Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
1
Merge Requests
1
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
ygopro
Commits
b70a2276
Commit
b70a2276
authored
Sep 27, 2022
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro
into server
parents
b18c794e
55536b64
Changes
6
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
18 additions
and
10 deletions
+18
-10
gframe/deck_con.cpp
gframe/deck_con.cpp
+2
-0
gframe/drawing.cpp
gframe/drawing.cpp
+12
-10
gframe/duelclient.cpp
gframe/duelclient.cpp
+1
-0
gframe/game.h
gframe/game.h
+1
-0
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+1
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+1
-0
No files found.
gframe/deck_con.cpp
View file @
b70a2276
...
@@ -118,6 +118,7 @@ void DeckBuilder::Terminate() {
...
@@ -118,6 +118,7 @@ void DeckBuilder::Terminate() {
mainGame
->
showingcode
=
0
;
mainGame
->
showingcode
=
0
;
mainGame
->
scrFilter
->
setVisible
(
false
);
mainGame
->
scrFilter
->
setVisible
(
false
);
mainGame
->
scrPackCards
->
setVisible
(
false
);
mainGame
->
scrPackCards
->
setVisible
(
false
);
mainGame
->
scrPackCards
->
setPos
(
0
);
int
catesel
=
mainGame
->
cbDBCategory
->
getSelected
();
int
catesel
=
mainGame
->
cbDBCategory
->
getSelected
();
if
(
catesel
>=
0
)
if
(
catesel
>=
0
)
BufferIO
::
CopyWStr
(
mainGame
->
cbDBCategory
->
getItem
(
catesel
),
mainGame
->
gameConf
.
lastcategory
,
64
);
BufferIO
::
CopyWStr
(
mainGame
->
cbDBCategory
->
getItem
(
catesel
),
mainGame
->
gameConf
.
lastcategory
,
64
);
...
@@ -1637,6 +1638,7 @@ void DeckBuilder::RefreshPackListScroll() {
...
@@ -1637,6 +1638,7 @@ void DeckBuilder::RefreshPackListScroll() {
}
}
}
else
{
}
else
{
mainGame
->
scrPackCards
->
setVisible
(
false
);
mainGame
->
scrPackCards
->
setVisible
(
false
);
mainGame
->
scrPackCards
->
setPos
(
0
);
}
}
}
}
void
DeckBuilder
::
ChangeCategory
(
int
catesel
)
{
void
DeckBuilder
::
ChangeCategory
(
int
catesel
)
{
...
...
gframe/drawing.cpp
View file @
b70a2276
...
@@ -517,12 +517,14 @@ void Game::DrawMisc() {
...
@@ -517,12 +517,14 @@ void Game::DrawMisc() {
}
}
driver
->
draw2DImage
(
imageManager
.
tLPFrame
,
Resize
(
330
,
10
,
629
,
30
),
recti
(
0
,
0
,
200
,
20
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tLPFrame
,
Resize
(
330
,
10
,
629
,
30
),
recti
(
0
,
0
,
200
,
20
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tLPFrame
,
Resize
(
691
,
10
,
990
,
30
),
recti
(
0
,
0
,
200
,
20
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tLPFrame
,
Resize
(
691
,
10
,
990
,
30
),
recti
(
0
,
0
,
200
,
20
),
0
,
0
,
true
);
if
(
dInfo
.
lp
[
0
]
>=
8000
)
if
(
dInfo
.
start_lp
)
{
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
335
,
12
,
625
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
if
(
dInfo
.
lp
[
0
]
>=
dInfo
.
start_lp
)
else
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
335
,
12
,
335
+
290
*
dInfo
.
lp
[
0
]
/
8000
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
335
,
12
,
625
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
if
(
dInfo
.
lp
[
1
]
>=
8000
)
else
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
335
,
12
,
335
+
290
*
dInfo
.
lp
[
0
]
/
dInfo
.
start_lp
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
696
,
12
,
986
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
if
(
dInfo
.
lp
[
1
]
>=
dInfo
.
start_lp
)
else
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
986
-
290
*
dInfo
.
lp
[
1
]
/
8000
,
12
,
986
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
696
,
12
,
986
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
else
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
986
-
290
*
dInfo
.
lp
[
1
]
/
dInfo
.
start_lp
,
12
,
986
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
}
if
(
lpframe
)
{
if
(
lpframe
)
{
dInfo
.
lp
[
lpplayer
]
-=
lpd
;
dInfo
.
lp
[
lpplayer
]
-=
lpd
;
myswprintf
(
dInfo
.
strLP
[
lpplayer
],
L"%d"
,
dInfo
.
lp
[
lpplayer
]);
myswprintf
(
dInfo
.
strLP
[
lpplayer
],
L"%d"
,
dInfo
.
lp
[
lpplayer
]);
...
