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nanahira
ygopro
Commits
c311b21b
Commit
c311b21b
authored
Mar 25, 2016
by
Frozen Water
Browse files
Options
Browse Files
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Plain Diff
Merge pull request #1661 from DailyShana/field-spell
draw field spell
parents
c3d63025
a3a0f8e5
Changes
9
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Showing
9 changed files
with
82 additions
and
1 deletion
+82
-1
gframe/drawing.cpp
gframe/drawing.cpp
+36
-1
gframe/game.cpp
gframe/game.cpp
+4
-0
gframe/game.h
gframe/game.h
+1
-0
gframe/image_manager.cpp
gframe/image_manager.cpp
+22
-0
gframe/image_manager.h
gframe/image_manager.h
+3
-0
gframe/materials.cpp
gframe/materials.cpp
+12
-0
gframe/materials.h
gframe/materials.h
+3
-0
system.conf
system.conf
+1
-0
textures/field-transparent2.png
textures/field-transparent2.png
+0
-0
No files found.
gframe/drawing.cpp
View file @
c311b21b
...
...
@@ -62,8 +62,43 @@ void Game::DrawBackGround() {
// driver->setMaterial(matManager.mBackLine);
// driver->drawVertexPrimitiveList(matManager.vBackLine, 76, matManager.iBackLine, 58, irr::video::EVT_STANDARD, irr::scene::EPT_LINES);
//draw field
//draw field spell card
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
irr
::
core
::
IdentityMatrix
);
matManager
.
mTexture
.
setTexture
(
0
,
imageManager
.
tField
);
int
fieldcode1
=
-
1
;
int
fieldcode2
=
-
1
;
bool
drawField
=
false
;
if
(
mainGame
->
gameConf
.
draw_field_spell
&&
mainGame
->
dField
.
szone
[
0
][
5
]
&&
mainGame
->
dField
.
szone
[
0
][
5
]
->
position
&
POS_FACEUP
)
fieldcode1
=
mainGame
->
dField
.
szone
[
0
][
5
]
->
code
;
if
(
mainGame
->
gameConf
.
draw_field_spell
&&
mainGame
->
dField
.
szone
[
1
][
5
]
&&
mainGame
->
dField
.
szone
[
1
][
5
]
->
position
&
POS_FACEUP
)
fieldcode2
=
mainGame
->
dField
.
szone
[
1
][
5
]
->
code
;
int
fieldcode
=
(
fieldcode1
>
0
)
?
fieldcode1
:
fieldcode2
;
if
(
fieldcode1
>
0
&&
fieldcode2
>
0
&&
fieldcode1
!=
fieldcode2
)
{
ITexture
*
texture
=
imageManager
.
GetTextureField
(
fieldcode1
);
if
(
texture
)
{
drawField
=
true
;
matManager
.
mTexture
.
setTexture
(
0
,
texture
);
driver
->
setMaterial
(
matManager
.
mTexture
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vFieldSpell1
,
4
,
matManager
.
iRectangle
,
2
);
}
texture
=
imageManager
.
GetTextureField
(
fieldcode2
);
if
(
texture
)
{
drawField
=
true
;
matManager
.
mTexture
.
setTexture
(
0
,
texture
);
driver
->
setMaterial
(
matManager
.
mTexture
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vFieldSpell2
,
4
,
matManager
.
iRectangle
,
2
);
}
}
else
if
(
fieldcode
>
0
)
{
ITexture
*
texture
=
imageManager
.
GetTextureField
(
fieldcode
);
if
(
texture
)
{
drawField
=
true
;
matManager
.
mTexture
.
setTexture
(
0
,
texture
);
driver
->
setMaterial
(
matManager
.
mTexture
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vFieldSpell
,
4
,
matManager
.
iRectangle
,
2
);
}
}
matManager
.
mTexture
.
setTexture
(
0
,
drawField
?
imageManager
.
tFieldTransparent
:
imageManager
.
tField
);
driver
->
setMaterial
(
matManager
.
mTexture
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vField
,
4
,
matManager
.
iRectangle
,
2
);
driver
->
setMaterial
(
matManager
.
mBackLine
);
...
