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nanahira
ygopro
Commits
f07748ae
You need to sign in or sign up before continuing.
Commit
f07748ae
authored
Aug 22, 2015
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge
https://github.com/Fluorohydride/ygopro
into server
parents
1528daf8
6a348907
Changes
13
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Inline
Side-by-side
Showing
13 changed files
with
368 additions
and
114 deletions
+368
-114
ocgcore/field.h
ocgcore/field.h
+1
-0
ocgcore/processor.cpp
ocgcore/processor.cpp
+100
-98
script/c15609017.lua
script/c15609017.lua
+1
-0
script/c18175965.lua
script/c18175965.lua
+1
-1
script/c24082387.lua
script/c24082387.lua
+1
-1
script/c36970611.lua
script/c36970611.lua
+1
-1
script/c37192109.lua
script/c37192109.lua
+16
-4
script/c55690251.lua
script/c55690251.lua
+2
-2
script/c62242678.lua
script/c62242678.lua
+231
-0
script/c69750546.lua
script/c69750546.lua
+3
-0
script/c74586817.lua
script/c74586817.lua
+8
-4
script/c87602890.lua
script/c87602890.lua
+2
-2
script/c95403418.lua
script/c95403418.lua
+1
-1
No files found.
ocgcore/field.h
View file @
f07748ae
...
@@ -272,6 +272,7 @@ struct processor {
...
@@ -272,6 +272,7 @@ struct processor {
uint8
remove_brainwashing
;
uint8
remove_brainwashing
;
uint8
flip_delayed
;
uint8
flip_delayed
;
uint8
damage_calculated
;
uint8
damage_calculated
;
uint8
hand_adjusted
;
uint8
summon_state_count
[
2
];
uint8
summon_state_count
[
2
];
uint8
normalsummon_state_count
[
2
];
uint8
normalsummon_state_count
[
2
];
uint8
flipsummon_state_count
[
2
];
uint8
flipsummon_state_count
[
2
];
...
...
ocgcore/processor.cpp
View file @
f07748ae
...
@@ -1351,51 +1351,53 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1351,51 +1351,53 @@ int32 field::process_phase_event(int16 step, int32 phase) {
cn_count
++
;
cn_count
++
;
}
}
core
.
spe_effect
[
check_player
]
=
0
;
core
.
spe_effect
[
check_player
]
=
0
;
pr
=
effects
.
trigger_o_effect
.
equal_range
(
phase_event
);
if
(
!
core
.
hand_adjusted
)
{
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
pr
=
effects
.
trigger_o_effect
.
equal_range
(
phase_event
);
peffect
=
pr
.
first
->
second
;
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
=
pr
.
first
->
second
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
if
(
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
continue
;
if
(
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
peffect
->
id
=
infos
.
field_id
++
;
continue
;
newchain
.
triggering_effect
=
peffect
;
peffect
->
id
=
infos
.
field_id
++
;
core
.
select_chains
.
push_back
(
newchain
);
newchain
.
triggering_effect
=
peffect
;
to_count
++
;
core
.
select_chains
.
push_back
(
newchain
);
core
.
spe_effect
[
check_player
]
++
;
to_count
++
;
}
if
(
phase
==
PHASE_DRAW
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_DRAW_PHASE
;
else
if
(
phase
==
PHASE_STANDBY
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_STANDBY_PHASE
;
else
if
(
phase
==
PHASE_BATTLE
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_BATTLE_END
;
else
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_END_PHASE
;
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
check_player
]
++
;
core
.
select_chains
.
push_back
(
newchain
);
fc_count
++
;
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
check_player
]
++
;
core
.
spe_effect
[
check_player
]
++
;
core
.
select_chains
.
push_back
(
newchain
);
}
fc_count
++
;
if
(
phase
==
PHASE_DRAW
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_DRAW_PHASE
;
else
if
(
phase
==
PHASE_STANDBY
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_STANDBY_PHASE
;
else
if
(
phase
==
PHASE_BATTLE
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_BATTLE_END
;
else
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_END_PHASE
;
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
check_player
]
++
;
core
.
select_chains
.
push_back
(
newchain
);
fc_count
++
;
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
check_player
]
++
;
core
.
select_chains
.
push_back
(
newchain
);
fc_count
++
;
}
}
}
if
(
core
.
select_chains
.
size
()
==
0
)
{
if
(
core
.
select_chains
.
size
()
==
0
)
{
returns
.
ivalue
[
0
]
=
-
1
;
returns
.
ivalue
[
0
]
=
-
1
;
...
@@ -1520,53 +1522,55 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1520,53 +1522,55 @@ int32 field::process_phase_event(int16 step, int32 phase) {
cn_count
++
;
cn_count
++
;
}
}
core
.
spe_effect
[
check_player
]
=
0
;
core
.
spe_effect
[
check_player
]
=
0
;
pr
=
effects
.
trigger_o_effect
.
equal_range
(
phase_event
);
if
(
!
core
.
hand_adjusted
)
{
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
pr
=
effects
.
trigger_o_effect
.
equal_range
(
phase_event
);
peffect
=
pr
.
first
->
second
;
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
=
pr
.
first
->
second
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
if
(
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
continue
;
if
(
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
peffect
->
id
=
infos
.
field_id
++
;
continue
;
newchain
.
triggering_effect
=
peffect
;
peffect
->
id
=
infos
.
field_id
++
;
core
.
select_chains
.
push_back
(
newchain
);
newchain
.
triggering_effect
=
peffect
;
to_count
++
;
core
.
select_chains
.
push_back
(
newchain
);
core
.
spe_effect
[
check_player
]
++
;
to_count
++
;
}
if
(
phase
==
PHASE_DRAW
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_DRAW_PHASE
;
else
if
(
phase
==
PHASE_STANDBY
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_STANDBY_PHASE
;
else
if
(
phase
==
PHASE_BATTLE
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_BATTLE_END
;
else
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_END_PHASE
;
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
check_player
]
++
;
core
.
select_chains
.
push_back
(
newchain
);
fc_count
++
;
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
check_player
]
++
;
core
.
spe_effect
[
check_player
]
++
;
core
.
select_chains
.
push_back
(
newchain
);
}
fc_count
++
;
if
(
phase
==
PHASE_DRAW
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_DRAW_PHASE
;
else
if
(
phase
==
PHASE_STANDBY
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_STANDBY_PHASE
;
else
if
(
phase
==
PHASE_BATTLE
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_BATTLE_END
;
else
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_END_PHASE
;
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
check_player
]
++
;
core
.
select_chains
.
push_back
(
newchain
);
fc_count
++
;
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
check_player
]
++
;
core
.
select_chains
.
push_back
(
newchain
);
fc_count
++
;
}
}
}
if
(
core
.
select_chains
.
size
()
==
0
)
{
if
(
core
.
select_chains
.
size
()
==
0
)
{
returns
.
ivalue
[
0
]
=
-
1
;
returns
.
ivalue
[
0
]
=
-
1
;
...
@@ -1691,6 +1695,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1691,6 +1695,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
return
FALSE
;
return
FALSE
;
}
}
case
22
:
{
case
22
:
{
core
.
hand_adjusted
=
TRUE
;
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
0
,
0
);
core
.
units
.
begin
()
->
step
=
-
1
;
core
.
units
.
begin
()
->
step
=
-
1
;
return
FALSE
;
return
FALSE
;
...
@@ -1702,11 +1707,6 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1702,11 +1707,6 @@ int32 field::process_phase_event(int16 step, int32 phase) {
return
FALSE
;
return
FALSE
;
}
}
case
26
:
{
case
26
:
{
if
(
core
.
new_fchain
.
size
()
||
core
.
new_ochain
.
size
())
{
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
0
,
0
);
core
.
units
.
begin
()
->
step
=
-
1
;
return
FALSE
;
}
core
.
quick_f_chain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
instant_event
.
clear
();
core
.
instant_event
.
clear
();
core
.
point_event
.
clear
();
core
.
point_event
.
clear
();
...
@@ -2018,9 +2018,10 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -2018,9 +2018,10 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
case
9
:
{
case
9
:
{
infos
.
priorities
[
0
]
=
0
;
infos
.
priorities
[
0
]
=
0
;
infos
.
priorities
[
1
]
=
0
;
infos
.
priorities
[
1
]
=
0
;
if
(
core
.
current_chain
.
size
()
==
0
)
if
(
core
.
current_chain
.
size
()
==
0
)
{
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
skip_freechain
,
infos
.
turn_player
);
if
(
!
core
.
hand_adjusted
)
else
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
skip_freechain
,
infos
.
turn_player
);
}
else
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
skip_freechain
,
1
-
core
.
current_chain
.
back
().
triggering_player
);
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
skip_freechain
,
1
-
core
.
current_chain
.
back
().
triggering_player
);
return
FALSE
;
return
FALSE
;
}
}
...
@@ -4086,6 +4087,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
...
@@ -4086,6 +4087,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
}
}
infos
.
phase
=
PHASE_DRAW
;
infos
.
phase
=
PHASE_DRAW
;
core
.
phase_action
=
FALSE
;
core
.
phase_action
=
FALSE
;
core
.
hand_adjusted
=
FALSE
;
raise_event
((
card
*
)
0
,
EVENT_PHASE_START
+
PHASE_DRAW
,
0
,
0
,
0
,
turn_player
,
0
);
raise_event
((
card
*
)
0
,
EVENT_PHASE_START
+
PHASE_DRAW
,
0
,
0
,
0
,
turn_player
,
0
);
process_instant_event
();
process_instant_event
();
adjust_all
();
adjust_all
();
...
...
script/c15609017.lua
View file @
f07748ae
...
@@ -29,6 +29,7 @@ function c15609017.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -29,6 +29,7 @@ function c15609017.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
end
e
:
SetLabel
(
0
)
e
:
SetLabel
(
0
)
local
rt
=
Duel
.
GetTargetCount
(
Card
.
IsDestructable
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
e
:
GetHandler
())
local
rt
=
Duel
.
GetTargetCount
(
Card
.
IsDestructable
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
e
:
GetHandler
())
if
rt
>
2
then
rt
=
2
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
local
cg
=
Duel
.
SelectMatchingCard
(
tp
,
c15609017
.
costfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
rt
,
nil
)
local
cg
=
Duel
.
SelectMatchingCard
(
tp
,
c15609017
.
costfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
rt
,
nil
)
local
ct
=
cg
:
GetCount
()
local
ct
=
cg
:
GetCount
()
...
...
script/c18175965.lua
View file @
f07748ae
...
@@ -98,7 +98,7 @@ function c18175965.spcon2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -98,7 +98,7 @@ function c18175965.spcon2(e,tp,eg,ep,ev,re,r,rp)
return
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_ONFIELD
)
return
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_ONFIELD
)
end
end
function
c18175965
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c18175965
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
Is
CanBeSpecialSummoned
(
e
,
0
,
tp
,
true
,
false
)
end
if
chk
==
0
then
return
e
:
GetHandler
():
Is
Status
(
STATUS_PROC_COMPLETE
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_HANDES
,
0
,
0
,
tp
,
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_HANDES
,
0
,
0
,
tp
,
1
)
end
end
...
...
script/c24082387.lua
View file @
f07748ae
...
@@ -21,7 +21,7 @@ function c24082387.filter1(c,e,tp,cg,minc)
...
@@ -21,7 +21,7 @@ function c24082387.filter1(c,e,tp,cg,minc)
and
cg
:
CheckWithSumEqual
(
Card
.
GetLevel
,
c
:
GetLevel
(),
minc
,
99
)
and
cg
:
CheckWithSumEqual
(
Card
.
GetLevel
,
c
:
GetLevel
(),
minc
,
99
)
end
end
function
c24082387
.
cgfilter
(
c
)
function
c24082387
.
cgfilter
(
c
)
return
c
:
GetLevel
()
>
0
and
c
:
IsAbleToGraveAsCost
()
return
c
:
GetLevel
()
>
0
and
c
:
IsAbleToGraveAsCost
()
and
bit
.
band
(
c
:
GetOriginalType
(),
TYPE_MONSTER
)
~=
0
end
end
function
c24082387
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c24082387
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
cg
=
Duel
.
GetMatchingGroup
(
c24082387
.
cgfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
cg
=
Duel
.
GetMatchingGroup
(
c24082387
.
cgfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
...
...
script/c36970611.lua
View file @
f07748ae
...
@@ -33,7 +33,7 @@ function c36970611.initial_effect(c)
...
@@ -33,7 +33,7 @@ function c36970611.initial_effect(c)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
function
c36970611
.
cfilter
(
c
)
function
c36970611
.
cfilter
(
c
)
return
c
:
IsSetCard
(
0xc1
)
and
(
c
:
IsLocation
(
LOCATION_HAND
)
or
c
:
IsFaceup
())
and
c
:
IsAbleToRemoveAsCost
()
return
c
:
IsSetCard
(
0xc1
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
(
c
:
IsLocation
(
LOCATION_HAND
)
or
c
:
IsFaceup
())
and
c
:
IsAbleToRemoveAsCost
()
and
Duel
.
IsExistingTarget
(
Card
.
IsAbleToRemove
,
0
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
c
)
and
Duel
.
IsExistingTarget
(
Card
.
IsAbleToRemove
,
0
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
c
)
end
end
function
c36970611
.
target1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
c36970611
.
target1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
...
...
script/c37192109.lua
View file @
f07748ae
...
@@ -45,11 +45,17 @@ function c37192109.rmop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -45,11 +45,17 @@ function c37192109.rmop(e,tp,eg,ep,ev,re,r,rp)
if
not
c
:
IsRelateToEffect
(
e
)
or
not
tc
:
IsRelateToEffect
(
e
)
then
return
end
if
not
c
:
IsRelateToEffect
(
e
)
or
not
tc
:
IsRelateToEffect
(
e
)
then
return
end
local
g
=
Group
.
FromCards
(
c
,
tc
)
local
g
=
Group
.
FromCards
(
c
,
tc
)
if
Duel
.
Remove
(
g
,
0
,
REASON_EFFECT
+
REASON_TEMPORARY
)
~=
0
then
if
Duel
.
Remove
(
g
,
0
,
REASON_EFFECT
+
REASON_TEMPORARY
)
~=
0
then
local
fid
=
e
:
GetHandler
():
GetFieldID
()
local
fid
=
c
:
GetFieldID
()
local
rct
=
1
if
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetCurrentPhase
()
==
PHASE_STANDBY
then
rct
=
2
end
local
og
=
Duel
.
GetOperatedGroup
()
local
og
=
Duel
.
GetOperatedGroup
()
local
oc
=
og
:
GetFirst
()
local
oc
=
og
:
GetFirst
()
while
oc
do
while
oc
do
oc
:
RegisterFlagEffect
(
37192109
,
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_STANDBY
,
0
,
2
,
fid
)
if
oc
:
IsControler
(
tp
)
then
oc
:
RegisterFlagEffect
(
37192109
,
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_STANDBY
+
RESET_SELF_TURN
,
0
,
rct
,
fid
)
else
oc
:
RegisterFlagEffect
(
37192109
,
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_STANDBY
+
RESET_OPPO_TURN
,
0
,
1
,
fid
)
end
oc
=
og
:
GetNext
()
oc
=
og
:
GetNext
()
end
end
og
:
KeepAlive
()
og
:
KeepAlive
()
...
@@ -57,12 +63,18 @@ function c37192109.rmop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -57,12 +63,18 @@ function c37192109.rmop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_STANDBY
+
RESET_SELF_TURN
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCountLimit
(
1
)
e1
:
SetLabel
(
fid
)
e1
:
SetLabel
(
fid
)
e1
:
SetLabelObject
(
og
)
e1
:
SetLabelObject
(
og
)
e1
:
SetCondition
(
c37192109
.
retcon
)
e1
:
SetCondition
(
c37192109
.
retcon
)
e1
:
SetOperation
(
c37192109
.
retop
)
e1
:
SetOperation
(
c37192109
.
retop
)
if
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetCurrentPhase
()
==
PHASE_STANDBY
then
e1
:
SetReset
(
RESET_PHASE
+
PHASE_STANDBY
+
RESET_SELF_TURN
,
2
)
e1
:
SetValue
(
Duel
.
GetTurnCount
())
else
e1
:
SetReset
(
RESET_PHASE
+
PHASE_STANDBY
+
RESET_SELF_TURN
)
e1
:
SetValue
(
0
)
end
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
end
end
...
@@ -70,7 +82,7 @@ function c37192109.retfilter(c,fid)
...
@@ -70,7 +82,7 @@ function c37192109.retfilter(c,fid)
return
c
:
GetFlagEffectLabel
(
37192109
)
==
fid
return
c
:
GetFlagEffectLabel
(
37192109
)
==
fid
end
end
function
c37192109
.
retcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c37192109
.
retcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetTurnPlayer
()
~=
tp
then
return
false
end
if
Duel
.
GetTurnPlayer
()
~=
tp
or
Duel
.
GetTurnCount
()
==
e
:
GetValue
()
then
return
false
end
local
g
=
e
:
GetLabelObject
()
local
g
=
e
:
GetLabelObject
()
if
not
g
:
IsExists
(
c37192109
.
retfilter
,
1
,
nil
,
e
:
GetLabel
())
then
if
not
g
:
IsExists
(
c37192109
.
retfilter
,
1
,
nil
,
e
:
GetLabel
())
then
g
:
DeleteGroup
()
g
:
DeleteGroup
()
...
...
script/c55690251.lua
View file @
f07748ae
...
@@ -23,7 +23,7 @@ function c55690251.initial_effect(c)
...
@@ -23,7 +23,7 @@ function c55690251.initial_effect(c)
--send to grave
--send to grave
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
55690251
,
1
))
e4
:
SetDescription
(
aux
.
Stringid
(
55690251
,
1
))
e4
:
SetCategory
(
CATEGORY_
REMO
VE
)
e4
:
SetCategory
(
CATEGORY_
TOGRA
VE
)
e4
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e4
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
e4
:
SetCountLimit
(
1
)
e4
:
SetCountLimit
(
1
)
...
@@ -66,7 +66,7 @@ function c55690251.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -66,7 +66,7 @@ function c55690251.operation(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
-
1000
)
e1
:
SetValue
(
-
1000
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
if
tc
and
tc
:
IsRelateToEffect
(
e
)
then
if
tc
and
tc
:
IsRelateToEffect
(
e
)
and
not
c
:
IsHasEffect
(
EFFECT_REVERSE_UPDATE
)
then
Duel
.
SendtoGrave
(
tc
,
REASON_EFFECT
)
Duel
.
SendtoGrave
(
tc
,
REASON_EFFECT
)
end
end
end
end
...
...
script/c62242678.lua
0 → 100644
View file @
f07748ae
--琰魔竜王 レッド・デーモン・カラミティ
function
c62242678
.
initial_effect
(
c
)
--synchro summon
c
:
EnableReviveLimit
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetRange
(
LOCATION_EXTRA
)
e1
:
SetCondition
(
c62242678
.
syncon
)
e1
:
SetOperation
(
c62242678
.
synop
)
e1
:
SetValue
(
SUMMON_TYPE_SYNCHRO
)
c
:
RegisterEffect
(
e1
)
--act limit
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
62242678
,
0
))
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetCondition
(
c62242678
.
limcon
)
e2
:
SetTarget
(
c62242678
.
limtg
)
e2
:
SetOperation
(
c62242678
.
limop
)
c
:
RegisterEffect
(
e2
)
--damage
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
62242678
,
1
))
e3
:
SetCategory
(
CATEGORY_DAMAGE
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetCode
(
EVENT_BATTLE_DESTROYING
)
e3
:
SetCondition
(
aux
.
bdcon
)
e3
:
SetTarget
(
c62242678
.
damtg
)
e3
:
SetOperation
(
c62242678
.
damop
)
c
:
RegisterEffect
(
e3
)
--spsummon
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
62242678
,
2
))
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetCode
(
EVENT_DESTROYED
)
e4
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e4
:
SetCondition
(
c62242678
.
spcon
)
e4
:
SetTarget
(
c62242678
.
sptg
)
e4
:
SetOperation
(
c62242678
.
spop
)
c
:
RegisterEffect
(
e4
)
end
function
c62242678
.
matfilter1
(
c
,
syncard
)
return
c
:
IsType
(
TYPE_TUNER
)
and
(
c
:
IsLocation
(
LOCATION_HAND
)
or
c
:
IsFaceup
())
and
c
:
IsCanBeSynchroMaterial
(
syncard
)
end
function
c62242678
.
matfilter2
(
c
,
syncard
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_DRAGON
)
and
c
:
IsAttribute
(
ATTRIBUTE_DARK
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
and
c
:
IsCanBeSynchroMaterial
(
syncard
)
end
function
c62242678
.
synfilter1
(
c
,
syncard
,
lv
,
g1
,
g2
,
g3
)
local
tlv
=
c
:
GetSynchroLevel
(
syncard
)
if
lv
-
tlv
<=
0
then
return
false
end
local
f1
=
c
.
tuner_filter
if
c
:
IsHasEffect
(
55863245
)
then
return
g3
:
IsExists
(
c62242678
.
synfilter2
,
1
,
c
,
syncard
,
lv
-
tlv
,
g2
,
f1
,
c
)
else
return
g1
:
IsExists
(
c62242678
.
synfilter2
,
1
,
c
,
syncard
,
lv
-
tlv
,
g2
,
f1
,
c
)
end
end
function
c62242678
.
synfilter2
(
c
,
syncard
,
lv
,
g2
,
f1
,
tuner1
)
local
tlv
=
c
:
GetSynchroLevel
(
syncard
)
if
lv
-
tlv
<=
0
then
return
false
end
local
f2
=
c
.
tuner_filter
if
f1
and
not
f1
(
c
)
then
return
false
end
if
f2
and
not
f2
(
tuner1
)
then
return
false
end
return
g2
:
IsExists
(
c62242678
.
synfilter3
,
1
,
nil
,
syncard
,
lv
-
tlv
,
f1
,
f2
)
end
function
c62242678
.
synfilter3
(
c
,
syncard
,
lv
,
f1
,
f2
)
local
mlv
=
c
:
GetSynchroLevel
(
syncard
)
local
lv1
=
bit
.
band
(
mlv
,
0xffff
)
local
lv2
=
bit
.
rshift
(
mlv
,
16
)
return
(
lv1
==
lv
or
lv2
==
lv
)
and
(
not
f1
or
f1
(
c
))
and
(
not
f2
or
f2
(
c
))
end
function
c62242678
.
syncon
(
e
,
c
,
tuner
,
mg
)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<-
2
then
return
false
end
local
g1
=
nil
local
g2
=
nil
local
g3
=
nil
if
mg
then
g1
=
mg
:
Filter
(
c62242678
.
matfilter1
,
nil
,
c
)
g2
=
mg
:
Filter
(
c62242678
.
matfilter2
,
nil
,
c
)
g3
=
mg
:
Filter
(
c62242678
.
matfilter1
,
nil
,
c
)
else
g1
=
Duel
.
GetMatchingGroup
(
c62242678
.
matfilter1
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
nil
,
c
)
g2
=
Duel
.
GetMatchingGroup
(
c62242678
.
matfilter2
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
nil
,
c
)
g3
=
Duel
.
GetMatchingGroup
(
c62242678
.
matfilter1
,
tp
,
LOCATION_MZONE
+
LOCATION_HAND
,
LOCATION_MZONE
,
nil
,
c
)
end
local
pe
=
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_MUST_BE_SMATERIAL
)
local
lv
=
c
:
GetLevel
()
if
tuner
then
local
tlv
=
tuner
:
GetSynchroLevel
(
c
)
if
lv
-
tlv
<=
0
then
return
false
end
local
f1
=
tuner
.
tuner_filter
if
not
pe
then
return
g1
:
IsExists
(
c62242678
.
synfilter2
,
1
,
tuner
,
c
,
lv
-
tlv
,
g2
,
f1
,
tuner
)
else
return
c62242678
.
synfilter2
(
pe
:
GetOwner
(),
c
,
lv
-
tlv
,
g2
,
f1
,
tuner
)
end
end
if
not
pe
then
return
g1
:
IsExists
(
c62242678
.
synfilter1
,
1
,
nil
,
c
,
lv
,
g1
,
g2
,
g3
)
else
return
c62242678
.
synfilter1
(
pe
:
GetOwner
(),
c
,
lv
,
g1
,
g2
)
end
end
function
c62242678
.
synop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
tuner
,
mg
)
local
g
=
Group
.
CreateGroup
()
local
g1
=
nil
local
g2
=
nil
local
g3
=
nil
if
mg
then
g1
=
mg
:
Filter
(
c62242678
.
matfilter1
,
nil
,
c
)
g2
=
mg
:
Filter
(
c62242678
.
matfilter2
,
nil
,
c
)
g3
=
mg
:
Filter
(
c62242678
.
matfilter1
,
nil
,
c
)
else
g1
=
Duel
.
GetMatchingGroup
(
c62242678
.
matfilter1
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
nil
,
c
)
g2
=
Duel
.
GetMatchingGroup
(
c62242678
.
matfilter2
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
nil
,
c
)
g3
=
Duel
.
GetMatchingGroup
(
c62242678
.
matfilter1
,
tp
,
LOCATION_MZONE
+
LOCATION_HAND
,
LOCATION_MZONE
,
nil
,
c
)
end
local
pe
=
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_MUST_BE_SMATERIAL
)
local
lv
=
c
:
GetLevel
()
if
tuner
then
g
:
AddCard
(
tuner
)
local
lv1
=
tuner
:
GetSynchroLevel
(
c
)
local
f1
=
tuner
.
tuner_filter
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SMATERIAL
)
local
tuner2
=
nil
if
not
pe
then
local
t2
=
g1
:
FilterSelect
(
tp
,
c62242678
.
synfilter2
,
1
,
1
,
tuner
,
c
,
lv
-
lv1
,
g2
,
f1
,
tuner
)
tuner2
=
t2
:
GetFirst
()
else
tuner2
=
pe
:
GetOwner
()
Group
.
FromCards
(
tuner2
):
Select
(
tp
,
1
,
1
,
nil
)
end
g
:
AddCard
(
tuner2
)
local
lv2
=
tuner2
:
GetSynchroLevel
(
c
)
local
f2
=
tuner2
.
tuner_filter
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SMATERIAL
)
local
m3
=
g2
:
FilterSelect
(
tp
,
c62242678
.
synfilter3
,
1
,
1
,
nil
,
c
,
lv
-
lv1
-
lv2
,
f1
,
f2
)
g
:
Merge
(
m3
)
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SMATERIAL
)
local
tuner1
=
nil
if
not
pe
then
local
t1
=
g1
:
FilterSelect
(
tp
,
c62242678
.
synfilter1
,
1
,
1
,
nil
,
c
,
lv
,
g1
,
g2
,
g3
)
tuner1
=
t1
:
GetFirst
()
else
tuner1
=
pe
:
GetOwner
()
Group
.
FromCards
(
tuner1
):
Select
(
tp
,
1
,
1
,
nil
)
end
g
:
AddCard
(
tuner1
)
local
lv1
=
tuner1
:
GetSynchroLevel
(
c
)
local
f1
=
tuner1
.
tuner_filter
local
t2
=
nil
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SMATERIAL
)
if
tuner1
:
IsHasEffect
(
55863245
)
then
t2
=
g3
:
FilterSelect
(
tp
,
c62242678
.
synfilter2
,
1
,
1
,
tuner1
,
c
,
lv
-
lv1
,
g2
,
f1
,
tuner1
)
else
t2
=
g1
:
FilterSelect
(
tp
,
c62242678
.
synfilter2
,
1
,
1
,
tuner1
,
c
,
lv
-
lv1
,
g2
,
f1
,
tuner1
)
end
local
tuner2
=
t2
:
GetFirst
()
g
:
AddCard
(
tuner2
)
local
lv2
=
tuner2
:
GetSynchroLevel
(
c
)
local
f2
=
tuner2
.
tuner_filter
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SMATERIAL
)
local
m3
=
g2
:
FilterSelect
(
tp
,
c62242678
.
synfilter3
,
1
,
1
,
nil
,
c
,
lv
-
lv1
-
lv2
,
f1
,
f2
)
g
:
Merge
(
m3
)
end
c
:
SetMaterial
(
g
)
Duel
.
SendtoGrave
(
g
,
REASON_MATERIAL
+
REASON_SYNCHRO
)
end
function
c62242678
.
limcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetSummonType
()
==
SUMMON_TYPE_SYNCHRO
end
function
c62242678
.
limtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetChainLimit
(
c62242678
.
chainlm
)
end
function
c62242678
.
chainlm
(
e
,
rp
,
tp
)
return
tp
==
rp
end
function
c62242678
.
limop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
0
,
1
)
e1
:
SetValue
(
c62242678
.
aclimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
c62242678
.
aclimit
(
e
,
re
,
tp
)
return
re
:
GetHandler
():
IsOnField
()
end
function
c62242678
.
damtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
local
dam
=
e
:
GetHandler
():
GetBattleTarget
():
GetBaseAttack
()
if
dam
<
0
then
dam
=
0
end
Duel
.
SetTargetPlayer
(
1
-
tp
)
Duel
.
SetTargetParam
(
dam
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
nil
,
0
,
1
-
tp
,
dam
)
end
function
c62242678
.
damop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
Duel
.
Damage
(
p
,
d
,
REASON_EFFECT
)
end
function
c62242678
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
rp
~=
tp
and
e
:
GetHandler
():
GetPreviousControler
()
==
tp
end
function
c62242678
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsLevelBelow
(
8
)
and
c
:
IsRace
(
RACE_DRAGON
)
and
c
:
IsAttribute
(
ATTRIBUTE_DARK
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
c62242678
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
chkc
:
IsControler
(
tp
)
and
c62242678
.
spfilter
(
chkc
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingTarget
(
c62242678
.
spfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectTarget
(
tp
,
c62242678
.
spfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
g
,
1
,
0
,
0
)
end
function
c62242678
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
script/c69750546.lua
View file @
f07748ae
...
@@ -47,6 +47,9 @@ function c69750546.descost(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -47,6 +47,9 @@ function c69750546.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c69750546
.
costfilter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
,
0
,
2
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c69750546
.
costfilter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
,
0
,
2
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g
=
Duel
.
GetMatchingGroup
(
c69750546
.
costfilter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
c69750546
.
costfilter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
,
0
,
nil
)
if
g
:
GetCount
()
>
2
then
g
=
Duel
.
SelectMatchingCard
(
tp
,
c69750546
.
costfilter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
,
0
,
2
,
2
,
nil
)
end
Duel
.
SendtoGrave
(
g
,
REASON_COST
)
Duel
.
SendtoGrave
(
g
,
REASON_COST
)
end
end
function
c69750546
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c69750546
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c74586817.lua
View file @
f07748ae
...
@@ -55,11 +55,15 @@ function c74586817.rmop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -55,11 +55,15 @@ function c74586817.rmop(e,tp,eg,ep,ev,re,r,rp)
local
rs
=
g
:
RandomSelect
(
1
-
tp
,
1
)
local
rs
=
g
:
RandomSelect
(
1
-
tp
,
1
)
local
rg
=
Group
.
FromCards
(
c
,
rs
:
GetFirst
())
local
rg
=
Group
.
FromCards
(
c
,
rs
:
GetFirst
())
if
Duel
.
Remove
(
rg
,
POS_FACEUP
,
REASON_EFFECT
+
REASON_TEMPORARY
)
~=
0
then
if
Duel
.
Remove
(
rg
,
POS_FACEUP
,
REASON_EFFECT
+
REASON_TEMPORARY
)
~=
0
then
local
fid
=
e
:
GetHandler
()
:
GetFieldID
()
local
fid
=
c
:
GetFieldID
()
local
og
=
Duel
.
