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nanahira
ygopro
Commits
8dcde6da
Commit
8dcde6da
authored
Aug 14, 2012
by
argon.sun
Browse files
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new
parent
6428702b
Changes
19
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19 changed files
with
72 additions
and
31 deletions
+72
-31
gframe/duelclient.cpp
gframe/duelclient.cpp
+12
-2
gframe/duelclient.h
gframe/duelclient.h
+1
-0
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+4
-0
gframe/single_duel.cpp
gframe/single_duel.cpp
+16
-13
gframe/single_duel.h
gframe/single_duel.h
+1
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+4
-0
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+4
-0
ocgcore/card.h
ocgcore/card.h
+1
-1
ocgcore/effect.h
ocgcore/effect.h
+1
-0
ocgcore/field.cpp
ocgcore/field.cpp
+0
-1
ocgcore/field.h
ocgcore/field.h
+2
-1
ocgcore/operations.cpp
ocgcore/operations.cpp
+12
-4
ocgcore/processor.cpp
ocgcore/processor.cpp
+1
-1
script/c3643300.lua
script/c3643300.lua
+1
-0
script/c84417082.lua
script/c84417082.lua
+7
-4
script/c9633505.lua
script/c9633505.lua
+1
-2
script/constant.lua
script/constant.lua
+2
-1
strings.conf
strings.conf
+1
-0
system.conf
system.conf
+1
-1
No files found.
gframe/duelclient.cpp
View file @
8dcde6da
...
...
@@ -27,6 +27,7 @@ wchar_t DuelClient::event_string[256];
mtrandom
DuelClient
::
rnd
;
bool
DuelClient
::
is_refreshing
=
false
;
int
DuelClient
::
match_kill
=
0
;
std
::
vector
<
HostPacket
>
DuelClient
::
hosts
;
std
::
set
<
unsigned
int
>
DuelClient
::
remotes
;
event
*
DuelClient
::
resp_event
=
0
;
...
...
@@ -485,6 +486,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
dInfo
.
tag_player
[
1
]
=
false
;
}
mainGame
->
gMutex
.
Unlock
();
match_kill
=
0
;
break
;
}
case
STOC_DUEL_END
:
{
...
...
@@ -818,14 +820,18 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
showcardcode
=
3
;
else
if
(
mainGame
->
LocalPlayer
(
player
)
==
0
)
{
mainGame
->
showcardcode
=
1
;
if
(
type
<
0x10
)
if
(
match_kill
)
myswprintf
(
vic_buf
,
dataManager
.
GetVictoryString
(
0x20
),
dataManager
.
GetName
(
match_kill
));
else
if
(
type
<
0x10
)
myswprintf
(
vic_buf
,
L"[%ls] %ls"
,
mainGame
->
dInfo
.
clientname
,
dataManager
.
GetVictoryString
(
type
));
else
myswprintf
(
vic_buf
,
L"%ls"
,
dataManager
.
GetVictoryString
(
type
));
mainGame
->
dInfo
.
vic_string
=
vic_buf
;
}
else
{
mainGame
->
showcardcode
=
2
;
if
(
type
<
0x10
)
if
(
match_kill
)
myswprintf
(
vic_buf
,
dataManager
.
GetVictoryString
(
0x20
),
dataManager
.
GetName
(
match_kill
));
else
if
(
type
<
0x10
)
myswprintf
(
vic_buf
,
L"[%ls] %ls"
,
mainGame
->
dInfo
.
hostname
,
dataManager
.
GetVictoryString
(
type
));
else
myswprintf
(
vic_buf
,
L"%ls"
,
dataManager
.
GetVictoryString
(
type
));
...
...
@@ -2826,6 +2832,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
}
return
true
;
}
case
MSG_MATCH_KILL
:
{
match_kill
=
BufferIO
::
ReadInt32
(
pbuf
);
return
true
;
}
case
MSG_TAG_SWAP
:
{
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
mcount
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
gframe/duelclient.h
View file @
8dcde6da
...
...
@@ -68,6 +68,7 @@ public:
protected:
static
bool
is_refreshing
;
static
int
match_kill
;
static
event
*
resp_event
;
static
std
::
set
<
unsigned
int
>
remotes
;
public:
...
...
gframe/replay_mode.cpp
View file @
8dcde6da
...
...
@@ -638,6 +638,10 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
break
;
}
case
MSG_MATCH_KILL
:
{
pbuf
+=
4
;
break
;
}
case
MSG_TAG_SWAP
:
{
player
=
pbuf
[
0
];
pbuf
+=
pbuf
[
3
]
*
4
+
8
;
...
...
gframe/single_duel.cpp
View file @
8dcde6da
...
...
@@ -11,6 +11,7 @@ namespace ygo {
SingleDuel
::
SingleDuel
(
bool
is_match
)
{
match_mode
=
is_match
;
match_kill
=
0
;
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
players
[
i
]
=
0
;
ready
[
i
]
=
false
;
...
...
@@ -478,19 +479,10 @@ void SingleDuel::DuelEndProc() {
int
winc
[
3
]
=
{
0
,
0
,
0
};
for
(
int
i
=
0
;
i
<
duel_count
;
++
i
)
winc
[
match_result
[
i
]]
++
;
if
(
winc
[
0
]
==
2
||
(
winc
[
0
]
==
1
&&
winc
[
2
]
==
2
))
{
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_END
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
StopServer
();
}
else
if
(
winc
[
1
]
==
2
||
(
winc
[
1
]
==
1
&&
winc
[
2
]
==
2
))
{
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_END
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
StopServer
();
}
else
if
(
winc
[
2
]
==
3
||
(
winc
[
0
]
==
1
&&
winc
[
1
]
==
1
&&
winc
[
2
]
==
1
))
{
if
(
match_kill
||
(
winc
[
0
]
==
2
||
(
winc
[
0
]
==
1
&&
winc
[
2
]
==
2
))
||
(
winc
[
1
]
==
2
||
(
winc
[
1
]
==
1
&&
winc
[
2
]
==
2
))
||
(
winc
[
2
]
==
3
||
(
winc
[
0
]
==
1
&&
winc
[
1
]
==
1
&&
winc
[
2
]
==
1
))
)
{
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_END
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
...
...
@@ -1278,6 +1270,17 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
}
case
MSG_MATCH_KILL
:
{
int
code
=
BufferIO
::
ReadInt32
(
pbuf
);
if
(
match_mode
)
{
match_kill
=
code
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
}
break
;
}
}
}
return
0
;
...
...
gframe/single_duel.h
View file @
8dcde6da
...
...
@@ -51,6 +51,7 @@ protected:
std
::
set
<
DuelPlayer
*>
observers
;
Replay
last_replay
;
bool
match_mode
;
int
match_kill
;
unsigned
char
duel_count
;
unsigned
char
tp_player
;
unsigned
char
match_result
[
3
];
...
...
gframe/single_mode.cpp
View file @
8dcde6da
...
...
@@ -601,6 +601,10 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
SinglePlayRefreshExtra
(
player
);
break
;
}
case
MSG_MATCH_KILL
:
{
pbuf
+=
4
;
break
;
}
case
MSG_RELOAD_FIELD
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
dField
.
Clear
();
...
...
gframe/tag_duel.cpp
View file @
8dcde6da
...
...
@@ -1353,6 +1353,10 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
RefreshHand
(
1
,
0x181fff
,
0
);
break
;
}
case
MSG_MATCH_KILL
:
{
pbuf
+=
4
;
break
;
}
}
}
return
0
;
...
...
ocgcore/card.h
View file @
8dcde6da
...
...
@@ -349,7 +349,7 @@ public:
#define STATUS_TO_DISABLE 0x0004 //
#define STATUS_PROC_COMPLETE 0x0008 //
#define STATUS_SET_TURN 0x0010 //
#define STATUS_
ACTIVATING
0x0020 //
#define STATUS_
FLIP_SUMMONED
0x0020 //
#define STATUS_REVIVE_LIMIT 0x0040 //
#define STATUS_ATTACKED 0x0080 //
#define STATUS_FORM_CHANGED 0x0100 //
...
...
ocgcore/effect.h
View file @
8dcde6da
...
...
@@ -342,6 +342,7 @@ public:
#define EFFECT_REVERSE_DECK 294
#define EFFECT_REMOVE_BRAINWASHING 295
#define EFFECT_BP_TWICE 296
#define EFFECT_MATCH_KILL 300
#define EVENT_STARTUP 1000
#define EVENT_FLIP 1001
...
...
ocgcore/field.cpp
View file @
8dcde6da
...
...
@@ -52,7 +52,6 @@ field::field(duel* pduel) {
for
(
int
i
=
0
;
i
<
5
;
++
i
)
core
.
pre_field
[
i
]
=
0
;
core
.
summoning_card
=
0
;
core
.
spsummoning_card
=
0
;
core
.
summon_depth
=
0
;
core
.
chain_limit
=
0
;
core
.
chain_limit_p
=
0
;
...
...
ocgcore/field.h
View file @
8dcde6da
...
...
@@ -216,7 +216,6 @@ struct processor {
effect
*
reason_effect
;
uint8
reason_player
;
card
*
summoning_card
;
card
*
spsummoning_card
;
uint8
summon_depth
;
card
*
attacker
;
card
*
sub_attacker
;
...
...
@@ -741,4 +740,6 @@ public:
#define MSG_RELOAD_FIELD 162
#define MSG_AI_NAME 163
#define MSG_SHOW_HINT 164
#define MSG_MATCH_KILL 170
#define MSG_CUSTOM_MSG 180
#endif
/* FIELD_H_ */
ocgcore/operations.cpp
View file @
8dcde6da
...
...
@@ -452,6 +452,10 @@ int32 field::damage(uint16 step, effect* reason_effect, uint32 reason, uint8 rea
core
.
units
.
begin
()
->
arg2
=
(
core
.
units
.
begin
()
->
arg2
&
0xff000000
)
+
(
val
&
0xffffff
);
raise_event
(
reason_card
,
EVENT_DAMAGE
,
reason_effect
,
reason
,
reason_player
,
playerid
,
val
);
if
(
reason
==
REASON_BATTLE
&&
reason_card
)
{
if
((
player
[
playerid
].
lp
<=
0
)
&&
(
core
.
attack_target
==
0
)
&&
reason_card
->
is_affected_by_effect
(
EFFECT_MATCH_KILL
))
{
pduel
->
write_buffer8
(
MSG_MATCH_KILL
);
pduel
->
write_buffer32
(
reason_card
->
data
.
code
);
}
raise_single_event
(
reason_card
,
0
,
EVENT_BATTLE_DAMAGE
,
0
,
0
,
reason_player
,
playerid
,
val
);
raise_event
(
reason_card
,
EVENT_BATTLE_DAMAGE
,
0
,
0
,
reason_player
,
playerid
,
val
);
}
...
...
@@ -1236,6 +1240,7 @@ int32 field::summon(uint16 step, uint8 sumplayer, card * target, effect * proc,
effect
*
pextra
=
(
effect
*
)
core
.
temp_var
[
0
];
pextra
->
get_value
(
target
);
}
target
->
set_status
(
STATUS_FLIP_SUMMONED
,
FALSE
);
target
->
enable_field_effect
(
FALSE
);
if
(
is_player_affected_by_effect
(
sumplayer
,
EFFECT_DEVINE_LIGHT
))
move_to_field
(
target
,
sumplayer
,
sumplayer
,
LOCATION_MZONE
,
POS_FACEUP
);
...
...
@@ -1442,6 +1447,7 @@ int32 field::flip_summon(uint16 step, uint8 sumplayer, card * target) {
case
3
:
{
target
->
set_status
(
STATUS_SUMMONING
,
FALSE
);
target
->
enable_field_effect
(
TRUE
);
target
->
set_status
(
STATUS_FLIP_SUMMONED
,
TRUE
);
if
(
target
->
is_status
(
STATUS_DISABLED
))
target
->
reset
(
RESET_DISABLE
,
RESET_EVENT
);
target
->
set_status
(
STATUS_SUMMON_TURN
,
TRUE
);
...
...
@@ -1810,8 +1816,8 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card * target) {
core
.
phase_action
=
TRUE
;
target
->
current
.
reason_effect
=
core
.
units
.
begin
()
->
peffect
;
target
->
set_status
(
STATUS_SUMMONING
,
TRUE
);
target
->
set_status
(
STATUS_SUMMON_DISABLED
,
FALSE
);
core
.
s
ps
ummoning_card
=
target
;
target
->
set_status
(
STATUS_SUMMON_DISABLED
|
STATUS_FLIP_SUMMONED
,
FALSE
);
core
.
summoning_card
=
target
;
pduel
->
write_buffer8
(
MSG_SPSUMMONING
);
pduel
->
write_buffer32
(
target
->
data
.
code
);
pduel
->
write_buffer8
(
target
->
current
.
controler
);
...
...
@@ -1840,7 +1846,7 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card * target) {
return
FALSE
;
}
case
10
:
{
core
.
s
ps
ummoning_card
=
0
;
core
.
summoning_card
=
0
;
raise_event
(
target
,
EVENT_SPSUMMON
,
core
.
units
.
begin
()
->
peffect
,
0
,
sumplayer
,
sumplayer
,
0
);
process_instant_event
();
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
TRUE
,
TRUE
);
...
...
@@ -1865,7 +1871,7 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card * target) {
if
(
target
->
is_status
(
STATUS_DISABLED
))
target
->
reset
(
RESET_DISABLE
,
RESET_EVENT
);
target
->
set_status
(
STATUS_PROC_COMPLETE
|
STATUS_SUMMON_TURN
,
TRUE
);
core
.
s
ps
ummoning_card
=
0
;
core
.
summoning_card
=
0
;
return
FALSE
;
}
case
16
:
{
...
...
@@ -1953,6 +1959,7 @@ int32 field::special_summon_step(uint16 step, group * targets, card * target) {
if
(
!
targets
)
core
.
special_summoning
.
insert
(
target
);
target
->
enable_field_effect
(
FALSE
);
target
->
set_status
(
STATUS_FLIP_SUMMONED
,
FALSE
);
core
.
spsummoned_cards_pt
[
target
->
summon_player
].
insert
(
target
);
core
.
spsummon_state
[
target
->
summon_player
]
=
TRUE
;
core
.
hint_timing
[
target
->
summon_player
]
|=
TIMING_SPSUMMON
;
...
...
@@ -3084,6 +3091,7 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
trapmonster
=
true
;
pcard
->
reset
(
RESET_TURN_SET
,
RESET_EVENT
);
pcard
->
set_status
(
STATUS_SET_TURN
,
TRUE
);
pcard
->
set_status
(
STATUS_FLIP_SUMMONED
,
FALSE
);
pcard
->
enable_field_effect
(
FALSE
);
}
if
((
npos
&
POS_FACEDOWN
)
&&
pcard
->
equiping_cards
.
size
())
{
...
...
ocgcore/processor.cpp
View file @
8dcde6da
...
...
@@ -4232,7 +4232,7 @@ int32 field::solve_chain(uint16 step, uint32 skip_new) {
core
.
chain_limit_p
=
0
;
}
reset_chain
();
if
(
core
.
summoning_card
||
core
.
spsummoning_card
||
core
.
effect_damage_step
==
1
)
if
(
core
.
summoning_card
||
core
.
effect_damage_step
==
1
)
core
.
subunits
.
push_back
(
core
.
reserved
);
return
FALSE
;
}
...
...
script/c3643300.lua
View file @
8dcde6da
...
...
@@ -12,6 +12,7 @@ function c3643300.initial_effect(c)
--atk
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetCode
(
EFFECT_IGNORE_BATTLE_TARGET
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCondition
(
c3643300
.
econ
)
...
...
script/c84417082.lua
View file @
8dcde6da
--
サンダーエンド
·ドラゴン
--
No.91 サンダー·スパーク
·ドラゴン
function
c84417082
.
initial_effect
(
c
)
--xyz summon
aux
.
AddXyzProcedure
(
c
,
aux
.
FilterEqualFunction
(
Card
.
GetLevel
,
4
),
3
)
...
...
@@ -31,15 +31,18 @@ function c84417082.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
e
:
GetHandler
():
RemoveOverlayCard
(
tp
,
3
,
3
,
REASON_COST
)
end
function
c84417082
.
filter1
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsDestructable
()
end
function
c84417082
.
target1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
GetFlagEffect
(
84417082
)
==
0
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsDestructable
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
e
:
GetHandler
())
end
and
Duel
.
IsExistingMatchingCard
(
c84417082
.
filter1
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
e
:
GetHandler
())
end
e
:
GetHandler
():
RegisterFlagEffect
(
84417082
,
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsDestructable
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
e
:
GetHandler
())
local
g
=
Duel
.
GetMatchingGroup
(
c84417082
.
filter1
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
e
:
GetHandler
())
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
g
:
GetCount
(),
0
,
0
)
end
function
c84417082
.
operation1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsDestructable
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
e
:
GetHandler
())
local
g
=
Duel
.
GetMatchingGroup
(
c84417082
.
filter1
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
e
:
GetHandler
())
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
end
function
c84417082
.
cost2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c9633505.lua
View file @
8dcde6da
...
...
@@ -24,10 +24,9 @@ function c9633505.initial_effect(c)
--atk
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_SINGLE
)
e5
:
SetCode
(
EFFECT_
CANNOT_B
E_BATTLE_TARGET
)
e5
:
SetCode
(
EFFECT_
IGNOR
E_BATTLE_TARGET
)
e5
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetValue
(
1
)
c
:
RegisterEffect
(
e5
)
end
function
c9633505
.
cfilter
(
c
)
...
...
script/constant.lua
View file @
8dcde6da
...
...
@@ -117,7 +117,7 @@ STATUS_TO_ENABLE =0x0002 --
STATUS_TO_DISABLE
=
0x0004
--
STATUS_PROC_COMPLETE
=
0x0008
--
STATUS_SET_TURN
=
0x0010
--
STATUS_
ACTIVATING
=
0x0020
--
STATUS_
FLIP_SUMMONED
=
0x0020
--
STATUS_REVIVE_LIMIT
=
0x0040
--
STATUS_ATTACKED
=
0x0080
--
STATUS_FORM_CHANGED
=
0x0100
--
...
...
@@ -422,6 +422,7 @@ EFFECT_NECRO_VALLEY_IM =293
EFFECT_REVERSE_DECK
=
294
EFFECT_REMOVE_BRAINWASHING
=
295
EFFECT_BP_TWICE
=
296
EFFECT_MATCH_KILL
=
300
EVENT_STARTUP
=
1000
EVENT_FLIP
=
1001
...
...
strings.conf
View file @
8dcde6da
...
...
@@ -370,6 +370,7 @@
!
victory
0
x14
「究极封印神 艾克佐迪奥斯」效果胜利
!
victory
0
x15
「通灵盘」效果胜利
!
victory
0
x16
「最终一战!」效果胜利
!
victory
0
x20
由于「%
ls
」的效果获得比赛胜利
#counters
!
counter
0
x3001
魔力指示物
!
counter
0
x2
楔指示物
...
...
system.conf
View file @
8dcde6da
...
...
@@ -5,7 +5,7 @@ antialias = 2
errorlog
=
1
nickname
=
Player
gamename
=
Game
lastdeck
=
sample
lastdeck
=
test
textfont
=
c
:/
windows
/
fonts
/
simsun
.
ttc
14
numfont
=
c
:/
windows
/
fonts
/
arialbd
.
ttf
serverport
=
7911
...
...
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