Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
ygopro
Commits
4114ed92
Commit
4114ed92
authored
May 09, 2019
by
mercury233
Committed by
nanahira
May 09, 2019
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix showing wFTSelect (#2191)
parent
db0d3ee7
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
3 additions
and
1 deletion
+3
-1
gframe/duelclient.cpp
gframe/duelclient.cpp
+1
-1
gframe/sound_manager.cpp
gframe/sound_manager.cpp
+2
-0
No files found.
gframe/duelclient.cpp
View file @
4114ed92
...
@@ -343,7 +343,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -343,7 +343,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
}
}
case
STOC_SELECT_TP
:
{
case
STOC_SELECT_TP
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
Show
Element
(
mainGame
->
wFTSelect
);
mainGame
->
Popup
Element
(
mainGame
->
wFTSelect
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
break
;
break
;
}
}
...
...
gframe/sound_manager.cpp
View file @
4114ed92
...
@@ -195,6 +195,8 @@ void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) {
...
@@ -195,6 +195,8 @@ void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) {
PlaySoundEffect
(
SOUND_QUESTION
);
PlaySoundEffect
(
SOUND_QUESTION
);
}
else
if
(
element
==
mainGame
->
wReplaySave
)
{
}
else
if
(
element
==
mainGame
->
wReplaySave
)
{
PlaySoundEffect
(
SOUND_QUESTION
);
PlaySoundEffect
(
SOUND_QUESTION
);
}
else
if
(
element
==
mainGame
->
wFTSelect
)
{
PlaySoundEffect
(
SOUND_QUESTION
);
}
}
}
}
void
SoundManager
::
PlayMusic
(
char
*
song
,
bool
loop
)
{
void
SoundManager
::
PlayMusic
(
char
*
song
,
bool
loop
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment