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nanahira
ygopro
Commits
084de53c
Commit
084de53c
authored
Nov 21, 2016
by
edo9300
Browse files
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Plain Diff
fixed chain buttons
parent
de24b415
Changes
7
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Side-by-side
Showing
7 changed files
with
39 additions
and
152 deletions
+39
-152
gframe/client_field.cpp
gframe/client_field.cpp
+0
-7
gframe/client_field.h
gframe/client_field.h
+0
-1
gframe/deck_con.cpp
gframe/deck_con.cpp
+6
-6
gframe/duelclient.cpp
gframe/duelclient.cpp
+2
-14
gframe/event_handler.cpp
gframe/event_handler.cpp
+31
-111
gframe/game.cpp
gframe/game.cpp
+0
-10
gframe/game.h
gframe/game.h
+0
-3
No files found.
gframe/client_field.cpp
View file @
084de53c
...
@@ -1138,7 +1138,6 @@ bool ClientField::ShowSelectSum(bool panelmode) {
...
@@ -1138,7 +1138,6 @@ bool ClientField::ShowSelectSum(bool panelmode) {
if
(
CheckSelectSum
())
{
if
(
CheckSelectSum
())
{
if
(
selectsum_cards
.
size
()
==
0
||
selectable_cards
.
size
()
==
0
)
{
if
(
selectsum_cards
.
size
()
==
0
||
selectable_cards
.
size
()
==
0
)
{
SetResponseSelectedCards
();
SetResponseSelectedCards
();
ShowCancelOrFinishButton
(
0
);
if
(
mainGame
->
wCardSelect
->
isVisible
())
if
(
mainGame
->
wCardSelect
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
else
{
else
{
...
@@ -1159,7 +1158,6 @@ bool ClientField::ShowSelectSum(bool panelmode) {
...
@@ -1159,7 +1158,6 @@ bool ClientField::ShowSelectSum(bool panelmode) {
if
(
CheckSelectSum
())
{
if
(
CheckSelectSum
())
{
if
(
selectsum_cards
.
size
()
==
0
||
selectable_cards
.
size
()
==
0
)
{
if
(
selectsum_cards
.
size
()
==
0
||
selectable_cards
.
size
()
==
0
)
{
SetResponseSelectedCards
();
SetResponseSelectedCards
();
ShowCancelOrFinishButton
(
0
);
DuelClient
::
SendResponse
();
DuelClient
::
SendResponse
();
return
true
;
return
true
;
}
else
{
}
else
{
...
@@ -1174,11 +1172,6 @@ bool ClientField::ShowSelectSum(bool panelmode) {
...
@@ -1174,11 +1172,6 @@ bool ClientField::ShowSelectSum(bool panelmode) {
}
else
}
else
select_ready
=
false
;
select_ready
=
false
;
}
}
if
(
select_ready
)
{
ShowCancelOrFinishButton
(
1
);
}
else
{
ShowCancelOrFinishButton
(
0
);
}
return
false
;
return
false
;
}
}
bool
ClientField
::
CheckSelectSum
()
{
bool
ClientField
::
CheckSelectSum
()
{
...
...
gframe/client_field.h
View file @
084de53c
...
@@ -130,7 +130,6 @@ public:
...
@@ -130,7 +130,6 @@ public:
void
GetHoverField
(
int
x
,
int
y
);
void
GetHoverField
(
int
x
,
int
y
);
void
ShowMenu
(
int
flag
,
int
x
,
int
y
);
void
ShowMenu
(
int
flag
,
int
x
,
int
y
);
void
UpdateChainButtons
();
void
UpdateChainButtons
();
void
ShowCancelOrFinishButton
(
int
buttonOp
);
void
SetResponseSelectedCards
()
const
;
void
SetResponseSelectedCards
()
const
;
};
};
...
...
gframe/deck_con.cpp
View file @
084de53c
...
@@ -495,7 +495,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -495,7 +495,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
(
!
mainGame
->
is_siding
)
{
if
(
!
mainGame
->
is_siding
)
{
if
((
hovered_pos
==
1
&&
(
draging_pointer
->
second
.
type
&
0x802040
))
||
(
hovered_pos
==
2
&&
!
(
draging_pointer
->
second
.
type
&
0x802040
)))
if
((
hovered_pos
==
1
&&
(
draging_pointer
->
second
.
type
&
0x802040
))
||
(
hovered_pos
==
2
&&
!
