Commit c1cd59c4 authored by Chen Bill's avatar Chen Bill Committed by GitHub

change byte to unsigned char (#2622)

the dependency of byte is Windows SDK, not common.h
parent 48d53cda
......@@ -6,7 +6,7 @@
namespace ygo {
const wchar_t* DataManager::unknown_string = L"???";
byte DataManager::scriptBuffer[0x20000];
unsigned char DataManager::scriptBuffer[0x20000];
IFileSystem* DataManager::FileSystem;
DataManager dataManager;
......@@ -390,7 +390,7 @@ uint32 DataManager::CardReader(uint32 code, card_data* pData) {
pData->clear();
return 0;
}
byte* DataManager::ScriptReaderEx(const char* script_name, int* slen) {
unsigned char* DataManager::ScriptReaderEx(const char* script_name, int* slen) {
// default script name: ./script/c%d.lua
char first[256]{};
char second[256]{};
......@@ -406,7 +406,7 @@ byte* DataManager::ScriptReaderEx(const char* script_name, int* slen) {
else
return ScriptReader(second, slen);
}
byte* DataManager::ScriptReader(const char* script_name, int* slen) {
unsigned char* DataManager::ScriptReader(const char* script_name, int* slen) {
#ifdef _WIN32
wchar_t fname[256]{};
BufferIO::DecodeUTF8(script_name, fname);
......
......@@ -50,11 +50,11 @@ public:
std::unordered_map<unsigned int, std::wstring> _sysStrings;
char errmsg[512]{};
static byte scriptBuffer[0x20000];
static unsigned char scriptBuffer[0x20000];
static const wchar_t* unknown_string;
static uint32 CardReader(uint32, card_data*);
static byte* ScriptReaderEx(const char* script_name, int* slen);
static byte* ScriptReader(const char* script_name, int* slen);
static unsigned char* ScriptReaderEx(const char* script_name, int* slen);
static unsigned char* ScriptReader(const char* script_name, int* slen);
static IFileSystem* FileSystem;
private:
......
......@@ -886,7 +886,7 @@ inline void ReplayMode::ReloadLocation(int player, int location, int flag, std::
mainGame->dField.UpdateFieldCard(mainGame->LocalPlayer(player), location, queryBuffer.data());
}
void ReplayMode::ReplayRefresh(int flag) {
std::vector<byte> queryBuffer;
std::vector<unsigned char> queryBuffer;
queryBuffer.resize(SIZE_QUERY_BUFFER);
ReloadLocation(0, LOCATION_MZONE, flag, queryBuffer);
ReloadLocation(1, LOCATION_MZONE, flag, queryBuffer);
......
......@@ -1418,7 +1418,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 0;
}
void SingleDuel::GetResponse(DuelPlayer* dp, unsigned char* pdata, unsigned int len) {
byte resb[SIZE_RETURN_VALUE]{};
unsigned char resb[SIZE_RETURN_VALUE]{};
if (len > SIZE_RETURN_VALUE)
len = SIZE_RETURN_VALUE;
std::memcpy(resb, pdata, len);
......
......@@ -815,7 +815,7 @@ void SingleMode::SinglePlayRefreshSingle(int player, int location, int sequence,
mainGame->dField.UpdateCard(mainGame->LocalPlayer(player), location, sequence, queryBuffer);
}
void SingleMode::SinglePlayReload() {
std::vector<byte> queryBuffer;
std::vector<unsigned char> queryBuffer;
queryBuffer.resize(SIZE_QUERY_BUFFER);
unsigned int flag = 0xffdfff;
ReloadLocation(0, LOCATION_MZONE, flag, queryBuffer);
......
......@@ -1533,7 +1533,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 0;
}
void TagDuel::GetResponse(DuelPlayer* dp, unsigned char* pdata, unsigned int len) {
byte resb[SIZE_RETURN_VALUE]{};
unsigned char resb[SIZE_RETURN_VALUE]{};
if (len > SIZE_RETURN_VALUE)
len = SIZE_RETURN_VALUE;
std::memcpy(resb, pdata, len);
......
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