Commit 6d7ecb8e authored by wind2009's avatar wind2009

Merge branch 'master' into develop

parents 44ca00ed 66a91892
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
function c126218.initial_effect(c) function c126218.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetCategory(CATEGORY_DICE+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
......
...@@ -52,7 +52,7 @@ end ...@@ -52,7 +52,7 @@ end
function s.coinop(e,tp,eg,ep,ev,re,r,rp) function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local res=-1 local res=-1
if c:IsHasEffect(73206827) then if Duel.IsPlayerAffectedByEffect(tp,73206827) then
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp)
local b2=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) local b2=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
if b1 and not b2 then if b1 and not b2 then
......
...@@ -16,7 +16,7 @@ function c15521027.initial_effect(c) ...@@ -16,7 +16,7 @@ function c15521027.initial_effect(c)
--tohand --tohand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(15521027,1)) e2:SetDescription(aux.Stringid(15521027,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCategory(CATEGORY_DICE+CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1) e2:SetCountLimit(1)
...@@ -27,6 +27,7 @@ function c15521027.initial_effect(c) ...@@ -27,6 +27,7 @@ function c15521027.initial_effect(c)
--sort deck --sort deck
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(15521027,2)) e3:SetDescription(aux.Stringid(15521027,2))
e3:SetCategory(CATEGORY_DICE)
e3:SetType(EFFECT_TYPE_IGNITION) e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1) e3:SetCountLimit(1)
......
...@@ -21,15 +21,16 @@ function s.initial_effect(c) ...@@ -21,15 +21,16 @@ function s.initial_effect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_REMOVE) e2:SetCode(EFFECT_CANNOT_REMOVE)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,1) e2:SetTargetRange(1,1)
e2:SetTarget(s.efilter) e2:SetTarget(s.efilter)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT) e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(id)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(s.eftg) e3:SetTarget(s.eftg)
e3:SetLabelObject(e2)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--remove and tograve --remove and tograve
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
...@@ -64,7 +65,7 @@ function s.tgop(e,tp,eg,ep,ev,re,r,rp) ...@@ -64,7 +65,7 @@ function s.tgop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function s.efilter(e,c,rp,r,re) function s.efilter(e,c,rp,r,re)
return c==e:GetHandler() and r&REASON_EFFECT>0 return c:IsHasEffect(id) and r&REASON_EFFECT>0
end end
function s.eftg(e,c) function s.eftg(e,c)
return c:IsSetCard(0x38) and c:IsFaceup() return c:IsSetCard(0x38) and c:IsFaceup()
......
...@@ -68,7 +68,6 @@ function s.negop(e,tp,eg,ep,ev,re,r,rp) ...@@ -68,7 +68,6 @@ function s.negop(e,tp,eg,ep,ev,re,r,rp)
end end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
e1:SetValue(-1000) e1:SetValue(-1000)
......
...@@ -51,7 +51,7 @@ function s.initial_effect(c) ...@@ -51,7 +51,7 @@ function s.initial_effect(c)
c:RegisterEffect(e8) c:RegisterEffect(e8)
end end
function s.quick_filter(e) function s.quick_filter(e)
return e:GetCode()==EVENT_CHAINING and e:IsHasType(EFFECT_TYPE_QUICK_O) and e:IsHasRange(LOCATION_HAND+LOCATION_MZONE) return e:GetCode()==EVENT_CHAINING and e:IsHasType(EFFECT_TYPE_QUICK_O+EFFECT_TYPE_QUICK_F) and e:IsHasRange(LOCATION_HAND+LOCATION_MZONE)
end end
function s.cfilter(c) function s.cfilter(c)
return c:IsOriginalEffectProperty(s.quick_filter) and c:GetOriginalType()&TYPE_MONSTER==TYPE_MONSTER and c:IsFaceupEx() return c:IsOriginalEffectProperty(s.quick_filter) and c:GetOriginalType()&TYPE_MONSTER==TYPE_MONSTER and c:IsFaceupEx()
......
...@@ -15,9 +15,8 @@ function s.initial_effect(c) ...@@ -15,9 +15,8 @@ function s.initial_effect(c)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id) e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg) e2:SetTarget(s.sptg)
......
