Commit e3420498 authored by salix5's avatar salix5 Committed by GitHub

fix: summon in Chain 1 (#544)

parent ec29fc0e
......@@ -174,7 +174,8 @@ struct processor {
processor_list units;
processor_list subunits;
processor_unit reserved;
processor_unit damage_step_reserved;
processor_unit summon_reserved;
card_vector select_cards;
card_vector unselect_cards;
card_vector summonable_cards;
......@@ -569,6 +570,12 @@ public:
void operation_replace(int32 type, int32 step, group* targets);
void select_tribute_cards(card* target, uint8 playerid, uint8 cancelable, int32 min, int32 max, uint8 toplayer, uint32 zone);
// summon
int32 summon(uint16 step, uint8 sumplayer, card* target, effect* proc, uint8 ignore_count, uint8 min_tribute, uint32 zone, uint32 action_type);
int32 mset(uint16 step, uint8 setplayer, card* ptarget, effect* proc, uint8 ignore_count, uint8 min_tribute, uint32 zone, uint32 action_type);
int32 flip_summon(uint16 step, uint8 sumplayer, card* target, uint32 action_type);
int32 special_summon_rule(uint16 step, uint8 sumplayer, card* target, uint32 summon_type, uint32 action_type);
int32 remove_counter(uint16 step, uint32 reason, card* pcard, uint8 rplayer, uint8 s, uint8 o, uint16 countertype, uint16 count);
int32 remove_overlay_card(uint16 step, uint32 reason, card* pcard, uint8 rplayer, uint8 s, uint8 o, uint16 min, uint16 max);
int32 get_control(uint16 step, effect* reason_effect, uint8 reason_player, group* targets, uint8 playerid, uint16 reset_phase, uint8 reset_count, uint32 zone);
......@@ -579,12 +586,8 @@ public:
int32 draw(uint16 step, effect* reason_effect, uint32 reason, uint8 reason_player, uint8 playerid, int32 count);
int32 damage(uint16 step, effect* reason_effect, uint32 reason, uint8 reason_player, card* reason_card, uint8 playerid, int32 amount, uint32 is_step);
int32 recover(uint16 step, effect* reason_effect, uint32 reason, uint8 reason_player, uint8 playerid, int32 amount, uint32 is_step);
int32 summon(uint16 step, uint8 sumplayer, card* target, effect* proc, uint8 ignore_count, uint8 min_tribute, uint32 zone);
int32 flip_summon(uint16 step, uint8 sumplayer, card* target);
int32 mset(uint16 step, uint8 setplayer, card* ptarget, effect* proc, uint8 ignore_count, uint8 min_tribute, uint32 zone);
int32 sset(uint16 step, uint8 setplayer, uint8 toplayer, card* ptarget, effect* reason_effect);
int32 sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget, uint8 confirm, effect* reason_effect);
int32 special_summon_rule(uint16 step, uint8 sumplayer, card* target, uint32 summon_type);
int32 special_summon_step(uint16 step, group* targets, card* target, uint32 zone);
int32 special_summon(uint16 step, effect* reason_effect, uint8 reason_player, group* targets, uint32 zone);
int32 destroy_replace(uint16 step, group* targets, card* target, uint8 battle);
......@@ -705,6 +708,10 @@ public:
#define GLOBALFLAG_ACTIVATION_COUNT 0x800
//
//summon action type
#define SUMMON_IN_IDLE 0
#define SUMMON_IN_CHAIN 1
#define PROCESSOR_ADJUST 1
#define PROCESSOR_HINT 2
#define PROCESSOR_TURN 3
......
