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nanahira
ygopro
Commits
89f298a5
Commit
89f298a5
authored
Apr 26, 2017
by
mercury233
Committed by
GitHub
Apr 26, 2017
Browse files
Options
Browse Files
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Plain Diff
Merge pull request #1960 from edo9300/mark_search
Added Link Markers Filter
parents
4db0b84f
857279a5
Changes
6
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
64 additions
and
3 deletions
+64
-3
gframe/deck_con.cpp
gframe/deck_con.cpp
+32
-0
gframe/deck_con.h
gframe/deck_con.h
+1
-0
gframe/game.cpp
gframe/game.cpp
+20
-3
gframe/game.h
gframe/game.h
+7
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+3
-0
strings.conf
strings.conf
+1
-0
No files found.
gframe/deck_con.cpp
View file @
89f298a5
...
...
@@ -66,6 +66,8 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
if
(
mainGame
->
wQuery
->
isVisible
()
&&
id
!=
BUTTON_YES
&&
id
!=
BUTTON_NO
)
break
;
if
(
mainGame
->
wLinkMarks
->
isVisible
()
&&
id
!=
BUTTON_MARKERS_OK
)
break
;
switch
(
event
.
GUIEvent
.
EventType
)
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
switch
(
id
)
{
...
...
@@ -242,6 +244,31 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
is_clearing
=
false
;
break
;
}
case
BUTTON_MARKS_FILTER
:
{
mainGame
->
PopupElement
(
mainGame
->
wLinkMarks
);
break
;
}
case
BUTTON_MARKERS_OK
:
{
filter_marks
=
0
;
if
(
mainGame
->
btnMark
[
0
]
->
isPressed
())
filter_marks
|=
0100
;
if
(
mainGame
->
btnMark
[
1
]
->
isPressed
())
filter_marks
|=
0200
;
if
(
mainGame
->
btnMark
[
2
]
->
isPressed
())
filter_marks
|=
0400
;
if
(
mainGame
->
btnMark
[
3
]
->
isPressed
())
filter_marks
|=
0010
;
if
(
mainGame
->
btnMark
[
4
]
->
isPressed
())
filter_marks
|=
0040
;
if
(
mainGame
->
btnMark
[
5
]
->
isPressed
())
filter_marks
|=
0001
;
if
(
mainGame
->
btnMark
[
6
]
->
isPressed
())
filter_marks
|=
0002
;
if
(
mainGame
->
btnMark
[
7
]
->
isPressed
())
filter_marks
|=
0004
;
mainGame
->
HideElement
(
mainGame
->
wLinkMarks
);
break
;
}
}
break
;
}
...
...
@@ -860,6 +887,8 @@ void DeckBuilder::FilterCards() {
}
if
(
filter_effect
&&
!
(
data
.
category
&
filter_effect
))
continue
;
if
(
filter_marks
&&
(
data
.
link_marker
&
filter_marks
)
!=
filter_marks
)
continue
;
if
(
filter_lm
)
{
if
(
filter_lm
<=
3
&&
(
!
filterList
->
count
(
ptr
->
first
)
||
(
*
filterList
)[
ptr
->
first
]
!=
filter_lm
-
1
))
continue
;
...
...
@@ -921,6 +950,9 @@ void DeckBuilder::ClearFilter() {
filter_effect
=
0
;
for
(
int
i
=
0
;
i
<
32
;
++
i
)
mainGame
->
chkCategory
[
i
]
->
setChecked
(
false
);
filter_marks
=
0
;
for
(
int
i
=
0
;
i
<
8
;
i
++
)
mainGame
->
btnMark
[
i
]
->
setPressed
(
false
);
}
void
DeckBuilder
::
SortList
()
{
auto
left
=
results
.
begin
();
...
...
gframe/deck_con.h
View file @
89f298a5
...
...
@@ -29,6 +29,7 @@ public:
unsigned
int
filter_lv
;
unsigned
int
filter_scltype
;
unsigned
int
filter_scl
;
unsigned
int
filter_marks
;
int
filter_lm
;
int
hovered_code
;
int
hovered_pos
;
...
...
gframe/game.cpp
View file @
89f298a5
...
...
@@ -473,10 +473,10 @@ bool Game::Initialize() {
ebDefense
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
260
,
40
+
75
/
6
,
340
,
60
+
75
/
6
),
true
,
wFilter
);
ebDefense
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1324
),
rect
<
s32
>
(
10
,
62
+
100
/
6
,
80
,
82
+
100
/
6
),
false
,
false
,
wFilter
);
ebStar
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
60
,
60
+
100
/
6
,
1
9
0
,
80
+
100
/
6
),
true
,
wFilter
);
ebStar
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
60
,
60
+
100
/
6
,
1
0
0
,
80
+
100
/
6
),
true
,
wFilter
);
ebStar
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1336
),
rect
<
s32
>
(
10
,
82
+
125
/
6
,
80
,
102
+
125
/
6
),
false
,
false
,
wFilter
);
ebScale
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
60
,
80
+
125
/
6
,
190
,
100
+
125
/
6
),
true
,
wFilter
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1336
),
rect
<
s32
>
(
10
1
,
62
+
100
/
6
,
150
,
82
+
100
/
6
),
false
,
false
,
wFilter
);
ebScale
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
150
,
60
+
100
/
6
,
190
,
80
+
100
/
6
),
true
,
wFilter
);
ebScale
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1325
),
rect
<
s32
>
(
205
,
62
+
100
/
6
,
280
,
82
+
100
/
6
),
false
,
false
,
wFilter
);
ebCardName
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
260
,
60
+
100
/
6
,
390
,
80
+
100
/
6
),
true
,
wFilter
,
EDITBOX_KEYWORD
);
...
...
@@ -495,6 +495,23 @@ bool Game::Initialize() {
btnCategoryOK
=
env
->
addButton
(
rect
<
s32
>
(
135
,
175
,
235
,
200
),
wCategories
,
BUTTON_CATEGORY_OK
,
dataManager
.
GetSysString
(
1211
));
for
(
int
i
=
0
;
i
<
32
;
++
i
)
chkCategory
[
i
]
=
env
->
addCheckBox
(
false
,
recti
(
10
+
(
i
%
4
)
*
90
,
10
+
(
i
/
4
)
*
20
,
100
+
(
i
%
4
)
*
90
,
30
+
(
i
/
4
)
*
20
),
wCategories
,
-
1
,
dataManager
.
GetSysString
(
1100
+
i
));
btnMarksFilter
=
env
->
addButton
(
rect
<
s32
>
(
60
,
80
+
125
/
6
,
190
,
100
+
125
/
6
),
wFilter
,
BUTTON_MARKS_FILTER
,
dataManager
.
GetSysString
(
1374
));
wLinkMarks
=
env
->
addWindow
(
rect
<
s32
>
(
700
,
30
,
820
,
150
),
false
,
dataManager
.
strBuffer
);
wLinkMarks
->
getCloseButton
()
->
setVisible
(
false
);
wLinkMarks
->
setDrawTitlebar
(
false
);
wLinkMarks
->
setDraggable
(
false
);
wLinkMarks
->
setVisible
(
false
);
btnMarksOK
=
env
->
addButton
(
recti
(
45
,
45
,
75
,
75
),
wLinkMarks
,
BUTTON_MARKERS_OK
,
dataManager
.
