Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
1
Merge Requests
1
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
ygopro
Commits
4d8564bd
Commit
4d8564bd
authored
Mar 31, 2025
by
nanahira
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'server-develop' into server
parents
77c9b43b
24d07a16
Changes
10
Hide whitespace changes
Inline
Side-by-side
Showing
10 changed files
with
64 additions
and
37 deletions
+64
-37
.ci/prepare-miniaudio.sh
.ci/prepare-miniaudio.sh
+2
-0
.github/workflows/build.yml
.github/workflows/build.yml
+9
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+9
-9
gframe/game.cpp
gframe/game.cpp
+1
-1
gframe/premake5.lua
gframe/premake5.lua
+1
-1
gframe/sound_manager.cpp
gframe/sound_manager.cpp
+36
-23
gframe/sound_manager.h
gframe/sound_manager.h
+3
-0
ocgcore
ocgcore
+1
-1
premake/miniaudio/premake5.lua
premake/miniaudio/premake5.lua
+1
-1
script
script
+1
-1
No files found.
.ci/prepare-miniaudio.sh
View file @
4d8564bd
...
@@ -6,6 +6,8 @@ if [ ! -d "miniaudio" ]; then
...
@@ -6,6 +6,8 @@ if [ ! -d "miniaudio" ]; then
git clone
--depth
=
1
--branch
0.11.22 https://github.com/mackron/miniaudio
git clone
--depth
=
1
--branch
0.11.22 https://github.com/mackron/miniaudio
fi
fi
cp
-rf
miniaudio/extras/miniaudio_split/miniaudio.
*
miniaudio/
mkdir
-p
miniaudio/external
mkdir
-p
miniaudio/external
install_external
()
{
install_external
()
{
...
...
.github/workflows/build.yml
View file @
4d8564bd
...
@@ -95,6 +95,9 @@ jobs:
...
@@ -95,6 +95,9 @@ jobs:
if
:
matrix.audiolib == 'miniaudio'
if
:
matrix.audiolib == 'miniaudio'
run
:
|
run
:
|
git clone --depth=1 --branch 0.11.22 https://github.com/mackron/miniaudio
git clone --depth=1 --branch 0.11.22 https://github.com/mackron/miniaudio
cd miniaudio
xcopy /Y extras\miniaudio_split\miniaudio.* .
cd ..
-
name
:
Download ogg
-
name
:
Download ogg
if
:
matrix.audiolib == 'miniaudio'
if
:
matrix.audiolib == 'miniaudio'
...
@@ -295,6 +298,9 @@ jobs:
...
@@ -295,6 +298,9 @@ jobs:
-
name
:
Download miniaudio
-
name
:
Download miniaudio
run
:
|
run
:
|
git clone --depth=1 --branch 0.11.22 https://github.com/mackron/miniaudio
git clone --depth=1 --branch 0.11.22 https://github.com/mackron/miniaudio
cd miniaudio
cp extras/miniaudio_split/miniaudio.* .
cd ..
-
name
:
Download irrlicht
-
name
:
Download irrlicht
run
:
|
run
:
|
...
@@ -387,6 +393,9 @@ jobs:
...
@@ -387,6 +393,9 @@ jobs:
-
name
:
Download miniaudio
-
name
:
Download miniaudio
run
:
|
run
:
|
git clone --depth=1 --branch 0.11.22 https://github.com/mackron/miniaudio
git clone --depth=1 --branch 0.11.22 https://github.com/mackron/miniaudio
cd miniaudio
cp extras/miniaudio_split/miniaudio.* .
cd ..
-
name
:
Download irrlicht
-
name
:
Download irrlicht
run
:
|
run
:
|
...
...
gframe/duelclient.cpp
View file @
4d8564bd
...
@@ -1312,11 +1312,11 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
...
@@ -1312,11 +1312,11 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
}
}
//playing custom bgm
//playing custom bgm
case
21
:
{
//HINT_MUSIC
case
21
:
{
//HINT_MUSIC
char
BGMName
[
1024
];
if
(
data
)
{
if
(
data
)
{
char
textBufferU
[
1024
];
myswprintf
(
textBuffer
,
L"./sound/BGM/custom/%ls.mp3"
,
dataManager
.
GetDesc
(
data
));
myswprintf
(
textBuffer
,
L"./sound/BGM/custom/%ls.mp3"
,
dataManager
.
GetDesc
(
data
));
BufferIO
::
EncodeUTF8
(
textBuffer
,
BGMName
);
BufferIO
::
EncodeUTF8
(
textBuffer
,
textBufferU
);
soundManager
.
PlayCustomBGM
(
BGMName
);
soundManager
.
PlayCustomBGM
(
textBufferU
);
}
else
{
}
else
{
soundManager
.
StopBGM
();
soundManager
.
StopBGM
();
}
}
...
@@ -1324,11 +1324,11 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
...
@@ -1324,11 +1324,11 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
}
}
//playing custom sound effect
//playing custom sound effect
case
22
:
{
//HINT_SOUND
case
22
:
{
//HINT_SOUND
char
SoundName
[
1024
];
if
(
data
)
{
if
(
data
)
{
char
textBufferU
[
1024
];
myswprintf
(
textBuffer
,
L"./sound/custom/%ls.wav"
,
dataManager
.
GetDesc
(
data
));
myswprintf
(
textBuffer
,
L"./sound/custom/%ls.wav"
,
dataManager
.
GetDesc
(
data
));
BufferIO
::
EncodeUTF8
(
textBuffer
,
SoundName
);
BufferIO
::
EncodeUTF8
(
textBuffer
,
textBufferU
);
soundManager
.
PlayCustomSound
(
SoundName
);
soundManager
.
PlayCustomSound
(
textBufferU
);
}
else
{
}
else
{
soundManager
.
StopSound
();
soundManager
.
StopSound
();
}
}
...
@@ -1336,11 +1336,11 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
...
@@ -1336,11 +1336,11 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
}
}
//playing custom bgm in ogg format
//playing custom bgm in ogg format
case
23
:
{
//HINT_MUSIC_OGG
case
23
:
{
//HINT_MUSIC_OGG
char
BGMName
[
1024
];
if
(
data
)
{
if
(
data
)
{
char
textBufferU
[
1024
];
myswprintf
(
textBuffer
,
L"./sound/BGM/custom/%ls.ogg"
,
dataManager
.
GetDesc
(
data
));
myswprintf
(
textBuffer
,
L"./sound/BGM/custom/%ls.ogg"
,
dataManager
.
GetDesc
(
data
));
BufferIO
::
EncodeUTF8
(
textBuffer
,
BGMName
);
BufferIO
::
EncodeUTF8
(
textBuffer
,
textBufferU
);
soundManager
.
PlayCustomBGM
(
BGMName
);
soundManager
.
PlayCustomBGM
(
textBufferU
);
}
else
{
}
else
{
soundManager
.
StopBGM
();
soundManager
.
StopBGM
();
}
}
...
...
gframe/game.cpp
View file @
4d8564bd
...
@@ -280,7 +280,7 @@ bool Game::Initialize() {
...
@@ -280,7 +280,7 @@ bool Game::Initialize() {
SetWindowsIcon
();
SetWindowsIcon
();
//main menu
//main menu
wchar_t
strbuf
[
256
];
wchar_t
strbuf
[
256
];
myswprintf
(
strbuf
,
L"KoishiPro %X.0%X.%X
Overdos
e"
,
(
PRO_VERSION
&
0xf000U
)
>>
12
,
(
PRO_VERSION
&
0x0ff0U
)
>>
4
,
PRO_VERSION
&
0x000fU
);
myswprintf
(
strbuf
,
L"KoishiPro %X.0%X.%X
Bumblebe
e"
,
(
PRO_VERSION
&
0xf000U
)
>>
12
,
(
PRO_VERSION
&
0x0ff0U
)
>>
4
,
PRO_VERSION
&
0x000fU
);
wMainMenu
=
env
->
addWindow
(
irr
::
core
::
rect
<
irr
::
s32
>
(
370
,
200
,
650
,
415
),
false
,
strbuf
);
wMainMenu
=
env
->
addWindow
(
irr
::
core
::
rect
<
irr
::
s32
>
(
370
,
200
,
650
,
415
),
false
,
strbuf
);
wMainMenu
->
getCloseButton
()
->
setVisible
(
false
);
wMainMenu
->
getCloseButton
()
->
setVisible
(
false
);
btnLanMode
=
env
->
addButton
(
irr
::
core
::
rect
<
irr
::
s32
>
(
10
,
30
,
270
,
60
),
wMainMenu
,
BUTTON_LAN_MODE
,
dataManager
.
GetSysString
(
1200
));
btnLanMode
=
env
->
addButton
(
irr
::
core
::
rect
<
irr
::
s32
>
(
10
,
30
,
270
,
60
),
wMainMenu
,
BUTTON_LAN_MODE
,
dataManager
.
GetSysString
(
1200
));
...
...
gframe/premake5.lua
View file @
4d8564bd
...
@@ -85,7 +85,7 @@ end
...
@@ -85,7 +85,7 @@ end
defines
{
"YGOPRO_USE_AUDIO"
}
defines
{
"YGOPRO_USE_AUDIO"
}
if
AUDIO_LIB
==
"miniaudio"
then
if
AUDIO_LIB
==
"miniaudio"
then
defines
{
"YGOPRO_USE_MINIAUDIO"
}
defines
{
"YGOPRO_USE_MINIAUDIO"
}
includedirs
{
"../miniaudio
/extras/miniaudio_split
"
}
includedirs
{
"../miniaudio"
}
links
{
"miniaudio"
}
links
{
"miniaudio"
}
if
MINIAUDIO_SUPPORT_OPUS_VORBIS
then
if
MINIAUDIO_SUPPORT_OPUS_VORBIS
then
defines
{
"YGOPRO_MINIAUDIO_SUPPORT_OPUS_VORBIS"
}
defines
{
"YGOPRO_MINIAUDIO_SUPPORT_OPUS_VORBIS"
}
...
...
gframe/sound_manager.cpp
View file @
4d8564bd
...
@@ -36,6 +36,7 @@ bool SoundManager::Init() {
...
@@ -36,6 +36,7 @@ bool SoundManager::Init() {
}
}
engineConfig
.
pResourceManager
=
&
resourceManager
;
engineConfig
.
pResourceManager
=
&
resourceManager
;
#endif
#endif
playingSoundEffect
=
FALSE
;
if
(
ma_engine_init
(
&
engineConfig
,
&
engineSound
)
!=
MA_SUCCESS
||
ma_engine_init
(
&
engineConfig
,
&
engineMusic
)
!=
MA_SUCCESS
)
{
if
(
ma_engine_init
(
&
engineConfig
,
&
engineSound
)
!=
MA_SUCCESS
||
ma_engine_init
(
&
engineConfig
,
&
engineMusic
)
!=
MA_SUCCESS
)
{
return
false
;
return
false
;
}
else
{
}
else
{
...
@@ -85,6 +86,29 @@ void SoundManager::RefershBGMDir(std::wstring path, int scene) {
...
@@ -85,6 +86,29 @@ void SoundManager::RefershBGMDir(std::wstring path, int scene) {
}
}
});
});
}
}
void
SoundManager
::
PlaySound
(
char
*
sound
)
{
#ifdef YGOPRO_USE_AUDIO
if
(
!
mainGame
->
chkEnableSound
->
isChecked
())
return
;
#ifdef YGOPRO_USE_MINIAUDIO
StopSound
();
SetSoundVolume
(
mainGame
->
gameConf
.
sound_volume
);
playingSoundEffect
=
TRUE
;
#ifdef _WIN32
wchar_t
sound_w
[
1024
];
BufferIO
::
DecodeUTF8
(
sound
,
sound_w
);
ma_sound_init_from_file_w
(
&
engineSound
,
sound_w
,
MA_SOUND_FLAG_ASYNC
|
MA_SOUND_FLAG_STREAM
,
nullptr
,
nullptr
,
&
soundEffect
);
#else
ma_sound_init_from_file
(
&
engineSound
,
sound
,
MA_SOUND_FLAG_ASYNC
|
MA_SOUND_FLAG_STREAM
,
nullptr
,
nullptr
,
&
soundEffect
);
#endif
ma_sound_start
(
&
soundEffect
);
#endif
#ifdef YGOPRO_USE_IRRKLANG
SetSoundVolume
(
mainGame
->
gameConf
.
sound_volume
);
engineSound
->
play2D
(
soundPath
);
#endif
#endif
}
void
SoundManager
::
PlaySoundEffect
(
int
sound
)
{
void
SoundManager
::
PlaySoundEffect
(
int
sound
)
{
#ifdef YGOPRO_USE_AUDIO
#ifdef YGOPRO_USE_AUDIO
if
(
!
mainGame
->
chkEnableSound
->
isChecked
())
if
(
!
mainGame
->
chkEnableSound
->
isChecked
())
...
@@ -220,14 +244,7 @@ void SoundManager::PlaySoundEffect(int sound) {
...
@@ -220,14 +244,7 @@ void SoundManager::PlaySoundEffect(int sound) {
}
}
char
soundPath
[
40
];
char
soundPath
[
40
];
std
::
snprintf
(
soundPath
,
40
,
"./sound/%s.wav"
,
soundName
);
std
::
snprintf
(
soundPath
,
40
,
"./sound/%s.wav"
,
soundName
);
#ifdef YGOPRO_USE_MINIAUDIO
PlaySound
(
soundPath
);
ma_engine_set_volume
(
&
engineSound
,
mainGame
->
gameConf
.
sound_volume
);
ma_engine_play_sound
(
&
engineSound
,
soundPath
,
nullptr
);
#endif
#ifdef YGOPRO_USE_IRRKLANG
engineSound
->
setSoundVolume
(
mainGame
->
gameConf
.
sound_volume
);
engineSound
->
play2D
(
soundPath
);
#endif
#endif // YGOPRO_USE_AUDIO
#endif // YGOPRO_USE_AUDIO
}
}
void
SoundManager
::
PlayDialogSound
(
irr
::
gui
::
IGUIElement
*
element
)
{
void
SoundManager
::
PlayDialogSound
(
irr
::
gui
::
IGUIElement
*
element
)
{
...
@@ -268,6 +285,7 @@ void SoundManager::PlayMusic(char* song, bool loop) {
...
@@ -268,6 +285,7 @@ void SoundManager::PlayMusic(char* song, bool loop) {
return
;
return
;
if
(
!
IsCurrentlyPlaying
(
song
))
{
if
(
!
IsCurrentlyPlaying
(
song
))
{
StopBGM
();
StopBGM
();
SetMusicVolume
(
mainGame
->
gameConf
.
music_volume
);
#ifdef YGOPRO_USE_MINIAUDIO
#ifdef YGOPRO_USE_MINIAUDIO
strcpy
(
currentPlayingMusic
,
song
);
strcpy
(
currentPlayingMusic
,
song
);
#ifdef _WIN32
#ifdef _WIN32
...
@@ -281,8 +299,6 @@ void SoundManager::PlayMusic(char* song, bool loop) {
...
@@ -281,8 +299,6 @@ void SoundManager::PlayMusic(char* song, bool loop) {
ma_sound_start
(
&
soundBGM
);
ma_sound_start
(
&
soundBGM
);
#endif
#endif
#ifdef YGOPRO_USE_IRRKLANG
#ifdef YGOPRO_USE_IRRKLANG
engineMusic
->
stopAllSounds
();
engineMusic
->
setSoundVolume
(
mainGame
->
gameConf
.
music_volume
);
soundBGM
=
engineMusic
->
play2D
(
song
,
loop
,
false
,
true
);
soundBGM
=
engineMusic
->
play2D
(
song
,
loop
,
false
,
true
);
#endif
#endif
}
}
...
@@ -327,18 +343,7 @@ void SoundManager::PlayCustomBGM(char* BGMName) {
...
@@ -327,18 +343,7 @@ void SoundManager::PlayCustomBGM(char* BGMName) {
#endif
#endif
}
}
void
SoundManager
::
PlayCustomSound
(
char
*
SoundName
)
{
void
SoundManager
::
PlayCustomSound
(
char
*
SoundName
)
{
#ifdef YGOPRO_USE_AUDIO
PlaySound
(
SoundName
);
if
(
!
mainGame
->
chkEnableSound
->
isChecked
())
return
;
#ifdef YGOPRO_USE_MINIAUDIO
ma_engine_set_volume
(
&
engineSound
,
mainGame
->
gameConf
.
sound_volume
);
ma_engine_play_sound
(
&
engineSound
,
SoundName
,
nullptr
);
#endif
#ifdef YGOPRO_USE_IRRKLANG
engineSound
->
setSoundVolume
(
mainGame
->
gameConf
.
sound_volume
);
engineSound
->
play2D
(
SoundName
);
#endif
#endif
}
}
void
SoundManager
::
StopBGM
()
{
void
SoundManager
::
StopBGM
()
{
#ifdef YGOPRO_USE_MINIAUDIO
#ifdef YGOPRO_USE_MINIAUDIO
...
@@ -352,7 +357,15 @@ void SoundManager::StopBGM() {
...
@@ -352,7 +357,15 @@ void SoundManager::StopBGM() {
#endif
#endif
}
}
void
SoundManager
::
StopSound
()
{
void
SoundManager
::
StopSound
()
{
// TODO: stop all sounds
#ifdef YGOPRO_USE_MINIAUDIO
if
(
!
playingSoundEffect
)
return
;
playingSoundEffect
=
FALSE
;
ma_sound_uninit
(
&
soundEffect
);
#endif
#ifdef YGOPRO_USE_IRRKLANG
engineSound
->
stopAllSounds
();
#endif
}
}
void
SoundManager
::
SetSoundVolume
(
double
volume
)
{
void
SoundManager
::
SetSoundVolume
(
double
volume
)
{
#ifdef YGOPRO_USE_MINIAUDIO
#ifdef YGOPRO_USE_MINIAUDIO
...
...
gframe/sound_manager.h
View file @
4d8564bd
...
@@ -29,6 +29,8 @@ private:
...
@@ -29,6 +29,8 @@ private:
ma_engine
engineMusic
;
ma_engine
engineMusic
;
ma_sound
soundBGM
;
ma_sound
soundBGM
;
char
currentPlayingMusic
[
1024
]{};
char
currentPlayingMusic
[
1024
]{};
ma_sound
soundEffect
;
char
playingSoundEffect
;
#endif
#endif
#ifdef YGOPRO_USE_IRRKLANG
#ifdef YGOPRO_USE_IRRKLANG
irrklang
::
ISoundEngine
*
engineSound
;
irrklang
::
ISoundEngine
*
engineSound
;
...
@@ -40,6 +42,7 @@ private:
...
@@ -40,6 +42,7 @@ private:
public:
public:
bool
Init
();
bool
Init
();
void
RefreshBGMList
();
void
RefreshBGMList
();
void
PlaySound
(
char
*
sound
);
void
PlaySoundEffect
(
int
sound
);
void
PlaySoundEffect
(
int
sound
);
void
PlayDialogSound
(
irr
::
gui
::
IGUIElement
*
element
);
void
PlayDialogSound
(
irr
::
gui
::
IGUIElement
*
element
);
bool
IsCurrentlyPlaying
(
char
*
song
);
bool
IsCurrentlyPlaying
(
char
*
song
);
...
...
ocgcore
@
cd8598dd
Subproject commit
59563d732ecd7edf8a83d5547a3fbbf1dde2b44a
Subproject commit
cd8598dd962280fabc48971c5de0e434682bb1df
premake/miniaudio/premake5.lua
View file @
4d8564bd
project
"miniaudio"
project
"miniaudio"
kind
"StaticLib"
kind
"StaticLib"
files
{
"
extras/miniaudio_split/miniaudio.*
"
}
files
{
"
miniaudio.c"
,
"miniaudio.h
"
}
defines
{
"MA_NO_ENCODING"
,
"MA_NO_GENERATION"
,
"MA_NO_NEON"
}
defines
{
"MA_NO_ENCODING"
,
"MA_NO_GENERATION"
,
"MA_NO_NEON"
}
if
MINIAUDIO_SUPPORT_OPUS_VORBIS
then
if
MINIAUDIO_SUPPORT_OPUS_VORBIS
then
...
...
script
@
9f141e8c
Subproject commit
28782ebd949a70081a9f3c5c867d12cba80e756d
Subproject commit
9f141e8cdfc7adee127eaca1a7981e816b555ae3
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment