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nanahira
ygopro
Commits
d6f034c0
Commit
d6f034c0
authored
Jun 29, 2017
by
edo9300
Browse files
Options
Browse Files
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Plain Diff
Merge remote-tracking branch 'refs/remotes/Fluorohydride/master'
removed separate_clear_button
parents
c1a7b452
de985735
Changes
8
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Showing
8 changed files
with
390 additions
and
437 deletions
+390
-437
gframe/client_field.h
gframe/client_field.h
+1
-0
gframe/deck_con.cpp
gframe/deck_con.cpp
+282
-342
gframe/deck_con.h
gframe/deck_con.h
+15
-3
gframe/drawing.cpp
gframe/drawing.cpp
+6
-2
gframe/event_handler.cpp
gframe/event_handler.cpp
+82
-40
gframe/game.cpp
gframe/game.cpp
+3
-9
gframe/game.h
gframe/game.h
+0
-1
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+1
-40
No files found.
gframe/client_field.h
View file @
d6f034c0
...
@@ -130,6 +130,7 @@ public:
...
@@ -130,6 +130,7 @@ public:
int
list_command
;
int
list_command
;
virtual
bool
OnEvent
(
const
irr
::
SEvent
&
event
);
virtual
bool
OnEvent
(
const
irr
::
SEvent
&
event
);
virtual
bool
OnCommonEvent
(
const
irr
::
SEvent
&
event
);
void
GetHoverField
(
int
x
,
int
y
);
void
GetHoverField
(
int
x
,
int
y
);
void
ShowMenu
(
int
flag
,
int
x
,
int
y
);
void
ShowMenu
(
int
flag
,
int
x
,
int
y
);
void
UpdateChainButtons
();
void
UpdateChainButtons
();
...
...
gframe/deck_con.cpp
View file @
d6f034c0
This diff is collapsed.
Click to expand it.
gframe/deck_con.h
View file @
d6f034c0
...
@@ -11,6 +11,9 @@ namespace ygo {
...
@@ -11,6 +11,9 @@ namespace ygo {
class
DeckBuilder
:
public
irr
::
IEventReceiver
{
class
DeckBuilder
:
public
irr
::
IEventReceiver
{
public:
public:
virtual
bool
OnEvent
(
const
irr
::
SEvent
&
event
);
virtual
bool
OnEvent
(
const
irr
::
SEvent
&
event
);
void
Initialize
();
void
Terminate
();
void
GetHoveredCard
();
void
FilterCards
();
void
FilterCards
();
void
ClearFilter
();
void
ClearFilter
();
void
ClearSearch
();
void
ClearSearch
();
...
@@ -18,6 +21,14 @@ public:
...
@@ -18,6 +21,14 @@ public:
static
bool
CardNameCompare
(
const
wchar_t
*
sa
,
const
wchar_t
*
sb
);
static
bool
CardNameCompare
(
const
wchar_t
*
sa
,
const
wchar_t
*
sb
);
bool
push_main
(
code_pointer
pointer
,
int
seq
=
-
1
);
bool
push_extra
(
code_pointer
pointer
,
int
seq
=
-
1
);
bool
push_side
(
code_pointer
pointer
,
int
seq
=
-
1
);
void
pop_main
(
int
seq
);
void
pop_extra
(
int
seq
);
void
pop_side
(
int
seq
);
bool
check_limit
(
code_pointer
pointer
);
long
long
filter_effect
;
long
long
filter_effect
;
unsigned
int
filter_type
;
unsigned
int
filter_type
;
unsigned
int
filter_type2
;
unsigned
int
filter_type2
;
...
@@ -33,6 +44,7 @@ public:
...
@@ -33,6 +44,7 @@ public:
unsigned
int
filter_scl
;
unsigned
int
filter_scl
;
unsigned
int
filter_marks
;
unsigned
int
filter_marks
;
int
filter_lm
;
int
filter_lm
;
position2di
mouse_pos
;
int
hovered_code
;
int
hovered_code
;
int
hovered_pos
;
int
hovered_pos
;
int
hovered_seq
;
int
hovered_seq
;
...
@@ -44,9 +56,9 @@ public:
...
@@ -44,9 +56,9 @@ public:
size_t
pre_extrac
;
size_t
pre_extrac
;
size_t
pre_sidec
;
size_t
pre_sidec
;
code_pointer
draging_pointer
;
code_pointer
draging_pointer
;
bool
is_deleting
;
int
prev_deck
;
bool
is_clearing
;
s32
prev_operation
;
std
::
unordered_map
<
int
,
int
>*
filterList
;
std
::
unordered_map
<
int
,
int
>*
filterList
;
std
::
vector
<
code_pointer
>
results
;
std
::
vector
<
code_pointer
>
results
;
wchar_t
result_string
[
8
];
wchar_t
result_string
[
8
];
...
...
gframe/drawing.cpp
View file @
d6f034c0
...
@@ -211,7 +211,9 @@ void Game::DrawLinkedZones(ClientCard* pcard) {
...
@@ -211,7 +211,9 @@ void Game::DrawLinkedZones(ClientCard* pcard) {
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
dField
.
hovered_controler
][
dField
.
hovered_sequence
+
1
],
4
,
matManager
.
iRectangle
,
2
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
dField
.
hovered_controler
][
dField
.
hovered_sequence
+
1
],
4
,
matManager
.
iRectangle
,
2
);
}
}
if
(
dInfo
.
duel_rule
>=
4
)
{
if
(
dInfo
.
duel_rule
>=
4
)
{
if
((
mark
&
LINK_MARKER_TOP_LEFT
&&
dField
.
hovered_sequence
==
2
)
||
(
mark
&
LINK_MARKER_TOP
&&
dField
.
hovered_sequence
==
1
)
||
(
mark
&
LINK_MARKER_TOP_RIGHT
&&
dField
.
hovered_sequence
==
0
))
{
if
((
mark
&
LINK_MARKER_TOP_LEFT
&&
dField
.
hovered_sequence
==
2
)
||
(
mark
&
LINK_MARKER_TOP
&&
dField
.
hovered_sequence
==
1
)
||
(
mark
&
LINK_MARKER_TOP_RIGHT
&&
dField
.
hovered_sequence
==
0
))
{
int
mark
=
(
dField
.
hovered_sequence
==
2
)
?
LINK_MARKER_BOTTOM_RIGHT
:
(
dField
.
hovered_sequence
==
1
)
?
LINK_MARKER_BOTTOM
:
LINK_MARKER_BOTTOM_LEFT
;
int
mark
=
(
dField
.
hovered_sequence
==
2
)
?
LINK_MARKER_BOTTOM_RIGHT
:
(
dField
.
hovered_sequence
==
1
)
?
LINK_MARKER_BOTTOM
:
LINK_MARKER_BOTTOM_LEFT
;
pcard2
=
mainGame
->
dField
.
mzone
[
dField
.
hovered_controler
][
5
];
pcard2
=
mainGame
->
dField
.
mzone
[
dField
.
hovered_controler
][
5
];
if
(
!
pcard2
)
{
if
(
!
pcard2
)
{
...
@@ -221,7 +223,9 @@ void Game::DrawLinkedZones(ClientCard* pcard) {
...
@@ -221,7 +223,9 @@ void Game::DrawLinkedZones(ClientCard* pcard) {
CheckMutual
(
pcard2
,
mark
);
CheckMutual
(
pcard2
,
mark
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
dField
.
hovered_controler
][
5
],
4
,
matManager
.
iRectangle
,
2
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
dField
.
hovered_controler
][
5
],
4
,
matManager
.
iRectangle
,
2
);
}
}
if
((
mark
&
LINK_MARKER_TOP_LEFT
&&
dField
.
hovered_sequence
==
4
)
||
(
mark
&
LINK_MARKER_TOP
&&
dField
.
hovered_sequence
==
3
)
||
(
mark
&
LINK_MARKER_TOP_RIGHT
&&
dField
.
hovered_sequence
==
2
))
{
if
((
mark
&
LINK_MARKER_TOP_LEFT
&&
dField
.
hovered_sequence
==
4
)
||
(
mark
&
LINK_MARKER_TOP
&&
dField
.
hovered_sequence
==
3
)
||
(
mark
&
LINK_MARKER_TOP_RIGHT
&&
dField
.
hovered_sequence
==
2
))
{
int
mark
=
(
dField
.
hovered_sequence
==
4
)
?
LINK_MARKER_BOTTOM_RIGHT
:
(
dField
.
hovered_sequence
==
3
)
?
LINK_MARKER_BOTTOM
:
LINK_MARKER_BOTTOM_LEFT
;
int
mark
=
(
dField
.
hovered_sequence
==
4
)
?
LINK_MARKER_BOTTOM_RIGHT
:
(
dField
.
hovered_sequence
==
3
)
?
LINK_MARKER_BOTTOM
:
LINK_MARKER_BOTTOM_LEFT
;
pcard2
=
mainGame
->
dField
.
mzone
[
dField
.
hovered_controler
][
6
];
pcard2
=
mainGame
->
dField
.
mzone
[
dField
.
hovered_controler
][
6
];
if
(
!
pcard2
)
{
if
(
!
pcard2
)
{
...
...
gframe/event_handler.cpp
View file @
d6f034c0
...
@@ -14,17 +14,14 @@
...
@@ -14,17 +14,14 @@
namespace
ygo
{
namespace
ygo
{
bool
ClientField
::
OnEvent
(
const
irr
::
SEvent
&
event
)
{
bool
ClientField
::
OnEvent
(
const
irr
::
SEvent
&
event
)
{
if
(
OnCommonEvent
(
event
))
return
false
;
switch
(
event
.
EventType
)
{
switch
(
event
.
EventType
)
{
case
irr
:
:
EET_GUI_EVENT
:
{
case
irr
:
:
EET_GUI_EVENT
:
{
s32
id
=
event
.
GUIEvent
.
Caller
->
getID
();
s32
id
=
event
.
GUIEvent
.
Caller
->
getID
();
switch
(
event
.
GUIEvent
.
EventType
)
{
switch
(
event
.
GUIEvent
.
EventType
)
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
switch
(
id
)
{
switch
(
id
)
{
case
BUTTON_CLEAR_LOG
:
{
mainGame
->
lstLog
->
clear
();
mainGame
->
logParam
.
clear
();
break
;
}
case
BUTTON_HAND1
:
case
BUTTON_HAND1
:
case
BUTTON_HAND2
:
case
BUTTON_HAND2
:
case
BUTTON_HAND3
:
{
case
BUTTON_HAND3
:
{
...
@@ -942,13 +939,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -942,13 +939,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
case
irr
:
:
gui
::
EGET_LISTBOX_CHANGED
:
{
case
irr
:
:
gui
::
EGET_LISTBOX_CHANGED
:
{
switch
(
id
)
{
switch
(
id
)
{
case
LISTBOX_LOG
:
{
int
sel
=
mainGame
->
lstLog
->
getSelected
();
if
(
sel
!=
-
1
&&
(
int
)
mainGame
->
logParam
.
size
()
>=
sel
&&
mainGame
->
logParam
[
sel
])
{
mainGame
->
ShowCardInfo
(
mainGame
->
logParam
[
sel
]);
}
break
;
}
case
LISTBOX_ANCARD
:
{
case
LISTBOX_ANCARD
:
{
int
sel
=
mainGame
->
lstANCard
->
getSelected
();
int
sel
=
mainGame
->
lstANCard
->
getSelected
();
if
(
sel
!=
-
1
)
{
if
(
sel
!=
-
1
)
{
...
@@ -959,18 +949,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -959,18 +949,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
break
;
break
;
}
}
case
irr
:
:
gui
::
EGET_LISTBOX_SELECTED_AGAIN
:
{
switch
(
id
)
{
case
LISTBOX_LOG
:
{
int
sel
=
mainGame
->
lstLog
->
getSelected
();
if
(
sel
!=
-
1
&&
(
int
)
mainGame
->
logParam
.
size
()
>=
sel
&&
mainGame
->
logParam
[
sel
])
{
mainGame
->
wInfos
->
setActiveTab
(
0
);
}
break
;
}
}
break
;
}
case
irr
:
:
gui
::
EGET_SCROLL_BAR_CHANGED
:
{
case
irr
:
:
gui
::
EGET_SCROLL_BAR_CHANGED
:
{
switch
(
id
)
{
switch
(
id
)
{
case
SCROLL_CARD_SELECT
:
{
case
SCROLL_CARD_SELECT
:
{
...
@@ -1080,17 +1058,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1080,17 +1058,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
break
;
break
;
}
}
case
SCROLL_CARDTEXT
:
{
u32
pos
=
mainGame
->
scrCardText
->
getPos
();
mainGame
->
SetStaticText
(
mainGame
->
stText
,
mainGame
->
stText
->
getRelativePosition
().
getWidth
()
-
25
,
mainGame
->
textFont
,
mainGame
->
showingtext
,
pos
);
break
;
}
case
SCROLL_VOLUME
:
{
mainGame
->
gameConf
.
volume
=
(
double
)
mainGame
->
srcVolume
->
getPos
()
/
100
;
mainGame
->
engineSound
->
setSoundVolume
(
mainGame
->
gameConf
.
volume
);
mainGame
->
engineMusic
->
setSoundVolume
(
mainGame
->
gameConf
.
volume
);
break
;
}
break
;
break
;
}
}
}
}
...
@@ -1960,11 +1927,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1960,11 +1927,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
break
;
break
;
}
}
case
irr
:
:
KEY_KEY_R
:
{
if
(
!
event
.
KeyInput
.
PressedDown
&&
!
mainGame
->
HasFocus
(
EGUIET_EDIT_BOX
))
mainGame
->
textFont
->
setTransparency
(
true
);
break
;
}
case
irr
:
:
KEY_F1
:
case
irr
:
:
KEY_F1
:
case
irr
:
:
KEY_F2
:
case
irr
:
:
KEY_F2
:
case
irr
:
:
KEY_F3
:
case
irr
:
:
KEY_F3
:
...
@@ -2036,14 +1998,94 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -2036,14 +1998,94 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
break
;
break
;
}
}
default:
break
;
}
break
;
}
default:
break
;
}
return
false
;
}
bool
ClientField
::
OnCommonEvent
(
const
irr
::
SEvent
&
event
)
{
switch
(
event
.
EventType
)
{
case
irr
:
:
EET_GUI_EVENT
:
{
s32
id
=
event
.
GUIEvent
.
Caller
->
getID
();
switch
(
event
.
GUIEvent
.
EventType
)
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
switch
(
id
)
{
case
BUTTON_CLEAR_LOG
:
{
mainGame
->
lstLog
->
clear
();
mainGame
->
logParam
.
clear
();
return
true
;
break
;
}
}
break
;
}
case
irr
:
:
gui
::
EGET_LISTBOX_CHANGED
:
{
switch
(
id
)
{
case
LISTBOX_LOG
:
{
int
sel
=
mainGame
->
lstLog
->
getSelected
();
if
(
sel
!=
-
1
&&
(
int
)
mainGame
->
logParam
.
size
()
>=
sel
&&
mainGame
->
logParam
[
sel
])
{
mainGame
->
ShowCardInfo
(
mainGame
->
logParam
[
sel
]);
}
return
true
;
break
;
}
}
break
;
}
case
irr
:
:
gui
::
EGET_LISTBOX_SELECTED_AGAIN
:
{
switch
(
id
)
{
case
LISTBOX_LOG
:
{
int
sel
=
mainGame
->
lstLog
->
getSelected
();
if
(
sel
!=
-
1
&&
(
int
)
mainGame
->
logParam
.
size
()
>=
sel
&&
mainGame
->
logParam
[
sel
])
{
mainGame
->
wInfos
->
setActiveTab
(
0
);
}
return
true
;
break
;
}
}
break
;
}
case
irr
:
:
gui
::
EGET_SCROLL_BAR_CHANGED
:
{
switch
(
id
)
{
case
SCROLL_CARDTEXT
:
{
u32
pos
=
mainGame
->
scrCardText
->
getPos
();
mainGame
->
SetStaticText
(
mainGame
->
stText
,
mainGame
->
stText
->
getRelativePosition
().
getWidth
()
-
25
,
mainGame
->
textFont
,
mainGame
->
showingtext
,
pos
);
return
true
;
break
;
}
case
SCROLL_VOLUME
:
{
mainGame
->
gameConf
.
volume
=
(
double
)
mainGame
->
srcVolume
->
getPos
()
/
100
;
mainGame
->
engineSound
->
setSoundVolume
(
mainGame
->
gameConf
.
volume
);
mainGame
->
engineMusic
->
setSoundVolume
(
mainGame
->
gameConf
.
volume
);
break
;
}
}
break
;
}
default:
break
;
}
break
;
}
case
irr
:
:
EET_KEY_INPUT_EVENT
:
{
switch
(
event
.
KeyInput
.
Key
)
{
case
irr
:
:
KEY_KEY_R
:
{
if
(
!
event
.
KeyInput
.
PressedDown
&&
!
mainGame
->
HasFocus
(
EGUIET_EDIT_BOX
))
mainGame
->
textFont
->
setTransparency
(
true
);
break
;
}
case
irr
:
:
KEY_F9
:
{
case
irr
:
:
KEY_F9
:
{
if
(
!
event
.
KeyInput
.
PressedDown
&&
!
mainGame
->
HasFocus
(
EGUIET_EDIT_BOX
))
if
(
!
event
.
KeyInput
.
PressedDown
&&
!
mainGame
->
HasFocus
(
EGUIET_EDIT_BOX
))
mainGame
->
textFont
->
setTransparency
(
true
);
mainGame
->
textFont
->
setTransparency
(
true
);
return
true
;
break
;
break
;
}
}
case
irr
:
:
KEY_ESCAPE
:
{
case
irr
:
:
KEY_ESCAPE
:
{
if
(
!
mainGame
->
HasFocus
(
EGUIET_EDIT_BOX
))
if
(
!
mainGame
->
HasFocus
(
EGUIET_EDIT_BOX
))
mainGame
->
device
->
minimizeWindow
();
mainGame
->
device
->
minimizeWindow
();
return
true
;
break
;
break
;
}
}
default:
break
;
default:
break
;
...
...
gframe/game.cpp
View file @
d6f034c0
...
@@ -526,11 +526,8 @@ bool Game::Initialize() {
...
@@ -526,11 +526,8 @@ bool Game::Initialize() {
ebCardName
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
260
,
60
+
100
/
6
,
390
,
80
+
100
/
6
),
true
,
wFilter
,
EDITBOX_KEYWORD
);
ebCardName
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
260
,
60
+
100
/
6
,
390
,
80
+
100
/
6
),
true
,
wFilter
,
EDITBOX_KEYWORD
);
ebCardName
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebCardName
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnEffectFilter
=
env
->
addButton
(
rect
<
s32
>
(
345
,
20
+
50
/
6
,
390
,
60
+
75
/
6
),
wFilter
,
BUTTON_EFFECT_FILTER
,
dataManager
.
GetSysString
(
1326
));
btnEffectFilter
=
env
->
addButton
(
rect
<
s32
>
(
345
,
20
+
50
/
6
,
390
,
60
+
75
/
6
),
wFilter
,
BUTTON_EFFECT_FILTER
,
dataManager
.
GetSysString
(
1326
));
btnStartFilter
=
env
->
addButton
(
rect
<
s32
>
(
205
,
80
+
125
/
6
,
390
,
100
+
125
/
6
),
wFilter
,
BUTTON_START_FILTER
,
dataManager
.
GetSysString
(
1327
));
btnStartFilter
=
env
->
addButton
(
rect
<
s32
>
(
260
,
80
+
125
/
6
,
390
,
100
+
125
/
6
),
wFilter
,
BUTTON_START_FILTER
,
dataManager
.
GetSysString
(
1327
));
if
(
gameConf
.
separate_clear_button
)
{
btnClearFilter
=
env
->
addButton
(
rect
<
s32
>
(
205
,
80
+
125
/
6
,
255
,
100
+
125
/
6
),
wFilter
,
BUTTON_CLEAR_FILTER
,
dataManager
.
GetSysString
(
1304
));
btnStartFilter
->
setRelativePosition
(
rect
<
s32
>
(
260
,
80
+
125
/
6
,
390
,
100
+
125
/
6
));
btnClearFilter
=
env
->
addButton
(
rect
<
s32
>
(
205
,
80
+
125
/
6
,
255
,
100
+
125
/
6
),
wFilter
,
BUTTON_CLEAR_FILTER
,
dataManager
.
GetSysString
(
1304
));
}
wCategories
=
env
->
addWindow
(
rect
<
s32
>
(
450
,
60
,
1000
,
270
),
false
,
dataManager
.
strBuffer
);
wCategories
=
env
->
addWindow
(
rect
<
s32
>
(
450
,
60
,
1000
,
270
),
false
,
dataManager
.
strBuffer
);
wCategories
->
getCloseButton
()
->
setVisible
(
false
);
wCategories
->
getCloseButton
()
->
setVisible
(
false
);
wCategories
->
setDrawTitlebar
(
false
);
wCategories
->
setDrawTitlebar
(
false
);
...
@@ -1019,7 +1016,6 @@ void Game::LoadConfig() {
...
@@ -1019,7 +1016,6 @@ void Game::LoadConfig() {
gameConf
.
enablemusic
=
true
;
gameConf
.
enablemusic
=
true
;
fseek
(
fp
,
0
,
SEEK_END
);
fseek
(
fp
,
0
,
SEEK_END
);
gameConf
.
draw_field_spell
=
1
;
gameConf
.
draw_field_spell
=
1
;
gameConf
.
separate_clear_button
=
1
;
fseek
(
fp
,
0
,
SEEK_END
);
fseek
(
fp
,
0
,
SEEK_END
);
int
fsize
=
ftell
(
fp
);
int
fsize
=
ftell
(
fp
);
fseek
(
fp
,
0
,
SEEK_SET
);
fseek
(
fp
,
0
,
SEEK_SET
);
...
@@ -1072,8 +1068,6 @@ void Game::LoadConfig() {
...
@@ -1072,8 +1068,6 @@ void Game::LoadConfig() {
gameConf
.
chkHideHintButton
=
atoi
(
valbuf
);
gameConf
.
chkHideHintButton
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"draw_field_spell"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"draw_field_spell"
))
{
gameConf
.
draw_field_spell
=
atoi
(
valbuf
);
gameConf
.
draw_field_spell
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"separate_clear_button"
))
{
gameConf
.
separate_clear_button
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"enable_sound"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"enable_sound"
))
{
gameConf
.
enablesound
=
atoi
(
valbuf
)
>
0
;
gameConf
.
enablesound
=
atoi
(
valbuf
)
>
0
;
}
else
if
(
!
strcmp
(
strbuf
,
"skin_index"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"skin_index"
))
{
...
@@ -1133,7 +1127,6 @@ void Game::SaveConfig() {
...
@@ -1133,7 +1127,6 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"hide_setname = %d
\n
"
,
((
gameConf
.
chkHideSetname
)
?
1
:
0
));
fprintf
(
fp
,
"hide_setname = %d
\n
"
,
((
gameConf
.
chkHideSetname
)
?
1
:
0
));
fprintf
(
fp
,
"hide_hint_button = %d
\n
"
,
((
chkHideHintButton
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"hide_hint_button = %d
\n
"
,
((
chkHideHintButton
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"draw_field_spell = %d
\n
"
,
gameConf
.
draw_field_spell
);
fprintf
(
fp
,
"draw_field_spell = %d
\n
"
,
gameConf
.
draw_field_spell
);
fprintf
(
fp
,
"separate_clear_button = %d
\n
"
,
gameConf
.
separate_clear_button
);
fprintf
(
fp
,
"skin_index = %d
\n
"
,
gameConf
.
skin_index
);
fprintf
(
fp
,
"skin_index = %d
\n
"
,
gameConf
.
skin_index
);
fprintf
(
fp
,
"enable_sound = %d
\n
"
,
((
chkEnableSound
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"enable_sound = %d
\n
"
,
((
chkEnableSound
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"enable_music = %d
\n
"
,
((
chkEnableMusic
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"enable_music = %d
\n
"
,
((
chkEnableMusic
->
isChecked
())
?
1
:
0
));
...
@@ -1552,3 +1545,4 @@ recti Game::ResizeElem(s32 x, s32 y, s32 x2, s32 y2)
...
@@ -1552,3 +1545,4 @@ recti Game::ResizeElem(s32 x, s32 y, s32 x2, s32 y2)
}
}
}
}
gframe/game.h
View file @
d6f034c0
...
@@ -36,7 +36,6 @@ struct Config {
...
@@ -36,7 +36,6 @@ struct Config {
int
chkHideSetname
;
int
chkHideSetname
;
int
chkHideHintButton
;
int
chkHideHintButton
;
int
draw_field_spell
;
int
draw_field_spell
;
int
separate_clear_button
;
bool
enablesound
;
bool
enablesound
;
double
volume
;
double
volume
;
...
...
gframe/menu_handler.cpp
View file @
d6f034c0
...
@@ -259,46 +259,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -259,46 +259,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
ebDeckname
->
setText
(
L""
);
mainGame
->
ebDeckname
->
setText
(
L""
);
}
}
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
is_building
=
true
;
mainGame
->
deckBuilder
.
Initialize
();
mainGame
->
is_siding
=
false
;
mainGame
->
wInfos
->
setVisible
(
true
);
mainGame
->
wCardImg
->
setVisible
(
true
);
mainGame
->
wDeckEdit
->
setVisible
(
true
);
mainGame
->
wFilter
->
setVisible
(
true
);
mainGame
->
wSort
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1306
));
mainGame
->
btnSideOK
->
setVisible
(
false
);
mainGame
->
deckBuilder
.
filterList
=
deckManager
.
_lfList
[
0
].
content
;
mainGame
->
cbDBLFList
->
setSelected
(
0
);
mainGame
->
cbCardType
->
setSelected
(
0
);
mainGame
->
cbCardType2
->
setSelected
(
0
);
mainGame
->
cbAttribute
->
setSelected
(
0
);
mainGame
->
cbRace
->
setSelected
(
0
);
mainGame
->
ebAttack
->
setText
(
L""
);
mainGame
->
ebDefense
->
setText
(
L""
);
mainGame
->
ebStar
->
setText
(
L""
);
mainGame
->
ebScale
->
setText
(
L""
);
mainGame
->
cbCardType2
->
setEnabled
(
false
);
mainGame
->
cbAttribute
->
setEnabled
(
false
);
mainGame
->
cbRace
->
setEnabled
(
false
);
mainGame
->
ebAttack
->
setEnabled
(
false
);
mainGame
->
ebDefense
->
setEnabled
(
false
);
mainGame
->
ebStar
->
setEnabled
(
false
);
mainGame
->
ebScale
->
setEnabled
(
false
);
mainGame
->
deckBuilder
.
filter_effect
=
0
;
mainGame
->
deckBuilder
.
filter_marks
=
0
;
mainGame
->
deckBuilder
.
result_string
[
0
]
=
L'0'
;
mainGame
->
deckBuilder
.
result_string
[
1
]
=
0
;
mainGame
->
deckBuilder
.
results
.
clear
();
mainGame
->
deckBuilder
.
is_draging
=
false
;
mainGame
->
deckBuilder
.
is_deleting
=
false
;
mainGame
->
deckBuilder
.
is_clearing
=
false
;
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
deckBuilder
);
for
(
int
i
=
0
;
i
<
32
;
++
i
)
mainGame
->
chkCategory
[
i
]
->
setChecked
(
false
);
for
(
int
i
=
0
;
i
<
8
;
i
++
)
mainGame
->
btnMark
[
i
]
->
setPressed
(
false
);
break
;
break
;
}
}
}
}
...
...
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