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nanahira
ygopro-core
Commits
c8ddaa2d
Commit
c8ddaa2d
authored
Apr 14, 2017
by
edo9300
Browse files
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Update
parent
94474f2d
Changes
4
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Showing
4 changed files
with
18 additions
and
13 deletions
+18
-13
field.h
field.h
+1
-1
libduel.cpp
libduel.cpp
+4
-1
operations.cpp
operations.cpp
+12
-10
processor.cpp
processor.cpp
+1
-1
No files found.
field.h
View file @
c8ddaa2d
...
...
@@ -547,7 +547,7 @@ public:
int32
select_tribute_cards
(
int16
step
,
uint8
playerid
,
uint8
cancelable
,
int32
min
,
int32
max
);
int32
toss_coin
(
uint16
step
,
effect
*
reason_effect
,
uint8
reason_player
,
uint8
playerid
,
uint8
count
);
int32
toss_dice
(
uint16
step
,
effect
*
reason_effect
,
uint8
reason_player
,
uint8
playerid
,
uint8
count1
,
uint8
count2
);
int32
rock_paper_scissors
(
uint16
step
);
int32
rock_paper_scissors
(
uint16
step
,
uint8
repeat
);
int32
select_battle_command
(
uint16
step
,
uint8
playerid
);
int32
select_idle_command
(
uint16
step
,
uint8
playerid
);
...
...
libduel.cpp
View file @
c8ddaa2d
...
...
@@ -2986,7 +2986,10 @@ int32 scriptlib::duel_toss_dice(lua_State * L) {
}
int32
scriptlib
::
duel_rock_paper_scissors
(
lua_State
*
L
)
{
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
pduel
->
game_field
->
add_process
(
PROCESSOR_ROCK_PAPER_SCISSORS
,
1
,
0
,
0
,
0
,
0
);
uint8
repeat
=
TRUE
;
if
(
lua_gettop
(
L
)
>
0
)
repeat
=
lua_toboolean
(
L
,
1
);
pduel
->
game_field
->
add_process
(
PROCESSOR_ROCK_PAPER_SCISSORS
,
1
,
0
,
0
,
repeat
,
0
);
return
lua_yield
(
L
,
0
);
}
int32
scriptlib
::
duel_get_coin_result
(
lua_State
*
L
)
{
...
...
operations.cpp
View file @
c8ddaa2d
...
...
@@ -5374,7 +5374,7 @@ int32 field::toss_dice(uint16 step, effect * reason_effect, uint8 reason_player,
}
return
TRUE
;
}
int32
field
::
rock_paper_scissors
(
uint16
step
)
{
int32
field
::
rock_paper_scissors
(
uint16
step
,
uint8
repeat
)
{
switch
(
step
)
{
case
1
:
{
pduel
->
write_buffer8
(
MSG_ROCK_PAPER_SCISSORS
);
...
...
@@ -5382,22 +5382,24 @@ int32 field::rock_paper_scissors(uint16 step) {
return
FALSE
;
}
case
2
:
{
core
.
units
.
begin
()
->
arg
1
=
returns
.
ivalue
[
0
];
core
.
units
.
begin
()
->
arg
2
=
returns
.
ivalue
[
0
];
pduel
->
write_buffer8
(
MSG_ROCK_PAPER_SCISSORS
);
pduel
->
write_buffer8
(
1
);
return
FALSE
;
}
case
3
:
{
core
.
units
.
begin
()
->
arg2
=
returns
.
ivalue
[
0
]
;
core
.
units
.
begin
()
->
arg2
=
core
.
units
.
begin
()
->
arg2
+
(
returns
.
ivalue
[
0
]
<<
2
)
;
pduel
->
write_buffer8
(
MSG_HAND_RES
);
pduel
->
write_buffer8
(
core
.
units
.
begin
()
->
arg1
);
pduel
->
write_buffer8
(
core
.
units
.
begin
()
->
arg2
);
if
(
core
.
units
.
begin
()
->
arg1
==
core
.
units
.
begin
()
->
arg2
)
{
core
.
units
.
begin
()
->
step
=
0
;
return
FALSE
;
}
else
if
((
core
.
units
.
begin
()
->
arg1
==
1
&&
core
.
units
.
begin
()
->
arg2
==
2
)
||
(
core
.
units
.
begin
()
->
arg1
==
2
&&
core
.
units
.
begin
()
->
arg2
==
3
)
||
(
core
.
units
.
begin
()
->
arg1
==
3
&&
core
.
units
.
begin
()
->
arg2
==
1
))
{
if
((
core
.
units
.
begin
()
->
arg2
&
0x3
)
==
((
core
.
units
.
begin
()
->
arg2
>>
2
)
&
0x3
))
{
if
(
repeat
)
{
core
.
units
.
begin
()
->
step
=
0
;
return
FALSE
;
}
else
returns
.
ivalue
[
0
]
=
PLAYER_NONE
;
}
else
if
(((
core
.
units
.
begin
()
->
arg2
&
0x3
)
==
1
&&
((
core
.
units
.
begin
()
->
arg2
>>
2
)
&
0x3
)
==
2
)
||
((
core
.
units
.
begin
()
->
arg2
&
0x3
)
==
2
&&
((
core
.
units
.
begin
()
->
arg2
>>
2
)
&
0x3
)
==
3
)
||
((
core
.
units
.
begin
()
->
arg2
&
0x3
)
==
3
&&
((
core
.
units
.
begin
()
->
arg2
>>
2
)
&
0x3
)
==
1
))
{
returns
.
ivalue
[
0
]
=
1
;
}
else
{
returns
.
ivalue
[
0
]
=
0
;
...
...
processor.cpp
View file @
c8ddaa2d
...
...
@@ -618,7 +618,7 @@ int32 field::process() {
return
pduel
->
bufferlen
;
}
case
PROCESSOR_ROCK_PAPER_SCISSORS
:
{
if
(
rock_paper_scissors
(
it
->
step
))
{
if
(
rock_paper_scissors
(
it
->
step
,
it
->
arg1
))
{
pduel
->
lua
->
add_param
(
returns
.
ivalue
[
0
],
PARAM_TYPE_INT
);
core
.
units
.
pop_front
();
}
else
...
...
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