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nanahira
ygopro-core
Commits
97f0a5fc
Commit
97f0a5fc
authored
Feb 01, 2023
by
Chrono-Genex
Committed by
GitHub
Jan 31, 2023
Browse files
Options
Browse Files
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Email Patches
Plain Diff
fix must material for Contact "C" (#412)
* fix must material * fix null value
parent
0c9c455b
Changes
5
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Inline
Side-by-side
Showing
5 changed files
with
135 additions
and
44 deletions
+135
-44
field.cpp
field.cpp
+62
-14
field.h
field.h
+3
-1
libduel.cpp
libduel.cpp
+43
-8
operations.cpp
operations.cpp
+25
-21
scriptlib.h
scriptlib.h
+2
-0
No files found.
field.cpp
View file @
97f0a5fc
...
...
@@ -2488,13 +2488,26 @@ void field::attack_all_target_check() {
if
(
!
peffect
->
get_value
(
core
.
attack_target
))
core
.
attacker
->
attack_all_target
=
FALSE
;
}
int32
field
::
get_must_material_list
(
uint8
playerid
,
uint32
limit
,
card_set
*
must_list
)
{
effect_set
eset
;
filter_player_effect
(
playerid
,
limit
,
&
eset
);
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
must_list
->
insert
(
eset
[
i
]
->
handler
);
return
(
int32
)
must_list
->
size
();
}
int32
field
::
check_must_material
(
group
*
mg
,
uint8
playerid
,
uint32
limit
)
{
card_set
must_list
;
int32
m
=
get_must_material_list
(
playerid
,
limit
,
&
must_list
);
if
(
m
<=
0
)
return
TRUE
;
if
(
!
mg
)
return
FALSE
;
for
(
auto
&
pcard
:
must_list
)
if
(
!
mg
->
has_card
(
pcard
))
return
FALSE
;
return
TRUE
;
}
int32
field
::
check_synchro_material
(
card
*
pcard
,
int32
findex1
,
int32
findex2
,
int32
min
,
int32
max
,
card
*
smat
,
group
*
mg
)
{
if
(
core
.
global_flag
&
GLOBALFLAG_MUST_BE_SMATERIAL
)
{
effect_set
eset
;
filter_player_effect
(
pcard
->
current
.
controler
,
EFFECT_MUST_BE_SMATERIAL
,
&
eset
);
if
(
eset
.
size
())
return
check_tuner_material
(
pcard
,
eset
[
0
]
->
handler
,
findex1
,
findex2
,
min
,
max
,
smat
,
mg
);
}
if
(
mg
)
{
for
(
auto
&
tuner
:
mg
->
container
)
{
if
(
check_tuner_material
(
pcard
,
tuner
,
findex1
,
findex2
,
min
,
max
,
smat
,
mg
))
...
...
@@ -2539,6 +2552,13 @@ int32 field::check_tuner_material(card* pcard, card* tuner, int32 findex1, int32
return
FALSE
;
}
int32
playerid
=
pcard
->
current
.
controler
;
card_set
must_list
;
int32
mct
=
get_must_material_list
(
playerid
,
EFFECT_MUST_BE_SMATERIAL
,
&
must_list
);
auto
tit
=
must_list
.
find
(
tuner
);
if
(
tit
!=
must_list
.
end
())
{
mct
--
;
must_list
.
erase
(
tit
);
}
int32
ct
=
get_spsummonable_count
(
pcard
,
playerid
);
card_set
handover_zone_cards
;
if
(
ct
<=
0
)
{
...
...
@@ -2587,7 +2607,7 @@ int32 field::check_tuner_material(card* pcard, card* tuner, int32 findex1, int32
if
(
smat
)
{
if
(
pcheck
)
pcheck
->
get_value
(
smat
);
if
(
!
smat
->
is_position
(
POS_FACEUP
)
||
!
smat
->
is_can_be_synchro_material
(
pcard
,
tuner
)
||
!
pduel
->
lua
->
check_matching
(
smat
,
findex2
,
1
))
{
if
(
(
smat
->
current
.
location
==
LOCATION_MZONE
&&
!
smat
->
is_position
(
POS_FACEUP
)
)
||
!
smat
->
is_can_be_synchro_material
(
pcard
,
tuner
)
||
!
pduel
->
lua
->
check_matching
(
smat
,
findex2
,
1
))
{
pduel
->
restore_assumes
();
return
FALSE
;
}
...
...
@@ -2604,6 +2624,13 @@ int32 field::check_tuner_material(card* pcard, card* tuner, int32 findex1, int32
nsyn
.
push_back
(
smat
);
smat
->
sum_param
=
smat
->
get_synchro_level
(
pcard
);
mcount
++
;
if
(
mct
>
0
)
{
auto
sit
=
must_list
.
find
(
smat
);
if
(
sit
!=
must_list
.
end
())
{
mct
--
;
must_list
.
erase
(
sit
);
}
}
if
(
ct
<=
0
)
{
if
(
handover_zone_cards
.
find
(
smat
)
!=
handover_zone_cards
.
end
())
ct
++
;
...
...
@@ -2619,9 +2646,34 @@ int32 field::check_tuner_material(card* pcard, card* tuner, int32 findex1, int32
}
}
}
if
(
mct
>
0
)
{
for
(
auto
&
mcard
:
must_list
)
{
if
(
mcard
==
tuner
||
mcard
==
smat
)
continue
;
if
(
pcheck
)
pcheck
->
get_value
(
mcard
);
if
((
mcard
->
current
.
location
==
LOCATION_MZONE
&&
!
mcard
->
is_position
(
POS_FACEUP
))
||
!
mcard
->
is_can_be_synchro_material
(
pcard
,
tuner
)
||
!
pduel
->
lua
->
check_matching
(
mcard
,
findex2
,
1
))
{
pduel
->
restore_assumes
();
return
FALSE
;
}
if
(
ptuner
&&
ptuner
->
target
)
{
pduel
->
lua
->
add_param
(
ptuner
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
mcard
,
PARAM_TYPE_CARD
);
if
(
!
pduel
->
lua
->
get_function_value
(
ptuner
->
target
,
2
))
{
pduel
->
restore_assumes
();
return
FALSE
;
}
}
min
--
;
max
--
;
nsyn
.
push_back
(
mcard
);
mcard
->
sum_param
=
mcard
->
get_synchro_level
(
pcard
);
mcount
++
;
}
}
if
(
mg
)
{
for
(
auto
&
pm
:
mg
->
container
)
{
if
(
pm
==
tuner
||
pm
==
smat
||
!
pm
->
is_can_be_synchro_material
(
pcard
,
tuner
))
if
(
pm
==
tuner
||
pm
==
smat
||
must_list
.
find
(
pm
)
!=
must_list
.
end
()
||
!
pm
->
is_can_be_synchro_material
(
pcard
,
tuner
))
continue
;
if
(
ptuner
&&
ptuner
->
target
)
{
pduel
->
lua
->
add_param
(
ptuner
,
PARAM_TYPE_EFFECT
);
...
...
@@ -2647,7 +2699,7 @@ int32 field::check_tuner_material(card* pcard, card* tuner, int32 findex1, int32
if
(
location
&
LOCATION_HAND
)
cv
.
insert
(
cv
.
end
(),
player
[
playerid
].
list_hand
.
begin
(),
player
[
playerid
].
list_hand
.
end
());
for
(
auto
&
pm
:
cv
)
{
if
(
!
pm
||
pm
==
tuner
||
pm
==
smat
||
!
pm
->
is_can_be_synchro_material
(
pcard
,
tuner
))
if
(
!
pm
||
pm
==
tuner
||
pm
==
smat
||
must_list
.
find
(
pm
)
!=
must_list
.
end
()
||
!
pm
->
is_can_be_synchro_material
(
pcard
,
tuner
))
continue
;
if
(
ptuner
&&
ptuner
->
target
)
{
pduel
->
lua
->
add_param
(
ptuner
,
PARAM_TYPE_EFFECT
);
...
...
@@ -2862,12 +2914,8 @@ int32 field::check_xyz_material(card* scard, int32 findex, int32 lv, int32 min,
if
(
min
>
max
)
return
FALSE
;
}
effect_set
eset
;
filter_player_effect
(
playerid
,
EFFECT_MUST_BE_XMATERIAL
,
&
eset
);
card_set
mcset
;
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
mcset
.
insert
(
eset
[
i
]
->
handler
);
int32
mct
=
(
int32
)
mcset
.
size
();
int32
mct
=
get_must_material_list
(
playerid
,
EFFECT_MUST_BE_XMATERIAL
,
&
mcset
);
if
(
mct
>
0
)
{
if
(
ct
==
0
&&
std
::
none_of
(
mcset
.
begin
(),
mcset
.
end
(),
[
=
](
card
*
pcard
)
{
return
handover_zone_cards
.
find
(
pcard
)
!=
handover_zone_cards
.
end
();
}))
...
...
field.h
View file @
97f0a5fc
...
...
@@ -478,6 +478,8 @@ public:
int32
get_attack_target
(
card
*
pcard
,
card_vector
*
v
,
uint8
chain_attack
=
FALSE
,
bool
select_target
=
true
);
bool
confirm_attack_target
();
void
attack_all_target_check
();
int32
get_must_material_list
(
uint8
playerid
,
uint32
limit
,
card_set
*
must_list
);
int32
check_must_material
(
group
*
mg
,
uint8
playerid
,
uint32
limit
);
int32
check_synchro_material
(
card
*
pcard
,
int32
findex1
,
int32
findex2
,
int32
min
,
int32
max
,
card
*
smat
,
group
*
mg
);
int32
check_tuner_material
(
card
*
pcard
,
card
*
tuner
,
int32
findex1
,
int32
findex2
,
int32
min
,
int32
max
,
card
*
smat
,
group
*
mg
);
int32
check_other_synchro_material
(
const
card_vector
&
nsyn
,
int32
lv
,
int32
min
,
int32
max
,
int32
mcount
);
...
...
@@ -718,7 +720,7 @@ public:
#define GLOBALFLAG_SCRAP_CHIMERA 0x4
//#define GLOBALFLAG_DELAYED_QUICKEFFECT 0x8
#define GLOBALFLAG_DETACH_EVENT 0x10
#define GLOBALFLAG_MUST_BE_SMATERIAL 0x20
//
#define GLOBALFLAG_MUST_BE_SMATERIAL 0x20
#define GLOBALFLAG_SPSUMMON_COUNT 0x40
#define GLOBALFLAG_XMAT_COUNT_LIMIT 0x80
#define GLOBALFLAG_SELF_TOGRAVE 0x100
...
...
libduel.cpp
View file @
97f0a5fc
...
...
@@ -2937,6 +2937,47 @@ int32 scriptlib::duel_select_target(lua_State *L) {
return
1
;
});
}
int32
scriptlib
::
duel_get_must_material
(
lua_State
*
L
)
{
check_param_count
(
L
,
2
);
int32
playerid
=
(
int32
)
lua_tointeger
(
L
,
1
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
uint32
limit
=
(
uint32
)
lua_tointeger
(
L
,
2
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
group
*
pgroup
=
pduel
->
new_group
();
pduel
->
game_field
->
get_must_material_list
(
playerid
,
limit
,
&
pgroup
->
container
);
interpreter
::
group2value
(
L
,
pgroup
);
return
1
;
}
int32
scriptlib
::
duel_check_must_material
(
lua_State
*
L
)
{
check_param_count
(
L
,
3
);
int32
playerid
=
(
int32
)
lua_tointeger
(
L
,
1
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
card
*
mcard
=
0
;
group
*
mgroup
=
0
;
group
*
pgroup
=
0
;
duel
*
pduel
=
0
;
if
(
check_param
(
L
,
PARAM_TYPE_CARD
,
2
,
TRUE
))
{
mcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
pduel
=
mcard
->
pduel
;
}
else
if
(
check_param
(
L
,
PARAM_TYPE_GROUP
,
2
,
TRUE
))
{
mgroup
=
*
(
group
**
)
lua_touserdata
(
L
,
2
);
pduel
=
mgroup
->
pduel
;
}
else
pduel
=
interpreter
::
get_duel_info
(
L
);
if
(
mgroup
)
{
pgroup
=
pduel
->
new_group
(
mgroup
->
container
);
pgroup
->
is_readonly
=
TRUE
;
}
else
if
(
mcard
)
{
pgroup
=
pduel
->
new_group
(
mcard
);
pgroup
->
is_readonly
=
TRUE
;
}
else
pgroup
=
0
;
uint32
limit
=
(
uint32
)
lua_tointeger
(
L
,
3
);
lua_pushboolean
(
L
,
pduel
->
game_field
->
check_must_material
(
pgroup
,
playerid
,
limit
));
return
1
;
}
int32
scriptlib
::
duel_select_fusion_material
(
lua_State
*
L
)
{
check_action_permission
(
L
);
check_param_count
(
L
,
3
);
...
...
@@ -3086,14 +3127,6 @@ int32 scriptlib::duel_check_tuner_material(lua_State *L) {
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
card
*
tuner
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
duel
*
pduel
=
pcard
->
pduel
;
if
(
pduel
->
game_field
->
core
.
global_flag
&
GLOBALFLAG_MUST_BE_SMATERIAL
)
{
effect_set
eset
;
pduel
->
game_field
->
filter_player_effect
(
pcard
->
current
.
controler
,
EFFECT_MUST_BE_SMATERIAL
,
&
eset
);
if
(
eset
.
size
()
&&
eset
[
0
]
->
handler
!=
tuner
)
{
lua_pushboolean
(
L
,
false
);
return
1
;
}
}
if
(
!
lua_isnil
(
L
,
3
))
check_param
(
L
,
PARAM_TYPE_FUNCTION
,
3
);
if
(
!
lua_isnil
(
L
,
4
))
...
...
@@ -4708,6 +4741,8 @@ static const struct luaL_Reg duellib[] = {
{
"GetTargetCount"
,
scriptlib
::
duel_get_target_count
},
{
"IsExistingTarget"
,
scriptlib
::
duel_is_existing_target
},
{
"SelectTarget"
,
scriptlib
::
duel_select_target
},
{
"GetMustMaterial"
,
scriptlib
::
duel_get_must_material
},
{
"CheckMustMaterial"
,
scriptlib
::
duel_check_must_material
},
{
"SelectFusionMaterial"
,
scriptlib
::
duel_select_fusion_material
},
{
"SetFusionMaterial"
,
scriptlib
::
duel_set_fusion_material
},
{
"SetSynchroMaterial"
,
scriptlib
::
duel_set_synchro_material
},
...
...
operations.cpp
View file @
97f0a5fc
...
...
@@ -5188,20 +5188,6 @@ int32 field::select_synchro_material(int16 step, uint8 playerid, card* pcard, in
switch
(
step
)
{
case
0
:
{
core
.
select_cards
.
clear
();
if
(
core
.
global_flag
&
GLOBALFLAG_MUST_BE_SMATERIAL
)
{
effect_set
eset
;
filter_player_effect
(
pcard
->
current
.
controler
,
EFFECT_MUST_BE_SMATERIAL
,
&
eset
);
if
(
eset
.
size
()
&&
(
!
mg
||
mg
->
has_card
(
eset
[
0
]
->
handler
)))
{
core
.
select_cards
.
push_back
(
eset
[
0
]
->
handler
);
pduel
->
restore_assumes
();
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
HINT_SELECTMSG
);
pduel
->
write_buffer8
(
playerid
);
pduel
->
write_buffer32
(
512
);
add_process
(
PROCESSOR_SELECT_CARD
,
0
,
0
,
0
,
playerid
+
((
uint32
)
core
.
summon_cancelable
<<
16
),
0x10001
);
return
FALSE
;
}
}
if
(
mg
)
{
for
(
auto
&
pm
:
mg
->
container
)
{
if
(
check_tuner_material
(
pcard
,
pm
,
-
3
,
-
2
,
min
,
max
,
smat
,
mg
))
...
...
@@ -5287,6 +5273,14 @@ int32 field::select_synchro_material(int16 step, uint8 playerid, card* pcard, in
if
(
pcheck
)
pcheck
->
get_value
(
smat
);
if
(
min
==
0
)
{
group
*
pgroup
=
pduel
->
new_group
();
pgroup
->
container
.
insert
(
tuner
);
pgroup
->
container
.
insert
(
smat
);
if
(
!
check_must_material
(
pgroup
,
playerid
,
EFFECT_MUST_BE_SMATERIAL
))
{
pduel
->
restore_assumes
();
core
.
limit_tuner
=
0
;
return
TRUE
;
}
int32
lv
=
pcard
->
get_level
();
card_vector
nsyn
;
nsyn
.
push_back
(
tuner
);
...
...
@@ -5314,11 +5308,21 @@ int32 field::select_synchro_material(int16 step, uint8 playerid, card* pcard, in
core
.
must_select_cards
.
push_back
(
smat
);
smat
->
sum_param
=
smat
->
get_synchro_level
(
pcard
);
}
card_set
must_list
;
int32
mct
=
get_must_material_list
(
playerid
,
EFFECT_MUST_BE_SMATERIAL
,
&
must_list
);
if
(
mct
>
0
)
{
for
(
auto
&
mcard
:
must_list
)
{
if
(
mcard
==
tuner
||
mcard
==
smat
)
continue
;
core
.
must_select_cards
.
push_back
(
mcard
);
mcard
->
sum_param
=
mcard
->
get_synchro_level
(
pcard
);
}
}
card_vector
nsyn
(
core
.
must_select_cards
);
int32
mcount
=
(
int32
)
nsyn
.
size
();
if
(
mg
)
{
for
(
auto
&
pm
:
mg
->
container
)
{
if
(
pm
==
tuner
||
pm
==
smat
||
!
pm
->
is_can_be_synchro_material
(
pcard
,
tuner
))
if
(
pm
==
tuner
||
pm
==
smat
||
must_list
.
find
(
pm
)
!=
must_list
.
end
()
||
!
pm
->
is_can_be_synchro_material
(
pcard
,
tuner
))
continue
;
if
(
ptuner
&&
ptuner
->
target
)
{
pduel
->
lua
->
add_param
(
ptuner
,
PARAM_TYPE_EFFECT
);
...
...
@@ -5344,7 +5348,7 @@ int32 field::select_synchro_material(int16 step, uint8 playerid, card* pcard, in
if
(
location
&
LOCATION_HAND
)
cv
.
insert
(
cv
.
end
(),
player
[
playerid
].
list_hand
.
begin
(),
player
[
playerid
].
list_hand
.
end
());
for
(
auto
&
pm
:
cv
)
{
if
(
!
pm
||
pm
==
tuner
||
pm
==
smat
||
!
pm
->
is_can_be_synchro_material
(
pcard
,
tuner
))
if
(
!
pm
||
pm
==
tuner
||
pm
==
smat
||
must_list
.
find
(
pm
)
!=
must_list
.
end
()
||
!
pm
->
is_can_be_synchro_material
(
pcard
,
tuner
))
continue
;
if
(
ptuner
&&
ptuner
->
target
)
{
pduel
->
lua
->
add_param
(
ptuner
,
PARAM_TYPE_EFFECT
);
...
...
@@ -5557,12 +5561,12 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc
core
.
units
.
begin
()
->
arg2
=
min
+
(
max
<<
16
);
}
}
effect_set
e
set
;
filter_player_effect
(
playerid
,
EFFECT_MUST_BE_XMATERIAL
,
&
e
set
);
card_set
mc
set
;
int32
mct
=
get_must_material_list
(
playerid
,
EFFECT_MUST_BE_XMATERIAL
,
&
mc
set
);
core
.
select_cards
.
clear
();
for
(
int
i
=
0
;
i
<
eset
.
size
();
++
i
)
core
.
select_cards
.
push_back
(
eset
[
i
]
->
handler
);
int32
mct
=
(
int32
)
core
.
select_cards
.
size
();
for
(
auto
&
mcard
:
mcset
)
{
core
.
select_cards
.
push_back
(
mcard
);
}
if
(
mct
==
0
)
{
returns
.
ivalue
[
0
]
=
1
;
core
.
units
.
begin
()
->
step
=
1
;
...
...
scriptlib.h
View file @
97f0a5fc
...
...
@@ -516,6 +516,8 @@ public:
static
int32
duel_get_target_count
(
lua_State
*
L
);
static
int32
duel_is_existing_target
(
lua_State
*
L
);
static
int32
duel_select_target
(
lua_State
*
L
);
static
int32
duel_get_must_material
(
lua_State
*
L
);
static
int32
duel_check_must_material
(
lua_State
*
L
);
static
int32
duel_select_fusion_material
(
lua_State
*
L
);
static
int32
duel_set_fusion_material
(
lua_State
*
L
);
static
int32
duel_set_synchro_material
(
lua_State
*
L
);
...
...
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