Commit d3a70f2e authored by Nanahira's avatar Nanahira Committed by GitHub

Merge pull request #26 from mycard/develop-8888

Develop 8888
parents eca4db36 3f9ee2cd
......@@ -15,14 +15,6 @@
#include "buffer.h"
#include <algorithm>
const std::unordered_map<uint32, uint32> card::second_code = {
{CARD_MARINE_DOLPHIN, 17955766u},
{CARD_TWINKLE_MOSS, 17732278u},
{CARD_TIMAEUS, 10000050u},
{CARD_CRITIAS, 10000060u},
{CARD_HERMOS, 10000070u}
};
bool card_sort::operator()(card* const& c1, card* const& c2) const {
return c1->cardid < c2->cardid;
}
......@@ -2723,6 +2715,13 @@ void card::filter_effect_container(const effect_container& container, uint32 cod
eset.add_item(it->second);
}
}
void card::filter_effect_container(const effect_container& container, uint32 code, effect_filter f, effect_collection& eset) {
auto rg = container.equal_range(code);
for (auto it = rg.first; it != rg.second; ++it) {
if (f(this, it->second))
eset.insert(it->second);
}
}
void card::filter_effect(uint32 code, effect_set* eset, uint8 sort) {
filter_effect_container(single_effect, code, default_single_filter, *eset);
for (const auto& pcard : equiping_cards)
......@@ -2977,12 +2976,11 @@ int32 card::check_set_procedure(effect* proc, uint8 playerid, uint8 ignore_count
return FALSE;
}
void card::filter_spsummon_procedure(uint8 playerid, effect_set* peset, uint32 summon_type, material_info info) {
auto pr = field_effect.equal_range(EFFECT_SPSUMMON_PROC);
uint8 toplayer;
uint8 topos;
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
effect_collection proc_set;
filter_effect_container(field_effect, EFFECT_SPSUMMON_PROC, accept_filter, proc_set);
for (auto& peffect : proc_set) {
uint8 toplayer{};
uint8 topos{};
if(peffect->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
topos = (uint8)peffect->s_range;
if(peffect->o_range == 0)
......@@ -3006,10 +3004,9 @@ void card::filter_spsummon_procedure(uint8 playerid, effect_set* peset, uint32 s
}
}
void card::filter_spsummon_procedure_g(uint8 playerid, effect_set* peset) {
auto pr = field_effect.equal_range(EFFECT_SPSUMMON_PROC_G);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
effect_collection proc_set;
filter_effect_container(field_effect, EFFECT_SPSUMMON_PROC_G, accept_filter, proc_set);
for (auto& peffect : proc_set) {
if(!peffect->is_available() || !peffect->check_count_limit(playerid))
continue;
if(current.controler != playerid && !peffect->is_flag(EFFECT_FLAG_BOTH_SIDE))
......
......@@ -109,12 +109,6 @@ struct material_info {
};
const material_info null_info;
constexpr uint32 CARD_MARINE_DOLPHIN = 78734254;
constexpr uint32 CARD_TWINKLE_MOSS = 13857930;
constexpr uint32 CARD_TIMAEUS = 1784686;
constexpr uint32 CARD_CRITIAS = 11082056;
constexpr uint32 CARD_HERMOS = 46232525;
class card {
public:
struct effect_relation_hash {
......@@ -156,7 +150,6 @@ public:
uint8 location{ 0 };
uint8 sequence{ 0 };
};
static const std::unordered_map<uint32, uint32> second_code;
int32 ref_handle;
duel* pduel;
......@@ -337,6 +330,7 @@ public:
template<typename T>
void filter_effect_container(const effect_container& container, uint32 code, effect_filter f, T& eset);
void filter_effect_container(const effect_container& container, uint32 code, effect_filter f, effect_collection& eset);
void filter_effect(uint32 code, effect_set* eset, uint8 sort = TRUE);
void filter_single_continuous_effect(uint32 code, effect_set* eset, uint8 sort = TRUE);
void filter_self_effect(uint32 code, effect_set* eset, uint8 sort = TRUE);
......
#ifndef CARD_DATA_H_
#define CARD_DATA_H_
#include <unordered_map>
#include "common.h"
constexpr int CARD_ARTWORK_VERSIONS_OFFSET = 20;
constexpr int SIZE_SETCODE = 16;
constexpr int CARD_BLACK_LUSTER_SOLDIER2 = 5405695;
constexpr uint32 CARD_BLACK_LUSTER_SOLDIER2 = 5405695;
//double name
constexpr uint32 CARD_MARINE_DOLPHIN = 78734254;
constexpr uint32 CARD_TWINKLE_MOSS = 13857930;
constexpr uint32 CARD_TIMAEUS = 1784686;
constexpr uint32 CARD_CRITIAS = 11082056;
constexpr uint32 CARD_HERMOS = 46232525;
const std::unordered_map<uint32, uint32> second_code = {
{CARD_MARINE_DOLPHIN, 17955766u},
{CARD_TWINKLE_MOSS, 17732278u},
{CARD_TIMAEUS, 10000050u},
{CARD_CRITIAS, 10000060u},
{CARD_HERMOS, 10000070u},
};
struct card_data {
uint32 code{};
......
......@@ -55,7 +55,7 @@ void duel::clear() {
card* duel::new_card(uint32 code) {
card* pcard = new card(this);
cards.insert(pcard);
if(code)
if (code != TEMP_CARD_ID)
::read_card(code, &(pcard->data));
pcard->data.code = code;
lua->register_card(pcard);
......
......@@ -700,7 +700,7 @@ int32 effect::get_value(uint32 extraargs) {
return res;
} else {
pduel->lua->params.clear();
return (int32)value;
return value;
}
}
int32 effect::get_value(card* pcard, uint32 extraargs) {
......@@ -711,7 +711,7 @@ int32 effect::get_value(card* pcard, uint32 extraargs) {
return res;
} else {
pduel->lua->params.clear();
return (int32)value;
return value;
}
}
int32 effect::get_value(effect* peffect, uint32 extraargs) {
......@@ -722,7 +722,7 @@ int32 effect::get_value(effect* peffect, uint32 extraargs) {
return res;
} else {
pduel->lua->params.clear();
return (int32)value;
return value;
}
}
void effect::get_value(uint32 extraargs, std::vector<lua_Integer>& result) {
......@@ -751,7 +751,7 @@ void effect::get_value(effect* peffect, uint32 extraargs, std::vector<lua_Intege
pduel->lua->get_function_value(value, 2 + extraargs, result);
} else {
pduel->lua->params.clear();
result.push_back((int32)value);
result.push_back(value);
}
}
int32 effect::get_integer_value() {
......@@ -764,7 +764,7 @@ int32 effect::check_value_condition(uint32 extraargs) {
return res;
} else {
pduel->lua->params.clear();
return (int32)value;
return value;
}
}
void* effect::get_label_object() {
......
......@@ -151,7 +151,7 @@ void interpreter::register_card(card *pcard) {
lua_setmetatable(current_state, -2); //-1
lua_pop(current_state, 1); //-1
//Initial
if(pcard->data.code && is_load_script(pcard->data)) {
if(is_load_script(pcard->data)) {
pcard->set_status(STATUS_INITIALIZING, TRUE);
add_param(pcard, PARAM_TYPE_CARD);
call_card_function(pcard, "initial_effect", 1, 0);
......@@ -764,11 +764,13 @@ int32 interpreter::get_function_handle(lua_State* L, int32 index) {
int32 ref = luaL_ref(L, LUA_REGISTRYINDEX);
return ref;
}
duel* interpreter::get_duel_info(lua_State * L) {
duel* interpreter::get_duel_info(lua_State* L) {
duel* pduel;
std::memcpy(&pduel, lua_getextraspace(L), LUA_EXTRASPACE);
return pduel;
}
bool interpreter::is_load_script(card_data data) {
bool interpreter::is_load_script(const card_data& data) {
if(data.code == TEMP_CARD_ID)
return false;
return !(data.type & TYPE_NORMAL) || (data.type & TYPE_PENDULUM);
}
......@@ -87,7 +87,7 @@ public:
static void function2value(lua_State* L, int32 func_ref);
static int32 get_function_handle(lua_State* L, int32 index);
static duel* get_duel_info(lua_State* L);
static bool is_load_script(card_data data);
static bool is_load_script(const card_data& data);
template <size_t N, typename... TR>
static int sprintf(char (&buffer)[N], const char* format, TR... args) {
......
......@@ -6,6 +6,7 @@
*/
#include <cstdio>
#include <cstring>
#include <set>
#include "ocgapi.h"
#include "duel.h"
#include "card.h"
......@@ -14,7 +15,6 @@
#include "field.h"
#include "interpreter.h"
#include "buffer.h"
#include <set>
static script_reader sreader = default_script_reader;
static card_reader creader = default_card_reader;
......@@ -35,6 +35,10 @@ byte* read_script(const char* script_name, int* len) {
return sreader(script_name, len);
}
uint32 read_card(uint32 code, card_data* data) {
if (code == TEMP_CARD_ID) {
data->clear();
return 0;
}
return creader(code, data);
}
uint32 handle_message(void* pduel, uint32 msg_type) {
......@@ -132,7 +136,9 @@ extern "C" DECL_DLLEXPORT void set_player_info(intptr_t pduel, int32 playerid, i
pd->game_field->player[playerid].draw_count = drawcount;
}
extern "C" DECL_DLLEXPORT void get_log_message(intptr_t pduel, char* buf) {
std::strcpy(buf, ((duel*)pduel)->strbuffer);
duel* pd = (duel*)pduel;
buf[0] = '\0';
std::strncat(buf, pd->strbuffer, sizeof pd->strbuffer - 1);
}
extern "C" DECL_DLLEXPORT int32 get_message(intptr_t pduel, byte* buf) {
int32 len = ((duel*)pduel)->read_buffer(buf);
......
......@@ -19,6 +19,7 @@
#define LEN_FAIL 0
#define LEN_EMPTY 4
#define LEN_HEADER 8
#define TEMP_CARD_ID 0
class card;
struct card_data;
......
......@@ -913,7 +913,7 @@ static int32 is_declarable(card_data const& cd, const std::vector<uint32>& opcod
stack.pop();
int32 lhs = stack.top();
stack.pop();
stack.push(lhs && rhs);
stack.push(static_cast<int32>(lhs && rhs));
}
break;
}
......@@ -923,7 +923,7 @@ static int32 is_declarable(card_data const& cd, const std::vector<uint32>& opcod
stack.pop();
int32 lhs = stack.top();
stack.pop();
stack.push(lhs || rhs);
stack.push(static_cast<int32>(lhs || rhs));
}
break;
}
......@@ -939,7 +939,7 @@ static int32 is_declarable(card_data const& cd, const std::vector<uint32>& opcod
if(stack.size() >= 1) {
int32 val = stack.top();
stack.pop();
stack.push(!val);
stack.push(static_cast<int32>(!val));
}
break;
}
......
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