Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
1
Merge Requests
1
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
ygopro
Commits
493bccfb
Commit
493bccfb
authored
Mar 31, 2025
by
nanahira
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'patch-miniaudio' of github.com:Fluorohydride/ygopro into develop
parents
7dd1005a
e337da72
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
18 additions
and
20 deletions
+18
-20
gframe/sound_manager.cpp
gframe/sound_manager.cpp
+15
-17
gframe/sound_manager.h
gframe/sound_manager.h
+3
-3
No files found.
gframe/sound_manager.cpp
View file @
493bccfb
...
@@ -253,31 +253,29 @@ void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) {
...
@@ -253,31 +253,29 @@ void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) {
PlaySoundEffect
(
SOUND_QUESTION
);
PlaySoundEffect
(
SOUND_QUESTION
);
}
}
}
}
bool
SoundManager
::
IsCurrentlyPlaying
(
wchar_t
*
music
)
{
bool
SoundManager
::
IsCurrentlyPlaying
(
char
*
song
)
{
#ifdef YGOPRO_USE_MINIAUDIO
#ifdef YGOPRO_USE_MINIAUDIO
return
currentPlayingMusic
[
0
]
&&
!
mywcsncasecmp
(
currentPlayingMusic
,
music
,
1024
)
&&
ma_sound_is_playing
(
&
soundBGM
);
return
currentPlayingMusic
[
0
]
&&
strcmp
(
currentPlayingMusic
,
song
)
==
0
&&
ma_sound_is_playing
(
&
soundBGM
);
#endif
#endif
#ifdef YGOPRO_USE_IRRKLANG
#ifdef YGOPRO_USE_IRRKLANG
char
cmusic
[
1024
];
return
engineMusic
->
isCurrentlyPlaying
(
song
);
BufferIO
::
EncodeUTF8
(
music
,
cmusic
);
return
engineMusic
->
isCurrentlyPlaying
(
cmusic
);
#endif
#endif
return
false
;
return
false
;
}
}
void
SoundManager
::
PlayMusic
(
wchar_t
*
music
,
bool
loop
)
{
void
SoundManager
::
PlayMusic
(
char
*
song
,
bool
loop
)
{
#ifdef YGOPRO_USE_AUDIO
#ifdef YGOPRO_USE_AUDIO
if
(
!
mainGame
->
chkEnableMusic
->
isChecked
())
if
(
!
mainGame
->
chkEnableMusic
->
isChecked
())
return
;
return
;
if
(
!
IsCurrentlyPlaying
(
music
))
{
if
(
!
IsCurrentlyPlaying
(
song
))
{
StopBGM
();
StopBGM
();
#ifdef YGOPRO_USE_MINIAUDIO
#ifdef YGOPRO_USE_MINIAUDIO
BufferIO
::
CopyWStr
(
music
,
currentPlayingMusic
,
1024
);
strcpy
(
currentPlayingMusic
,
song
);
#ifdef _WIN32
#ifdef _WIN32
ma_sound_init_from_file_w
(
&
engineMusic
,
music
,
MA_SOUND_FLAG_ASYNC
|
MA_SOUND_FLAG_STREAM
,
nullptr
,
nullptr
,
&
soundBGM
);
wchar_t
song_w
[
1024
];
BufferIO
::
DecodeUTF8
(
song
,
song_w
);
ma_sound_init_from_file_w
(
&
engineMusic
,
song_w
,
MA_SOUND_FLAG_ASYNC
|
MA_SOUND_FLAG_STREAM
,
nullptr
,
nullptr
,
&
soundBGM
);
#else
#else
char
musicU
[
1024
];
ma_sound_init_from_file
(
&
engineMusic
,
song
,
MA_SOUND_FLAG_ASYNC
|
MA_SOUND_FLAG_STREAM
,
nullptr
,
nullptr
,
&
soundBGM
);
BufferIO
::
EncodeUTF8
(
music
,
musicU
);
ma_sound_init_from_file
(
&
engineMusic
,
musicU
,
MA_SOUND_FLAG_ASYNC
|
MA_SOUND_FLAG_STREAM
,
nullptr
,
nullptr
,
&
soundBGM
);
#endif
#endif
ma_sound_set_looping
(
&
soundBGM
,
loop
);
ma_sound_set_looping
(
&
soundBGM
,
loop
);
ma_sound_start
(
&
soundBGM
);
ma_sound_start
(
&
soundBGM
);
...
@@ -285,9 +283,7 @@ void SoundManager::PlayMusic(wchar_t* music, bool loop) {
...