......@@ -301,7 +301,8 @@ int32 scriptlib::duel_summon(lua_State *L) {
pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->summon(playerid, pcard, peffect, ignore_count, min_tribute, zone);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.summon_reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.summon_reserved.arg3 = SUMMON_IN_CHAIN;
pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard;
}
......@@ -324,7 +325,8 @@ int32 scriptlib::duel_special_summon_rule(lua_State *L) {
pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->special_summon_rule(playerid, pcard, sumtype);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.summon_reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.summon_reserved.arg3 = SUMMON_IN_CHAIN;
pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard;
}
......@@ -368,7 +370,8 @@ int32 scriptlib::duel_synchro_summon(lua_State *L) {
pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->special_summon_rule(playerid, pcard, SUMMON_TYPE_SYNCHRO);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.summon_reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.summon_reserved.arg3 = SUMMON_IN_CHAIN;
pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard;
}
......@@ -404,7 +407,8 @@ int32 scriptlib::duel_xyz_summon(lua_State *L) {
pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->special_summon_rule(playerid, pcard, SUMMON_TYPE_XYZ);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.summon_reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.summon_reserved.arg3 = SUMMON_IN_CHAIN;
pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard;
}
......@@ -448,7 +452,8 @@ int32 scriptlib::duel_link_summon(lua_State *L) {
pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->special_summon_rule(playerid, pcard, SUMMON_TYPE_LINK);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.summon_reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.summon_reserved.arg3 = SUMMON_IN_CHAIN;
pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard;
}
......@@ -480,7 +485,8 @@ int32 scriptlib::duel_setm(lua_State *L) {
pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->mset(playerid, pcard, peffect, ignore_count, min_tribute, zone);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.summon_reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.summon_reserved.arg3 = SUMMON_IN_CHAIN;
pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard;
}
......
......@@ -1451,7 +1451,7 @@ int32 field::equip(uint16 step, uint8 equip_player, card * equip_card, card * ta
}
return TRUE;
}
int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, uint8 ignore_count, uint8 min_tribute, uint32 zone, uint32 action_type) {
switch(step) {
case 0: {
if(!target->is_summonable_card())
......@@ -1951,7 +1951,7 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
process_single_event();
raise_event(target, EVENT_SUMMON_SUCCESS, proc, 0, sumplayer, sumplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
if (action_type == SUMMON_IN_IDLE) {
adjust_all();
core.hint_timing[sumplayer] |= TIMING_SUMMON;
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, 0);
......@@ -1961,7 +1961,7 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
}
return TRUE;
}
int32 field::flip_summon(uint16 step, uint8 sumplayer, card * target) {
int32 field::flip_summon(uint16 step, uint8 sumplayer, card * target, uint32 action_type) {
switch(step) {
case 0: {
if(target->current.location != LOCATION_MZONE)
......@@ -2047,7 +2047,7 @@ int32 field::flip_summon(uint16 step, uint8 sumplayer, card * target) {
raise_event(target, EVENT_CHANGE_POS, 0, 0, sumplayer, sumplayer, 0);
process_instant_event();
adjust_all();
if(core.current_chain.size() == 0) {
if (action_type == SUMMON_IN_IDLE) {
core.hint_timing[sumplayer] |= TIMING_FLIPSUMMON;
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, 0);
}
......@@ -2056,7 +2056,7 @@ int32 field::flip_summon(uint16 step, uint8 sumplayer, card * target) {
}
return TRUE;
}
int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint8 ignore_count, uint8 min_tribute, uint32 zone, uint32 action_type) {
switch(step) {
case 0: {
if(!target->is_summonable_card())
......@@ -2384,7 +2384,7 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
adjust_instant();
raise_event(target, EVENT_MSET, proc, 0, setplayer, setplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
if(action_type == SUMMON_IN_IDLE) {
adjust_all();
core.hint_timing[setplayer] |= TIMING_MSET;
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, FALSE);
......@@ -2664,7 +2664,7 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
}
return TRUE;
}
int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uint32 summon_type) {
int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uint32 summon_type, uint32 action_type) {
switch(step) {
case 0: {
effect_set eset;
......@@ -2948,7 +2948,7 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
process_single_event();
raise_event(target, EVENT_SPSUMMON_SUCCESS, proc, 0, sumplayer, sumplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
if(action_type == SUMMON_IN_IDLE) {
adjust_all();
core.hint_timing[sumplayer] |= TIMING_SPSUMMON;
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, 0);
......@@ -2956,6 +2956,7 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
return TRUE;
}
case 20: {
// EFFECT_SPSUMMON_PROC_G (Pendulum Summon)
effect* peffect = core.units.begin()->peffect;
core.units.begin()->ptarget = pduel->new_group();
if(peffect->operation) {
......@@ -3142,7 +3143,7 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
process_single_event();
raise_event(&pgroup->container, EVENT_SPSUMMON_SUCCESS, core.units.begin()->peffect, 0, sumplayer, sumplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
if(action_type == SUMMON_IN_IDLE) {
adjust_all();
core.hint_timing[sumplayer] |= TIMING_SPSUMMON;
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, 0);
......
......@@ -364,14 +364,14 @@ uint32 field::process() {
return pduel->message_buffer.size();
}
case PROCESSOR_SUMMON_RULE: {
if (summon(it->step, it->arg1 & 0xff, (card*)it->ptarget, it->peffect, (it->arg1 >> 8) & 0xff, (it->arg1 >> 16) & 0xff, (it->arg1 >> 24) & 0xff))
if (summon(it->step, it->arg1 & 0xff, (card*)it->ptarget, it->peffect, (it->arg1 >> 8) & 0xff, (it->arg1 >> 16) & 0xff, (it->arg1 >> 24) & 0xff, it->arg3))
core.units.pop_front();
else
++it->step;
return pduel->message_buffer.size();
}
case PROCESSOR_SPSUMMON_RULE: {
if (special_summon_rule(it->step, it->arg1, (card*)it->ptarget, it->arg2))
if (special_summon_rule(it->step, it->arg1, (card*)it->ptarget, it->arg2, it->arg3))
core.units.pop_front();
else
++it->step;
......@@ -385,14 +385,14 @@ uint32 field::process() {
return pduel->message_buffer.size();
}
case PROCESSOR_FLIP_SUMMON: {
if (flip_summon(it->step, it->arg1, (card*)(it->ptarget)))
if (flip_summon(it->step, it->arg1, (card*)(it->ptarget), it->arg3))
core.units.pop_front();
else
++it->step;
return pduel->message_buffer.size();
}
case PROCESSOR_MSET: {
if (mset(it->step, it->arg1 & 0xff, (card*)it->ptarget, it->peffect, (it->arg1 >> 8) & 0xff, (it->arg1 >> 16) & 0xff, (it->arg1 >> 24) & 0xff))
if (mset(it->step, it->arg1 & 0xff, (card*)it->ptarget, it->peffect, (it->arg1 >> 8) & 0xff, (it->arg1 >> 16) & 0xff, (it->arg1 >> 24) & 0xff, it->arg3))
core.units.pop_front();
else
++it->step;
......@@ -3120,7 +3120,7 @@ int32 field::process_battle_command(uint16 step) {
process_single_event();
process_instant_event();
if(core.effect_damage_step) {
core.reserved.ptr1 = core.units.begin()->ptarget;
core.damage_step_reserved.ptr1 = core.units.begin()->ptarget;
return TRUE;
}
core.units.begin()->step = 32;
......@@ -3305,7 +3305,7 @@ int32 field::process_damage_step(uint16 step, uint32 new_attack) {
infos.phase = PHASE_DAMAGE_CAL;
add_process(PROCESSOR_BATTLE_COMMAND, 26, 0, 0, 0, 0);
core.units.begin()->step = 2;
core.reserved = core.units.front();
core.damage_step_reserved = core.units.front();
return TRUE;
}
case 2: {
......@@ -4487,7 +4487,7 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
return FALSE;
}
if(core.summoning_card)
core.subunits.push_back(core.reserved);
core.subunits.push_back(core.summon_reserved);
core.summoning_card = 0;
core.units.begin()->step = -1;
return FALSE;
......@@ -4511,8 +4511,10 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
core.chain_limit_p.clear();
core.effect_count_code_chain.clear();
reset_chain();
if(core.summoning_card || core.effect_damage_step == 1)
core.subunits.push_back(core.reserved);
if (core.summoning_card)
core.subunits.push_back(core.summon_reserved);
if (core.effect_damage_step == 1)
core.subunits.push_back(core.damage_step_reserved);
core.summoning_card = 0;
return FALSE;
}
......
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