Commit 9a2f476a authored by Chen Bill's avatar Chen Bill

check group.it before dereference/increment

parent c80b3a96
......@@ -943,13 +943,15 @@ int32 field::get_control(uint16 step, effect* reason_effect, uint8 reason_player
return FALSE;
}
case 4: {
card* pcard = *targets->it;
pcard->set_status(STATUS_ATTACK_CANCELED, TRUE);
set_control(pcard, playerid, reset_phase, reset_count);
pcard->reset(RESET_CONTROL, RESET_EVENT);
pcard->filter_disable_related_cards();
++targets->it;
core.units.begin()->step = 2;
if (targets->it != targets->container.end()) {
card* pcard = *targets->it;
pcard->set_status(STATUS_ATTACK_CANCELED, TRUE);
set_control(pcard, playerid, reset_phase, reset_count);
pcard->reset(RESET_CONTROL, RESET_EVENT);
pcard->filter_disable_related_cards();
++targets->it;
core.units.begin()->step = 2;
}
return FALSE;
}
case 5: {
......@@ -1059,11 +1061,12 @@ int32 field::swap_control(uint16 step, effect* reason_effect, uint8 reason_playe
return FALSE;
}
case 1: {
if(targets1->it == targets1->container.end()) {
if (targets1->it == targets1->container.end() || targets2->it == targets2->container.end()) {
core.units.begin()->step = 3;
return FALSE;
}
card* pcard1 = *targets1->it;
card* pcard2 = *targets2->it;
uint8 p1 = pcard1->current.controler;
uint8 s1 = pcard1->current.sequence;
uint32 flag;
......@@ -1072,7 +1075,6 @@ int32 field::swap_control(uint16 step, effect* reason_effect, uint8 reason_playe
flag = (flag & ~(1 << s1) & 0xff) | ~0x1f;
else
flag = ((flag & ~(1 << s1)) << 16 & 0xff0000) | ~0x1f0000;
card* pcard2 = *targets2->it;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(reason_player);
......@@ -1081,7 +1083,12 @@ int32 field::swap_control(uint16 step, effect* reason_effect, uint8 reason_playe
return FALSE;
}
case 2: {
if (targets1->it == targets1->container.end() || targets2->it == targets2->container.end()) {
core.units.begin()->step = 3;
return FALSE;
}
core.units.begin()->arg4 = returns.bvalue[2];
card* pcard1 = *targets1->it;
card* pcard2 = *targets2->it;
uint8 p2 = pcard2->current.controler;
uint8 s2 = pcard2->current.sequence;
......@@ -1091,7 +1098,6 @@ int32 field::swap_control(uint16 step, effect* reason_effect, uint8 reason_playe
flag = (flag & ~(1 << s2) & 0xff) | ~0x1f;
else
flag = ((flag & ~(1 << s2)) << 16 & 0xff0000) | ~0x1f0000;
card* pcard1 = *targets1->it;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(reason_player);
......@@ -1100,6 +1106,9 @@ int32 field::swap_control(uint16 step, effect* reason_effect, uint8 reason_playe
return FALSE;
}
case 3: {
if (targets1->it == targets1->container.end() || targets2->it == targets2->container.end()) {
return FALSE;
}
card* pcard1 = *targets1->it;
card* pcard2 = *targets2->it;
uint8 p1 = pcard1->current.controler, p2 = pcard2->current.controler;
......@@ -2992,6 +3001,10 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
case 23: {
effect* peffect = core.units.begin()->peffect;
group* pgroup = core.units.begin()->ptarget;
if (pgroup->it == pgroup->container.end()) {
core.units.begin()->step = 24;
return FALSE;
}
card* pcard = *pgroup->it;
pcard->enable_field_effect(false);
pcard->current.reason = REASON_SPSUMMON;
......@@ -3022,7 +3035,11 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
}
case 24: {
group* pgroup = core.units.begin()->ptarget;
card* pcard = *pgroup->it++;
if (pgroup->it == pgroup->container.end()) {
return FALSE;
}
card* pcard = *pgroup->it;
++pgroup->it;
pduel->write_buffer8(MSG_SPSUMMONING);
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer8(pcard->current.controler);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment