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nanahira
ygopro
Commits
358adb3c
Commit
358adb3c
authored
Apr 26, 2017
by
mercury233
Committed by
GitHub
Apr 26, 2017
Browse files
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Plain Diff
Merge pull request #1948 from mercury233/patch-1
update command line parameters
parents
f4ace22c
5a92cb1d
Changes
2
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Inline
Side-by-side
Showing
2 changed files
with
26 additions
and
10 deletions
+26
-10
gframe/gframe.cpp
gframe/gframe.cpp
+19
-8
gframe/single_mode.cpp
gframe/single_mode.cpp
+7
-2
No files found.
gframe/gframe.cpp
View file @
358adb3c
...
...
@@ -94,19 +94,30 @@ int main(int argc, char* argv[]) {
}
else
if
(
!
strcmp
(
argv
[
i
],
"-k"
))
{
// Keep on return
exit_on_return
=
false
;
keep_on_return
=
true
;
}
else
if
(
!
strcmp
(
argv
[
i
],
"-d"
))
{
// Deck
if
(
i
+
2
<
argc
)
{
// select deck
++
i
;
GetParameterW
(
ygo
::
mainGame
->
gameConf
.
lastdeck
,
&
argv
[
i
][
0
]);
continue
;
}
else
{
// open deck
exit_on_return
=
!
keep_on_return
;
if
(
i
<
argc
)
{
open_file
=
true
;
GetParameterW
(
open_file_name
,
&
argv
[
i
+
1
][
0
]);
}
ClickButton
(
ygo
::
mainGame
->
btnDeckEdit
);
break
;
}
}
else
if
(
!
strcmp
(
argv
[
i
],
"-c"
))
{
// Create host
exit_on_return
=
!
keep_on_return
;
ygo
::
mainGame
->
HideElement
(
ygo
::
mainGame
->
wMainMenu
);
ClickButton
(
ygo
::
mainGame
->
btnHostConfirm
);
break
;
}
else
if
(
!
strcmp
(
argv
[
i
],
"-j"
))
{
// Join host
exit_on_return
=
!
keep_on_return
;
ClickButton
(
ygo
::
mainGame
->
btnLanMode
);
ClickButton
(
ygo
::
mainGame
->
btnJoinHost
);
break
;
}
else
if
(
!
strcmp
(
argv
[
i
],
"-d"
))
{
// Deck
exit_on_return
=
!
keep_on_return
;
if
(
i
<
argc
)
{
open_file
=
true
;
GetParameterW
(
open_file_name
,
&
argv
[
i
+
1
][
0
]);
}
ClickButton
(
ygo
::
mainGame
->
btnDeckEdit
);
break
;
}
else
if
(
!
strcmp
(
argv
[
i
],
"-r"
))
{
// Replay
exit_on_return
=
!
keep_on_return
;
if
(
i
<
argc
)
{
...
...
gframe/single_mode.cpp
View file @
358adb3c
...
...
@@ -57,8 +57,13 @@ int SingleMode::SinglePlayThread(void* param) {
mainGame
->
dInfo
.
clientname
[
0
]
=
0
;
mainGame
->
dInfo
.
turn
=
0
;
if
(
!
preload_script
(
pduel
,
fname2
,
slen
))
{
end_duel
(
pduel
);
return
0
;
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./single/%ls"
,
open_file_name
);
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
fname2
);
if
(
!
preload_script
(
pduel
,
fname2
,
slen
))
{
end_duel
(
pduel
);
return
0
;
}
}
mainGame
->
gMutex
.
Lock
();
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
...
...
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