@@ -685,10 +687,10 @@ void Game::DrawStatus(ClientCard* pcard, int x1, int y1, int x2, int y2) {
...
@@ -685,10 +687,10 @@ void Game::DrawStatus(ClientCard* pcard, int x1, int y1, int x2, int y2) {
}
}
}
}
void
Game
::
DrawGUI
()
{
void
Game
::
DrawGUI
()
{
if
(
imageLoading
.
size
())
{
while
(
imageLoading
.
size
())
{
for
(
auto
mit
=
imageLoading
.
begin
();
mit
!=
imageLoading
.
end
();
++
mit
)
auto
mit
=
imageLoading
.
cbegin
();
mit
->
first
->
setImage
(
imageManager
.
GetTexture
(
mit
->
second
));
mit
->
first
->
setImage
(
imageManager
.
GetTexture
(
mit
->
second
));
imageLoading
.
clear
(
);
imageLoading
.
erase
(
imageLoading
.
begin
()
);
}
}
for
(
auto
fit
=
fadingList
.
begin
();
fit
!=
fadingList
.
end
();)
{
for
(
auto
fit
=
fadingList
.
begin
();
fit
!=
fadingList
.
end
();)
{
auto
fthis
=
fit
++
;
auto
fthis
=
fit
++
;
...
...
gframe/duelclient.cpp
View file @
b70a2276
...
@@ -495,6 +495,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -495,6 +495,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
mainGame
->
dInfo
.
duel_rule
=
pkt
->
info
.
duel_rule
;
mainGame
->
dInfo
.
duel_rule
=
pkt
->
info
.
duel_rule
;
mainGame
->
dInfo
.
start_lp
=
pkt
->
info
.
start_lp
;
watching
=
0
;
watching
=
0
;
connect_state
|=
0x4
;
connect_state
|=
0x4
;
break
;
break
;
...
...
gframe/game.h
View file @
b70a2276
...
@@ -80,6 +80,7 @@ struct DuelInfo {
...
@@ -80,6 +80,7 @@ struct DuelInfo {
bool
is_shuffling
;
bool
is_shuffling
;
bool
tag_player
[
2
];
bool
tag_player
[
2
];
int
lp
[
2
];
int
lp
[
2
];
int
start_lp
;
int
duel_rule
;
int
duel_rule
;
int
turn
;
int
turn
;
short
curMsg
;
short
curMsg
;
...
...
gframe/replay_mode.cpp
View file @
b70a2276
...
@@ -175,6 +175,7 @@ bool ReplayMode::StartDuel() {
...
@@ -175,6 +175,7 @@ bool ReplayMode::StartDuel() {
set_player_info
(
pduel
,
1
,
start_lp
,
start_hand
,
draw_count
);
set_player_info
(
pduel
,
1
,
start_lp
,
start_hand
,
draw_count
);
mainGame
->
dInfo
.
lp
[
0
]
=
start_lp
;
mainGame
->
dInfo
.
lp
[
0
]
=
start_lp
;
mainGame
->
dInfo
.
lp
[
1
]
=
start_lp
;
mainGame
->
dInfo
.
lp
[
1
]
=
start_lp
;
mainGame
->
dInfo
.
start_lp
=
start_lp
;
myswprintf
(
mainGame
->
dInfo
.
strLP
[
0
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
0
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
0
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
0
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
1
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
1
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
1
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
1
]);
mainGame
->
dInfo
.
turn
=
0
;
mainGame
->
dInfo
.
turn
=
0
;
...
...
gframe/single_mode.cpp
View file @
b70a2276
...
@@ -44,6 +44,7 @@ int SingleMode::SinglePlayThread() {
...
@@ -44,6 +44,7 @@ int SingleMode::SinglePlayThread() {
set_player_info
(
pduel
,
1
,
start_lp
,
start_hand
,
draw_count
);
set_player_info
(
pduel
,
1
,
start_lp
,
start_hand
,
draw_count
);
mainGame
->
dInfo
.
lp
[
0
]
=
start_lp
;
mainGame
->
dInfo
.
lp
[
0
]
=
start_lp
;
mainGame
->
dInfo
.
lp
[
1
]
=
start_lp
;
mainGame
->
dInfo
.
lp
[
1
]
=
start_lp
;
mainGame
->
dInfo
.
start_lp
=
start_lp
;
myswprintf
(
mainGame
->
dInfo
.
strLP
[
0
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
0
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
0
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
0
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
1
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
1
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
1
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
1
]);
BufferIO
::
CopyWStr
(
mainGame
->
ebNickName
->
getText
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
ebNickName
->
getText
(),
mainGame
->
dInfo
.
hostname
,
20
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment