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nanahira
ygopro
Commits
11466ad4
Commit
11466ad4
authored
Dec 18, 2023
by
Chen Bill
Browse files
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Plain Diff
update memset
parent
50301ae3
Changes
2
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2 changed files
with
28 additions
and
27 deletions
+28
-27
gframe/game.cpp
gframe/game.cpp
+3
-2
gframe/game.h
gframe/game.h
+25
-25
No files found.
gframe/game.cpp
View file @
11466ad4
...
...
@@ -49,8 +49,9 @@ bool Game::Initialize() {
is_building
=
false
;
menuHandler
.
prev_operation
=
0
;
menuHandler
.
prev_sel
=
-
1
;
memset
(
&
dInfo
,
0
,
sizeof
(
DuelInfo
));
memset
(
chatTiming
,
0
,
sizeof
(
chatTiming
));
for
(
auto
i
:
chatTiming
)
{
i
=
0
;
}
deckManager
.
LoadLFList
();
driver
=
device
->
getVideoDriver
();
driver
->
setTextureCreationFlag
(
irr
::
video
::
ETCF_CREATE_MIP_MAPS
,
false
);
...
...
gframe/game.h
View file @
11466ad4
...
...
@@ -66,31 +66,31 @@ struct Config {
};
struct
DuelInfo
{
bool
isStarted
;
bool
isFinished
;
bool
isReplay
;
bool
isReplaySkiping
;
bool
isFirst
;
bool
isTag
;
bool
isSingleMode
;
bool
is_shuffling
;
bool
tag_player
[
2
];
int
lp
[
2
]
;
int
start_lp
;
int
duel_rule
;
int
turn
;
short
curMsg
;
wchar_t
hostname
[
20
]
;
wchar_t
clientname
[
20
]
;
wchar_t
hostname_tag
[
20
]
;
wchar_t
clientname_tag
[
20
]
;
wchar_t
strLP
[
2
][
16
]
;
wchar_t
*
vic_string
;
unsigned
char
player_type
;
unsigned
char
time_player
;
unsigned
short
time_limit
;
unsigned
short
time_l
eft
[
2
]
;
bool
isReplaySwapped
;
bool
isStarted
{
false
}
;
bool
isFinished
{
false
}
;
bool
isReplay
{
false
}
;
bool
isReplaySkiping
{
false
}
;
bool
isFirst
{
false
}
;
bool
isTag
{
false
}
;
bool
isSingleMode
{
false
}
;
bool
is_shuffling
{
false
}
;
bool
tag_player
[
2
]
{
false
}
;
bool
isReplaySwapped
{
false
}
;
int
lp
[
2
]{
0
}
;
int
start_lp
{
0
}
;
int
duel_rule
{
0
}
;
int
turn
{
0
}
;
short
curMsg
{
0
}
;
wchar_t
hostname
[
20
]{
0
}
;
wchar_t
clientname
[
20
]{
0
}
;
wchar_t
hostname_tag
[
20
]{
0
}
;
wchar_t
clientname_tag
[
20
]{
0
}
;
wchar_t
strLP
[
2
][
16
]{
0
}
;
wchar_t
*
vic_string
{
0
}
;
unsigned
char
player_type
{
0
}
;
unsigned
char
time_player
{
0
}
;
unsigned
short
time_l
imit
{
0
}
;
unsigned
short
time_left
[
2
]{
0
}
;
};
struct
BotInfo
{
...
...
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