(
draging_pointer
->
second
.
type
&
0x802040
)))
hovered_pos
=
0
;
hovered_pos
=
0
;
if
((
hovered_pos
==
1
||
(
hovered_pos
==
0
&&
click_pos
==
1
))
&&
deckManager
.
current_deck
.
main
.
size
()
<
10
0
)
{
if
((
hovered_pos
==
1
||
(
hovered_pos
==
0
&&
click_pos
==
1
))
&&
deckManager
.
current_deck
.
main
.
size
()
<
6
0
)
{
if
(
hovered_seq
==
-
1
)
if
(
hovered_seq
==
-
1
)
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
else
if
(
hovered_seq
<
(
int
)
deckManager
.
current_deck
.
main
.
size
()
&&
hovered_pos
)
else
if
(
hovered_seq
<
(
int
)
deckManager
.
current_deck
.
main
.
size
()
&&
hovered_pos
)
...
@@ -616,7 +616,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -616,7 +616,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
((
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
extra
.
size
()
<
15
)
{
if
((
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
extra
.
size
()
<
15
)
{
deckManager
.
current_deck
.
extra
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
extra
.
push_back
(
draging_pointer
);
is_draging
=
false
;
is_draging
=
false
;
}
else
if
(
!
(
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
main
.
size
()
<
10
0
)
{
}
else
if
(
!
(
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
main
.
size
()
<
6
0
)
{
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
is_draging
=
false
;
is_draging
=
false
;
}
}
...
@@ -648,7 +648,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -648,7 +648,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
break
;
if
((
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
extra
.
size
()
<
15
)
{
if
((
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
extra
.
size
()
<
15
)
{
deckManager
.
current_deck
.
extra
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
extra
.
push_back
(
draging_pointer
);
}
else
if
(
!
(
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
main
.
size
()
<
10
0
)
{
}
else
if
(
!
(
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
main
.
size
()
<
6
0
)
{
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
}
else
if
(
deckManager
.
current_deck
.
side
.
size
()
<
15
)
{
}
else
if
(
deckManager
.
current_deck
.
side
.
size
()
<
15
)
{
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
...
@@ -686,7 +686,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -686,7 +686,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
(
limit
<=
0
)
if
(
limit
<=
0
)
break
;
break
;
if
(
hovered_pos
==
1
)
{
if
(
hovered_pos
==
1
)
{
if
(
deckManager
.
current_deck
.
main
.
size
()
<
10
0
)
if
(
deckManager
.
current_deck
.
main
.
size
()
<
6
0
)
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
else
if
(
deckManager
.
current_deck
.
side
.
size
()
<
15
)
else
if
(
deckManager
.
current_deck
.
side
.
size
()
<
15
)
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
...
@@ -701,13 +701,13 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -701,13 +701,13 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
else
{
else
{
if
((
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
extra
.
size
()
<
15
)
if
((
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
extra
.
size
()
<
15
)
deckManager
.
current_deck
.
extra
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
extra
.
push_back
(
draging_pointer
);
else
if
(
!
(
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
main
.
size
()
<
10
0
)
else
if
(
!
(
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
main
.
size
()
<
6
0
)
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
}
}
}
else
{
}
else
{
if
((
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
extra
.
size
()
<
15
)
if
((
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
extra
.
size
()
<
15
)
deckManager
.
current_deck
.
extra
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
extra
.
push_back
(
draging_pointer
);
else
if
(
!
(
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
main
.
size
()
<
10
0
)
else
if
(
!
(
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
main
.
size
()
<
6
0
)
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
else
if
(
deckManager
.
current_deck
.
side
.
size
()
<
15
)
else
if
(
deckManager
.
current_deck
.
side
.
size
()
<
15
)
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
...
...
gframe/duelclient.cpp
View file @
084de53c
...
@@ -309,7 +309,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -309,7 +309,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
mainGame
->
deckBuilder
.
result_string
[
0
]
=
L'0'
;
mainGame
->
deckBuilder
.
result_string
[
0
]
=
L'0'
;
mainGame
->
deckBuilder
.
result_string
[
1
]
=
0
;
mainGame
->
deckBuilder
.
result_string
[
1
]
=
0
;
mainGame
->
deckBuilder
.
results
.
clear
();
mainGame
->
deckBuilder
.
results
.
clear
();
...
@@ -597,7 +596,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -597,7 +596,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1500
));
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1500
));
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
...
@@ -627,7 +625,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -627,7 +625,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
time_t
nowtime
=
time
(
NULL
);
time_t
nowtime
=
time
(
NULL
);
struct
tm
*
localedtime
=
localtime
(
&
nowtime
);
struct
tm
*
localedtime
=
localtime
(
&
nowtime
);
char
timebuf
[
40
];
char
timebuf
[
40
];
...
@@ -1270,11 +1267,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1270,11 +1267,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
stHintMsg
->
setText
(
textBuffer
);
mainGame
->
stHintMsg
->
setText
(
textBuffer
);
mainGame
->
stHintMsg
->
setVisible
(
true
);
mainGame
->
stHintMsg
->
setVisible
(
true
);
}
}
if
(
mainGame
->
dField
.
select_cancelable
)
{
mainGame
->
dField
.
ShowCancelOrFinishButton
(
1
);
}
else
{
mainGame
->
dField
.
ShowCancelOrFinishButton
(
0
);
}
return
false
;
return
false
;
}
}
case
MSG_SELECT_CHAIN
:
{
case
MSG_SELECT_CHAIN
:
{
...
@@ -1503,9 +1495,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1503,9 +1495,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
stHintMsg
->
setText
(
textBuffer
);
mainGame
->
stHintMsg
->
setText
(
textBuffer
);
mainGame
->
stHintMsg
->
setVisible
(
true
);
mainGame
->
stHintMsg
->
setVisible
(
true
);
if
(
mainGame
->
dField
.
select_cancelable
)
{
mainGame
->
dField
.
ShowCancelOrFinishButton
(
1
);
}
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
return
false
;
return
false
;
}
}
...
@@ -1962,16 +1951,15 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1962,16 +1951,15 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
}
}
if
(
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
player_type
<
7
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
player_type
<
7
)
{
if
(
mainGame
->
gameConf
.
control_mode
==
0
)
{
if
(
!
mainGame
->
chkHideHintButton
->
isChecked
()
)
{
mainGame
->
btnChainIgnore
->
setVisible
(
true
);
mainGame
->
btnChainIgnore
->
setVisible
(
true
);
mainGame
->
btnChainAlways
->
setVisible
(
true
);
mainGame
->
btnChainAlways
->
setVisible
(
true
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
true
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
true
);
mainGame
->
dField
.
UpdateChainButtons
();
//
mainGame->dField.UpdateChainButtons();
}
else
{
}
else
{
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
}
}
}
}
if
(
mainGame
->
dInfo
.
isTag
&&
mainGame
->
dInfo
.
turn
!=
1
)
{
if
(
mainGame
->
dInfo
.
isTag
&&
mainGame
->
dInfo
.
turn
!=
1
)
{
...
...
gframe/event_handler.cpp
View file @
084de53c
This diff is collapsed.
Click to expand it.
gframe/game.cpp
View file @
084de53c
...
@@ -589,9 +589,6 @@ bool Game::Initialize() {
...
@@ -589,9 +589,6 @@ bool Game::Initialize() {
btnChainIgnore
->
setVisible
(
false
);
btnChainIgnore
->
setVisible
(
false
);
btnChainAlways
->
setVisible
(
false
);
btnChainAlways
->
setVisible
(
false
);
btnChainWhenAvail
->
setVisible
(
false
);
btnChainWhenAvail
->
setVisible
(
false
);
//cancel or finish
btnCancelOrFinish
=
env
->
addButton
(
rect
<
s32
>
(
205
,
230
,
295
,
265
),
0
,
BUTTON_CANCEL_OR_FINISH
,
dataManager
.
GetSysString
(
1295
));
btnCancelOrFinish
->
setVisible
(
false
);
//leave/surrender/exit
//leave/surrender/exit
btnLeaveGame
=
env
->
addButton
(
rect
<
s32
>
(
205
,
5
,
295
,
80
),
0
,
BUTTON_LEAVE_GAME
,
L""
);
btnLeaveGame
=
env
->
addButton
(
rect
<
s32
>
(
205
,
5
,
295
,
80
),
0
,
BUTTON_LEAVE_GAME
,
L""
);
btnLeaveGame
->
setVisible
(
false
);
btnLeaveGame
->
setVisible
(
false
);
...
@@ -980,7 +977,6 @@ void Game::LoadConfig() {
...
@@ -980,7 +977,6 @@ void Game::LoadConfig() {
gameConf
.
chkIgnore2
=
0
;
gameConf
.
chkIgnore2
=
0
;
gameConf
.
chkHideSetname
=
0
;
gameConf
.
chkHideSetname
=
0
;
gameConf
.
chkHideHintButton
=
0
;
gameConf
.
chkHideHintButton
=
0
;
gameConf
.
control_mode
=
0
;
gameConf
.
skin_index
=
-
1
;
gameConf
.
skin_index
=
-
1
;
gameConf
.
enablesound
=
true
;
gameConf
.
enablesound
=
true
;
gameConf
.
volume
=
1.0
;
gameConf
.
volume
=
1.0
;
...
@@ -1037,8 +1033,6 @@ void Game::LoadConfig() {
...
@@ -1037,8 +1033,6 @@ void Game::LoadConfig() {
gameConf
.
chkHideSetname
=
atoi
(
valbuf
);
gameConf
.
chkHideSetname
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"hide_hint_button"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"hide_hint_button"
))
{
gameConf
.
chkHideHintButton
=
atoi
(
valbuf
);
gameConf
.
chkHideHintButton
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"control_mode"
))
{
gameConf
.
control_mode
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"draw_field_spell"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"draw_field_spell"
))
{
gameConf
.
draw_field_spell
=
atoi
(
valbuf
);
gameConf
.
draw_field_spell
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"separate_clear_button"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"separate_clear_button"
))
{
...
@@ -1102,8 +1096,6 @@ void Game::SaveConfig() {
...
@@ -1102,8 +1096,6 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"mute_spectators = %d
\n
"
,
((
mainGame
->
chkIgnore2
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"mute_spectators = %d
\n
"
,
((
mainGame
->
chkIgnore2
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"hide_setname = %d
\n
"
,
(
gameConf
.
chkHideSetname
));
fprintf
(
fp
,
"hide_setname = %d
\n
"
,
(
gameConf
.
chkHideSetname
));
fprintf
(
fp
,
"hide_hint_button = %d
\n
"
,
((
mainGame
->
chkHideHintButton
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"hide_hint_button = %d
\n
"
,
((
mainGame
->
chkHideHintButton
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons
\n
"
);
fprintf
(
fp
,
"control_mode = %d
\n
"
,
gameConf
.
control_mode
);
fprintf
(
fp
,
"draw_field_spell = %d
\n
"
,
gameConf
.
draw_field_spell
);
fprintf
(
fp
,
"draw_field_spell = %d
\n
"
,
gameConf
.
draw_field_spell
);
fprintf
(
fp
,
"separate_clear_button = %d
\n
"
,
gameConf
.
separate_clear_button
);
fprintf
(
fp
,
"separate_clear_button = %d
\n
"
,
gameConf
.
separate_clear_button
);
fprintf
(
fp
,
"skin_index = %d
\n
"
,
gameConf
.
skin_index
);
fprintf
(
fp
,
"skin_index = %d
\n
"
,
gameConf
.
skin_index
);
...
@@ -1306,7 +1298,6 @@ void Game::CloseDuelWindow() {
...
@@ -1306,7 +1298,6 @@ void Game::CloseDuelWindow() {
btnChainIgnore
->
setVisible
(
false
);
btnChainIgnore
->
setVisible
(
false
);
btnChainAlways
->
setVisible
(
false
);
btnChainAlways
->
setVisible
(
false
);
btnChainWhenAvail
->
setVisible
(
false
);
btnChainWhenAvail
->
setVisible
(
false
);
btnCancelOrFinish
->
setVisible
(
false
);
wChat
->
setVisible
(
false
);
wChat
->
setVisible
(
false
);
lstLog
->
clear
();
lstLog
->
clear
();
logParam
.
clear
();
logParam
.
clear
();
...
@@ -1424,7 +1415,6 @@ void Game::OnResize()
...
@@ -1424,7 +1415,6 @@ void Game::OnResize()
btnChainAlways
->
setRelativePosition
(
Resize
(
205
,
140
,
295
,
175
));
btnChainAlways
->
setRelativePosition
(
Resize
(
205
,
140
,
295
,
175
));
btnChainIgnore
->
setRelativePosition
(
Resize
(
205
,
100
,
295
,
135
));
btnChainIgnore
->
setRelativePosition
(
Resize
(
205
,
100
,
295
,
135
));
btnChainWhenAvail
->
setRelativePosition
(
Resize
(
205
,
180
,
295
,
215
));
btnChainWhenAvail
->
setRelativePosition
(
Resize
(
205
,
180
,
295
,
215
));
btnCancelOrFinish
->
setRelativePosition
(
Resize
(
205
,
230
,
295
,
265
));
}
}
recti
Game
::
Resize
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
)
recti
Game
::
Resize
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
)
{
{
...
...
gframe/game.h
View file @
084de53c
...
@@ -34,7 +34,6 @@ struct Config {
...
@@ -34,7 +34,6 @@ struct Config {
int
chkIgnore2
;
int
chkIgnore2
;
int
chkHideSetname
;
int
chkHideSetname
;
int
chkHideHintButton
;
int
chkHideHintButton
;
int
control_mode
;
int
draw_field_spell
;
int
draw_field_spell
;
int
separate_clear_button
;
int
separate_clear_button
;
...
@@ -444,8 +443,6 @@ public:
...
@@ -444,8 +443,6 @@ public:
irr
::
gui
::
IGUIButton
*
btnChainIgnore
;
irr
::
gui
::
IGUIButton
*
btnChainIgnore
;
irr
::
gui
::
IGUIButton
*
btnChainAlways
;
irr
::
gui
::
IGUIButton
*
btnChainAlways
;
irr
::
gui
::
IGUIButton
*
btnChainWhenAvail
;
irr
::
gui
::
IGUIButton
*
btnChainWhenAvail
;
//cancel or finish
irr
::
gui
::
IGUIButton
*
btnCancelOrFinish
;
};
};
extern
Game
*
mainGame
;
extern
Game
*
mainGame
;
...
...
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