@@ -285,9 +283,7 @@ void SoundManager::PlayMusic(wchar_t* music, bool loop) {
#ifdef YGOPRO_USE_IRRKLANG
#ifdef YGOPRO_USE_IRRKLANG
engineMusic
->
stopAllSounds
();
engineMusic
->
stopAllSounds
();
engineMusic
->
setSoundVolume
(
mainGame
->
gameConf
.
music_volume
);
engineMusic
->
setSoundVolume
(
mainGame
->
gameConf
.
music_volume
);
char
cmusic
[
1024
];
soundBGM
=
engineMusic
->
play2D
(
song
,
loop
,
false
,
true
);
BufferIO
::
EncodeUTF8
(
music
,
cmusic
);
soundBGM
=
engineMusic
->
play2D
(
cmusic
,
loop
,
false
,
true
);
#endif
#endif
}
}
#endif
#endif
...
@@ -298,6 +294,7 @@ void SoundManager::PlayBGM(int scene) {
...
@@ -298,6 +294,7 @@ void SoundManager::PlayBGM(int scene) {
return
;
return
;
if
(
!
mainGame
->
chkMusicMode
->
isChecked
())
if
(
!
mainGame
->
chkMusicMode
->
isChecked
())
scene
=
BGM_ALL
;
scene
=
BGM_ALL
;
char
BGMName
[
1024
];
#if defined(YGOPRO_USE_MINIAUDIO)
#if defined(YGOPRO_USE_MINIAUDIO)
if
((
scene
!=
bgm_scene
)
&&
(
bgm_scene
!=
BGM_CUSTOM
)
||
(
scene
!=
previous_bgm_scene
)
&&
(
bgm_scene
==
BGM_CUSTOM
)
||
!
IsCurrentlyPlaying
(
currentPlayingMusic
))
{
if
((
scene
!=
bgm_scene
)
&&
(
bgm_scene
!=
BGM_CUSTOM
)
||
(
scene
!=
previous_bgm_scene
)
&&
(
bgm_scene
==
BGM_CUSTOM
)
||
!
IsCurrentlyPlaying
(
currentPlayingMusic
))
{
#elif defined(YGOPRO_USE_IRRKLANG)
#elif defined(YGOPRO_USE_IRRKLANG)
...
@@ -309,8 +306,9 @@ void SoundManager::PlayBGM(int scene) {
...
@@ -309,8 +306,9 @@ void SoundManager::PlayBGM(int scene) {
bgm_scene
=
scene
;
bgm_scene
=
scene
;
int
bgm
=
rnd
.
get_random_integer
(
0
,
count
-
1
);
int
bgm
=
rnd
.
get_random_integer
(
0
,
count
-
1
);
auto
name
=
BGMList
[
scene
][
bgm
].
c_str
();
auto
name
=
BGMList
[
scene
][
bgm
].
c_str
();
wchar_t
BGMName
[
1024
];
wchar_t
fname
[
1024
];
myswprintf
(
BGMName
,
L"./sound/BGM/%ls"
,
name
);
myswprintf
(
fname
,
L"./sound/BGM/%ls"
,
name
);
BufferIO
::
EncodeUTF8
(
fname
,
BGMName
);
PlayMusic
(
BGMName
,
false
);
PlayMusic
(
BGMName
,
false
);
}
}
#endif
#endif
...
...
gframe/sound_manager.h
View file @
493bccfb
...
@@ -28,7 +28,7 @@ private:
...
@@ -28,7 +28,7 @@ private:
ma_engine
engineSound
;
ma_engine
engineSound
;
ma_engine
engineMusic
;
ma_engine
engineMusic
;
ma_sound
soundBGM
;
ma_sound
soundBGM
;
wchar_t
currentPlayingMusic
[
1024
]{};
char
currentPlayingMusic
[
1024
]{};
#endif
#endif
#ifdef YGOPRO_USE_IRRKLANG
#ifdef YGOPRO_USE_IRRKLANG
irrklang
::
ISoundEngine
*
engineSound
;
irrklang
::
ISoundEngine
*
engineSound
;
...
@@ -42,8 +42,8 @@ public:
...
@@ -42,8 +42,8 @@ public:
void
RefreshBGMList
();
void
RefreshBGMList
();
void
PlaySoundEffect
(
int
sound
);
void
PlaySoundEffect
(
int
sound
);
void
PlayDialogSound
(
irr
::
gui
::
IGUIElement
*
element
);
void
PlayDialogSound
(
irr
::
gui
::
IGUIElement
*
element
);
bool
IsCurrentlyPlaying
(
wchar_t
*
music
);
bool
IsCurrentlyPlaying
(
char
*
song
);
void
PlayMusic
(
wchar_t
*
music
,
bool
loop
);
void
PlayMusic
(
char
*
song
,
bool
loop
);
void
PlayBGM
(
int
scene
);
void
PlayBGM
(
int
scene
);
void
PlayCustomBGM
(
wchar_t
*
BGMName
);
void
PlayCustomBGM
(
wchar_t
*
BGMName
);
void
PlayCustomSound
(
wchar_t
*
SoundName
);
void
PlayCustomSound
(
wchar_t
*
SoundName
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment