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nanahira
ygopro-core
Commits
9f708498
Commit
9f708498
authored
Feb 05, 2024
by
nanahira
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' of github.com:Fluorohydride/ygopro-core into develop
parents
724063ee
7e19d953
Changes
3
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Showing
3 changed files
with
42 additions
and
38 deletions
+42
-38
field.h
field.h
+14
-10
operations.cpp
operations.cpp
+26
-26
processor.cpp
processor.cpp
+2
-2
No files found.
field.h
View file @
9f708498
...
...
@@ -144,12 +144,16 @@ struct processor_unit {
uint16
step
{
0
};
effect
*
peffect
{
nullptr
};
group
*
ptarget
{
nullptr
};
int32
arg1
{
0
};
int32
arg2
{
0
};
int32
arg3
{
0
};
int32
arg4
{
0
};
u
int32
arg1
{
0
};
u
int32
arg2
{
0
};
u
int32
arg3
{
0
};
u
int32
arg4
{
0
};
void
*
ptr1
{
nullptr
};
void
*
ptr2
{
nullptr
};
int32
value1
{
0
};
int32
value2
{
0
};
int32
value3
{
0
};
int32
value4
{
0
};
};
union
return_value
{
int8
bvalue
[
64
];
...
...
@@ -755,17 +759,17 @@ public:
#define PROCESSOR_DESTROY_REPLACE 56
#define PROCESSOR_RELEASE_REPLACE 57
#define PROCESSOR_SENDTO_REPLACE 58
#define PROCESSOR_SUMMON_RULE 60 //arg1
: arguments, arg2: max, arg3: releasable, arg4: arguments
#define PROCESSOR_SPSUMMON_RULE 61 //arg1
: arguments, arg2: arguments, arg3: arguments
#define PROCESSOR_SUMMON_RULE 60 //arg1
, arg2
#define PROCESSOR_SPSUMMON_RULE 61 //arg1
, arg2, arg3
#define PROCESSOR_SPSUMMON 62
#define PROCESSOR_FLIP_SUMMON 63 //arg1
: arguments, arg2: arguments
#define PROCESSOR_MSET 64 //arg1
: arguments, arg2: max, arg3: arguments
#define PROCESSOR_FLIP_SUMMON 63 //arg1
, arg2
#define PROCESSOR_MSET 64 //arg1
, arg2
#define PROCESSOR_SSET 65
#define PROCESSOR_SPSUMMON_STEP 66
#define PROCESSOR_SSET_G 67
#define PROCESSOR_DRAW 70
#define PROCESSOR_DAMAGE 71 //arg1
: arguments, arg2: arguments, arg3: arguments
#define PROCESSOR_RECOVER 72 //arg1
: arguments, arg2: arguments, arg3: arguments
#define PROCESSOR_DAMAGE 71 //arg1
, arg2, arg3
#define PROCESSOR_RECOVER 72 //arg1
, arg2, arg3
#define PROCESSOR_EQUIP 73
#define PROCESSOR_GET_CONTROL 74
#define PROCESSOR_SWAP_CONTROL 75
...
...
operations.cpp
View file @
9f708498
...
...
@@ -153,10 +153,10 @@ void field::recover(effect* reason_effect, uint32 reason, uint32 reason_player,
add_process
(
PROCESSOR_RECOVER
,
0
,
reason_effect
,
0
,
reason
,
(
is_step
<<
4
)
+
(
reason_player
<<
2
)
+
(
playerid
),
amount
);
}
void
field
::
summon
(
uint32
sumplayer
,
card
*
target
,
effect
*
proc
,
uint32
ignore_count
,
uint32
min_tribute
,
uint32
zone
,
uint32
action_type
)
{
add_process
(
PROCESSOR_SUMMON_RULE
,
0
,
proc
,
(
group
*
)
target
,
sumplayer
+
(
ignore_count
<<
8
)
+
(
min_tribute
<<
16
)
+
(
zone
<<
24
),
0
,
0
,
action_type
);
add_process
(
PROCESSOR_SUMMON_RULE
,
0
,
proc
,
(
group
*
)
target
,
sumplayer
+
(
ignore_count
<<
8
)
+
(
min_tribute
<<
16
)
+
(
zone
<<
24
),
action_type
);
}
void
field
::
mset
(
uint32
setplayer
,
card
*
target
,
effect
*
proc
,
uint32
ignore_count
,
uint32
min_tribute
,
uint32
zone
,
uint32
action_type
)
{
add_process
(
PROCESSOR_MSET
,
0
,
proc
,
(
group
*
)
target
,
setplayer
+
(
ignore_count
<<
8
)
+
(
min_tribute
<<
16
)
+
(
zone
<<
24
),
0
,
action_type
);
add_process
(
PROCESSOR_MSET
,
0
,
proc
,
(
group
*
)
target
,
setplayer
+
(
ignore_count
<<
8
)
+
(
min_tribute
<<
16
)
+
(
zone
<<
24
),
action_type
);
}
void
field
::
special_summon_rule
(
uint32
sumplayer
,
card
*
target
,
uint32
summon_type
,
uint32
action_type
)
{
add_process
(
PROCESSOR_SPSUMMON_RULE
,
0
,
0
,
(
group
*
)
target
,
sumplayer
,
summon_type
,
action_type
);
...
...
@@ -482,7 +482,7 @@ int32 field::damage(uint16 step, effect* reason_effect, uint32 reason, uint8 rea
pduel
->
lua
->
add_param
(
reason_card
,
PARAM_TYPE_CARD
);
if
(
eset
[
i
]
->
check_value_condition
(
5
))
{
playerid
=
1
-
playerid
;
core
.
units
.
begin
()
->
arg2
|=
1
<<
5
;
core
.
units
.
begin
()
->
value1
=
1
;
break
;
}
}
...
...
@@ -521,7 +521,7 @@ int32 field::damage(uint16 step, effect* reason_effect, uint32 reason, uint8 rea
return
FALSE
;
}
case
1
:
{
uint32
is_reflect
=
(
core
.
units
.
begin
()
->
arg2
>>
5
)
&
1
;
uint32
is_reflect
=
core
.
units
.
begin
()
->
value
1
;
if
(
is_reflect
)
playerid
=
1
-
playerid
;
if
(
is_reflect
||
(
reason
&
REASON_RRECOVER
))
...
...
@@ -839,7 +839,7 @@ int32 field::remove_overlay_card(uint16 step, uint32 reason, card* pcard, uint8
cancelable
=
TRUE
;
min
=
0
;
}
core
.
units
.
begin
()
->
arg4
=
replace_count
;
core
.
units
.
begin
()
->
value1
=
replace_count
;
}
core
.
select_cards
.
clear
();
if
(
pcard
)
{
...
...
@@ -866,7 +866,7 @@ int32 field::remove_overlay_card(uint16 step, uint32 reason, card* pcard, uint8
return
FALSE
;
}
case
4
:
{
returns
.
ivalue
[
0
]
+=
(
int32
)
core
.
units
.
begin
()
->
arg4
;
returns
.
ivalue
[
0
]
+=
core
.
units
.
begin
()
->
value1
;
return
TRUE
;
}
}
...
...
@@ -1094,7 +1094,7 @@ int32 field::swap_control(uint16 step, effect* reason_effect, uint8 reason_playe
core
.
units
.
begin
()
->
step
=
3
;
return
FALSE
;
}
core
.
units
.
begin
()
->
arg4
=
returns
.
bvalue
[
2
];
core
.
units
.
begin
()
->
value1
=
returns
.
bvalue
[
2
];
card
*
pcard1
=
*
targets1
->
it
;
card
*
pcard2
=
*
targets2
->
it
;
uint8
p2
=
pcard2
->
current
.
controler
;
...
...
@@ -1119,7 +1119,7 @@ int32 field::swap_control(uint16 step, effect* reason_effect, uint8 reason_playe
card
*
pcard1
=
*
targets1
->
it
;
card
*
pcard2
=
*
targets2
->
it
;
uint8
p1
=
pcard1
->
current
.
controler
,
p2
=
pcard2
->
current
.
controler
;
uint8
new_s1
=
(
uint8
)
core
.
units
.
begin
()
->
arg4
,
new_s2
=
returns
.
bvalue
[
2
];
uint8
new_s1
=
(
uint8
)
core
.
units
.
begin
()
->
value1
,
new_s2
=
returns
.
bvalue
[
2
];
swap_card
(
pcard1
,
pcard2
,
new_s1
,
new_s2
);
pcard1
->
reset
(
RESET_CONTROL
,
RESET_EVENT
);
pcard2
->
reset
(
RESET_CONTROL
,
RESET_EVENT
);
...
...
@@ -1301,7 +1301,7 @@ int32 field::trap_monster_adjust(uint16 step) {
case
1
:
{
card_set
*
to_grave_set
=
(
card_set
*
)
core
.
units
.
begin
()
->
ptr1
;
uint8
check_player
=
infos
.
turn_player
;
if
(
core
.
units
.
begin
()
->
arg
1
)
if
(
core
.
units
.
begin
()
->
value
1
)
check_player
=
1
-
infos
.
turn_player
;
refresh_location_info_instant
();
int32
fcount
=
get_useable_count
(
NULL
,
check_player
,
LOCATION_SZONE
,
check_player
,
0
);
...
...
@@ -1328,7 +1328,7 @@ int32 field::trap_monster_adjust(uint16 step) {
case
2
:
{
card_set
*
to_grave_set
=
(
card_set
*
)
core
.
units
.
begin
()
->
ptr1
;
uint8
check_player
=
infos
.
turn_player
;
if
(
core
.
units
.
begin
()
->
arg
1
)
if
(
core
.
units
.
begin
()
->
value
1
)
check_player
=
1
-
infos
.
turn_player
;
for
(
int32
i
=
0
;
i
<
returns
.
bvalue
[
0
];
++
i
)
{
card
*
pcard
=
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]];
...
...
@@ -1337,8 +1337,8 @@ int32 field::trap_monster_adjust(uint16 step) {
}
}
case
3
:
{
if
(
!
core
.
units
.
begin
()
->
arg
1
)
{
core
.
units
.
begin
()
->
arg
1
=
1
;
if
(
!
core
.
units
.
begin
()
->
value
1
)
{
core
.
units
.
begin
()
->
value
1
=
1
;
core
.
units
.
begin
()
->
step
=
0
;
}
return
FALSE
;
...
...
@@ -1579,7 +1579,7 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
min_tribute
=
new_min_tribute
;
zone
&=
new_zone
;
core
.
units
.
begin
()
->
arg1
=
sumplayer
+
(
ignore_count
<<
8
)
+
(
min_tribute
<<
16
)
+
(
zone
<<
24
);
core
.
units
.
begin
()
->
arg3
=
releasable
;
core
.
units
.
begin
()
->
value1
=
releasable
;
}
if
(
proc
)
{
core
.
units
.
begin
()
->
step
=
3
;
...
...
@@ -1609,7 +1609,7 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
int32
fcount
=
get_mzone_limit
(
sumplayer
,
sumplayer
,
LOCATION_REASON_TOFIELD
);
if
(
min
==
0
&&
ct
>
0
&&
fcount
>
0
)
{
add_process
(
PROCESSOR_SELECT_YESNO
,
0
,
0
,
0
,
sumplayer
,
90
);
core
.
units
.
begin
()
->
arg
2
=
max
;
core
.
units
.
begin
()
->
value
2
=
max
;
}
else
{
if
(
min
<
-
fcount
+
1
)
{
min
=
-
fcount
+
1
;
...
...
@@ -1625,7 +1625,7 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
if
(
returns
.
ivalue
[
0
])
returns
.
bvalue
[
0
]
=
0
;
else
{
int32
max
=
(
int32
)
core
.
units
.
begin
()
->
arg
2
;
int32
max
=
core
.
units
.
begin
()
->
value
2
;
select_tribute_cards
(
target
,
sumplayer
,
core
.
summon_cancelable
,
1
,
max
,
sumplayer
,
zone
);
}
return
FALSE
;
...
...
@@ -1761,7 +1761,7 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
target
->
summon_info
=
(
proc
->
get_value
(
target
)
&
(
SUMMON_VALUE_SUB_TYPE
|
SUMMON_VALUE_CUSTOM_TYPE
))
|
SUMMON_TYPE_NORMAL
|
(
LOCATION_HAND
<<
16
);
target
->
current
.
reason_effect
=
proc
;
target
->
current
.
reason_player
=
sumplayer
;
int32
releasable
=
(
int32
)
core
.
units
.
begin
()
->
arg3
;
int32
releasable
=
core
.
units
.
begin
()
->
value1
;
if
(
proc
->
operation
)
{
pduel
->
lua
->
add_param
(
target
,
PARAM_TYPE_CARD
);
pduel
->
lua
->
add_param
(
min_tribute
,
PARAM_TYPE_INT
);
...
...
@@ -2188,7 +2188,7 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
int32
fcount
=
get_mzone_limit
(
setplayer
,
setplayer
,
LOCATION_REASON_TOFIELD
);
if
(
min
==
0
&&
ct
>
0
&&
fcount
>
0
)
{
add_process
(
PROCESSOR_SELECT_YESNO
,
0
,
0
,
0
,
setplayer
,
90
);
core
.
units
.
begin
()
->
arg2
=
max
;
core
.
units
.
begin
()
->
value1
=
max
;
}
else
{
if
(
min
<
-
fcount
+
1
)
{
min
=
-
fcount
+
1
;
...
...
@@ -2204,7 +2204,7 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
if
(
returns
.
ivalue
[
0
])
returns
.
bvalue
[
0
]
=
0
;
else
{
int32
max
=
(
int32
)
core
.
units
.
begin
()
->
arg2
;
int32
max
=
core
.
units
.
begin
()
->
value1
;
select_tribute_cards
(
target
,
setplayer
,
core
.
summon_cancelable
,
1
,
max
,
setplayer
,
zone
);
}
return
FALSE
;
...
...
@@ -4791,7 +4791,7 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
case
1
:
{
card_set
*
to_grave_set
=
(
card_set
*
)
core
.
units
.
begin
()
->
ptr1
;
uint8
playerid
=
reason_player
;
if
(
core
.
units
.
begin
()
->
arg3
)
if
(
core
.
units
.
begin
()
->
value1
)
playerid
=
1
-
reason_player
;
card_set
ssets
;
for
(
auto
&
pcard
:
targets
->
container
)
{
...
...
@@ -4838,8 +4838,8 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
return
FALSE
;
}
case
3
:
{
if
(
!
core
.
units
.
begin
()
->
arg3
)
{
core
.
units
.
begin
()
->
arg3
=
1
;
if
(
!
core
.
units
.
begin
()
->
value1
)
{
core
.
units
.
begin
()
->
value1
=
1
;
core
.
units
.
begin
()
->
step
=
0
;
}
return
FALSE
;
...
...
@@ -5767,7 +5767,7 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc
}
if
(
acc
)
return
FALSE
;
core
.
units
.
begin
()
->
arg3
=
selectable
;
core
.
units
.
begin
()
->
value1
=
selectable
;
core
.
units
.
begin
()
->
step
=
19
;
return
FALSE
;
}
...
...
@@ -6005,7 +6005,7 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc
int32
pv
=
0
;
card
*
pcard
=
core
.
select_cards
[
returns
.
bvalue
[
1
]];
core
.
operated_set
.
insert
(
pcard
);
int32
selectable
=
core
.
units
.
begin
()
->
arg3
&
pcard
->
sum_param
;
int32
selectable
=
core
.
units
.
begin
()
->
value1
&
pcard
->
sum_param
;
for
(
auto
iter
=
core
.
xmaterial_lst
.
begin
();
iter
!=
core
.
xmaterial_lst
.
end
();)
{
if
(
iter
->
second
==
pcard
)
{
pv
=
iter
->
first
;
...
...
@@ -6026,7 +6026,7 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc
if
(
pv
-
(
int32
)
core
.
operated_set
.
size
()
>
min
)
min
=
pv
-
(
int32
)
core
.
operated_set
.
size
();
core
.
units
.
begin
()
->
arg2
=
min
+
(
max
<<
16
);
core
.
units
.
begin
()
->
arg3
=
selectable
;
core
.
units
.
begin
()
->
value1
=
selectable
;
if
(
min
==
0
)
{
add_process
(
PROCESSOR_SELECT_YESNO
,
0
,
0
,
0
,
playerid
,
93
);
return
FALSE
;
...
...
@@ -6489,13 +6489,13 @@ int32 field::rock_paper_scissors(uint16 step, uint8 repeat) {
return
FALSE
;
}
case
1
:
{
core
.
units
.
begin
()
->
arg2
=
returns
.
ivalue
[
0
];
core
.
units
.
begin
()
->
value1
=
returns
.
ivalue
[
0
];
pduel
->
write_buffer8
(
MSG_ROCK_PAPER_SCISSORS
);
pduel
->
write_buffer8
(
1
);
return
FALSE
;
}
case
2
:
{
int32
hand0
=
(
int32
)
core
.
units
.
begin
()
->
arg2
;
int32
hand0
=
core
.
units
.
begin
()
->
value1
;
int32
hand1
=
returns
.
ivalue
[
0
];
pduel
->
write_buffer8
(
MSG_HAND_RES
);
pduel
->
write_buffer8
(
hand0
+
(
hand1
<<
2
));
...
...
processor.cpp
View file @
9f708498
...
...
@@ -364,7 +364,7 @@ uint32 field::process() {
return
pduel
->
message_buffer
.
size
();
}
case
PROCESSOR_SUMMON_RULE
:
{
if
(
summon
(
it
->
step
,
it
->
arg1
&
0xff
,
(
card
*
)
it
->
ptarget
,
it
->
peffect
,
(
it
->
arg1
>>
8
)
&
0xff
,
(
it
->
arg1
>>
16
)
&
0xff
,
(
it
->
arg1
>>
24
)
&
0xff
,
it
->
arg
4
))
if
(
summon
(
it
->
step
,
it
->
arg1
&
0xff
,
(
card
*
)
it
->
ptarget
,
it
->
peffect
,
(
it
->
arg1
>>
8
)
&
0xff
,
(
it
->
arg1
>>
16
)
&
0xff
,
(
it
->
arg1
>>
24
)
&
0xff
,
it
->
arg
2
))
core
.
units
.
pop_front
();
else
++
it
->
step
;
...
...
@@ -392,7 +392,7 @@ uint32 field::process() {
return
pduel
->
message_buffer
.
size
();
}
case
PROCESSOR_MSET
:
{
if
(
mset
(
it
->
step
,
it
->
arg1
&
0xff
,
(
card
*
)
it
->
ptarget
,
it
->
peffect
,
(
it
->
arg1
>>
8
)
&
0xff
,
(
it
->
arg1
>>
16
)
&
0xff
,
(
it
->
arg1
>>
24
)
&
0xff
,
it
->
arg
3
))
if
(
mset
(
it
->
step
,
it
->
arg1
&
0xff
,
(
card
*
)
it
->
ptarget
,
it
->
peffect
,
(
it
->
arg1
>>
8
)
&
0xff
,
(
it
->
arg1
>>
16
)
&
0xff
,
(
it
->
arg1
>>
24
)
&
0xff
,
it
->
arg
2
))
core
.
units
.
pop_front
();
else
++
it
->
step
;
...
...
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