Commit dfb9d45b authored by mercury233's avatar mercury233

add DrawSelectionLine for element

parent 5a55adf1
......@@ -12,7 +12,7 @@ void Game::DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width,
if(!gameConf.use_d3d) {
float origin[4] = {1.0f, 1.0f, 1.0f, 1.0f};
glLineWidth(width);
glLineStipple(1, linePattern);
glLineStipple(1, linePatternGL);
if(strip)
glEnable(GL_LINE_STIPPLE);
glDisable(GL_TEXTURE_2D);
......@@ -29,16 +29,16 @@ void Game::DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width,
} else {
driver->setMaterial(matManager.mOutLine);
if(strip) {
if(linePattern < 15) {
driver->draw3DLine(vec[0].Pos, vec[0].Pos + (vec[1].Pos - vec[0].Pos) * (linePattern + 1) / 15.0);
driver->draw3DLine(vec[1].Pos, vec[1].Pos + (vec[3].Pos - vec[1].Pos) * (linePattern + 1) / 15.0);
driver->draw3DLine(vec[3].Pos, vec[3].Pos + (vec[2].Pos - vec[3].Pos) * (linePattern + 1) / 15.0);
driver->draw3DLine(vec[2].Pos, vec[2].Pos + (vec[0].Pos - vec[2].Pos) * (linePattern + 1) / 15.0);
if(linePatternD3D < 15) {
driver->draw3DLine(vec[0].Pos, vec[0].Pos + (vec[1].Pos - vec[0].Pos) * (linePatternD3D + 1) / 15.0);
driver->draw3DLine(vec[1].Pos, vec[1].Pos + (vec[3].Pos - vec[1].Pos) * (linePatternD3D + 1) / 15.0);
driver->draw3DLine(vec[3].Pos, vec[3].Pos + (vec[2].Pos - vec[3].Pos) * (linePatternD3D + 1) / 15.0);
driver->draw3DLine(vec[2].Pos, vec[2].Pos + (vec[0].Pos - vec[2].Pos) * (linePatternD3D + 1) / 15.0);
} else {
driver->draw3DLine(vec[0].Pos + (vec[1].Pos - vec[0].Pos) * (linePattern - 14) / 15.0, vec[1].Pos);
driver->draw3DLine(vec[1].Pos + (vec[3].Pos - vec[1].Pos) * (linePattern - 14) / 15.0, vec[3].Pos);
driver->draw3DLine(vec[3].Pos + (vec[2].Pos - vec[3].Pos) * (linePattern - 14) / 15.0, vec[2].Pos);
driver->draw3DLine(vec[2].Pos + (vec[0].Pos - vec[2].Pos) * (linePattern - 14) / 15.0, vec[0].Pos);
driver->draw3DLine(vec[0].Pos + (vec[1].Pos - vec[0].Pos) * (linePatternD3D - 14) / 15.0, vec[1].Pos);
driver->draw3DLine(vec[1].Pos + (vec[3].Pos - vec[1].Pos) * (linePatternD3D - 14) / 15.0, vec[3].Pos);
driver->draw3DLine(vec[3].Pos + (vec[2].Pos - vec[3].Pos) * (linePatternD3D - 14) / 15.0, vec[2].Pos);
driver->draw3DLine(vec[2].Pos + (vec[0].Pos - vec[2].Pos) * (linePatternD3D - 14) / 15.0, vec[0].Pos);
}
} else {
driver->draw3DLine(vec[0].Pos, vec[1].Pos);
......@@ -48,6 +48,26 @@ void Game::DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width,
}
}
}
void Game::DrawSelectionLine(irr::gui::IGUIElement* element, int width, irr::video::SColor color) {
recti pos = element->getAbsolutePosition();
float x1 = pos.UpperLeftCorner.X;
float x2 = pos.LowerRightCorner.X;
float y1 = pos.UpperLeftCorner.Y;
float y2 = pos.LowerRightCorner.Y;
float w = pos.getWidth();
float h = pos.getHeight();
if(linePatternD3D < 15) {
driver->draw2DRectangle(recti(x1 - 1 - width, y1 - 1 - width, x1 + (w * (linePatternD3D + 1) / 15.0) + 1 + width, y1 - 1), color, color, color, color);
driver->draw2DRectangle(recti(x2 - (w * (linePatternD3D + 1) / 15.0) - 1 - width, y2 + 1, x2 + 1 + width, y2 + 1 + width), color, color, color, color);
driver->draw2DRectangle(recti(x1 - 1 - width, y1 - 1 - width, x1 - 1, y2 - (h * (linePatternD3D + 1) / 15.0) + 1 + width), color, color, color, color);
driver->draw2DRectangle(recti(x2 + 1, y1 + (h * (linePatternD3D + 1) / 15.0) - 1 - width, x2 + 1 + width, y2 + 1 + width), color, color, color, color);
} else {
driver->draw2DRectangle(recti(x1 - 1 - width + (w * (linePatternD3D - 14) / 15.0), y1 - 1 - width, x2 + 1 + width, y1 - 1), color, color, color, color);
driver->draw2DRectangle(recti(x1 - 1 - width, y2 + 1, x2 - (w * (linePatternD3D - 14) / 15.0) + 1 + width, y2 + 1 + width), color, color, color, color);
driver->draw2DRectangle(recti(x1 - 1 - width, y2 - (h * (linePatternD3D - 14) / 15.0) - 1 - width, x1 - 1, y2 + 1 + width), color, color, color, color);
driver->draw2DRectangle(recti(x2 + 1, y1 - 1 - width, x2 + 1 + width, y1 + (h * (linePatternD3D - 14) / 15.0) + 1 + width), color, color, color, color);
}
}
void Game::DrawBackGround() {
static int selFieldAlpha = 255;
static int selFieldDAlpha = -10;
......
......@@ -34,7 +34,8 @@ bool Game::Initialize() {
device = irr::createDeviceEx(params);
if(!device)
return false;
linePattern = 0x0f0f;
linePatternD3D = 0;
linePatternGL = 0x0f0f;
waitFrame = 0;
signalFrame = 0;
showcard = 0;
......@@ -700,10 +701,8 @@ void Game::MainLoop() {
int fps = 0;
int cur_time = 0;
while(device->run()) {
if(gameConf.use_d3d)
linePattern = (linePattern + 1) % 30;
else
linePattern = (linePattern << 1) | (linePattern >> 15);
linePatternD3D = (linePatternD3D + 1) % 30;
linePatternGL = (linePatternGL << 1) | (linePatternGL >> 15);
atkframe += 0.1f;
atkdy = (float)sin(atkframe);
driver->beginScene(true, true, SColor(0, 0, 0, 0));
......
......@@ -110,6 +110,7 @@ public:
void RefreshSingleplay();
void RefreshBot();
void DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width, float* cv);
void DrawSelectionLine(irr::gui::IGUIElement* element, int width, irr::video::SColor color);
void DrawBackGround();
void DrawLinkedZones(ClientCard* pcard);
void CheckMutual(ClientCard* pcard, int mark);
......@@ -166,7 +167,8 @@ public:
bool hideChat;
int chatTiming[8];
int chatType[8];
unsigned short linePattern;
unsigned short linePatternD3D;
unsigned short linePatternGL;
int waitFrame;
int signalFrame;
int actionParam;
......
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