GetSysString
(
1211
));
btnMark
[
0
]
=
env
->
addButton
(
recti
(
10
,
10
,
40
,
40
),
wLinkMarks
,
-
1
,
L"\u2196"
);
btnMark
[
1
]
=
env
->
addButton
(
recti
(
45
,
10
,
75
,
40
),
wLinkMarks
,
-
1
,
L"\u2191"
);
btnMark
[
2
]
=
env
->
addButton
(
recti
(
80
,
10
,
110
,
40
),
wLinkMarks
,
-
1
,
L"\u2197"
);
btnMark
[
3
]
=
env
->
addButton
(
recti
(
10
,
45
,
40
,
75
),
wLinkMarks
,
-
1
,
L"\u2190"
);
btnMark
[
4
]
=
env
->
addButton
(
recti
(
80
,
45
,
110
,
75
),
wLinkMarks
,
-
1
,
L"\u2192"
);
btnMark
[
5
]
=
env
->
addButton
(
recti
(
10
,
80
,
40
,
110
),
wLinkMarks
,
-
1
,
L"\u2199"
);
btnMark
[
6
]
=
env
->
addButton
(
recti
(
45
,
80
,
75
,
110
),
wLinkMarks
,
-
1
,
L"\u2193"
);
btnMark
[
7
]
=
env
->
addButton
(
recti
(
80
,
80
,
110
,
110
),
wLinkMarks
,
-
1
,
L"\u2198"
);
for
(
int
i
=
0
;
i
<
8
;
i
++
)
btnMark
[
i
]
->
setIsPushButton
(
true
);
//replay window
wReplay
=
env
->
addWindow
(
rect
<
s32
>
(
220
,
100
,
800
,
520
),
false
,
dataManager
.
GetSysString
(
1202
));
wReplay
->
getCloseButton
()
->
setVisible
(
false
);
...
...
gframe/game.h
View file @
89f298a5
...
...
@@ -384,6 +384,10 @@ public:
irr
::
gui
::
IGUIWindow
*
wCategories
;
irr
::
gui
::
IGUICheckBox
*
chkCategory
[
32
];
irr
::
gui
::
IGUIButton
*
btnCategoryOK
;
irr
::
gui
::
IGUIButton
*
btnMarksFilter
;
irr
::
gui
::
IGUIWindow
*
wLinkMarks
;
irr
::
gui
::
IGUIButton
*
btnMark
[
8
];
irr
::
gui
::
IGUIButton
*
btnMarksOK
;
//sort type
irr
::
gui
::
IGUIStaticText
*
wSort
;
irr
::
gui
::
IGUIComboBox
*
cbSortType
;
...
...
@@ -540,5 +544,8 @@ extern Game* mainGame;
#define BUTTON_CANCEL_SINGLEPLAY 352
#define COMBOBOX_SORTTYPE 370
#define BUTTON_MARKS_FILTER 380
#define BUTTON_MARKERS_OK 381
#define DEFAULT_DUEL_RULE 3
#endif // GAME_H
gframe/menu_handler.cpp
View file @
89f298a5
...
...
@@ -271,6 +271,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
ebStar
->
setEnabled
(
false
);
mainGame
->
ebScale
->
setEnabled
(
false
);
mainGame
->
deckBuilder
.
filter_effect
=
0
;
mainGame
->
deckBuilder
.
filter_marks
=
0
;
mainGame
->
deckBuilder
.
result_string
[
0
]
=
L'0'
;
mainGame
->
deckBuilder
.
result_string
[
1
]
=
0
;
mainGame
->
deckBuilder
.
results
.
clear
();
...
...
@@ -280,6 +281,8 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
deckBuilder
);
for
(
int
i
=
0
;
i
<
32
;
++
i
)
mainGame
->
chkCategory
[
i
]
->
setChecked
(
false
);
for
(
int
i
=
0
;
i
<
8
;
i
++
)
mainGame
->
btnMark
[
i
]
->
setPressed
(
false
);
break
;
}
}
...
...
strings.conf
View file @
89f298a5
...
...
@@ -358,6 +358,7 @@
!
system
1371
攻击↑
!
system
1372
守备↑
!
system
1373
名称↓
!
system
1374
连接标记
!
system
1390
等待行动中...
!
system
1391
等待行动中....
!
system
1392
等待行动中.....
...
...
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