GetOperatedGroup
()
local
og
=
Duel
.
GetOperatedGroup
()
local
oc
=
og
:
GetFirst
()
local
oc
=
og
:
GetFirst
()
while
oc
do
while
oc
do
oc
:
RegisterFlagEffect
(
74586817
,
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_STANDBY
,
0
,
2
,
fid
)
if
oc
:
IsControler
(
tp
)
then
oc
:
RegisterFlagEffect
(
74586817
,
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_STANDBY
+
RESET_SELF_TURN
,
0
,
1
,
fid
)
else
oc
:
RegisterFlagEffect
(
74586817
,
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_STANDBY
+
RESET_OPPO_TURN
,
0
,
1
,
fid
)
end
oc
=
og
:
GetNext
()
oc
=
og
:
GetNext
()
end
end
og
:
KeepAlive
()
og
:
KeepAlive
()
...
@@ -67,12 +71,12 @@ function c74586817.rmop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -67,12 +71,12 @@ function c74586817.rmop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_STANDBY
+
RESET_SELF_TURN
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCountLimit
(
1
)
e1
:
SetLabel
(
fid
)
e1
:
SetLabel
(
fid
)
e1
:
SetLabelObject
(
og
)
e1
:
SetLabelObject
(
og
)
e1
:
SetCondition
(
c74586817
.
retcon
)
e1
:
SetCondition
(
c74586817
.
retcon
)
e1
:
SetOperation
(
c74586817
.
retop
)
e1
:
SetOperation
(
c74586817
.
retop
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_STANDBY
+
RESET_SELF_TURN
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
end
end
...
@@ -121,7 +125,7 @@ function c74586817.retop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -121,7 +125,7 @@ function c74586817.retop(e,tp,eg,ep,ev,re,r,rp)
end
end
function
c74586817
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
c74586817
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
chkc
:
IsAbleToDeck
()
and
chkc
~=
e
:
GetHandler
()
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
chkc
:
IsAbleToDeck
()
and
chkc
~=
e
:
GetHandler
()
end
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleTo
Deck
()
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleTo
Extra
()
and
Duel
.
IsExistingTarget
(
Card
.
IsAbleToDeck
,
tp
,
LOCATION_GRAVE
,
LOCATION_GRAVE
,
1
,
e
:
GetHandler
())
end
and
Duel
.
IsExistingTarget
(
Card
.
IsAbleToDeck
,
tp
,
LOCATION_GRAVE
,
LOCATION_GRAVE
,
1
,
e
:
GetHandler
())
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsAbleToDeck
,
tp
,
LOCATION_GRAVE
,
LOCATION_GRAVE
,
1
,
1
,
e
:
GetHandler
())
local
g
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsAbleToDeck
,
tp
,
LOCATION_GRAVE
,
LOCATION_GRAVE
,
1
,
1
,
e
:
GetHandler
())
...
...
script/c87602890.lua
View file @
f07748ae
...
@@ -62,9 +62,9 @@ function c87602890.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -62,9 +62,9 @@ function c87602890.operation(e,tp,eg,ep,ev,re,r,rp)
local
att
=
0
local
att
=
0
if
tc
:
IsFaceup
()
then
att
=
tc
:
GetAttribute
()
end
if
tc
:
IsFaceup
()
then
att
=
tc
:
GetAttribute
()
end
if
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
==
0
or
bit
.
band
(
att
,
ATTRIBUTE_LIGHT
)
==
0
then
return
end
if
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
==
0
or
bit
.
band
(
att
,
ATTRIBUTE_LIGHT
)
==
0
then
return
end
local
lv
=
tc
:
GetLevel
()
local
lv
=
tc
:
Get
Original
Level
()
if
tc
:
IsType
(
TYPE_XYZ
)
then
if
tc
:
IsType
(
TYPE_XYZ
)
then
lv
=
tc
:
GetRank
()
lv
=
tc
:
Get
Original
Rank
()
end
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g1
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_EXTRA
,
0
,
lv
,
lv
,
nil
)
local
g1
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_EXTRA
,
0
,
lv
,
lv
,
nil
)
...
...
script/c95403418.lua
View file @
f07748ae
...
@@ -75,5 +75,5 @@ function c95403418.spop(e,tp,eg,ep,ev,re,r,rp,c)
...
@@ -75,5 +75,5 @@ function c95403418.spop(e,tp,eg,ep,ev,re,r,rp,c)
end
end
function
c95403418
.
descon
(
e
)
function
c95403418
.
descon
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
return
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_MZONE
,
0
)
>
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_MZONE
)
return
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_MZONE
)
>
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_MZONE
,
0
)
end
end
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