Commit a26cc3ae authored by edo9300's avatar edo9300

Merge remote-tracking branch 'refs/remotes/Fluorohydride/master'

parents 72b9b75c 94f7e54b
......@@ -16,6 +16,7 @@ ClientCard::ClientCard() {
is_selected = false;
is_showequip = false;
is_showtarget = false;
is_showchaintarget = false;
is_highlighting = false;
is_disabled = false;
is_reversed = false;
......
......@@ -47,7 +47,6 @@ typedef std::unordered_map<unsigned int, CardDataC>::const_iterator code_pointer
class ClientCard {
public:
irr::video::ITexture* curTexture;
irr::core::matrix4 mTransform;
irr::core::vector3df curPos;
irr::core::vector3df curRot;
......@@ -63,6 +62,7 @@ public:
bool is_selected;
bool is_showequip;
bool is_showtarget;
bool is_showchaintarget;
bool is_highlighting;
bool is_reversed;
u32 code;
......
......@@ -65,6 +65,8 @@ void ClientField::Clear() {
overlay_cards.clear();
extra_p_count[0] = 0;
extra_p_count[1] = 0;
player_desc_hints[0].clear();
player_desc_hints[1].clear();
chains.clear();
activatable_cards.clear();
summonable_cards.clear();
......@@ -93,9 +95,7 @@ void ClientField::Initial(int player, int deckc, int extrac) {
pcard->location = 0x1;
pcard->sequence = i;
pcard->position = POS_FACEDOWN_DEFENSE;
GetCardLocation(pcard, &pcard->curPos, &pcard->curRot);
pcard->mTransform.setTranslation(pcard->curPos);
pcard->mTransform.setRotationRadians(pcard->curRot);
GetCardLocation(pcard, &pcard->curPos, &pcard->curRot, true);
}
for(int i = 0; i < extrac; ++i) {
pcard = new ClientCard;
......@@ -105,9 +105,7 @@ void ClientField::Initial(int player, int deckc, int extrac) {
pcard->location = 0x40;
pcard->sequence = i;
pcard->position = POS_FACEDOWN_DEFENSE;
GetCardLocation(pcard, &pcard->curPos, &pcard->curRot);
pcard->mTransform.setTranslation(pcard->curPos);
pcard->mTransform.setRotationRadians(pcard->curRot);
GetCardLocation(pcard, &pcard->curPos, &pcard->curRot, true);
}
}
ClientCard* ClientField::GetCard(int controler, int location, int sequence, int sub_seq) {
......@@ -586,63 +584,47 @@ void ClientField::ReplaySwap() {
for(int p = 0; p < 2; ++p) {
for(auto cit = deck[p].begin(); cit != deck[p].end(); ++cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = hand[p].begin(); cit != hand[p].end(); ++cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = mzone[p].begin(); cit != mzone[p].end(); ++cit) {
if(*cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
}
for(auto cit = szone[p].begin(); cit != szone[p].end(); ++cit) {
if(*cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
}
for(auto cit = grave[p].begin(); cit != grave[p].end(); ++cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = remove[p].begin(); cit != remove[p].end(); ++cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = extra[p].begin(); cit != extra[p].end(); ++cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
}
for(auto cit = overlay_cards.begin(); cit != overlay_cards.end(); ++cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
mainGame->dInfo.isFirst = !mainGame->dInfo.isFirst;
......@@ -660,56 +642,40 @@ void ClientField::ReplaySwap() {
void ClientField::RefreshAllCards() {
for(int p = 0; p < 2; ++p) {
for(auto cit = deck[p].begin(); cit != deck[p].end(); ++cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = hand[p].begin(); cit != hand[p].end(); ++cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = mzone[p].begin(); cit != mzone[p].end(); ++cit) {
if(*cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
}
for(auto cit = szone[p].begin(); cit != szone[p].end(); ++cit) {
if(*cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
}
for(auto cit = grave[p].begin(); cit != grave[p].end(); ++cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = remove[p].begin(); cit != remove[p].end(); ++cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = extra[p].begin(); cit != extra[p].end(); ++cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
}
for(auto cit = overlay_cards.begin(); cit != overlay_cards.end(); ++cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
}
......
......@@ -3,12 +3,13 @@
#include "config.h"
#include <vector>
#include <set>
namespace ygo {
class ClientCard;
struct ChainInfo{
struct ChainInfo {
irr::core::vector3df chain_pos;
ClientCard* chain_card;
int code;
......@@ -17,6 +18,7 @@ struct ChainInfo{
int location;
int sequence;
bool solved;
std::set<ClientCard*> target;
};
class ClientField: public irr::IEventReceiver {
......@@ -79,7 +81,7 @@ public:
bool last_chain;
bool deck_reversed;
bool conti_selecting;
ClientField();
void Clear();
void Initial(int player, int deckc, int extrac);
......@@ -96,7 +98,7 @@ public:
void ShowLocationCard();
void ReplaySwap();
void RefreshAllCards();
void GetChainLocation(int controler, int location, int sequence, irr::core::vector3df* t);
void GetCardLocation(ClientCard* pcard, irr::core::vector3df* t, irr::core::vector3df* r, bool setTrans = false);
void MoveCard(ClientCard* pcard, int frame);
......@@ -132,6 +134,7 @@ public:
void ShowMenu(int flag, int x, int y);
void UpdateChainButtons();
void ShowCancelOrFinishButton(int buttonOp);
void SetShowMark(ClientCard* pcard, bool enable);
void SetResponseSelectedCards() const;
};
......
......@@ -4,7 +4,7 @@
#pragma once
#define _IRR_STATIC_LIB_
#define _IRR_COMPILE_WITH_DX9_DEV_PACK
#define IRR_COMPILE_WITH_DX9_DEV_PACK
#ifdef _WIN32
#include <WinSock2.h>
......
......@@ -94,28 +94,20 @@ bool DataManager::LoadStrings(const char* file) {
sscanf(linebuf, "!%s", strbuf);
if(!strcmp(strbuf, "system")) {
sscanf(&linebuf[7], "%d %240[^\n]", &value, strbuf);
int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
wchar_t* pbuf = new wchar_t[len + 1];
wcscpy(pbuf, strBuffer);
_sysStrings[value] = pbuf;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_sysStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "victory")) {
sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf);
int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
wchar_t* pbuf = new wchar_t[len + 1];
wcscpy(pbuf, strBuffer);
_victoryStrings[value] = pbuf;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_victoryStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "counter")) {
sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf);
int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
wchar_t* pbuf = new wchar_t[len + 1];
wcscpy(pbuf, strBuffer);
_counterStrings[value] = pbuf;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_counterStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "setname")) {
sscanf(&linebuf[8], "%x %240[^\t\n]", &value, strbuf);//using tab for comment
int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
wchar_t* pbuf = new wchar_t[len + 1];
wcscpy(pbuf, strBuffer);
_setnameStrings[value] = pbuf;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_setnameStrings[value] = strBuffer;
}
}
fclose(fp);
......@@ -180,32 +172,37 @@ const wchar_t* DataManager::GetDesc(int strCode) {
return unknown_string;
}
const wchar_t* DataManager::GetSysString(int code) {
if(code < 0 || code >= 2048 || _sysStrings[code] == 0)
if(code < 0 || code >= 2048)
return unknown_string;
return _sysStrings[code];
auto csit = _sysStrings.find(code);
if(csit == _sysStrings.end())
return unknown_string;
return csit->second.c_str();
}
const wchar_t* DataManager::GetVictoryString(int code) {
auto csit = _victoryStrings.find(code);
if(csit == _victoryStrings.end())
return unknown_string;
return csit->second;
return csit->second.c_str();
}
const wchar_t* DataManager::GetCounterName(int code) {
auto csit = _counterStrings.find(code);
if(csit == _counterStrings.end())
return unknown_string;
return csit->second;
return csit->second.c_str();
}
const wchar_t* DataManager::GetSetName(int code) {
auto csit = _setnameStrings.find(code);
if(csit == _setnameStrings.end())
return NULL;
return csit->second;
return csit->second.c_str();
}
unsigned int DataManager::GetSetCode(const wchar_t* setname) {
for(auto csit = _setnameStrings.begin(); csit != _setnameStrings.end(); ++csit)
if(wcscmp(csit->second, setname) == 0)
for(auto csit = _setnameStrings.begin(); csit != _setnameStrings.end(); ++csit) {
auto xpos = csit->second.find_first_of(L'|');//setname|extra info
if(csit->second.compare(0, xpos, setname) == 0)
return csit->first;
}
return 0;
}
const wchar_t* DataManager::GetNumString(int num, bool bracket) {
......
......@@ -35,11 +35,11 @@ public:
std::unordered_map<unsigned int, CardDataC> _datas;
std::unordered_map<unsigned int, CardString> _strings;
std::unordered_map<unsigned int, wchar_t*> _counterStrings;
std::unordered_map<unsigned int, wchar_t*> _victoryStrings;
std::unordered_map<unsigned int, wchar_t*> _setnameStrings;
std::unordered_map<unsigned int, std::wstring> _counterStrings;
std::unordered_map<unsigned int, std::wstring> _victoryStrings;
std::unordered_map<unsigned int, std::wstring> _setnameStrings;
std::unordered_map<unsigned int, std::wstring> _sysStrings;
wchar_t* _sysStrings[2048];
wchar_t numStrings[256][4];
wchar_t numBuffer[6];
wchar_t attBuffer[128];
......@@ -51,7 +51,7 @@ public:
static wchar_t strBuffer[4096];
static const wchar_t* unknown_string;
static int CardReader(int, void*);
};
extern DataManager dataManager;
......
......@@ -24,6 +24,7 @@ void Game::DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width,
glEnd();
glMaterialfv(GL_FRONT, GL_AMBIENT, origin);
glDisable(GL_LINE_STIPPLE);
glEnable(GL_TEXTURE_2D);
} else {
driver->setMaterial(matManager.mOutLine);
if(strip) {
......@@ -49,9 +50,9 @@ void Game::DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width,
void Game::DrawBackGround() {
static int selFieldAlpha = 255;
static int selFieldDAlpha = -10;
matrix4 im = irr::core::IdentityMatrix;
im.setTranslation(vector3df(0, 0, -0.01f));
driver->setTransform(irr::video::ETS_WORLD, im);
// matrix4 im = irr::core::IdentityMatrix;
// im.setTranslation(vector3df(0, 0, -0.01f));
// driver->setTransform(irr::video::ETS_WORLD, im);
//dark shade
// matManager.mSelField.AmbientColor = 0xff000000;
// matManager.mSelField.DiffuseColor = 0xa0000000;
......@@ -64,39 +65,39 @@ void Game::DrawBackGround() {
//draw field
//draw field spell card
driver->setTransform(irr::video::ETS_WORLD, irr::core::IdentityMatrix);
int fieldcode1 = -1;
int fieldcode2 = -1;
bool drawField = false;
int rule = (dInfo.duel_rule >= 4) ? 1 : 0;
if(mainGame->gameConf.draw_field_spell
&& mainGame->dField.szone[0][5] && mainGame->dField.szone[0][5]->position & POS_FACEUP)
fieldcode1 = mainGame->dField.szone[0][5]->code;
if(mainGame->gameConf.draw_field_spell
&& mainGame->dField.szone[1][5] && mainGame->dField.szone[1][5]->position & POS_FACEUP)
fieldcode2 = mainGame->dField.szone[1][5]->code;
int fieldcode = (fieldcode1 > 0) ? fieldcode1 : fieldcode2;
if(fieldcode1 > 0 && fieldcode2 > 0 && fieldcode1 != fieldcode2) {
ITexture* texture = imageManager.GetTextureField(fieldcode1);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell1, 4, matManager.iRectangle, 2);
}
texture = imageManager.GetTextureField(fieldcode2);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell2, 4, matManager.iRectangle, 2);
}
} else if(fieldcode > 0) {
ITexture* texture = imageManager.GetTextureField(fieldcode);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell, 4, matManager.iRectangle, 2);
if(mainGame->gameConf.draw_field_spell) {
int fieldcode1 = -1;
int fieldcode2 = -1;
if(mainGame->dField.szone[0][5] && mainGame->dField.szone[0][5]->position & POS_FACEUP)
fieldcode1 = mainGame->dField.szone[0][5]->code;
if(mainGame->dField.szone[1][5] && mainGame->dField.szone[1][5]->position & POS_FACEUP)
fieldcode2 = mainGame->dField.szone[1][5]->code;
int fieldcode = (fieldcode1 > 0) ? fieldcode1 : fieldcode2;
if(fieldcode1 > 0 && fieldcode2 > 0 && fieldcode1 != fieldcode2) {
ITexture* texture = imageManager.GetTextureField(fieldcode1);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell1, 4, matManager.iRectangle, 2);
}
texture = imageManager.GetTextureField(fieldcode2);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell2, 4, matManager.iRectangle, 2);
}
} else if(fieldcode > 0) {
ITexture* texture = imageManager.GetTextureField(fieldcode);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell, 4, matManager.iRectangle, 2);
}
}
}
matManager.mTexture.setTexture(0, drawField ? imageManager.tFieldTransparent[rule] : imageManager.tField[rule]);
......@@ -249,7 +250,6 @@ void Game::DrawCards() {
DrawCard(*cit);
}
void Game::DrawCard(ClientCard* pcard) {
driver->setTransform(irr::video::ETS_WORLD, pcard->mTransform);
if(pcard->aniFrame) {
if(pcard->is_moving) {
pcard->curPos += pcard->dPos;
......@@ -267,29 +267,20 @@ void Game::DrawCard(ClientCard* pcard) {
}
matManager.mCard.AmbientColor = 0xffffffff;
matManager.mCard.DiffuseColor = (pcard->curAlpha << 24) | 0xffffff;
matManager.mCard.setTexture(0, imageManager.GetTexture(pcard->code));
driver->setTransform(irr::video::ETS_WORLD, pcard->mTransform);
driver->setMaterial(matManager.mCard);
driver->drawVertexPrimitiveList(matManager.vCardFront, 4, matManager.iRectangle, 2);
if(pcard->controler == 0 || !imageManager.tCover[1])
matManager.mCard.setTexture(0, imageManager.tCover[0]);
else
matManager.mCard.setTexture(0, imageManager.tCover[1]);
driver->setMaterial(matManager.mCard);
driver->drawVertexPrimitiveList(matManager.vCardBack, 4, matManager.iRectangle, 2);
if(pcard->is_showequip) {
matManager.mTexture.setTexture(0, imageManager.tEquip);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
} else if(pcard->is_showtarget) {
matManager.mTexture.setTexture(0, imageManager.tTarget);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
} else if(pcard->is_disabled && (pcard->location & LOCATION_ONFIELD) && (pcard->position & POS_FACEUP)) {
matManager.mTexture.setTexture(0, imageManager.tNegated);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vNegate, 4, matManager.iRectangle, 2);
auto m22 = pcard->mTransform(2, 2);
if(m22 > -0.99 || pcard->is_moving) {
matManager.mCard.setTexture(0, imageManager.GetTexture(pcard->code));
driver->setMaterial(matManager.mCard);
driver->drawVertexPrimitiveList(matManager.vCardFront, 4, matManager.iRectangle, 2);
}
if(m22 < 0.99 || pcard->is_moving) {
matManager.mCard.setTexture(0, imageManager.tCover[pcard->controler]);
driver->setMaterial(matManager.mCard);
driver->drawVertexPrimitiveList(matManager.vCardBack, 4, matManager.iRectangle, 2);
}
if(pcard->is_moving)
return;
if(pcard->is_selectable && (pcard->location & 0xe)) {
float cv[4] = {1.0f, 1.0f, 0.0f, 1.0f};
if((pcard->location == LOCATION_HAND && pcard->code) || ((pcard->location & 0xc) && (pcard->position & POS_FACEUP)))
......@@ -304,6 +295,26 @@ void Game::DrawCard(ClientCard* pcard) {
else
DrawSelectionLine(matManager.vCardOutliner, true, 2, cv);
}
irr::core::matrix4 im;
im.setTranslation(pcard->curPos);
driver->setTransform(irr::video::ETS_WORLD, im);
if(pcard->is_showequip) {
matManager.mTexture.setTexture(0, imageManager.tEquip);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
} else if(pcard->is_showtarget) {
matManager.mTexture.setTexture(0, imageManager.tTarget);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
} else if(pcard->is_showchaintarget) {
matManager.mTexture.setTexture(0, imageManager.tChainTarget);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
} else if(pcard->is_disabled && (pcard->location & LOCATION_ONFIELD) && (pcard->position & POS_FACEUP)) {
matManager.mTexture.setTexture(0, imageManager.tNegated);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vNegate, 4, matManager.iRectangle, 2);
}
if(pcard->cmdFlag & COMMAND_ATTACK) {
matManager.mTexture.setTexture(0, imageManager.tAttack);
driver->setMaterial(matManager.mTexture);
......@@ -872,7 +883,7 @@ void Game::DrawSpec() {
matk.setRotationRadians(atk_r);
driver->setTransform(irr::video::ETS_WORLD, matk);
driver->setMaterial(matManager.mATK);
driver->drawVertexPrimitiveList(&matManager.vArrow[attack_sv], 40, matManager.iArrow, 10, EVT_STANDARD, EPT_TRIANGLE_STRIP);
driver->drawVertexPrimitiveList(&matManager.vArrow[attack_sv], 12, matManager.iArrow, 10, EVT_STANDARD, EPT_TRIANGLE_STRIP);
attack_sv += 4;
if (attack_sv > 28)
attack_sv = 0;
......
......@@ -2206,9 +2206,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->gMutex.Lock();
mainGame->dField.AddCard(pcard, cc, cl, cs);
mainGame->gMutex.Unlock();
mainGame->dField.GetCardLocation(pcard, &pcard->curPos, &pcard->curRot);
pcard->mTransform.setTranslation(pcard->curPos);
pcard->mTransform.setRotationRadians(pcard->curRot);
mainGame->dField.GetCardLocation(pcard, &pcard->curPos, &pcard->curRot, true);
pcard->curAlpha = 5;
mainGame->dField.FadeCard(pcard, 255, 20);
mainGame->WaitFrameSignal(20);
......@@ -2249,8 +2247,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard->equipTarget = 0;
}
}
pcard->is_hovered = false;
pcard->is_showequip = false;
pcard->is_showtarget = false;
pcard->is_showchaintarget = false;
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
mainGame->dField.RemoveCard(pc, pl, ps);
pcard->position = cp;
......@@ -2301,6 +2301,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard->counters.clear();
pcard->ClearTarget();
pcard->is_showtarget = false;
pcard->is_showchaintarget = false;
ClientCard* olcard = mainGame->dField.GetCard(cc, cl & 0x7f, cs);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
mainGame->dField.RemoveCard(pc, pl, ps);
......@@ -2570,13 +2571,14 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->dField.current_chain.sequence = cs;
mainGame->dField.GetChainLocation(cc, cl, cs, &mainGame->dField.current_chain.chain_pos);
mainGame->dField.current_chain.solved = false;
mainGame->dField.current_chain.target.clear();
int chc = 0;
for(size_t i = 0; i < mainGame->dField.chains.size(); ++i) {
for(auto chit = mainGame->dField.chains.begin(); chit != mainGame->dField.chains.end(); ++chit) {
if (cl == 0x10 || cl == 0x20) {
if (mainGame->dField.chains[i].controler == cc && mainGame->dField.chains[i].location == cl)
if (chit->controler == cc && chit->location == cl)
chc++;
} else {
if (mainGame->dField.chains[i].controler == cc && mainGame->dField.chains[i].location == cl && mainGame->dField.chains[i].sequence == cs)
if (chit->controler == cc && chit->location == cl && chit->sequence == cs)
chc++;
}
}
......@@ -2669,14 +2671,14 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pbuf += count * 4;
return true;
}
ClientCard* pcard;
for (int i = 0; i < count; ++i) {
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf);
/*int ss = */BufferIO::ReadInt8(pbuf);
pcard = mainGame->dField.GetCard(c, l, s);
ClientCard* pcard = mainGame->dField.GetCard(c, l, s);
pcard->is_highlighting = true;
mainGame->dField.current_chain.target.insert(pcard);
if(pcard->location & LOCATION_ONFIELD) {
for (int j = 0; j < 3; ++j) {
mainGame->dField.FadeCard(pcard, 5, 5);
......@@ -3531,12 +3533,12 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->dField.GetChainLocation(cc, cl, cs, &mainGame->dField.current_chain.chain_pos);
mainGame->dField.current_chain.solved = false;
int chc = 0;
for(size_t i = 0; i < mainGame->dField.chains.size(); ++i) {
for(auto chit = mainGame->dField.chains.begin(); chit != mainGame->dField.chains.end(); ++chit) {
if (cl == 0x10 || cl == 0x20) {
if (mainGame->dField.chains[i].controler == cc && mainGame->dField.chains[i].location == cl)
if (chit->controler == cc && chit->location == cl)
chc++;
} else {
if (mainGame->dField.chains[i].controler == cc && mainGame->dField.chains[i].location == cl && mainGame->dField.chains[i].sequence == cs)
if (chit->controler == cc && chit->location == cl && chit->sequence == cs)
chc++;
}
}
......
......@@ -1759,7 +1759,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mplayer = 1;
}
}
if(hovered_location == LOCATION_HAND && (mainGame->dInfo.is_shuffling || mainGame->dInfo.curMsg == MSG_SHUFFLE_HAND))
mcard = 0;
if(mcard == 0 && mplayer < 0)
......@@ -1779,17 +1778,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if(hovered_controler == 0)
mainGame->hideChat = false;
}
if(hovered_card->equipTarget)
hovered_card->equipTarget->is_showequip = false;
if(hovered_card->equipped.size())
for(auto cit = hovered_card->equipped.begin(); cit != hovered_card->equipped.end(); ++cit)
(*cit)->is_showequip = false;
if(hovered_card->cardTarget.size())
for(auto cit = hovered_card->cardTarget.begin(); cit != hovered_card->cardTarget.end(); ++cit)
(*cit)->is_showtarget = false;
if(hovered_card->ownerTarget.size())
for(auto cit = hovered_card->ownerTarget.begin(); cit != hovered_card->ownerTarget.end(); ++cit)
(*cit)->is_showtarget = false;
SetShowMark(hovered_card, false);
}
if(mcard) {
if(mcard != clicked_card)
......@@ -1800,14 +1789,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if(hovered_controler == 0)
mainGame->hideChat = true;
}
if(mcard->equipTarget)
mcard->equipTarget->is_showequip = true;
for(auto cit = mcard->equipped.begin(); cit != mcard->equipped.end(); ++cit)
(*cit)->is_showequip = true;
for(auto cit = mcard->cardTarget.begin(); cit != mcard->cardTarget.end(); ++cit)
(*cit)->is_showtarget = true;
for(auto cit = mcard->ownerTarget.begin(); cit != mcard->ownerTarget.end(); ++cit)
(*cit)->is_showtarget = true;
SetShowMark(mcard, true);
if(mcard->code) {
mainGame->ShowCardInfo(mcard->code);
if(mcard->location & 0xe) {
......@@ -2366,6 +2348,24 @@ void ClientField::ShowCancelOrFinishButton(int buttonOp) {
mainGame->btnCancelOrFinish->setVisible(false);
}
}
void ClientField::SetShowMark(ClientCard* pcard, bool enable) {
if(pcard->equipTarget)
pcard->equipTarget->is_showequip = enable;
for(auto cit = pcard->equipped.begin(); cit != pcard->equipped.end(); ++cit)
(*cit)->is_showequip = enable;
for(auto cit = pcard->cardTarget.begin(); cit != pcard->cardTarget.end(); ++cit)
(*cit)->is_showtarget = enable;
for(auto cit = pcard->ownerTarget.begin(); cit != pcard->ownerTarget.end(); ++cit)
(*cit)->is_showtarget = enable;
for(auto chit = chains.begin(); chit != chains.end(); ++chit) {
if(pcard == chit->chain_card) {
for(auto tgit = chit->target.begin(); tgit != chit->target.end(); ++tgit)
(*tgit)->is_showchaintarget = enable;
}
if(chit->target.find(pcard) != chit->target.end())
chit->chain_card->is_showchaintarget = enable;
}
}
void ClientField::SetResponseSelectedCards() const {
unsigned char respbuf[64];
respbuf[0] = selected_cards.size();
......
......@@ -60,8 +60,6 @@ bool Game::Initialize() {
is_building = false;
memset(&dInfo, 0, sizeof(DuelInfo));
memset(chatTiming, 0, sizeof(chatTiming));
for(int i = 0; i < 2048; ++i)
dataManager._sysStrings[i] = 0;
deckManager.LoadLFList();
driver = device->getVideoDriver();
driver->setTextureCreationFlag(irr::video::ETCF_CREATE_MIP_MAPS, false);
......@@ -784,8 +782,12 @@ void Game::InitStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, u32 cH
void Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gui::CGUITTFont* font, const wchar_t* text, u32 pos) {
int pbuffer = 0, lsnz = 0;
u32 _width = 0, _height = 0, s = font->getCharDimension(L' ').Width;
wchar_t prev = 0;
for (size_t i = 0; text[i] != 0 && i < wcslen(text); ++i) {
if (text[i] == L' ') {
wchar_t c = text[i];
u32 w = font->getCharDimension(c).Width + font->getKerningWidth(c, prev);
prev = c;
if (c == L' ') {
lsnz = i;
if (_width + s > cWidth) {
dataManager.strBuffer[pbuffer++] = L'\n';
......@@ -799,7 +801,7 @@ void Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gu
_width += s;
}
}
else if(text[i] == L'\n') {
else if(c == L'\n') {
dataManager.strBuffer[pbuffer++] = L'\n';
_width = 0;
_height++;
......@@ -807,14 +809,14 @@ void Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gu
pbuffer = 0;
}
else {
if((_width += font->getCharDimension(text[i]).Width) > cWidth) {
if((_width += w) > cWidth) {
dataManager.strBuffer[lsnz] = L'\n';
_width = 0;
for(int j = lsnz + 1; j < i; j++) {
_width += font->getCharDimension(text[j]).Width;
}
}
dataManager.strBuffer[pbuffer++] = text[i];
dataManager.strBuffer[pbuffer++] = c;
}
}
dataManager.strBuffer[pbuffer] = 0;
......@@ -1360,6 +1362,7 @@ void Game::CloseDuelWindow() {
btnChainAlways->setVisible(false);
btnChainWhenAvail->setVisible(false);
btnCancelOrFinish->setVisible(false);
btnShuffle->setVisible(false);
wChat->setVisible(false);
lstLog->clear();
logParam.clear();
......
......@@ -7,6 +7,8 @@ ImageManager imageManager;
bool ImageManager::Initial() {
tCover[0] = driver->getTexture("textures/cover.jpg");
tCover[1] = driver->getTexture("textures/cover2.jpg");
if(!tCover[1])
tCover[1] = tCover[0];
tUnknown = driver->getTexture("textures/unknown.jpg");
tAct = driver->getTexture("textures/act.png");
tAttack = driver->getTexture("textures/attack.png");
......@@ -18,6 +20,7 @@ bool ImageManager::Initial() {
tMask = driver->getTexture("textures/mask.png");
tEquip = driver->getTexture("textures/equip.png");
tTarget = driver->getTexture("textures/target.png");
tChainTarget = driver->getTexture("textures/chaintarget.png");
tLim = driver->getTexture("textures/lim.png");
tHand[0] = driver->getTexture("textures/f1.jpg");
tHand[1] = driver->getTexture("textures/f2.jpg");
......
......@@ -34,6 +34,7 @@ public:
irr::video::ITexture* tMask;
irr::video::ITexture* tEquip;
irr::video::ITexture* tTarget;
irr::video::ITexture* tChainTarget;
irr::video::ITexture* tLim;
irr::video::ITexture* tHand[3];
irr::video::ITexture* tBackGround;
......
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