Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
1
Merge Requests
1
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
ygopro
Commits
471c2134
Commit
471c2134
authored
May 17, 2025
by
Chen Bill
Committed by
GitHub
May 17, 2025
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Read player names, deck & check script path on OpenReplay (#2776)
parent
bfcb4afc
Changes
6
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
188 additions
and
143 deletions
+188
-143
gframe/deck_manager.cpp
gframe/deck_manager.cpp
+7
-20
gframe/deck_manager.h
gframe/deck_manager.h
+7
-1
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+19
-38
gframe/replay.cpp
gframe/replay.cpp
+79
-14
gframe/replay.h
gframe/replay.h
+32
-2
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+44
-68
No files found.
gframe/deck_manager.cpp
View file @
471c2134
...
...
@@ -359,34 +359,21 @@ bool DeckManager::DeleteCategory(const wchar_t* name) {
return
false
;
return
FileSystem
::
DeleteDir
(
localname
);
}
bool
DeckManager
::
SaveDeck
Buffer
(
const
int
deckbuf
[]
,
const
wchar_t
*
name
)
{
bool
DeckManager
::
SaveDeck
Array
(
const
DeckArray
&
deck
,
const
wchar_t
*
name
)
{
if
(
!
FileSystem
::
IsDirExists
(
L"./deck"
)
&&
!
FileSystem
::
MakeDir
(
L"./deck"
))
return
false
;
FILE
*
fp
=
OpenDeckFile
(
name
,
"w"
);
if
(
!
fp
)
return
false
;
int
it
=
0
;
const
int
mainc
=
deckbuf
[
it
];
++
it
;
std
::
fprintf
(
fp
,
"#created by ...
\n
#main
\n
"
);
for
(
int
i
=
0
;
i
<
mainc
;
++
i
)
{
std
::
fprintf
(
fp
,
"%d
\n
"
,
deckbuf
[
it
]);
++
it
;
}
const
int
extrac
=
deckbuf
[
it
];
++
it
;
for
(
const
auto
&
code
:
deck
.
main
)
std
::
fprintf
(
fp
,
"%u
\n
"
,
code
);
std
::
fprintf
(
fp
,
"#extra
\n
"
);
for
(
int
i
=
0
;
i
<
extrac
;
++
i
)
{
std
::
fprintf
(
fp
,
"%d
\n
"
,
deckbuf
[
it
]);
++
it
;
}
const
int
sidec
=
deckbuf
[
it
];
++
it
;
for
(
const
auto
&
code
:
deck
.
extra
)
std
::
fprintf
(
fp
,
"%u
\n
"
,
code
);
std
::
fprintf
(
fp
,
"!side
\n
"
);
for
(
int
i
=
0
;
i
<
sidec
;
++
i
)
{
std
::
fprintf
(
fp
,
"%d
\n
"
,
deckbuf
[
it
]);
++
it
;
}
for
(
const
auto
&
code
:
deck
.
side
)
std
::
fprintf
(
fp
,
"%u
\n
"
,
code
);
std
::
fclose
(
fp
);
return
true
;
}
...
...
gframe/deck_manager.h
View file @
471c2134
...
...
@@ -35,6 +35,12 @@ struct Deck {
}
};
struct
DeckArray
{
std
::
vector
<
uint32_t
>
main
;
std
::
vector
<
uint32_t
>
extra
;
std
::
vector
<
uint32_t
>
side
;
};
class
DeckManager
{
public:
Deck
current_deck
;
...
...
@@ -49,7 +55,6 @@ public:
unsigned
int
CheckDeck
(
const
Deck
&
deck
,
unsigned
int
lfhash
,
int
rule
);
bool
LoadCurrentDeck
(
const
wchar_t
*
file
,
bool
is_packlist
=
false
);
bool
LoadCurrentDeck
(
int
category_index
,
const
wchar_t
*
category_name
,
const
wchar_t
*
deckname
);
bool
SaveDeckBuffer
(
const
int
deckbuf
[],
const
wchar_t
*
name
);
static
uint32_t
LoadDeck
(
Deck
&
deck
,
uint32_t
dbuf
[],
int
mainc
,
int
sidec
,
bool
is_packlist
=
false
);
static
uint32_t
LoadDeckFromStream
(
Deck
&
deck
,
std
::
istringstream
&
deckStream
,
bool
is_packlist
=
false
);
...
...