...@@ -83,7 +83,7 @@ function c29913783.spcon2(e,tp,eg,ep,ev,re,r,rp) ...@@ -83,7 +83,7 @@ function c29913783.spcon2(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer() return tp==Duel.GetTurnPlayer()
end end
function c29913783.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) function c29913783.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end end
function c29913783.spop2(e,tp,eg,ep,ev,re,r,rp) function c29913783.spop2(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -56,10 +56,10 @@ function c30439101.discon(e,tp,eg,ep,ev,re,r,rp) ...@@ -56,10 +56,10 @@ function c30439101.discon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c30439101.cfilter,1,nil,tp) return eg:IsExists(c30439101.cfilter,1,nil,tp)
end end
function c30439101.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c30439101.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and aux.NegateMonsterFilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end end
function c30439101.disop(e,tp,eg,ep,ev,re,r,rp) function c30439101.disop(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -3,6 +3,7 @@ ...@@ -3,6 +3,7 @@
function c31863912.initial_effect(c) function c31863912.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DICE+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_SPSUMMON) e1:SetHintTiming(0,TIMING_SPSUMMON)
...@@ -12,6 +13,7 @@ function c31863912.initial_effect(c) ...@@ -12,6 +13,7 @@ function c31863912.initial_effect(c)
-- --
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(31863912,0)) e2:SetDescription(aux.Stringid(31863912,0))
e1:SetCategory(CATEGORY_DICE+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
......
...@@ -14,6 +14,7 @@ function c33114323.initial_effect(c) ...@@ -14,6 +14,7 @@ function c33114323.initial_effect(c)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(0x34,0x34) e2:SetTargetRange(0x34,0x34)
e2:SetCondition(c33114323.effcon) e2:SetCondition(c33114323.effcon)
......
...@@ -64,7 +64,6 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -64,7 +64,6 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp)
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(1-tp) then if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(1-tp) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-600) e1:SetValue(-600)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
......
...@@ -106,7 +106,7 @@ end ...@@ -106,7 +106,7 @@ end
function s.coinop(e,tp,eg,ep,ev,re,r,rp) function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local res=-1 local res=-1
if c:IsHasEffect(73206827) then if Duel.IsPlayerAffectedByEffect(tp,73206827) then
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp) local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp)
if b1 and not b2 then if b1 and not b2 then
......
...@@ -21,7 +21,7 @@ function c34568403.coinop(e,tp,eg,ep,ev,re,r,rp) ...@@ -21,7 +21,7 @@ function c34568403.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local res=0 local res=0
local toss=false local toss=false
if c:IsHasEffect(73206827) then if Duel.IsPlayerAffectedByEffect(tp,73206827) then
res=1-Duel.SelectOption(tp,60,61) res=1-Duel.SelectOption(tp,60,61)
else else
res=Duel.TossCoin(tp,1) res=Duel.TossCoin(tp,1)
......
...@@ -14,6 +14,7 @@ function c35798491.initial_effect(c) ...@@ -14,6 +14,7 @@ function c35798491.initial_effect(c)
--disable and destroy --disable and destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCategory(CATEGORY_DICE)
e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetOperation(c35798491.disop) e2:SetOperation(c35798491.disop)
......
...@@ -23,6 +23,7 @@ function c35975813.initial_effect(c) ...@@ -23,6 +23,7 @@ function c35975813.initial_effect(c)
--disable and destroy --disable and destroy
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCategory(CATEGORY_DICE)
e4:SetCode(EVENT_CHAIN_SOLVING) e4:SetCode(EVENT_CHAIN_SOLVING)
e4:SetRange(LOCATION_MZONE) e4:SetRange(LOCATION_MZONE)
e4:SetOperation(c35975813.disop) e4:SetOperation(c35975813.disop)
......
...@@ -10,7 +10,7 @@ function c38299233.initial_effect(c) ...@@ -10,7 +10,7 @@ function c38299233.initial_effect(c)
--roll and destroy --roll and destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(38299233,0)) e2:SetDescription(aux.Stringid(38299233,0))
e2:SetCategory(CATEGORY_DESTROY) e2:SetCategory(CATEGORY_DICE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1) e2:SetCountLimit(1)
......
...@@ -60,7 +60,7 @@ end ...@@ -60,7 +60,7 @@ end
function s.coinop(e,tp,eg,ep,ev,re,r,rp) function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local res=-1 local res=-1
if c:IsHasEffect(73206827) then if Duel.IsPlayerAffectedByEffect(tp,73206827) then
local b1=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) local b1=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) local b2=Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil)
if b1 and not b2 then if b1 and not b2 then
......
...@@ -20,7 +20,7 @@ function c40364916.initial_effect(c) ...@@ -20,7 +20,7 @@ function c40364916.initial_effect(c)
--remove --remove
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(40364916,1)) e4:SetDescription(aux.Stringid(40364916,1))
e4:SetCategory(CATEGORY_REMOVE+CATEGORY_TOGRAVE) e4:SetCategory(CATEGORY_REMOVE+CATEGORY_TOGRAVE+CATEGORY_DECKDES)
e4:SetType(EFFECT_TYPE_IGNITION) e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetRange(LOCATION_SZONE) e4:SetRange(LOCATION_SZONE)
...@@ -69,6 +69,7 @@ function c40364916.rmop(e,tp,eg,ep,ev,re,r,rp) ...@@ -69,6 +69,7 @@ function c40364916.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c40364916.tgfilter,tp,LOCATION_DECK,0,nil) local g=Duel.GetMatchingGroup(c40364916.tgfilter,tp,LOCATION_DECK,0,nil)
if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0
and g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(40364916,2)) then and g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(40364916,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:Select(tp,1,1,nil) local sg=g:Select(tp,1,1,nil)
Duel.SendtoGrave(sg,REASON_EFFECT) Duel.SendtoGrave(sg,REASON_EFFECT)
......
...@@ -110,18 +110,20 @@ end ...@@ -110,18 +110,20 @@ end
function c40939228.negop(e,tp,eg,ep,ev,re,r,rp) function c40939228.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local fid=c:GetFieldID() local fid=c:GetFieldID()
if c:IsRelateToEffect(e) and Duel.Remove(c,0,REASON_EFFECT+REASON_TEMPORARY)~=0 and c:GetOriginalCode()==id then if c:IsRelateToEffect(e) and Duel.Remove(c,0,REASON_EFFECT+REASON_TEMPORARY)~=0 then
c:RegisterFlagEffect(40939228,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid) if c:GetOriginalCode()==id then
local e1=Effect.CreateEffect(c) c:RegisterFlagEffect(40939228,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) local e1=Effect.CreateEffect(c)
e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetLabel(fid) e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(c) e1:SetLabel(fid)
e1:SetCountLimit(1) e1:SetLabelObject(c)
e1:SetCondition(c40939228.retcon) e1:SetCountLimit(1)
e1:SetOperation(c40939228.retop) e1:SetCondition(c40939228.retcon)
Duel.RegisterEffect(e1,tp) e1:SetOperation(c40939228.retop)
Duel.RegisterEffect(e1,tp)
end
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Remove(eg,POS_FACEUP,REASON_EFFECT) Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)
end end
......
...@@ -87,7 +87,7 @@ function c45112597.rmop(e,tp,eg,ep,ev,re,r,rp) ...@@ -87,7 +87,7 @@ function c45112597.rmop(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummonComplete() Duel.SpecialSummonComplete()
local cg=spg:Filter(Card.IsFacedown,nil) local cg=spg:Filter(Card.IsFacedown,nil)
if #cg>0 then if #cg>0 then
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,cg)
end end
end end
end end
......
...@@ -16,7 +16,7 @@ function c50951254.initial_effect(c) ...@@ -16,7 +16,7 @@ function c50951254.initial_effect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED) e2:SetCode(EVENT_DESTROYED)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,86346363) e2:SetCountLimit(1,86346363)
e2:SetCondition(c50951254.spcon) e2:SetCondition(c50951254.spcon)
......
...@@ -15,9 +15,8 @@ function s.initial_effect(c) ...@@ -15,9 +15,8 @@ function s.initial_effect(c)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id) e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg) e2:SetTarget(s.sptg)
......
...@@ -21,7 +21,7 @@ function c5641251.initial_effect(c) ...@@ -21,7 +21,7 @@ function c5641251.initial_effect(c)
--atk up --atk up
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(5641251,1)) e3:SetDescription(aux.Stringid(5641251,1))
e3:SetCategory(CATEGORY_DESTROY) e3:SetCategory(CATEGORY_DICE+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_CONFIRM) e3:SetCode(EVENT_BATTLE_CONFIRM)
e3:SetRange(LOCATION_SZONE) e3:SetRange(LOCATION_SZONE)
......
...@@ -14,13 +14,25 @@ function c56655675.initial_effect(c) ...@@ -14,13 +14,25 @@ function c56655675.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--gain effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c56655675.condition)
e2:SetOperation(c56655675.operation)
c:RegisterEffect(e2)
--negate --negate
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCode(EVENT_CHAINING)
e3:SetCondition(c56655675.condition) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetOperation(c56655675.operation) e3:SetRange(LOCATION_MZONE)
e3:SetCondition(c56655675.discon)
e3:SetCost(c56655675.discost)
e3:SetTarget(c56655675.distg)
e3:SetOperation(c56655675.disop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function c56655675.cfilter(c) function c56655675.cfilter(c)
...@@ -31,21 +43,11 @@ function c56655675.condition(e,tp,eg,ep,ev,re,r,rp) ...@@ -31,21 +43,11 @@ function c56655675.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF
end end
function c56655675.operation(e,tp,eg,ep,ev,re,r,rp) function c56655675.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) e:GetHandler():RegisterFlagEffect(56655675,RESET_EVENT+RESETS_WITHOUT_TEMP_REMOVE,0,1)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c56655675.discon)
e1:SetCost(c56655675.discost)
e1:SetTarget(c56655675.distg)
e1:SetOperation(c56655675.disop)
e1:SetReset(RESET_EVENT+RESETS_WITHOUT_TEMP_REMOVE)
e:GetHandler():RegisterEffect(e1)
end end
function c56655675.discon(e,tp,eg,ep,ev,re,r,rp) function c56655675.discon(e,tp,eg,ep,ev,re,r,rp)
return re~=e and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) return e:GetHandler():GetFlagEffect(56655675)~=0
and re~=e and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev) and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end end
function c56655675.filter(c) function c56655675.filter(c)
......
...@@ -13,6 +13,7 @@ function c61370518.initial_effect(c) ...@@ -13,6 +13,7 @@ function c61370518.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--disable and destroy --disable and destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DICE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
......
...@@ -119,7 +119,6 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -119,7 +119,6 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local dc=g:GetFirst() local dc=g:GetFirst()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-600) e1:SetValue(-600)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
......
...@@ -13,6 +13,7 @@ function c72192100.initial_effect(c) ...@@ -13,6 +13,7 @@ function c72192100.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--disable and destroy --disable and destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DICE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
......
...@@ -13,6 +13,7 @@ function c73219648.initial_effect(c) ...@@ -13,6 +13,7 @@ function c73219648.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--disable and destroy --disable and destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DICE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
......
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
function c74137509.initial_effect(c) function c74137509.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetCategory(CATEGORY_DICE+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
......
...@@ -10,7 +10,7 @@ function c76895648.initial_effect(c) ...@@ -10,7 +10,7 @@ function c76895648.initial_effect(c)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(76895648,0)) e2:SetDescription(aux.Stringid(76895648,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DRAW) e2:SetCategory(CATEGORY_DICE+CATEGORY_ATKCHANGE+CATEGORY_DRAW)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1) e2:SetCountLimit(1)
......
--モーターバイオレンス --モーターバイオレンス
---@param c Card ---@param c Card
function c77672444.initial_effect(c) function c77672444.initial_effect(c)
aux.AddCodeList(c,82556059)
--atk up --atk up
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
......
...@@ -6,6 +6,7 @@ function c77994337.initial_effect(c) ...@@ -6,6 +6,7 @@ function c77994337.initial_effect(c)
--level --level
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(77994337,0)) e1:SetDescription(aux.Stringid(77994337,0))
e1:SetCategory(CATEGORY_DICE)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_PZONE) e1:SetRange(LOCATION_PZONE)
......
--モーターシェル --モーターシェル
---@param c Card ---@param c Card
function c78394032.initial_effect(c) function c78394032.initial_effect(c)
aux.AddCodeList(c,82556059)
--"Motor Token" Summon --"Motor Token" Summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
......
...@@ -89,7 +89,6 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -89,7 +89,6 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp)
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and tc:IsFaceup() then if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500) e1:SetValue(-500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
......
...@@ -7,7 +7,7 @@ function c82308875.initial_effect(c) ...@@ -7,7 +7,7 @@ function c82308875.initial_effect(c)
--destroy --destroy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(82308875,0)) e1:SetDescription(aux.Stringid(82308875,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE) e1:SetCategory(CATEGORY_DICE|CATEGORY_ATKCHANGE|CATEGORY_DRAW|CATEGORY_SPECIAL_SUMMON|CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCost(c82308875.cost) e1:SetCost(c82308875.cost)
......
--デモニック・モーター・Ω --デモニック・モーター・Ω
---@param c Card ---@param c Card
function c82556058.initial_effect(c) function c82556058.initial_effect(c)
aux.AddCodeList(c,82556059)
--token --token
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(82556058,0)) e1:SetDescription(aux.Stringid(82556058,0))
......
...@@ -3,6 +3,7 @@ ...@@ -3,6 +3,7 @@
function c84397023.initial_effect(c) function c84397023.initial_effect(c)
--activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DICE)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c84397023.tg) e1:SetTarget(c84397023.tg)
......
...@@ -14,6 +14,7 @@ function c8581705.initial_effect(c) ...@@ -14,6 +14,7 @@ function c8581705.initial_effect(c)
--disable and destroy --disable and destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCategory(CATEGORY_DICE)
e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetOperation(c8581705.disop) e2:SetOperation(c8581705.disop)
......
...@@ -11,6 +11,7 @@ function c86767655.initial_effect(c) ...@@ -11,6 +11,7 @@ function c86767655.initial_effect(c)
c:RegisterEffect(e0) c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCategory(CATEGORY_DICE)
e1:SetCode(EVENT_CHAIN_SOLVING) e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,86767655) e1:SetCountLimit(1,86767655)
......
...@@ -46,7 +46,7 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,7 +46,7 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end end
function s.thfilter(c) function s.thfilter(c)
return c.fusion_effect and c:IsAbleToHand() return c:IsEffectProperty(aux.EffectCategoryFilter(CATEGORY_FUSION_SUMMON)) and c:IsAbleToHand()
end end
function s.thop2(e,tp,eg,ep,ev,re,r,rp) function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id) Duel.Hint(HINT_CARD,0,id)
......
...@@ -45,11 +45,12 @@ end ...@@ -45,11 +45,12 @@ end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local ft,lv,race,att=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter2),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp,e:GetLabel()):GetFirst() local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter2),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp,e:GetLabel()):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)>0 then if tc and Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)>0 then
tc:CompleteProcedure() tc:CompleteProcedure()
if c:IsOnField() and c:IsRelateToEffect(e) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then if ft==1 and c:IsOnField() and c:IsRelateToEffect(e) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect() Duel.BreakEffect()
c:CancelToGrave(true) c:CancelToGrave(true)
if Duel.Equip(tp,c,tc)~=0 then if Duel.Equip(tp,c,tc)~=0 then
......
...@@ -4,7 +4,7 @@ function c93542102.initial_effect(c) ...@@ -4,7 +4,7 @@ function c93542102.initial_effect(c)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(93542102,0)) e1:SetDescription(aux.Stringid(93542102,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES) e1:SetCategory(CATEGORY_DICE+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
...@@ -15,6 +15,7 @@ function c93542102.initial_effect(c) ...@@ -15,6 +15,7 @@ function c93542102.initial_effect(c)
--confirm --confirm
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(93542102,1)) e2:SetDescription(aux.Stringid(93542102,1))
e2:SetCategory(CATEGORY_DICE)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCountLimit(1) e2:SetCountLimit(1)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
......
...@@ -9,6 +9,7 @@ function c96015976.initial_effect(c) ...@@ -9,6 +9,7 @@ function c96015976.initial_effect(c)
-- --
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(96015976,0)) e2:SetDescription(aux.Stringid(96015976,0))
e2:SetCategory(CATEGORY_DICE)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
......
...@@ -14,6 +14,7 @@ function c9603356.initial_effect(c) ...@@ -14,6 +14,7 @@ function c9603356.initial_effect(c)
--disable and destroy --disable and destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCategory(CATEGORY_DICE)
e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetOperation(c9603356.disop) e2:SetOperation(c9603356.disop)
......
...@@ -72,7 +72,6 @@ function s.raatop(e,tp,eg,ep,ev,re,r,rp) ...@@ -72,7 +72,6 @@ function s.raatop(e,tp,eg,ep,ev,re,r,rp)
local tc=tg:GetFirst() local tc=tg:GetFirst()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(tc:GetLevel()) e1:SetValue(tc:GetLevel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
......
...@@ -304,20 +304,20 @@ EFFECT_TYPE_XMATERIAL =0x1000 --作为超量素材时超量怪兽获得的效 ...@@ -304,20 +304,20 @@ EFFECT_TYPE_XMATERIAL =0x1000 --作为超量素材时超量怪兽获得的效
EFFECT_TYPE_GRANT =0x2000 --使其他卡片获得效果(天气模样) EFFECT_TYPE_GRANT =0x2000 --使其他卡片获得效果(天气模样)
EFFECT_TYPE_TARGET =0x4000 --影响持续取的对象的效果(基本只用于魔陷) EFFECT_TYPE_TARGET =0x4000 --影响持续取的对象的效果(基本只用于魔陷)
--========== Flags ========== --效果的特殊性质 --========== Flags ========== --效果的特殊性质
EFFECT_FLAG_INITIAL =0x0001 --在initial_effect建立的效果 EFFECT_FLAG_INITIAL =0x0001 --卡片记载的效果(internal)
EFFECT_FLAG_FUNC_VALUE =0x0002 --此效果的Value属性是函数 EFFECT_FLAG_FUNC_VALUE =0x0002 --此效果的Value属性是函数(internal)
EFFECT_FLAG_COUNT_LIMIT =0x0004 --发动次数限制 EFFECT_FLAG_COUNT_LIMIT =0x0004 --发动次数限制(internal)
EFFECT_FLAG_FIELD_ONLY =0x0008 --此效果是注册给全局环境的 EFFECT_FLAG_FIELD_ONLY =0x0008 --此效果是注册给玩家的(internal)
EFFECT_FLAG_CARD_TARGET =0x0010 --取对象效果 EFFECT_FLAG_CARD_TARGET =0x0010 --取对象效果
EFFECT_FLAG_IGNORE_RANGE =0x0020 --影响所有区域的卡(大宇宙) EFFECT_FLAG_IGNORE_RANGE =0x0020 --影响所有区域的卡(大宇宙)
EFFECT_FLAG_ABSOLUTE_TARGET =0x0040 --Target Range固定為某個玩家的視角所見的自己/對方(SetAbsoluteRange()專用) EFFECT_FLAG_ABSOLUTE_TARGET =0x0040 --Target Range固定為某個玩家的視角所見的自己/對方(internal)
EFFECT_FLAG_IGNORE_IMMUNE =0x0080 --无视效果免疫 EFFECT_FLAG_IGNORE_IMMUNE =0x0080 --无视效果免疫
EFFECT_FLAG_SET_AVAILABLE =0x0100 --裡側狀態可發動的效果、影响场上里侧的卡的永續型效果 EFFECT_FLAG_SET_AVAILABLE =0x0100 --裡側狀態可發動的效果、影响场上里侧的卡的永續型效果
EFFECT_FLAG_CAN_FORBIDDEN =0x0200 --可被禁止令停止適用的效果(與EFFECT_FLAG_CANNOT_DISABLE並用) EFFECT_FLAG_CAN_FORBIDDEN =0x0200 --可被禁止令停止適用的效果(與EFFECT_FLAG_CANNOT_DISABLE並用)
EFFECT_FLAG_CANNOT_DISABLE =0x0400 --效果不会被无效 EFFECT_FLAG_CANNOT_DISABLE =0x0400 --效果不会被无效
EFFECT_FLAG_PLAYER_TARGET =0x0800 --含有"以玩家为对象"的特性(精靈之鏡)、影響玩家的永續型效果(SetTargetRange()改成指定玩家) EFFECT_FLAG_PLAYER_TARGET =0x0800 --含有"以玩家为对象"的特性(精靈之鏡)、影響玩家的永續型效果(SetTargetRange()改成指定玩家)
EFFECT_FLAG_BOTH_SIDE =0x1000 --双方都能使用(部分场地,弹压) EFFECT_FLAG_BOTH_SIDE =0x1000 --双方都能使用(部分场地,弹压)
EFFECT_FLAG_COPY_INHERIT =0x2000 --N/A EFFECT_FLAG_COPY =0x2000 --复制得到的效果(internal)
EFFECT_FLAG_DAMAGE_STEP =0x4000 --可以在伤害步骤发动 EFFECT_FLAG_DAMAGE_STEP =0x4000 --可以在伤害步骤发动
EFFECT_FLAG_DAMAGE_CAL =0x8000 --可以在伤害计算时发动 EFFECT_FLAG_DAMAGE_CAL =0x8000 --可以在伤害计算时发动
EFFECT_FLAG_DELAY =0x10000 --場合型誘發效果、用於永續效果的EFFECT_TYPE_CONTINUOUS EFFECT_FLAG_DELAY =0x10000 --場合型誘發效果、用於永續效果的EFFECT_TYPE_CONTINUOUS
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