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nanahira
ygopro-core
Commits
a3dc6658
Commit
a3dc6658
authored
Feb 29, 2016
by
salix5
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Plain Diff
field::process_turn()
parent
f31844fd
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11 additions
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18 deletions
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-18
field.h
field.h
+0
-2
processor.cpp
processor.cpp
+11
-16
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field.h
View file @
a3dc6658
...
...
@@ -263,7 +263,6 @@ struct processor {
uint8
to_bp
;
uint8
to_m2
;
uint8
to_ep
;
uint8
skip_m2
;
uint8
chain_attack
;
card
*
chain_attack_target
;
uint8
selfdes_disabled
;
...
...
@@ -287,7 +286,6 @@ struct processor {
uint8
attack_state_count
[
2
];
uint8
battle_phase_count
[
2
];
uint8
phase_action
;
uint8
battle_phase_action
;
uint32
hint_timing
[
2
];
uint8
current_player
;
uint8
conti_player
;
...
...
processor.cpp
View file @
a3dc6658
...
...
@@ -2445,11 +2445,6 @@ int32 field::process_idle_command(uint16 step) {
}
return FALSE;
}
if((infos.phase == PHASE_MAIN2) && core.skip_m2) {
core.skip_m2 = FALSE;
returns.ivalue[0] = 7;
return FALSE;
}
auto pr = effects.activate_effect.equal_range(EVENT_FREE_CHAIN);
for(; pr.first != pr.second; ++pr.first) {
peffect = pr.first->second;
...
...
@@ -2728,12 +2723,10 @@ int32 field::process_battle_command(uint16 step) {
core.attack_target = 0;
if((peffect = is_player_affected_by_effect(infos.turn_player, EFFECT_SKIP_BP))) {
core.units.begin()->step = 41;
if(core.phase_action || core.battle_phase_action)
core.units.begin()->arg1 = 2;
else core.units.begin()->arg1 = 3;
if(is_player_affected_by_effect(infos.turn_player, EFFECT_BP_TWICE))
core.units.begin()->arg2 = 1;
else core.units.begin()->arg2 = 0;
else
core.units.begin()->arg2 = 0;
if(!peffect->value){
infos.phase = PHASE_BATTLE;
add_process(PROCESSOR_PHASE_EVENT, 0, 0, 0, PHASE_BATTLE, 0);
...
...
@@ -2745,7 +2738,6 @@ int32 field::process_battle_command(uint16 step) {
}
return FALSE;
}
core.battle_phase_action = TRUE;
auto pr = effects.activate_effect.equal_range(EVENT_FREE_CHAIN);
for(; pr.first != pr.second; ++pr.first) {
peffect = pr.first->second;
...
...
@@ -3051,7 +3043,6 @@ int32 field::process_battle_command(uint16 step) {
effect* peffect;
if((peffect = is_player_affected_by_effect(infos.turn_player, EFFECT_SKIP_BP))) {
core.units.begin()->step = 41;
core.units.begin()->arg1 = 2;
if(is_player_affected_by_effect(infos.turn_player, EFFECT_BP_TWICE))
core.units.begin()->arg2 = 1;
else core.units.begin()->arg2 = 0;
...
...
@@ -4070,10 +4061,18 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
core.quick_f_chain.clear();
core.delayed_quick_tmp.clear();
core.phase_action = FALSE;
core.battle_phase_action = FALSE;
core.battle_phase_count[infos.turn_player]++;
pduel->write_buffer8(MSG_NEW_PHASE);
pduel->write_buffer16(infos.phase);
// Show the texts to indicate that BP is entered and skipped
if(is_player_affected_by_effect(infos.turn_player, EFFECT_SKIP_BP)) {
core.units.begin()->step = 14;
reset_phase(PHASE_BATTLE_START);
reset_phase(PHASE_BATTLE_STEP);
reset_phase(PHASE_BATTLE);
adjust_all();
return FALSE;
}
raise_event((card*)0, EVENT_PHASE_START + PHASE_BATTLE_START, 0, 0, 0, turn_player, 0);
process_instant_event();
adjust_all();
...
...
@@ -4112,10 +4111,6 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
}
return FALSE;
}
core.skip_m2 = FALSE;
if(returns.ivalue[0] == 3) { // End Phase
core.skip_m2 = TRUE;
}
//Main2
infos.phase = PHASE_MAIN2;
core.phase_action = FALSE;
...
...
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