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nanahira
ygopro
Commits
3820e8c4
You need to sign in or sign up before continuing.
Commit
3820e8c4
authored
Sep 18, 2016
by
mercury233
Browse files
Options
Browse Files
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Plain Diff
Merge
https://github.com/Fluorohydride/ygopro
parents
7a566f2c
64f6ff07
Changes
10
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Showing
10 changed files
with
314 additions
and
54 deletions
+314
-54
gframe/client_field.cpp
gframe/client_field.cpp
+7
-0
gframe/client_field.h
gframe/client_field.h
+3
-1
gframe/deck_con.cpp
gframe/deck_con.cpp
+27
-19
gframe/duelclient.cpp
gframe/duelclient.cpp
+15
-1
gframe/event_handler.cpp
gframe/event_handler.cpp
+228
-11
gframe/game.cpp
gframe/game.cpp
+16
-11
gframe/game.h
gframe/game.h
+5
-3
script
script
+1
-1
strings.conf
strings.conf
+9
-5
system.conf
system.conf
+3
-2
No files found.
gframe/client_field.cpp
View file @
3820e8c4
...
...
@@ -1131,6 +1131,7 @@ bool ClientField::ShowSelectSum(bool panelmode) {
if
(
CheckSelectSum
())
{
if
(
selectsum_cards
.
size
()
==
0
||
selectable_cards
.
size
()
==
0
)
{
SetResponseSelectedCards
();
ShowCancelOrFinishButton
(
0
);
if
(
mainGame
->
wCardSelect
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
else
{
...
...
@@ -1151,6 +1152,7 @@ bool ClientField::ShowSelectSum(bool panelmode) {
if
(
CheckSelectSum
())
{
if
(
selectsum_cards
.
size
()
==
0
||
selectable_cards
.
size
()
==
0
)
{
SetResponseSelectedCards
();
ShowCancelOrFinishButton
(
0
);
DuelClient
::
SendResponse
();
return
true
;
}
else
{
...
...
@@ -1165,6 +1167,11 @@ bool ClientField::ShowSelectSum(bool panelmode) {
}
else
select_ready
=
false
;
}
if
(
select_ready
)
{
ShowCancelOrFinishButton
(
1
);
}
else
{
ShowCancelOrFinishButton
(
0
);
}
return
false
;
}
bool
ClientField
::
CheckSelectSum
()
{
...
...
gframe/client_field.h
View file @
3820e8c4
...
...
@@ -39,6 +39,7 @@ public:
std
::
vector
<
ClientCard
*>
conti_cards
;
std
::
vector
<
int
>
activatable_descs
;
std
::
set
<
int
>
reset_descs
;
std
::
set
<
int
>
conti_descs
;
std
::
vector
<
int
>
select_options
;
std
::
vector
<
ChainInfo
>
chains
;
int
extra_p_count
[
2
];
...
...
@@ -126,7 +127,8 @@ public:
virtual
bool
OnEvent
(
const
irr
::
SEvent
&
event
);
void
GetHoverField
(
int
x
,
int
y
);
void
ShowMenu
(
int
flag
,
int
x
,
int
y
);
void
UpdateChainButtons
();
void
UpdateChainButtons
();
void
ShowCancelOrFinishButton
(
int
buttonOp
);
void
SetResponseSelectedCards
()
const
;
};
...
...
gframe/deck_con.cpp
View file @
3820e8c4
...
...
@@ -39,6 +39,25 @@ static int parse_filter(const wchar_t* pstr, unsigned int* type) {
*
type
=
0
;
return
0
;
}
static
bool
check_set_code
(
const
CardDataC
&
data
,
int
set_code
)
{
unsigned
long
long
sc
=
data
.
setcode
;
if
(
data
.
alias
)
{
auto
aptr
=
dataManager
.
_datas
.
find
(
data
.
alias
);
if
(
aptr
!=
dataManager
.
_datas
.
end
())
sc
=
aptr
->
second
.
setcode
;
}
bool
res
=
false
;
int
settype
=
set_code
&
0xfff
;
int
setsubtype
=
set_code
&
0xf000
;
while
(
sc
)
{
if
((
sc
&
0xfff
)
==
settype
&&
(
sc
&
0xf000
&
setsubtype
)
==
setsubtype
)
res
=
true
;
sc
=
sc
>>
16
;
}
return
res
;
}
bool
DeckBuilder
::
OnEvent
(
const
irr
::
SEvent
&
event
)
{
switch
(
event
.
