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nanahira
ygopro-core
Commits
da337861
Commit
da337861
authored
Apr 20, 2016
by
DailyShana
Browse files
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format
parent
6385eab8
Changes
4
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Showing
4 changed files
with
15 additions
and
30 deletions
+15
-30
card.cpp
card.cpp
+2
-4
effect.cpp
effect.cpp
+3
-6
operations.cpp
operations.cpp
+3
-6
processor.cpp
processor.cpp
+7
-14
No files found.
card.cpp
View file @
da337861
...
...
@@ -1098,8 +1098,7 @@ int32 card::add_effect(effect* peffect) {
}
}
it
=
single_effect
.
insert
(
std
::
make_pair
(
peffect
->
code
,
peffect
));
}
else
if
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
}
else
if
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
it
=
field_effect
.
insert
(
std
::
make_pair
(
peffect
->
code
,
peffect
));
else
if
(
peffect
->
type
&
EFFECT_TYPE_EQUIP
)
{
it
=
equip_effect
.
insert
(
std
::
make_pair
(
peffect
->
code
,
peffect
));
...
...
@@ -1107,8 +1106,7 @@ int32 card::add_effect(effect* peffect) {
check_target
=
equiping_target
;
else
check_target
=
0
;
}
else
}
else
return
0
;
peffect
->
id
=
pduel
->
game_field
->
infos
.
field_id
++
;
peffect
->
card_type
=
data
.
type
;
...
...
effect.cpp
View file @
da337861
...
...
@@ -231,8 +231,7 @@ int32 effect::is_activateable(uint8 playerid, const tevent& e, int32 neglect_con
return
FALSE
;
if
(
handler
->
is_affected_by_effect
(
EFFECT_CANNOT_TRIGGER
))
return
FALSE
;
}
else
if
(
!
(
type
&
EFFECT_TYPE_CONTINUOUS
))
{
}
else
if
(
!
(
type
&
EFFECT_TYPE_CONTINUOUS
))
{
if
((
handler
->
data
.
type
&
TYPE_MONSTER
)
&&
(
handler
->
current
.
location
&
LOCATION_SZONE
)
&&
!
in_range
(
handler
->
current
.
location
,
handler
->
current
.
sequence
))
return
FALSE
;
...
...
@@ -257,8 +256,7 @@ int32 effect::is_activateable(uint8 playerid, const tevent& e, int32 neglect_con
return
FALSE
;
if
(
handler
->
is_affected_by_effect
(
EFFECT_CANNOT_TRIGGER
))
return
FALSE
;
}
else
{
}
else
{
if
(
!
is_flag
(
EFFECT_FLAG_AVAILABLE_BD
)
&&
(
type
&
EFFECT_TYPE_FIELD
)
&&
handler
->
is_status
(
STATUS_BATTLE_DESTROYED
))
return
FALSE
;
if
(((
type
&
EFFECT_TYPE_FIELD
)
||
((
type
&
EFFECT_TYPE_SINGLE
)
&&
is_flag
(
EFFECT_FLAG_SINGLE_RANGE
)))
&&
(
handler
->
current
.
location
&
LOCATION_ONFIELD
)
...
...
@@ -275,8 +273,7 @@ int32 effect::is_activateable(uint8 playerid, const tevent& e, int32 neglect_con
if
(
handler
==
owner
&&
!
is_flag
(
EFFECT_FLAG_CANNOT_DISABLE
)
&&
handler
->
is_status
(
STATUS_DISABLED
))
return
FALSE
;
}
}
else
{
}
else
{
if
((
get_owner_player
()
!=
playerid
)
&&
!
is_flag
(
EFFECT_FLAG_BOTH_SIDE
))
return
FALSE
;
}
...
...
operations.cpp
View file @
da337861
...
...
@@ -1117,12 +1117,10 @@ int32 field::equip(uint16 step, uint8 equip_player, card * equip_card, card * ta
if
(
equip_card
->
get_type
()
&
TYPE_TRAP
)
{
peffect
->
code
=
EFFECT_ADD_TYPE
;
peffect
->
value
=
TYPE_EQUIP
;
}
else
if
(
equip_card
->
data
.
type
&
TYPE_UNION
)
{
}
else
if
(
equip_card
->
data
.
type
&
TYPE_UNION
)
{
peffect
->
code
=
EFFECT_CHANGE_TYPE
;
peffect
->
value
=
TYPE_EQUIP
+
TYPE_SPELL
+
TYPE_UNION
;
}
else
{
}
else
{
peffect
->
code
=
EFFECT_CHANGE_TYPE
;
peffect
->
value
=
TYPE_EQUIP
+
TYPE_SPELL
;
}
...
...
@@ -3481,8 +3479,7 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
if
(
pcard
->
current
.
reason
&
REASON_RETURN
)
{
retgrave
.
insert
(
pcard
);
raise_single_event
(
pcard
,
0
,
EVENT_RETURN_TO_GRAVE
,
pcard
->
current
.
reason_effect
,
pcard
->
current
.
reason
,
pcard
->
current
.
reason_player
,
0
,
0
);
}
else
{
}
else
{
tograve
.
insert
(
pcard
);
raise_single_event
(
pcard
,
0
,
EVENT_TO_GRAVE
,
pcard
->
current
.
reason_effect
,
pcard
->
current
.
reason
,
pcard
->
current
.
reason_player
,
0
,
0
);
}
...
...
processor.cpp
View file @
da337861
...
...
@@ -2755,8 +2755,7 @@ int32 field::process_battle_command(uint16 step) {
if
(
!
peffect
->
value
){
infos
.
phase
=
PHASE_BATTLE
;
add_process
(
PROCESSOR_PHASE_EVENT
,
0
,
0
,
0
,
PHASE_BATTLE
,
0
);
}
else
{
}
else
{
core
.
hint_timing
[
infos
.
turn_player
]
=
0
;
reset_phase
(
PHASE_BATTLE
);
adjust_all
();
...
...
@@ -3083,8 +3082,7 @@ int32 field::process_battle_command(uint16 step) {
if
(
!
peffect
->
value
)
{
infos
.
phase
=
PHASE_BATTLE
;
add_process
(
PROCESSOR_PHASE_EVENT
,
0
,
0
,
0
,
PHASE_BATTLE
,
0
);
}
else
{
}
else
{
core
.
hint_timing
[
infos
.
turn_player
]
=
0
;
reset_phase
(
PHASE_BATTLE
);
adjust_all
();
...
...
@@ -4514,8 +4512,7 @@ int32 field::solve_continuous(uint16 step, effect * peffect, uint8 triggering_pl
add_process
(
PROCESSOR_SOLVE_CONTINUOUS
,
0
,
core
.
delayed_tp
.
front
(),
0
,
infos
.
turn_player
,
0
);
core
.
delayed_tp
.
pop_front
();
core
.
delayed_tev
.
pop_front
();
}
else
}
else
core
.
conti_player
=
1
-
infos
.
turn_player
;
}
if
(
core
.
conti_player
==
1
-
infos
.
turn_player
)
{
...
...
@@ -4524,15 +4521,13 @@ int32 field::solve_continuous(uint16 step, effect * peffect, uint8 triggering_pl
add_process
(
PROCESSOR_SOLVE_CONTINUOUS
,
0
,
core
.
delayed_ntp
.
front
(),
0
,
1
-
infos
.
turn_player
,
0
);
core
.
delayed_ntp
.
pop_front
();
core
.
delayed_ntev
.
pop_front
();
}
else
if
(
core
.
delayed_tp
.
size
())
{
}
else
if
(
core
.
delayed_tp
.
size
())
{
core
.
conti_player
=
infos
.
turn_player
;
core
.
sub_solving_event
.
push_back
(
core
.
delayed_tev
.
front
());
add_process
(
PROCESSOR_SOLVE_CONTINUOUS
,
0
,
core
.
delayed_tp
.
front
(),
0
,
infos
.
turn_player
,
0
);
core
.
delayed_tp
.
pop_front
();
core
.
delayed_tev
.
pop_front
();
}
else
}
else
core
.
conti_player
=
PLAYER_NONE
;
}
}
...
...
@@ -4690,15 +4685,13 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
add_process
(
PROCESSOR_SOLVE_CONTINUOUS
,
0
,
core
.
delayed_tp
.
front
(),
0
,
infos
.
turn_player
,
0
);
core
.
delayed_tp
.
pop_front
();
core
.
delayed_tev
.
pop_front
();
}
else
if
(
core
.
delayed_ntp
.
size
())
{
}
else
if
(
core
.
delayed_ntp
.
size
())
{
core
.
conti_player
=
1
-
infos
.
turn_player
;
core
.
sub_solving_event
.
push_back
(
core
.
delayed_ntev
.
front
());
add_process
(
PROCESSOR_SOLVE_CONTINUOUS
,
0
,
core
.
delayed_ntp
.
front
(),
0
,
1
-
infos
.
turn_player
,
0
);
core
.
delayed_ntp
.
pop_front
();
core
.
delayed_ntev
.
pop_front
();
}
else
}
else
core
.
conti_player
=
PLAYER_NONE
;
pduel
->
write_buffer8
(
MSG_CHAIN_SOLVED
);
pduel
->
write_buffer8
(
cait
->
chain_count
);
...
...
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