...
gframe/game.cpp
View file @
c311b21b
...
...
@@ -821,6 +821,7 @@ void Game::LoadConfig() {
gameConf
.
chkIgnore2
=
0
;
gameConf
.
chkHideSetname
=
0
;
gameConf
.
control_mode
=
0
;
gameConf
.
draw_field_spell
=
1
;
fseek
(
fp
,
0
,
SEEK_END
);
int
fsize
=
ftell
(
fp
);
fseek
(
fp
,
0
,
SEEK_SET
);
...
...
@@ -869,6 +870,8 @@ void Game::LoadConfig() {
gameConf
.
chkHideSetname
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"control_mode"
))
{
gameConf
.
control_mode
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"draw_field_spell"
))
{
gameConf
.
draw_field_spell
=
atoi
(
valbuf
);
}
else
{
// options allowing multiple words
sscanf
(
linebuf
,
"%s = %240[^
\n
]"
,
strbuf
,
valbuf
);
...
...
@@ -921,6 +924,7 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"hide_setname = %d
\n
"
,
((
mainGame
->
chkHideSetname
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"#control_mode = 0: Key A/S/R. control_mode = 1: MouseLeft/MouseRight/F9
\n
"
);
fprintf
(
fp
,
"control_mode = %d
\n
"
,
gameConf
.
control_mode
);
fprintf
(
fp
,
"draw_field_spell = %d
\n
"
,
gameConf
.
draw_field_spell
);
fclose
(
fp
);
}
void
Game
::
ShowCardInfo
(
int
code
)
{
...
...
gframe/game.h
View file @
c311b21b
...
...
@@ -33,6 +33,7 @@ struct Config {
int
chkIgnore2
;
int
chkHideSetname
;
int
control_mode
;
int
draw_field_spell
;
};
struct
DuelInfo
{
...
...
gframe/image_manager.cpp
View file @
c311b21b
...
...
@@ -26,6 +26,7 @@ bool ImageManager::Initial() {
tBackGround_menu
=
driver
->
getTexture
(
"textures/bg_menu.jpg"
);
tBackGround_deck
=
driver
->
getTexture
(
"textures/bg_deck.jpg"
);
tField
=
driver
->
getTexture
(
"textures/field2.png"
);
tFieldTransparent
=
driver
->
getTexture
(
"textures/field-transparent2.png"
);
return
true
;
}
void
ImageManager
::
SetDevice
(
irr
::
IrrlichtDevice
*
dev
)
{
...
...
@@ -94,4 +95,25 @@ irr::video::ITexture* ImageManager::GetTextureThumb(int code) {
else
return
tUnknown
;
}
irr
::
video
::
ITexture
*
ImageManager
::
GetTextureField
(
int
code
)
{
if
(
code
==
0
)
return
NULL
;
auto
tit
=
tFields
.
find
(
code
);
if
(
tit
==
tFields
.
end
())
{
char
file
[
256
];
sprintf
(
file
,
"pics/field/%d.png"
,
code
);
irr
::
video
::
ITexture
*
img
=
driver
->
getTexture
(
file
);
if
(
img
==
NULL
)
{
tFields
[
code
]
=
NULL
;
return
NULL
;
}
else
{
tFields
[
code
]
=
img
;
return
img
;
}
}
if
(
tit
->
second
)
return
tit
->
second
;
else
return
NULL
;
}
}
gframe/image_manager.h
View file @
c311b21b
...
...
@@ -15,9 +15,11 @@ public:
void
RemoveTexture
(
int
code
);
irr
::
video
::
ITexture
*
GetTexture
(
int
code
);
irr
::
video
::
ITexture
*
GetTextureThumb
(
int
code
);
irr
::
video
::
ITexture
*
GetTextureField
(
int
code
);
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tMap
;
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tThumb
;
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tFields
;
irr
::
IrrlichtDevice
*
device
;
irr
::
video
::
IVideoDriver
*
driver
;
irr
::
video
::
ITexture
*
tCover
[
2
];
...
...
@@ -38,6 +40,7 @@ public:
irr
::
video
::
ITexture
*
tBackGround_menu
;
irr
::
video
::
ITexture
*
tBackGround_deck
;
irr
::
video
::
ITexture
*
tField
;
irr
::
video
::
ITexture
*
tFieldTransparent
;
};
extern
ImageManager
imageManager
;
...
...
gframe/materials.cpp
View file @
c311b21b
...
...
@@ -41,6 +41,18 @@ Materials::Materials() {
vField
[
1
]
=
S3DVertex
(
vector3df
(
9.0
f
,
-
4.0
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
0
));
vField
[
2
]
=
S3DVertex
(
vector3df
(
-
1.0
f
,
4.0
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
1
));
vField
[
3
]
=
S3DVertex
(
vector3df
(
9.0
f
,
4.0
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
1
));
vFieldSpell
[
0
]
=
S3DVertex
(
vector3df
(
1.2
f
,
-
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
0
));
vFieldSpell
[
1
]
=
S3DVertex
(
vector3df
(
6.7
f
,
-
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
0
));
vFieldSpell
[
2
]
=
S3DVertex
(
vector3df
(
1.2
f
,
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
1
));
vFieldSpell
[
3
]
=
S3DVertex
(
vector3df
(
6.7
f
,
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
1
));
vFieldSpell1
[
0
]
=
S3DVertex
(
vector3df
(
1.2
f
,
0.8
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
0
));
vFieldSpell1
[
1
]
=
S3DVertex
(
vector3df
(
6.7
f
,
0.8
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
0
));
vFieldSpell1
[
2
]
=
S3DVertex
(
vector3df
(
1.2
f
,
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
1
));
vFieldSpell1
[
3
]
=
S3DVertex
(
vector3df
(
6.7
f
,
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
1
));
vFieldSpell2
[
0
]
=
S3DVertex
(
vector3df
(
1.2
f
,
-
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
0
));
vFieldSpell2
[
1
]
=
S3DVertex
(
vector3df
(
6.7
f
,
-
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
0
));
vFieldSpell2
[
2
]
=
S3DVertex
(
vector3df
(
1.2
f
,
-
0.8
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
1
));
vFieldSpell2
[
3
]
=
S3DVertex
(
vector3df
(
6.7
f
,
-
0.8
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
1
));
//background grids
for
(
int
i
=
0
;
i
<
6
;
++
i
)
{
vBackLine
[
i
*
6
+
0
]
=
S3DVertex
(
vector3df
(
1.2
f
+
i
*
1.1
f
,
0.5
f
,
-
0.01
f
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
0
));
...
...
gframe/materials.h
View file @
c311b21b
...
...
@@ -16,6 +16,9 @@ public:
S3DVertex
vChainNum
[
4
];
S3DVertex
vActivate
[
4
];
S3DVertex
vField
[
4
];
S3DVertex
vFieldSpell
[
4
];
S3DVertex
vFieldSpell1
[
4
];
S3DVertex
vFieldSpell2
[
4
];
S3DVertex
vBackLine
[
76
];
S3DVertex
vFields
[
136
];
S3DVertex
vArrow
[
40
];
...
...
system.conf
View file @
c311b21b
...
...
@@ -20,3 +20,4 @@ mute_spectators = 0
hide_setname
=
0
#control_mode = 0: Key A/S/R. control_mode = 1: MouseLeft/MouseRight/F9
control_mode
=
0
draw_field_spell
=
1
textures/field-transparent2.png
0 → 100644
View file @
c311b21b
1.95 KB
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