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nanahira
ygopro
Commits
0a8a4726
Commit
0a8a4726
authored
Jun 17, 2019
by
DailyShana
Committed by
nanahira
Jun 16, 2019
Browse files
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Plain Diff
verify deck data (#2216)
parent
284bc470
Changes
6
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Showing
6 changed files
with
22 additions
and
6 deletions
+22
-6
gframe/netserver.cpp
gframe/netserver.cpp
+1
-1
gframe/network.h
gframe/network.h
+1
-1
gframe/single_duel.cpp
gframe/single_duel.cpp
+9
-1
gframe/single_duel.h
gframe/single_duel.h
+1
-1
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+9
-1
gframe/tag_duel.h
gframe/tag_duel.h
+1
-1
No files found.
gframe/netserver.cpp
View file @
0a8a4726
...
...
@@ -197,7 +197,7 @@ void NetServer::HandleCTOSPacket(DuelPlayer* dp, char* data, unsigned int len) {
case
CTOS_UPDATE_DECK
:
{
if
(
!
dp
->
game
)
return
;
duel_mode
->
UpdateDeck
(
dp
,
pdata
);
duel_mode
->
UpdateDeck
(
dp
,
pdata
,
len
-
1
);
break
;
}
case
CTOS_HAND_RESULT
:
{
...
...
gframe/network.h
View file @
0a8a4726
...
...
@@ -123,7 +123,7 @@ public:
virtual
void
ToObserver
(
DuelPlayer
*
dp
)
{}
virtual
void
PlayerReady
(
DuelPlayer
*
dp
,
bool
is_ready
)
{}
virtual
void
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
)
{}
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
)
{}
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
)
{}
virtual
void
StartDuel
(
DuelPlayer
*
dp
)
{}
virtual
void
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{}
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{}
...
...
gframe/single_duel.cpp
View file @
0a8a4726
...
...
@@ -280,12 +280,20 @@ void SingleDuel::PlayerKick(DuelPlayer* dp, unsigned char pos) {
return
;
LeaveGame
(
players
[
pos
]);
}
void
SingleDuel
::
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
)
{
void
SingleDuel
::
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
)
{
if
(
dp
->
type
>
1
||
ready
[
dp
->
type
])
return
;
char
*
deckbuf
=
(
char
*
)
pdata
;
int
mainc
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
sidec
=
BufferIO
::
ReadInt32
(
deckbuf
);
// verify data
if
((
unsigned
)
mainc
+
(
unsigned
)
sidec
>
(
len
-
8
)
/
4
)
{
STOC_ErrorMsg
scem
;
scem
.
msg
=
ERRMSG_DECKERROR
;
scem
.
code
=
DECKERROR_MAINCOUNT
<<
28
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_ERROR_MSG
,
scem
);
return
;
}
if
(
duel_count
==
0
)
{
deck_error
[
dp
->
type
]
=
deckManager
.
LoadDeck
(
pdeck
[
dp
->
type
],
(
int
*
)
deckbuf
,
mainc
,
sidec
);
}
else
{
...
...
gframe/single_duel.h
View file @
0a8a4726
...
...
@@ -18,7 +18,7 @@ public:
virtual
void
ToObserver
(
DuelPlayer
*
dp
);
virtual
void
PlayerReady
(
DuelPlayer
*
dp
,
bool
ready
);
virtual
void
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
);
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
);
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
);
virtual
void
StartDuel
(
DuelPlayer
*
dp
);
virtual
void
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
);
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
);
...
...
gframe/tag_duel.cpp
View file @
0a8a4726
...
...
@@ -256,12 +256,20 @@ void TagDuel::PlayerKick(DuelPlayer* dp, unsigned char pos) {
return
;
LeaveGame
(
players
[
pos
]);
}
void
TagDuel
::
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
)
{
void
TagDuel
::
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
)
{
if
(
dp
->
type
>
3
||
ready
[
dp
->
type
])
return
;
char
*
deckbuf
=
(
char
*
)
pdata
;
int
mainc
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
sidec
=
BufferIO
::
ReadInt32
(
deckbuf
);
// verify data
if
((
unsigned
)
mainc
+
(
unsigned
)
sidec
>
(
len
-
8
)
/
4
)
{
STOC_ErrorMsg
scem
;
scem
.
msg
=
ERRMSG_DECKERROR
;
scem
.
code
=
DECKERROR_MAINCOUNT
<<
28
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_ERROR_MSG
,
scem
);
return
;
}
deck_error
[
dp
->
type
]
=
deckManager
.
LoadDeck
(
pdeck
[
dp
->
type
],
(
int
*
)
deckbuf
,
mainc
,
sidec
);
}
void
TagDuel
::
StartDuel
(
DuelPlayer
*
dp
)
{
...
...
gframe/tag_duel.h
View file @
0a8a4726
...
...
@@ -18,7 +18,7 @@ public:
virtual
void
ToObserver
(
DuelPlayer
*
dp
);
virtual
void
PlayerReady
(
DuelPlayer
*
dp
,
bool
ready
);
virtual
void
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
);
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
);
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
);
virtual
void
StartDuel
(
DuelPlayer
*
dp
);
virtual
void
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
);
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
);
...
...
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