EventType
)
{
case
irr
:
:
EET_GUI_EVENT
:
{
...
...
@@ -358,7 +377,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case
irr
:
:
EET_MOUSE_INPUT_EVENT
:
{
switch
(
event
.
MouseInput
.
Event
)
{
case
irr
:
:
EMIE_LMOUSE_PRESSED_DOWN
:
{
position2d
<
s32
>
mouse_pos
=
position2d
<
s32
>
(
event
.
MouseInput
.
X
,
event
.
MouseInput
.
Y
);
irr
::
core
::
position2di
mouse_pos
(
event
.
MouseInput
.
X
,
event
.
MouseInput
.
Y
);
irr
::
gui
::
IGUIElement
*
root
=
mainGame
->
env
->
getRootGUIElement
();
if
(
root
->
getElementFromPoint
(
mouse_pos
)
!=
root
)
break
;
...
...
@@ -629,7 +648,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case
irr
:
:
EMIE_MOUSE_MOVED
:
{
int
x
=
event
.
MouseInput
.
X
;
int
y
=
event
.
MouseInput
.
Y
;
position2d
<
s32
>
mouse_pos
=
position2d
<
s32
>
(
x
,
y
);
irr
::
core
::
position2di
mouse_pos
(
x
,
y
);
irr
::
gui
::
IGUIElement
*
root
=
mainGame
->
env
->
getRootGUIElement
();
if
(
root
->
getElementFromPoint
(
mouse_pos
)
!=
root
)
break
;
...
...
@@ -833,24 +852,13 @@ void DeckBuilder::FilterCards() {
if
(
wcsstr
(
text
.
name
,
&
pstr
[
1
])
==
0
)
continue
;
}
else
if
(
pstr
[
0
]
==
L'@'
&&
set_code
)
{
unsigned
long
long
sc
=
data
.
setcode
;
if
(
data
.
alias
)
{
auto
aptr
=
dataManager
.
_datas
.
find
(
data
.
alias
);
if
(
aptr
!=
dataManager
.
_datas
.
end
())
sc
=
aptr
->
second
.
setcode
;
}
bool
res
=
false
;
int
settype
=
set_code
&
0xfff
;
int
setsubtype
=
set_code
&
0xf000
;
while
(
sc
)
{
if
((
sc
&
0xfff
)
==
settype
&&
(
sc
&
0xf000
&
setsubtype
)
==
setsubtype
)
res
=
true
;
sc
=
sc
>>
16
;
}
if
(
!
res
)
continue
;
if
(
!
check_set_code
(
data
,
set_code
))
continue
;
}
else
{
if
(
wcsstr
(
text
.
name
,
pstr
)
==
0
&&
wcsstr
(
text
.
text
,
pstr
)
==
0
)
continue
;
if
(
wcsstr
(
text
.
name
,
pstr
)
==
0
&&
wcsstr
(
text
.
text
,
pstr
)
==
0
)
{
set_code
=
dataManager
.
GetSetCode
(
&
pstr
[
0
]);
if
(
!
set_code
||
!
check_set_code
(
data
,
set_code
))
continue
;
}
}
}
results
.
push_back
(
ptr
);
...
...
gframe/duelclient.cpp
View file @
3820e8c4
...
...
@@ -288,6 +288,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
mainGame
->
deckBuilder
.
result_string
[
0
]
=
L'0'
;
mainGame
->
deckBuilder
.
result_string
[
1
]
=
0
;
mainGame
->
deckBuilder
.
results
.
clear
();
...
...
@@ -510,6 +511,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1500
));
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
Unlock
();
...
...
@@ -539,6 +541,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
time_t
nowtime
=
time
(
NULL
);
struct
tm
*
localedtime
=
localtime
(
&
nowtime
);
char
timebuf
[
40
];
...
...
@@ -1179,6 +1182,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
stHintMsg
->
setText
(
textBuffer
);
mainGame
->
stHintMsg
->
setVisible
(
true
);
}
if
(
mainGame
->
dField
.
select_cancelable
)
{
mainGame
->
dField
.
ShowCancelOrFinishButton
(
1
);
}
else
{
mainGame
->
dField
.
ShowCancelOrFinishButton
(
0
);
}
return
false
;
}
case
MSG_SELECT_CHAIN
:
{
...
...
@@ -1197,6 +1205,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
activatable_descs
.
clear
();
mainGame
->
dField
.
conti_cards
.
clear
();
mainGame
->
dField
.
reset_descs
.
clear
();
mainGame
->
dField
.
conti_descs
.
clear
();
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
int
flag
=
BufferIO
::
ReadInt8
(
pbuf
);
code
=
BufferIO
::
ReadInt32
(
pbuf
);
...
...
@@ -1214,6 +1223,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard
->
chain_code
=
code
;
mainGame
->
dField
.
conti_cards
.
push_back
(
pcard
);
mainGame
->
dField
.
conti_act
=
true
;
mainGame
->
dField
.
conti_descs
.
insert
(
desc
);
conti_exist
=
true
;
}
else
{
pcard
->
chain_code
=
code
;
...
...
@@ -1412,6 +1422,9 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
gMutex
.
Lock
();
mainGame
->
stHintMsg
->
setText
(
textBuffer
);
mainGame
->
stHintMsg
->
setVisible
(
true
);
if
(
mainGame
->
dField
.
select_cancelable
)
{
mainGame
->
dField
.
ShowCancelOrFinishButton
(
1
);
}
mainGame
->
gMutex
.
Unlock
();
return
false
;
}
...
...
@@ -1866,7 +1879,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
}
if
(
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
player_type
<
7
)
{
if
(
!
mainGame
->
chkHideChainButton
->
isChecked
()
)
{
if
(
mainGame
->
gameConf
.
control_mode
==
0
)
{
mainGame
->
btnChainIgnore
->
setVisible
(
true
);
mainGame
->
btnChainAlways
->
setVisible
(
true
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
true
);
...
...
@@ -1875,6 +1888,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
}
}
if
(
mainGame
->
dInfo
.
isTag
&&
mainGame
->
dInfo
.
turn
!=
1
)
{
...
...
gframe/event_handler.cpp
View file @
3820e8c4
This diff is collapsed.
Click to expand it.
gframe/game.cpp
View file @
3820e8c4
...
...
@@ -241,8 +241,8 @@ bool Game::Initialize() {
chkIgnore2
->
setChecked
(
gameConf
.
chkIgnore2
!=
0
);
chkHideSetname
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
20
,
260
,
280
,
285
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1354
));
chkHideSetname
->
setChecked
(
gameConf
.
chkHideSetname
!=
0
);
chkHide
Chain
Button
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
20
,
290
,
280
,
315
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1355
));
chkHide
ChainButton
->
setChecked
(
gameConf
.
chkHideChain
Button
!=
0
);
chkHide
Hint
Button
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
20
,
290
,
280
,
315
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1355
));
chkHide
HintButton
->
setChecked
(
gameConf
.
chkHideHint
Button
!=
0
);
//
wHand
=
env
->
addWindow
(
rect
<
s32
>
(
500
,
450
,
825
,
605
),
false
,
L""
);
wHand
->
getCloseButton
()
->
setVisible
(
false
);
...
...
@@ -367,10 +367,6 @@ bool Game::Initialize() {
stHintMsg
->
setBackgroundColor
(
0xc0ffffff
);
stHintMsg
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stHintMsg
->
setVisible
(
false
);
stTip
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
0
,
0
,
150
,
150
),
false
,
true
,
0
,
-
1
,
true
);
stTip
->
setBackgroundColor
(
0xc0ffffff
);
stTip
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stTip
->
setVisible
(
false
);
//cmd menu
wCmdMenu
=
env
->
addWindow
(
rect
<
s32
>
(
10
,
10
,
110
,
179
),
false
,
L""
);
wCmdMenu
->
setDrawTitlebar
(
false
);
...
...
@@ -541,9 +537,17 @@ bool Game::Initialize() {
btnChainIgnore
->
setVisible
(
false
);
btnChainAlways
->
setVisible
(
false
);
btnChainWhenAvail
->
setVisible
(
false
);
//cancel or finish
btnCancelOrFinish
=
env
->
addButton
(
rect
<
s32
>
(
205
,
230
,
295
,
265
),
0
,
BUTTON_CANCEL_OR_FINISH
,
dataManager
.
GetSysString
(
1295
));
btnCancelOrFinish
->
setVisible
(
false
);
//leave/surrender/exit
btnLeaveGame
=
env
->
addButton
(
rect
<
s32
>
(
205
,
5
,
295
,
80
),
0
,
BUTTON_LEAVE_GAME
,
L""
);
btnLeaveGame
->
setVisible
(
false
);
//tip
stTip
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
0
,
0
,
150
,
150
),
false
,
true
,
0
,
-
1
,
true
);
stTip
->
setBackgroundColor
(
0xc0ffffff
);
stTip
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stTip
->
setVisible
(
false
);
device
->
setEventReceiver
(
&
menuHandler
);
LoadConfig
();
env
->
getSkin
()
->
setFont
(
guiFont
);
...
...
@@ -861,7 +865,7 @@ void Game::LoadConfig() {
gameConf
.
chkIgnore1
=
0
;
gameConf
.
chkIgnore2
=
0
;
gameConf
.
chkHideSetname
=
0
;
gameConf
.
chkHide
Chain
Button
=
0
;
gameConf
.
chkHide
Hint
Button
=
0
;
gameConf
.
control_mode
=
0
;
gameConf
.
draw_field_spell
=
1
;
gameConf
.
separate_clear_button
=
1
;
...
...
@@ -911,8 +915,8 @@ void Game::LoadConfig() {
gameConf
.
chkIgnore2
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"hide_setname"
))
{
gameConf
.
chkHideSetname
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"hide_
chain
_button"
))
{
gameConf
.
chkHide
Chain
Button
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"hide_
hint
_button"
))
{
gameConf
.
chkHide
Hint
Button
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"control_mode"
))
{
gameConf
.
control_mode
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"draw_field_spell"
))
{
...
...
@@ -967,8 +971,8 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"mute_opponent = %d
\n
"
,
((
mainGame
->
chkIgnore1
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"mute_spectators = %d
\n
"
,
((
mainGame
->
chkIgnore2
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"hide_setname = %d
\n
"
,
((
mainGame
->
chkHideSetname
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"hide_
chain_button = %d
\n
"
,
((
mainGame
->
chkHideChain
Button
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"#control_mode = 0: Key A/S/D/R
. control_mode = 1: MouseLeft/MouseRight/NULL/F9
\n
"
);
fprintf
(
fp
,
"hide_
hint_button = %d
\n
"
,
((
mainGame
->
chkHideHint
Button
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"#control_mode = 0: Key A/S/D/R
Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons
\n
"
);
fprintf
(
fp
,
"control_mode = %d
\n
"
,
gameConf
.
control_mode
);
fprintf
(
fp
,
"draw_field_spell = %d
\n
"
,
gameConf
.
draw_field_spell
);
fprintf
(
fp
,
"separate_clear_button = %d
\n
"
,
gameConf
.
separate_clear_button
);
...
...
@@ -1122,6 +1126,7 @@ void Game::CloseDuelWindow() {
btnChainIgnore
->
setVisible
(
false
);
btnChainAlways
->
setVisible
(
false
);
btnChainWhenAvail
->
setVisible
(
false
);
btnCancelOrFinish
->
setVisible
(
false
);
wChat
->
setVisible
(
false
);
lstLog
->
clear
();
logParam
.
clear
();
...
...
gframe/game.h
View file @
3820e8c4
...
...
@@ -32,7 +32,7 @@ struct Config {
int
chkIgnore1
;
int
chkIgnore2
;
int
chkHideSetname
;
int
chkHide
Chain
Button
;
int
chkHide
Hint
Button
;
int
control_mode
;
int
draw_field_spell
;
int
separate_clear_button
;
...
...
@@ -193,7 +193,7 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkAutoChain
;
irr
::
gui
::
IGUICheckBox
*
chkWaitChain
;
irr
::
gui
::
IGUICheckBox
*
chkHideSetname
;
irr
::
gui
::
IGUICheckBox
*
chkHide
Chain
Button
;
irr
::
gui
::
IGUICheckBox
*
chkHide
Hint
Button
;
irr
::
gui
::
IGUIListBox
*
lstLog
;
irr
::
gui
::
IGUIButton
*
btnClearLog
;
irr
::
gui
::
IGUIButton
*
btnSaveLog
;
...
...
@@ -395,7 +395,8 @@ public:
irr
::
gui
::
IGUIButton
*
btnChainIgnore
;
irr
::
gui
::
IGUIButton
*
btnChainAlways
;
irr
::
gui
::
IGUIButton
*
btnChainWhenAvail
;
//cancel or finish
irr
::
gui
::
IGUIButton
*
btnCancelOrFinish
;
};
extern
Game
*
mainGame
;
...
...
@@ -486,6 +487,7 @@ extern Game* mainGame;
#define BUTTON_CHAIN_IGNORE 264
#define BUTTON_CHAIN_ALWAYS 265
#define BUTTON_CHAIN_WHENAVAIL 266
#define BUTTON_CANCEL_OR_FINISH 267
#define BUTTON_CLEAR_LOG 270
#define LISTBOX_LOG 271
#define SCROLL_CARDTEXT 280
...
...
script
@
69d9a324
Subproject commit
87063a011d7bc19e6535347d5c9f0956d5f0e25a
Subproject commit
69d9a3241eb9841fb3433e45d2c43cf13d5f9412
strings.conf
View file @
3820e8c4
...
...
@@ -286,6 +286,8 @@
!
system
1292
忽略时点
!
system
1293
显示时点
!
system
1294
可用时点
!
system
1295
取消操作
!
system
1296
完成选择
!
system
1300
禁限卡表:
!
system
1301
卡组列表:
!
system
1302
保存
...
...
@@ -338,7 +340,7 @@
!
system
1352
主要信息:
!
system
1353
播放起始于回合:
!
system
1354
不显示卡片系列
!
system
1355
不显示
询问连锁
按钮
!
system
1355
不显示
提示
按钮
!
system
1360
上一步
!
system
1370
星数↑
!
system
1371
攻击↑
...
...
@@ -390,6 +392,8 @@
!
system
1622
[%
ls
]错过时点
!
system
1623
投掷硬币结果:
!
system
1624
投掷骰子结果:
#tips
!
system
1700
可以用鼠标右键%
ls
#victory reason
!
victory
0
x0
投降
!
victory
0
x1
LP
变成
0
...
...
@@ -464,7 +468,7 @@
!
counter
0
x34
指示物(
BOX
)
!
counter
0
x35
音响指示物
!
counter
0
x36
娱乐法师指示物
!
counter
0
x37
大怪
兽指示物
!
counter
0
x37
坏
兽指示物
!
counter
0
x1038
方界指示物
!
counter
0
x1039
咕咚指示物
!
counter
0
x40
指示物(
No
.
51
怪腕之必杀摔角手)
...
...
@@ -737,9 +741,9 @@
!
setname
0
x10cf
混沌战士 カオス・ソルジャー
!
setname
0
xd0
威风妖怪 マジェスペクター
!
setname
0
xd1
灰篮 グレイドル
!
setname
0
xd2
星
兹
Kozmo
!
setname
0
xd3
大怪兽
Kaiju
!
setname
0
xd4
古生物 버제스토마
!
setname
0
xd2
星
际仙踪
Kozmo
!
setname
0
xd3
坏兽 壊獣
!
setname
0
xd4
伯吉斯异兽 バージェストマ
!
setname
0
xd5
但丁 ダンテ
!
setname
0
xd6
破坏剑 破壊剣
!
setname
0
xd7
巴斯达·布雷达 バスター・ブレイダー
...
...
system.conf
View file @
3820e8c4
...
...
@@ -18,7 +18,8 @@ waitchain = 0
mute_opponent
=
0
mute_spectators
=
0
hide_setname
=
0
hide_
chain_button
=
0
#control_mode = 0: Key A/S/D/R
. control_mode = 1: MouseLeft/MouseRight/NULL/F9
hide_
hint_button
=
1
#control_mode = 0: Key A/S/D/R
Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons
control_mode
=
0
draw_field_spell
=
1
separate_clear_button
=
1
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