Commit 7cc902db authored by Chen Bill's avatar Chen Bill

rename

parent d59e03c3
...@@ -299,24 +299,24 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -299,24 +299,24 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
auto selected = mainGame->lstReplayList->getSelected(); auto selected = mainGame->lstReplayList->getSelected();
if(selected == -1) if(selected == -1)
break; break;
Replay replay1; Replay replay;
wchar_t replay_name[256]{}; wchar_t replay_name[256]{};
wchar_t namebuf[4][20]{}; wchar_t namebuf[4][20]{};
wchar_t filename[256]{}; wchar_t filename[256]{};
wchar_t replay_path[256]{}; wchar_t replay_path[256]{};
BufferIO::CopyWideString(mainGame->lstReplayList->getListItem(selected), replay_name); BufferIO::CopyWideString(mainGame->lstReplayList->getListItem(selected), replay_name);
myswprintf(replay_path, L"./replay/%ls", replay_name); myswprintf(replay_path, L"./replay/%ls", replay_name);
if (!replay1.OpenReplay(replay_path)) if (!replay.OpenReplay(replay_path))
break; break;
if (replay1.pheader.flag & REPLAY_SINGLE_MODE) if (replay.pheader.flag & REPLAY_SINGLE_MODE)
break; break;
for (size_t i = 0; i < replay1.decks.size(); ++i) { for (size_t i = 0; i < replay.decks.size(); ++i) {
BufferIO::CopyWideString(replay1.players[Replay::GetDeckPlayer(i)].c_str(), namebuf[i]); BufferIO::CopyWideString(replay.players[Replay::GetDeckPlayer(i)].c_str(), namebuf[i]);
FileSystem::SafeFileName(namebuf[i]); FileSystem::SafeFileName(namebuf[i]);
} }
for (size_t i = 0; i < replay1.decks.size(); ++i) { for (size_t i = 0; i < replay.decks.size(); ++i) {
myswprintf(filename, L"./deck/%ls-%d %ls.ydk", replay_name, i + 1, namebuf[i]); myswprintf(filename, L"./deck/%ls-%d %ls.ydk", replay_name, i + 1, namebuf[i]);
DeckManager::SaveDeckBuffer(replay1.decks[i], filename); DeckManager::SaveDeckBuffer(replay.decks[i], filename);
} }
mainGame->stACMessage->setText(dataManager.GetSysString(1335)); mainGame->stACMessage->setText(dataManager.GetSysString(1335));
mainGame->PopupElement(mainGame->wACMessage, 20); mainGame->PopupElement(mainGame->wACMessage, 20);
......
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