Commit c8e00717 authored by Tianchenglipu's avatar Tianchenglipu

Update game.cpp

parent 77ac145a
...@@ -262,7 +262,7 @@ bool Game::Initialize() { ...@@ -262,7 +262,7 @@ bool Game::Initialize() {
chkAutoPos->setChecked(gameConf.chkAutoPos >= 1); chkAutoPos->setChecked(gameConf.chkAutoPos >= 1);
chkRandomPos = env->addCheckBox(false, rect<s32>(40, 50, 300, 75), tabSystem, -1, dataManager.GetSysString(1275)); chkRandomPos = env->addCheckBox(false, rect<s32>(40, 50, 300, 75), tabSystem, -1, dataManager.GetSysString(1275));
chkRandomPos->setChecked(gameConf.chkRandomPos >= 1); chkRandomPos->setChecked(gameConf.chkRandomPos >= 1);
chkAutoChain = env->addCheckBox(false, rect<s32>(20, 80, 280, 105), tabSystem, -1, dataManager.GetSysString(1276)); chkAutoChain = env->addCheckBox(false, rect<s32>(20, 80, 280, 105), tabSystem, -1, dataManager.GetSysString(1276));
chkAutoChain->setChecked(gameConf.chkAutoChain >= 1); chkAutoChain->setChecked(gameConf.chkAutoChain >= 1);
chkWaitChain = env->addCheckBox(false, rect<s32>(20, 110, 280, 135), tabSystem, -1, dataManager.GetSysString(1277)); chkWaitChain = env->addCheckBox(false, rect<s32>(20, 110, 280, 135), tabSystem, -1, dataManager.GetSysString(1277));
chkWaitChain->setChecked(gameConf.chkWaitChain >= 1); chkWaitChain->setChecked(gameConf.chkWaitChain >= 1);
...@@ -270,7 +270,7 @@ bool Game::Initialize() { ...@@ -270,7 +270,7 @@ bool Game::Initialize() {
chkIgnore1->setChecked(gameConf.chkIgnore1 >= 1); chkIgnore1->setChecked(gameConf.chkIgnore1 >= 1);
chkIgnore2 = env->addCheckBox(false, rect<s32>(20, 200, 280, 225), tabSystem, -1, dataManager.GetSysString(1291)); chkIgnore2 = env->addCheckBox(false, rect<s32>(20, 200, 280, 225), tabSystem, -1, dataManager.GetSysString(1291));
chkIgnore2->setChecked(gameConf.chkIgnore2 >= 1); chkIgnore2->setChecked(gameConf.chkIgnore2 >= 1);
chkHideSetname = env->addCheckBox(false, rect<s32>(20, 200, 280, 285), tabSystem, -1, dataManager.GetSysString(1291)); chkHideSetname = env->addCheckBox(false, rect<s32>(20, 200, 280, 285), tabSystem, -1, dataManager.GetSysString(1354));
chkHideSetname->setChecked(gameConf.chkHideSetname >= 1); chkHideSetname->setChecked(gameConf.chkHideSetname >= 1);
// //
wHand = env->addWindow(rect<s32>(500, 450, 825, 605), false, L""); wHand = env->addWindow(rect<s32>(500, 450, 825, 605), false, L"");
......
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