@@ -63,6 +68,7 @@ public:
static
bool
CreateCategory
(
const
wchar_t
*
name
);
static
bool
RenameCategory
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
);
static
bool
DeleteCategory
(
const
wchar_t
*
name
);
static
bool
SaveDeckArray
(
const
DeckArray
&
deck
,
const
wchar_t
*
name
);
};
extern
DeckManager
deckManager
;
...
...
gframe/menu_handler.cpp
View file @
471c2134
...
...
@@ -300,42 +300,23 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
if
(
selected
==
-
1
)
break
;
Replay
replay
;
wchar_t
ex
_filename
[
256
]{};
wchar_t
replay
_filename
[
256
]{};
wchar_t
namebuf
[
4
][
20
]{};
wchar_t
filename
[
256
]{};
wchar_t
replay_path
[
256
]{};
BufferIO
::
CopyWideString
(
mainGame
->
lstReplayList
->
getListItem
(
selected
),
ex
_filename
);
myswprintf
(
replay_path
,
L"./replay/%ls"
,
ex
_filename
);
BufferIO
::
CopyWideString
(
mainGame
->
lstReplayList
->
getListItem
(
selected
),
replay
_filename
);
myswprintf
(
replay_path
,
L"./replay/%ls"
,
replay
_filename
);
if
(
!
replay
.
OpenReplay
(
replay_path
))
break
;
const
ReplayHeader
&
rh
=
replay
.
pheader
;
if
(
rh
.
flag
&
REPLAY_SINGLE_MODE
)
if
(
replay
.
pheader
.
flag
&
REPLAY_SINGLE_MODE
)
break
;
int
player_count
=
(
rh
.
flag
&
REPLAY_TAG
)
?
4
:
2
;
//player name
for
(
int
i
=
0
;
i
<
player_count
;
++
i
)
replay
.
ReadName
(
namebuf
[
i
]);
//skip pre infos
for
(
int
i
=
0
;
i
<
4
;
++
i
)
replay
.
ReadInt32
();
//deck
std
::
vector
<
int
>
deckbuf
;
for
(
int
i
=
0
;
i
<
player_count
;
++
i
)
{
deckbuf
.
clear
();
int
main
=
replay
.
ReadInt32
();
deckbuf
.
push_back
(
main
);
for
(
int
j
=
0
;
j
<
main
;
++
j
)
{
deckbuf
.
push_back
(
replay
.
ReadInt32
());
}
int
extra
=
replay
.
ReadInt32
();
deckbuf
.
push_back
(
extra
);
for
(
int
j
=
0
;
j
<
extra
;
++
j
)
{
deckbuf
.
push_back
(
replay
.
ReadInt32
());
}
deckbuf
.
push_back
(
0
);
for
(
size_t
i
=
0
;
i
<
replay
.
decks
.
size
();
++
i
)
{
BufferIO
::
CopyWideString
(
replay
.
players
[
Replay
::
GetDeckPlayer
(
i
)].
c_str
(),
namebuf
[
i
]);
FileSystem
::
SafeFileName
(
namebuf
[
i
]);
myswprintf
(
filename
,
L"deck/%ls-%d %ls.ydk"
,
ex_filename
,
i
+
1
,
namebuf
[
i
]);
deckManager
.
SaveDeckBuffer
(
deckbuf
.
data
(),
filename
);
}
for
(
size_t
i
=
0
;
i
<
replay
.
decks
.
size
();
++
i
)
{
myswprintf
(
filename
,
L"./deck/%ls-%d %ls.ydk"
,
replay_filename
,
i
+
1
,
namebuf
[
i
]);
DeckManager
::
SaveDeckArray
(
replay
.
decks
[
i
],
filename
);
}
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1335
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
...
...
@@ -546,7 +527,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
wchar_t
replay_path
[
256
]{};
myswprintf
(
replay_path
,
L"./replay/%ls"
,
mainGame
->
lstReplayList
->
getListItem
(
sel
));
if
(
!
ReplayMode
::
cur_replay
.
OpenReplay
(
replay_path
))
{
mainGame
->
stReplayInfo
->
setText
(
L""
);
mainGame
->
stReplayInfo
->
setText
(
L"
Error
"
);
break
;
}
wchar_t
infobuf
[
256
]{};
...
...
@@ -558,17 +539,17 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
curtime
=
ReplayMode
::
cur_replay
.
pheader
.
seed
;
std
::
wcsftime
(
infobuf
,
sizeof
infobuf
/
sizeof
infobuf
[
0
],
L"%Y/%m/%d %H:%M:%S
\n
"
,
std
::
localtime
(
&
curtime
));
repinfo
.
append
(
infobuf
);
wchar_t
namebuf
[
4
][
20
]{};
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
0
]);
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
1
]);
if
(
ReplayMode
::
cur_replay
.
pheader
.
flag
&
REPLAY_TAG
)
{
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
2
]);
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
3
]);
if
(
ReplayMode
::
cur_replay
.
pheader
.
flag
&
REPLAY_SINGLE_MODE
)
{
wchar_t
path
[
256
]{};
BufferIO
::
DecodeUTF8
(
ReplayMode
::
cur_replay
.
script_name
.
c_str
(),
path
);
repinfo
.
append
(
path
);
repinfo
.
append
(
L"
\n
"
);
}
const
auto
&
player_names
=
ReplayMode
::
cur_replay
.
players
;
if
(
ReplayMode
::
cur_replay
.
pheader
.
flag
&
REPLAY_TAG
)
myswprintf
(
infobuf
,
L"%ls
\n
%ls
\n
===VS===
\n
%ls
\n
%ls
\n
"
,
namebuf
[
0
],
namebuf
[
1
],
namebuf
[
2
],
namebuf
[
3
]
);
myswprintf
(
infobuf
,
L"%ls
\n
%ls
\n
===VS===
\n
%ls
\n
%ls
\n
"
,
player_names
[
0
].
c_str
(),
player_names
[
1
].
c_str
(),
player_names
[
2
].
c_str
(),
player_names
[
3
].
c_str
()
);
else
myswprintf
(
infobuf
,
L"%ls
\n
===VS===
\n
%ls
\n
"
,
namebuf
[
0
],
namebuf
[
1
]
);
myswprintf
(
infobuf
,
L"%ls
\n
===VS===
\n
%ls
\n
"
,
player_names
[
0
].
c_str
(),
player_names
[
1
].
c_str
()
);
repinfo
.
append
(
infobuf
);
mainGame
->
ebRepStartTurn
->
setText
(
L"1"
);
mainGame
->
SetStaticText
(
mainGame
->
stReplayInfo
,
180
,
mainGame
->
guiFont
,
repinfo
.
c_str
());
...
...
gframe/replay.cpp
View file @
471c2134
#include "replay.h"
#include "myfilesystem.h"
#include "network.h"
#include "lzma/LzmaLib.h"
namespace
ygo
{
...
...
@@ -28,9 +29,7 @@ void Replay::BeginRecord() {
if
(
!
fp
)
return
;
#endif
replay_size
=
0
;
comp_size
=
0
;
is_replaying
=
false
;
Reset
();
is_recording
=
true
;
}
void
Replay
::
WriteHeader
(
ReplayHeader
&
header
)
{
...
...
@@ -111,11 +110,7 @@ bool Replay::OpenReplay(const wchar_t* name) {
if
(
!
rfp
)
return
false
;
data_position
=
0
;
is_recording
=
false
;
is_replaying
=
false
;
replay_size
=
0
;
comp_size
=
0
;
Reset
();
if
(
std
::
fread
(
&
pheader
,
sizeof
pheader
,
1
,
rfp
)
<
1
)
{
std
::
fclose
(
rfp
);
return
false
;
...
...
@@ -138,6 +133,13 @@ bool Replay::OpenReplay(const wchar_t* name) {
comp_size
=
0
;
}
is_replaying
=
true
;
can_read
=
true
;
if
(
!
ReadInfo
())
{
Reset
();
return
false
;
}
info_offset
=
data_position
;
data_position
=
0
;
return
true
;
}
bool
Replay
::
CheckReplay
(
const
wchar_t
*
name
)
{
...
...
@@ -177,10 +179,6 @@ bool Replay::ReadNextResponse(unsigned char resp[]) {
unsigned
char
len
{};
if
(
!
ReadData
(
&
len
,
sizeof
len
))
return
false
;
if
(
len
>
SIZE_RETURN_VALUE
)
{
is_replaying
=
false
;
return
false
;
}
if
(
!
ReadData
(
resp
,
len
))
return
false
;
return
true
;
...
...
@@ -197,10 +195,10 @@ void Replay::ReadHeader(ReplayHeader& header) {
header
=
pheader
;
}
bool
Replay
::
ReadData
(
void
*
data
,
size_t
length
)
{
if
(
!
is_replaying
)
if
(
!
is_replaying
||
!
can_read
)
return
false
;
if
(
data_position
+
length
>
replay_size
)
{
is_replaying
=
false
;
can_read
=
false
;
return
false
;
}
if
(
length
)
...
...
@@ -213,6 +211,73 @@ int32_t Replay::ReadInt32() {
}
void
Replay
::
Rewind
()
{
data_position
=
0
;
can_read
=
true
;
}
void
Replay
::
Reset
()
{
is_recording
=
false
;
is_replaying
=
false
;
can_read
=
false
;
replay_size
=
0
;
comp_size
=
0
;
data_position
=
0
;
info_offset
=
0
;
players
.
clear
();
params
=
{
0
};
decks
.
clear
();
script_name
.
clear
();
}
void
Replay
::
SkipInfo
(){
data_position
+=
info_offset
;
}
bool
Replay
::
ReadInfo
()
{
int
player_count
=
(
pheader
.
flag
&
REPLAY_TAG
)
?
4
:
2
;
for
(
int
i
=
0
;
i
<
player_count
;
++
i
)
{
wchar_t
name
[
20
]{};
if
(
!
ReadName
(
name
))
return
false
;
players
.
push_back
(
name
);
}
if
(
!
ReadData
(
&
params
,
sizeof
params
))
return
false
;
bool
is_tag1
=
pheader
.
flag
&
REPLAY_TAG
;
bool
is_tag2
=
params
.
duel_flag
&
DUEL_TAG_MODE
;
if
(
is_tag1
!=
is_tag2
)
return
false
;
if
(
pheader
.
flag
&
REPLAY_SINGLE_MODE
)
{
uint16_t
slen
=
Read
<
uint16_t
>
();
char
filename
[
256
]{};
if
(
slen
==
0
||
slen
>
sizeof
(
filename
)
-
1
)
return
false
;
if
(
!
ReadData
(
filename
,
slen
))
return
false
;
filename
[
slen
]
=
0
;
if
(
std
::
strncmp
(
filename
,
"./single/"
,
9
))
return
false
;
script_name
=
filename
+
9
;
if
(
script_name
.
find_first_of
(
R"(/\)"
)
!=
std
::
string
::
npos
)
return
false
;
}
else
{
for
(
int
p
=
0
;
p
<
player_count
;
++
p
)
{
DeckArray
deck
;
uint32_t
main
=
Read
<
uint32_t
>
();
if
(
main
>
MAINC_MAX
)
return
false
;
if
(
main
)
deck
.
main
.
resize
(
main
);
if
(
!
ReadData
(
deck
.
main
.
data
(),
main
*
sizeof
(
uint32_t
)))
return
false
;
uint32_t
extra
=
Read
<
uint32_t
>
();
if
(
extra
>
MAINC_MAX
)
return
false
;
if
(
extra
)
deck
.
extra
.
resize
(
extra
);
if
(
!
ReadData
(
deck
.
extra
.
data
(),
extra
*
sizeof
(
uint32_t
)))
return
false
;
decks
.
push_back
(
deck
);
}
}
return
true
;
}
}
gframe/replay.h
View file @
471c2134
...
...
@@ -2,6 +2,7 @@
#define REPLAY_H
#include "config.h"
#include "deck_manager.h"
namespace
ygo
{
...
...
@@ -13,7 +14,7 @@ namespace ygo {
#define REPLAY_UNIFORM 0x10
// max size
constexpr
int
MAX_REPLAY_SIZE
=
0x
2
0000
;
constexpr
int
MAX_REPLAY_SIZE
=
0x
8
0000
;
constexpr
int
MAX_COMP_SIZE
=
UINT16_MAX
+
1
;
struct
ReplayHeader
{
...
...
@@ -26,6 +27,13 @@ struct ReplayHeader {
uint8_t
props
[
8
]{};
};
struct
DuelParameters
{
int32_t
start_lp
{};
int32_t
start_hand
{};
int32_t
draw_count
{};
uint32_t
duel_flag
{};
};
class
Replay
{
public:
Replay
();
...
...
@@ -45,10 +53,20 @@ public:
void
SaveReplay
(
const
wchar_t
*
name
);
// play
bool
OpenReplay
(
const
wchar_t
*
name
);
static
bool
CheckReplay
(
const
wchar_t
*
name
);
static
bool
DeleteReplay
(
const
wchar_t
*
name
);
static
bool
RenameReplay
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
);
static
size_t
GetDeckPlayer
(
size_t
deck_index
)
{
switch
(
deck_index
)
{
case
2
:
return
3
;
case
3
:
return
2
;
default:
return
deck_index
;
}
}
bool
OpenReplay
(
const
wchar_t
*
name
);
bool
ReadNextResponse
(
unsigned
char
resp
[]);
bool
ReadName
(
wchar_t
*
data
);
void
ReadHeader
(
ReplayHeader
&
header
);
...
...
@@ -61,6 +79,8 @@ public:
}
int32_t
ReadInt32
();
void
Rewind
();
void
Reset
();
void
SkipInfo
();
FILE
*
fp
{
nullptr
};
#ifdef _WIN32
...
...
@@ -71,12 +91,22 @@ public:
unsigned
char
*
comp_data
;
size_t
comp_size
{};
std
::
vector
<
std
::
wstring
>
players
;
// 80 or 160 bytes
DuelParameters
params
;
// 16 bytes
std
::
vector
<
DeckArray
>
decks
;
// 4 bytes, main deck, 4 bytes, extra deck
std
::
string
script_name
;
// 2 bytes, script name (max: 256 bytes)
private:
bool
ReadInfo
();
unsigned
char
*
replay_data
;
size_t
replay_size
{};
size_t
data_position
{};
size_t
info_offset
{};
bool
is_recording
{};
bool
is_replaying
{};
bool
can_read
{};
};
}
...
...
gframe/replay_mode.cpp
View file @
471c2134
...
...
@@ -158,89 +158,65 @@ bool ReplayMode::StartDuel() {
const
ReplayHeader
&
rh
=
cur_replay
.
pheader
;
unsigned
int
seed
=
rh
.
seed
;
std
::
mt19937
rnd
(
seed
);
cur_replay
.
SkipInfo
();
if
(
mainGame
->
dInfo
.
isTag
)
{
cur_replay
.
ReadName
(
mainGame
->
dInfo
.
hostname
);
cur_replay
.
ReadName
(
mainGame
->
dInfo
.
hostname_tag
);
cur_replay
.
ReadName
(
mainGame
->
dInfo
.
clientname_tag
);
cur_replay
.
ReadName
(
mainGame
->
dInfo
.
clientname
);
BufferIO
::
CopyWideString
(
cur_replay
.
players
[
0
].
c_str
(),
mainGame
->
dInfo
.
hostname
);
BufferIO
::
CopyWideString
(
cur_replay
.
players
[
1
].
c_str
(),
mainGame
->
dInfo
.
hostname_tag
);
BufferIO
::
CopyWideString
(
cur_replay
.
players
[
2
].
c_str
(),
mainGame
->
dInfo
.
clientname_tag
);
BufferIO
::
CopyWideString
(
cur_replay
.
players
[
3
].
c_str
(),
mainGame
->
dInfo
.
clientname
);
}
else
{
cur_replay
.
ReadName
(
mainGame
->
dInfo
.
hostname
);
cur_replay
.
ReadName
(
mainGame
->
dInfo
.
clientname
);
BufferIO
::
CopyWideString
(
cur_replay
.
players
[
0
].
c_str
(),
mainGame
->
dInfo
.
hostname
);
BufferIO
::
CopyWideString
(
cur_replay
.
players
[
1
].
c_str
(),
mainGame
->
dInfo
.
clientname
);
}
pduel
=
create_duel
(
rnd
());
int
start_lp
=
cur_replay
.
ReadInt32
();
int
start_hand
=
cur_replay
.
ReadInt32
();
int
draw_count
=
cur_replay
.
ReadInt32
();
int
opt
=
cur_replay
.
ReadInt32
();
int
duel_rule
=
opt
>>
16
;
mainGame
->
dInfo
.
duel_rule
=
duel_rule
;
set_player_info
(
pduel
,
0
,
start_lp
,
start_hand
,
draw_count
);
set_player_info
(
pduel
,
1
,
start_lp
,
start_hand
,
draw_count
);
mainGame
->
dInfo
.
lp
[
0
]
=
start_lp
;
mainGame
->
dInfo
.
lp
[
1
]
=
start_lp
;
mainGame
->
dInfo
.
start_lp
=
start_lp
;
mainGame
->
dInfo
.
duel_rule
=
cur_replay
.
params
.
duel_flag
>>
16
;
set_player_info
(
pduel
,
0
,
cur_replay
.
params
.
start_lp
,
cur_replay
.
params
.
start_hand
,
cur_replay
.
params
.
draw_count
);
set_player_info
(
pduel
,
1
,
cur_replay
.
params
.
start_lp
,
cur_replay
.
params
.
start_hand
,
cur_replay
.
params
.
draw_count
);
mainGame
->
dInfo
.
lp
[
0
]
=
cur_replay
.
params
.
start_lp
;
mainGame
->
dInfo
.
lp
[
1
]
=
cur_replay
.
params
.
start_lp
;
mainGame
->
dInfo
.
start_lp
=
cur_replay
.
params
.
start_lp
;
myswprintf
(
mainGame
->
dInfo
.
strLP
[
0
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
0
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
1
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
1
]);
mainGame
->
dInfo
.
turn
=
0
;
if
(
!
mainGame
->
dInfo
.
isSingleMode
)
{
if
(
!
(
opt
&
DUEL_TAG_MODE
))
{
int
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
0
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
int
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
0
),
main
,
extra
);
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
1
),
main
,
extra
);
if
(
!
(
rh
.
flag
&
REPLAY_SINGLE_MODE
))
{
if
(
!
(
rh
.
flag
&
REPLAY_TAG
))
{
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
for
(
const
auto
&
code
:
cur_replay
.
decks
[
i
].
main
)
new_card
(
pduel
,
code
,
i
,
i
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
for
(
const
auto
&
code
:
cur_replay
.
decks
[
i
].
extra
)
new_card
(
pduel
,
code
,
i
,
i
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
i
),
cur_replay
.
decks
[
i
].
main
.
size
(),
cur_replay
.
decks
[
i
].
extra
.
size
());
}
}
else
{
int
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
0
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
int
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
0
),
main
,
extra
);
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_tag_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
LOCATION_DECK
);
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_tag_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
LOCATION_EXTRA
);
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
1
),
main
,
extra
);
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_tag_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
LOCATION_DECK
);
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_tag_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
LOCATION_EXTRA
);
for
(
const
auto
&
code
:
cur_replay
.
decks
[
0
].
main
)
new_card
(
pduel
,
code
,
0
,
0
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
for
(
const
auto
&
code
:
cur_replay
.
decks
[
0
].
extra
)
new_card
(
pduel
,
code
,
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
0
),
cur_replay
.
decks
[
0
].
main
.
size
(),
cur_replay
.
decks
[
0
].
extra
.
size
());
for
(
const
auto
&
code
:
cur_replay
.
decks
[
1
].
main
)
new_tag_card
(
pduel
,
code
,
0
,
LOCATION_DECK
);
for
(
const
auto
&
code
:
cur_replay
.
decks
[
1
].
extra
)
new_tag_card
(
pduel
,
code
,
0
,
LOCATION_EXTRA
);
for
(
const
auto
&
code
:
cur_replay
.
decks
[
2
].
main
)
new_card
(
pduel
,
code
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
for
(
const
auto
&
code
:
cur_replay
.
decks
[
2
].
extra
)
new_card
(
pduel
,
code
,
1
,
1
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
1
),
cur_replay
.
decks
[
2
].
main
.
size
(),
cur_replay
.
decks
[
2
].
extra
.
size
());
for
(
const
auto
&
code
:
cur_replay
.
decks
[
3
].
main
)
new_tag_card
(
pduel
,
code
,
1
,
LOCATION_DECK
);
for
(
const
auto
&
code
:
cur_replay
.
decks
[
3
].
extra
)
new_tag_card
(
pduel
,
code
,
1
,
LOCATION_EXTRA
);
}
}
else
{
char
filename
[
256
];
auto
slen
=
cur_replay
.
Read
<
uint16_t
>
();
if
(
slen
>
sizeof
(
filename
)
-
1
)
{
return
false
;
}
cur_replay
.
ReadData
(
filename
,
slen
);
filename
[
slen
]
=
0
;
char
filename
[
256
]{};
std
::
snprintf
(
filename
,
sizeof
filename
,
"./single/%s"
,
cur_replay
.
script_name
.
c_str
());
if
(
!
preload_script
(
pduel
,
filename
))
{
return
false
;
}
}
if
(
!
(
rh
.
flag
&
REPLAY_UNIFORM
))
opt
|=
DUEL_OLD_REPLAY
;
start_duel
(
pduel
,
opt
);
cur_replay
.
params
.
duel_flag
|=
DUEL_OLD_REPLAY
;
start_duel
(
pduel
,
cur_replay
.
params
.
duel_flag
);
return
true
;
}
void
ReplayMode
::
EndDuel
()
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment