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nanahira
ygopro
Commits
937d3858
Commit
937d3858
authored
Oct 23, 2017
by
edo9300
Browse files
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Update
parent
ce46da81
Changes
6
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Showing
6 changed files
with
94 additions
and
67 deletions
+94
-67
gframe/duelclient.cpp
gframe/duelclient.cpp
+27
-7
gframe/game.cpp
gframe/game.cpp
+1
-2
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+36
-10
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+30
-4
gframe/single_duel.cpp
gframe/single_duel.cpp
+0
-22
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+0
-22
No files found.
gframe/duelclient.cpp
View file @
937d3858
...
@@ -127,7 +127,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
...
@@ -127,7 +127,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
cscg
.
info
.
draw_count
=
_wtoi
(
mainGame
->
ebDrawCount
->
getText
());
cscg
.
info
.
draw_count
=
_wtoi
(
mainGame
->
ebDrawCount
->
getText
());
cscg
.
info
.
time_limit
=
_wtoi
(
mainGame
->
ebTimeLimit
->
getText
());
cscg
.
info
.
time_limit
=
_wtoi
(
mainGame
->
ebTimeLimit
->
getText
());
cscg
.
info
.
lflist
=
mainGame
->
cbLFlist
->
getItemData
(
mainGame
->
cbLFlist
->
getSelected
());
cscg
.
info
.
lflist
=
mainGame
->
cbLFlist
->
getItemData
(
mainGame
->
cbLFlist
->
getSelected
());
cscg
.
info
.
duel_rule
=
((
mainGame
->
cbDuelRule
->
getSelected
()
+
1
)
<<
16
)
|
mainGame
->
duel_param
;
cscg
.
info
.
duel_rule
=
mainGame
->
duel_param
;
cscg
.
info
.
no_check_deck
=
mainGame
->
chkNoCheckDeck
->
isChecked
();
cscg
.
info
.
no_check_deck
=
mainGame
->
chkNoCheckDeck
->
isChecked
();
cscg
.
info
.
no_shuffle_deck
=
mainGame
->
chkNoShuffleDeck
->
isChecked
();
cscg
.
info
.
no_shuffle_deck
=
mainGame
->
chkNoShuffleDeck
->
isChecked
();
cscg
.
info
.
sealed
=
mainGame
->
chkRules
[
0
]
->
isChecked
()
?
2
:
0
;
cscg
.
info
.
sealed
=
mainGame
->
chkRules
[
0
]
->
isChecked
()
?
2
:
0
;
...
@@ -377,7 +377,32 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -377,7 +377,32 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
str
.
append
(
msgbuf
);
str
.
append
(
msgbuf
);
myswprintf
(
msgbuf
,
L"%ls%d
\n
"
,
dataManager
.
GetSysString
(
1233
),
pkt
->
info
.
draw_count
);
myswprintf
(
msgbuf
,
L"%ls%d
\n
"
,
dataManager
.
GetSysString
(
1233
),
pkt
->
info
.
draw_count
);
str
.
append
(
msgbuf
);
str
.
append
(
msgbuf
);
uint32
rule
=
pkt
->
info
.
duel_rule
>>
16
;
uint32
rule
=
5
;
mainGame
->
dInfo
.
duel_rule
=
2
;
if
(
pkt
->
info
.
duel_rule
==
MASTER_RULE_1
)
{
rule
=
1
;
mainGame
->
dInfo
.
duel_rule
=
1
;
}
else
if
(
pkt
->
info
.
duel_rule
==
MASTER_RULE_2
)
{
rule
=
2
;
mainGame
->
dInfo
.
duel_rule
=
2
;
}
else
if
(
pkt
->
info
.
duel_rule
==
MASTER_RULE_3
)
{
rule
=
3
;
mainGame
->
dInfo
.
duel_rule
=
3
;
}
else
if
(
pkt
->
info
.
duel_rule
==
MASTER_RULE_4
)
{
rule
=
4
;
mainGame
->
dInfo
.
duel_rule
=
4
;
}
else
if
((
pkt
->
info
.
duel_rule
)
&
DUEL_EMZONE
)
{
rule
=
5
;
mainGame
->
dInfo
.
duel_rule
=
4
;
}
else
if
((
pkt
->
info
.
duel_rule
)
&
DUEL_PZONE
)
{
rule
=
5
;
mainGame
->
dInfo
.
duel_rule
=
3
;
}
if
(
rule
==
5
)
{
if
(
rule
==
5
)
{
uint32
flag
=
pkt
->
info
.
duel_rule
&
0xffff
,
filter
=
0x100
;
uint32
flag
=
pkt
->
info
.
duel_rule
&
0xffff
,
filter
=
0x100
;
for
(
int
i
=
0
;
i
<
5
;
++
i
,
filter
<<=
1
)
for
(
int
i
=
0
;
i
<
5
;
++
i
,
filter
<<=
1
)
...
@@ -521,11 +546,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -521,11 +546,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
ShowElement
(
mainGame
->
wHostPrepare2
);
mainGame
->
ShowElement
(
mainGame
->
wHostPrepare2
);
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
mainGame
->
dInfo
.
duel_rule
=
4
;
if
(((
pkt
->
info
.
duel_rule
&
0xffff
)
&
DUEL_NO_PZONE
)
&&
((
pkt
->
info
.
duel_rule
&
0xffff
)
&
DUEL_NO_EMZONE
))
mainGame
->
dInfo
.
duel_rule
=
2
;
else
if
((
pkt
->
info
.
duel_rule
&
0xffff
)
&
DUEL_NO_EMZONE
)
mainGame
->
dInfo
.
duel_rule
=
3
;
mainGame
->
dInfo
.
speed
=
(
pkt
->
info
.
speed
==
2
)
?
1
:
0
;
mainGame
->
dInfo
.
speed
=
(
pkt
->
info
.
speed
==
2
)
?
1
:
0
;
watching
=
0
;
watching
=
0
;
connect_state
|=
0x4
;
connect_state
|=
0x4
;
...
...
gframe/game.cpp
View file @
937d3858
...
@@ -167,7 +167,6 @@ bool Game::Initialize() {
...
@@ -167,7 +167,6 @@ bool Game::Initialize() {
cbDuelRule
->
addItem
(
dataManager
.
GetSysString
(
1261
));
cbDuelRule
->
addItem
(
dataManager
.
GetSysString
(
1261
));
cbDuelRule
->
addItem
(
dataManager
.
GetSysString
(
1262
));
cbDuelRule
->
addItem
(
dataManager
.
GetSysString
(
1262
));
cbDuelRule
->
addItem
(
dataManager
.
GetSysString
(
1263
));
cbDuelRule
->
addItem
(
dataManager
.
GetSysString
(
1263
));
//cbDuelRule->addItem(dataManager.GetSysString(1264));
cbDuelRule
->
setSelected
(
DEFAULT_DUEL_RULE
-
1
);
cbDuelRule
->
setSelected
(
DEFAULT_DUEL_RULE
-
1
);
btnCustomRule
=
env
->
addButton
(
rect
<
s32
>
(
305
,
175
,
370
,
200
),
wCreateHost
,
BUTTON_CUSTOM_RULE
,
dataManager
.
GetSysString
(
1626
));
btnCustomRule
=
env
->
addButton
(
rect
<
s32
>
(
305
,
175
,
370
,
200
),
wCreateHost
,
BUTTON_CUSTOM_RULE
,
dataManager
.
GetSysString
(
1626
));
wCustomRules
=
env
->
addWindow
(
rect
<
s32
>
(
700
,
100
,
910
,
280
),
false
,
dataManager
.
strBuffer
);
wCustomRules
=
env
->
addWindow
(
rect
<
s32
>
(
700
,
100
,
910
,
280
),
false
,
dataManager
.
strBuffer
);
...
@@ -176,7 +175,7 @@ bool Game::Initialize() {
...
@@ -176,7 +175,7 @@ bool Game::Initialize() {
wCustomRules
->
setDraggable
(
true
);
wCustomRules
->
setDraggable
(
true
);
wCustomRules
->
setVisible
(
false
);
wCustomRules
->
setVisible
(
false
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
for
(
int
i
=
0
;
i
<
5
;
++
i
)
chkCustomRules
[
i
]
=
env
->
addCheckBox
(
false
,
recti
(
10
,
10
+
i
*
20
,
200
,
30
+
i
*
20
),
wCustomRules
,
353
+
i
,
dataManager
.
GetSysString
(
1265
+
i
));
chkCustomRules
[
i
]
=
env
->
addCheckBox
(
false
,
recti
(
10
,
10
+
i
*
20
,
200
,
30
+
i
*
20
),
wCustomRules
,
353
+
i
,
dataManager
.
GetSysString
(
1265
+
i
));
btnCustomRulesOK
=
env
->
addButton
(
rect
<
s32
>
(
55
,
130
,
155
,
155
),
wCustomRules
,
BUTTON_CUSTOM_RULE_OK
,
dataManager
.
GetSysString
(
1211
));
btnCustomRulesOK
=
env
->
addButton
(
rect
<
s32
>
(
55
,
130
,
155
,
155
),
wCustomRules
,
BUTTON_CUSTOM_RULE_OK
,
dataManager
.
GetSysString
(
1211
));
duel_param
=
0
;
duel_param
=
0
;
chkNoCheckDeck
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
20
,
210
,
170
,
230
),
wCreateHost
,
-
1
,
dataManager
.
GetSysString
(
1229
));
chkNoCheckDeck
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
20
,
210
,
170
,
230
),
wCreateHost
,
-
1
,
dataManager
.
GetSysString
(
1229
));
...
...
gframe/menu_handler.cpp
View file @
937d3858
...
@@ -6,6 +6,7 @@
...
@@ -6,6 +6,7 @@
#include "replay_mode.h"
#include "replay_mode.h"
#include "single_mode.h"
#include "single_mode.h"
#include "image_manager.h"
#include "image_manager.h"
#include "../ocgcore/duel.h"
#include "game.h"
#include "game.h"
#include "utils.h"
#include "utils.h"
...
@@ -132,6 +133,30 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -132,6 +133,30 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CUSTOM_RULE
:
{
case
BUTTON_CUSTOM_RULE
:
{
switch
(
mainGame
->
cbDuelRule
->
getSelected
())
{
case
0
:
{
mainGame
->
duel_param
=
MASTER_RULE_1
;
break
;
}
case
1
:
{
mainGame
->
duel_param
=
MASTER_RULE_2
;
break
;
}
case
2
:
{
mainGame
->
duel_param
=
MASTER_RULE_3
;
break
;
}
case
3
:
{
mainGame
->
duel_param
=
MASTER_RULE_4
;
break
;
}
}
uint32
filter
=
0x100
;
for
(
int
i
=
0
;
i
<
5
;
++
i
,
filter
<<=
1
)
if
(
mainGame
->
duel_param
&
filter
)
mainGame
->
chkCustomRules
[
i
]
->
setChecked
(
true
);
else
mainGame
->
chkCustomRules
[
i
]
->
setChecked
(
false
);
mainGame
->
PopupElement
(
mainGame
->
wCustomRules
);
mainGame
->
PopupElement
(
mainGame
->
wCustomRules
);
break
;
break
;
}
}
...
@@ -147,19 +172,19 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -147,19 +172,19 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
cbDuelRule
->
addItem
(
dataManager
.
GetSysString
(
1262
));
mainGame
->
cbDuelRule
->
addItem
(
dataManager
.
GetSysString
(
1262
));
mainGame
->
cbDuelRule
->
addItem
(
dataManager
.
GetSysString
(
1263
));
mainGame
->
cbDuelRule
->
addItem
(
dataManager
.
GetSysString
(
1263
));
switch
(
flag
)
{
switch
(
flag
)
{
case
0x1F00
:
{
case
MASTER_RULE_1
:
{
mainGame
->
cbDuelRule
->
setSelected
(
0
);
mainGame
->
cbDuelRule
->
setSelected
(
0
);
break
;
break
;
}
}
case
0x1E00
:
{
case
MASTER_RULE_2
:
{
mainGame
->
cbDuelRule
->
setSelected
(
1
);
mainGame
->
cbDuelRule
->
setSelected
(
1
);
break
;
break
;
}
}
case
0x1000
:
{
case
MASTER_RULE_3
:
{
mainGame
->
cbDuelRule
->
setSelected
(
2
);
mainGame
->
cbDuelRule
->
setSelected
(
2
);
break
;
break
;
}
}
case
0
:
{
case
MASTER_RULE_4
:
{
mainGame
->
cbDuelRule
->
setSelected
(
3
);
mainGame
->
cbDuelRule
->
setSelected
(
3
);
break
;
break
;
}
}
...
@@ -189,7 +214,8 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -189,7 +214,8 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
HideElement
(
mainGame
->
wRules
);
if
(
mainGame
->
wRules
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wRules
);
mainGame
->
HideElement
(
mainGame
->
wCreateHost
);
mainGame
->
HideElement
(
mainGame
->
wCreateHost
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
break
;
break
;
...
@@ -543,26 +569,26 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -543,26 +569,26 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
switch
(
mainGame
->
cbDuelRule
->
getSelected
())
{
switch
(
mainGame
->
cbDuelRule
->
getSelected
())
{
case
0
:{
case
0
:{
mainGame
->
cbDuelRule
->
removeItem
(
4
);
mainGame
->
cbDuelRule
->
removeItem
(
4
);
mainGame
->
duel_param
=
0x1F00
;
mainGame
->
duel_param
=
MASTER_RULE_1
;
break
;
break
;
}
}
case
1
:
{
case
1
:
{
mainGame
->
cbDuelRule
->
removeItem
(
4
);
mainGame
->
cbDuelRule
->
removeItem
(
4
);
mainGame
->
duel_param
=
0x1E00
;
mainGame
->
duel_param
=
MASTER_RULE_2
;
break
;
break
;
}
}
case
2
:
{
case
2
:
{
mainGame
->
cbDuelRule
->
removeItem
(
4
);
mainGame
->
cbDuelRule
->
removeItem
(
4
);
mainGame
->
duel_param
=
0x1000
;
mainGame
->
duel_param
=
MASTER_RULE_3
;
break
;
break
;
}
}
case
3
:
{
case
3
:
{
mainGame
->
cbDuelRule
->
removeItem
(
4
);
mainGame
->
cbDuelRule
->
removeItem
(
4
);
mainGame
->
duel_param
=
0
;
mainGame
->
duel_param
=
MASTER_RULE_4
;
break
;
break
;
}
}
}
}
uint32
f
lag
=
0
,
f
ilter
=
0x100
;
uint32
filter
=
0x100
;
for
(
int
i
=
0
;
i
<
5
;
++
i
,
filter
<<=
1
)
for
(
int
i
=
0
;
i
<
5
;
++
i
,
filter
<<=
1
)
if
(
mainGame
->
duel_param
&
filter
)
if
(
mainGame
->
duel_param
&
filter
)
mainGame
->
chkCustomRules
[
i
]
->
setChecked
(
true
);
mainGame
->
chkCustomRules
[
i
]
->
setChecked
(
true
);
...
...
gframe/replay_mode.cpp
View file @
937d3858
...
@@ -80,10 +80,36 @@ int ReplayMode::ReplayThread(void* param) {
...
@@ -80,10 +80,36 @@ int ReplayMode::ReplayThread(void* param) {
int
start_hand
=
cur_replay
.
ReadInt32
();
int
start_hand
=
cur_replay
.
ReadInt32
();
int
draw_count
=
cur_replay
.
ReadInt32
();
int
draw_count
=
cur_replay
.
ReadInt32
();
int
opt
=
cur_replay
.
ReadInt32
();
int
opt
=
cur_replay
.
ReadInt32
();
mainGame
->
dInfo
.
duel_rule
=
4
;
int
rule
=
opt
>>
16
;
//backwards compatibility with master rule replays
if
(((
opt
&
0xffff
)
&
DUEL_NO_PZONE
)
&&
((
opt
&
0xffff
)
&
DUEL_NO_EMZONE
))
if
(
rule
)
mainGame
->
dInfo
.
duel_rule
=
2
;
switch
(
rule
)
{
else
if
((
opt
&
0xffff
)
&
DUEL_NO_EMZONE
)
case
1
:
{
opt
|=
MASTER_RULE_1
;
break
;
}
case
2
:
{
opt
|=
MASTER_RULE_2
;
break
;
}
case
3
:
{
opt
|=
MASTER_RULE_3
;
break
;
}
case
4
:
{
opt
|=
MASTER_RULE_4
;
break
;
}
}
//pre mr4 replay compatibility
if
(
opt
&
DUEL_OBSOLETE_RULING
)
{
opt
&=
~
DUEL_OBSOLETE_RULING
;
opt
|=
MASTER_RULE_1
;
}
else
if
(
!
(
opt
&
0xff80
))
opt
|=
MASTER_RULE_3
;
mainGame
->
dInfo
.
duel_rule
=
2
;
if
(
opt
&
DUEL_EMZONE
)
mainGame
->
dInfo
.
duel_rule
=
4
;
else
if
(
opt
&
DUEL_PZONE
)
mainGame
->
dInfo
.
duel_rule
=
3
;
mainGame
->
dInfo
.
duel_rule
=
3
;
mainGame
->
dInfo
.
speed
=
(
opt
&
SPEED_DUEL
)
?
1
:
0
;
mainGame
->
dInfo
.
speed
=
(
opt
&
SPEED_DUEL
)
?
1
:
0
;
set_player_info
(
pduel
,
0
,
start_lp
,
start_hand
,
draw_count
);
set_player_info
(
pduel
,
0
,
start_lp
,
start_hand
,
draw_count
);
...
...
gframe/single_duel.cpp
View file @
937d3858
...
@@ -414,28 +414,6 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
...
@@ -414,28 +414,6 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
set_player_info
(
pduel
,
0
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
set_player_info
(
pduel
,
0
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
set_player_info
(
pduel
,
1
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
set_player_info
(
pduel
,
1
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
int
opt
=
host_info
.
duel_rule
;
int
opt
=
host_info
.
duel_rule
;
switch
(
opt
)
{
case
0x1F00
:
{
opt
|=
(
1
<<
16
);
break
;
}
case
0x1E00
:
{
opt
|=
(
2
<<
16
);
break
;
}
case
0x1000
:
{
opt
|=
(
3
<<
16
);
break
;
}
case
0
:
{
opt
|=
(
4
<<
16
);
break
;
}
default:
{
opt
|=
(
5
<<
16
);
break
;
}
}
if
(
host_info
.
no_shuffle_deck
)
if
(
host_info
.
no_shuffle_deck
)
opt
|=
DUEL_PSEUDO_SHUFFLE
;
opt
|=
DUEL_PSEUDO_SHUFFLE
;
if
(
host_info
.
speed
)
if
(
host_info
.
speed
)
...
...
gframe/tag_duel.cpp
View file @
937d3858
...
@@ -383,28 +383,6 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
...
@@ -383,28 +383,6 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
set_player_info
(
pduel
,
0
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
set_player_info
(
pduel
,
0
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
set_player_info
(
pduel
,
1
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
set_player_info
(
pduel
,
1
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
int
opt
=
host_info
.
duel_rule
;
int
opt
=
host_info
.
duel_rule
;
switch
(
opt
)
{
case
0x1F00
:
{
opt
|=
(
1
<<
16
);
break
;
}
case
0x1E00
:
{
opt
|=
(
2
<<
16
);
break
;
}
case
0x1000
:
{
opt
|=
(
3
<<
16
);
break
;
}
case
0
:
{
opt
|=
(
4
<<
16
);
break
;
}
default:
{
opt
|=
(
5
<<
16
);
break
;
}
}
if
(
host_info
.
no_shuffle_deck
)
if
(
host_info
.
no_shuffle_deck
)
opt
|=
DUEL_PSEUDO_SHUFFLE
;
opt
|=
DUEL_PSEUDO_SHUFFLE
;
if
(
host_info
.
speed
)
if
(
host_info
.
speed
)
...
...
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