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nanahira
ygopro
Commits
10209969
Commit
10209969
authored
Aug 19, 2016
by
DailyShana
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Plain Diff
load expansion strings
parent
e7b0c400
Changes
3
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3 changed files
with
2 additions
and
3 deletions
+2
-3
gframe/data_manager.cpp
gframe/data_manager.cpp
+0
-2
gframe/game.cpp
gframe/game.cpp
+1
-0
gframe/game.h
gframe/game.h
+1
-1
No files found.
gframe/data_manager.cpp
View file @
10209969
...
@@ -70,8 +70,6 @@ bool DataManager::LoadStrings(const char* file) {
...
@@ -70,8 +70,6 @@ bool DataManager::LoadStrings(const char* file) {
FILE
*
fp
=
fopen
(
file
,
"r"
);
FILE
*
fp
=
fopen
(
file
,
"r"
);
if
(
!
fp
)
if
(
!
fp
)
return
false
;
return
false
;
for
(
int
i
=
0
;
i
<
2048
;
++
i
)
_sysStrings
[
i
]
=
0
;
char
linebuf
[
256
];
char
linebuf
[
256
];
char
strbuf
[
256
];
char
strbuf
[
256
];
int
value
;
int
value
;
...
...
gframe/game.cpp
View file @
10209969
...
@@ -58,6 +58,7 @@ bool Game::Initialize() {
...
@@ -58,6 +58,7 @@ bool Game::Initialize() {
if
(
!
dataManager
.
LoadStrings
(
"strings.conf"
))
if
(
!
dataManager
.
LoadStrings
(
"strings.conf"
))
return
false
;
return
false
;
RefreshExpansionDB
();
RefreshExpansionDB
();
dataManager
.
LoadStrings
(
"./expansions/strings.conf"
);
env
=
device
->
getGUIEnvironment
();
env
=
device
->
getGUIEnvironment
();
numFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
16
);
numFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
16
);
adFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
12
);
adFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
12
);
...
...
gframe/game.h
View file @
10209969
...
@@ -496,7 +496,7 @@ extern Game* mainGame;
...
@@ -496,7 +496,7 @@ extern Game* mainGame;
#define BUTTON_SAVE_DECK 304
#define BUTTON_SAVE_DECK 304
#define BUTTON_SAVE_DECK_AS 305
#define BUTTON_SAVE_DECK_AS 305
#define BUTTON_DELETE_DECK 306
#define BUTTON_DELETE_DECK 306
#define BUTTON_DBEXIT 307
//
#define BUTTON_DBEXIT 307
#define BUTTON_SORT_DECK 308
#define BUTTON_SORT_DECK 308
#define BUTTON_SIDE_OK 309
#define BUTTON_SIDE_OK 309
#define BUTTON_SHUFFLE_DECK 310
#define BUTTON_SHUFFLE_DECK 310
...
...
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