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nanahira
ygopro-core
Commits
96246af6
Commit
96246af6
authored
Dec 10, 2023
by
Chen Bill
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Plain Diff
rename variable
parent
65771f21
Changes
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1 changed file
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16 additions
and
16 deletions
+16
-16
processor.cpp
processor.cpp
+16
-16
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processor.cpp
View file @
96246af6
...
@@ -3325,7 +3325,7 @@ int32 field::process_damage_step(uint16 step, uint32 new_attack) {
...
@@ -3325,7 +3325,7 @@ int32 field::process_damage_step(uint16 step, uint32 new_attack) {
}
}
void
field
::
calculate_battle_damage
(
effect
**
pdamchange
,
card
**
preason_card
,
uint8
*
battle_destroyed
)
{
void
field
::
calculate_battle_damage
(
effect
**
pdamchange
,
card
**
preason_card
,
uint8
*
battle_destroyed
)
{
uint32
aa
=
core
.
attacker
->
get_battle_attack
(),
ad
=
core
.
attacker
->
get_battle_defense
();
uint32
aa
=
core
.
attacker
->
get_battle_attack
(),
ad
=
core
.
attacker
->
get_battle_defense
();
uint32
da
=
0
,
dd
=
0
,
a
=
aa
,
d
;
uint32
da
=
0
,
dd
=
0
,
a
ttacker_value
=
aa
,
defender_value
;
uint8
pa
=
core
.
attacker
->
current
.
controler
,
pd
;
uint8
pa
=
core
.
attacker
->
current
.
controler
,
pd
;
uint8
damp
=
0
;
uint8
damp
=
0
;
effect
*
damchange
=
0
;
effect
*
damchange
=
0
;
...
@@ -3336,33 +3336,33 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3336,33 +3336,33 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
if
(
core
.
attacker
->
is_position
(
POS_FACEUP_DEFENSE
))
{
if
(
core
.
attacker
->
is_position
(
POS_FACEUP_DEFENSE
))
{
effect
*
defattack
=
core
.
attacker
->
is_affected_by_effect
(
EFFECT_DEFENSE_ATTACK
);
effect
*
defattack
=
core
.
attacker
->
is_affected_by_effect
(
EFFECT_DEFENSE_ATTACK
);
if
(
defattack
&&
defattack
->
get_value
(
core
.
attacker
))
if
(
defattack
&&
defattack
->
get_value
(
core
.
attacker
))
a
=
ad
;
a
ttacker_value
=
ad
;
}
}
if
(
core
.
attack_target
)
{
if
(
core
.
attack_target
)
{
da
=
core
.
attack_target
->
get_battle_attack
();
da
=
core
.
attack_target
->
get_battle_attack
();
dd
=
core
.
attack_target
->
get_battle_defense
();
dd
=
core
.
attack_target
->
get_battle_defense
();
pd
=
core
.
attack_target
->
current
.
controler
;
pd
=
core
.
attack_target
->
current
.
controler
;
if
(
core
.
attack_target
->
is_position
(
POS_ATTACK
))
{
if
(
core
.
attack_target
->
is_position
(
POS_ATTACK
))
{
d
=
da
;
d
efender_value
=
da
;
if
(
a
>
d
)
{
if
(
a
ttacker_value
>
defender_value
)
{
damp
=
pd
;
damp
=
pd
;
core
.
battle_damage
[
damp
]
=
a
-
d
;
core
.
battle_damage
[
damp
]
=
a
ttacker_value
-
defender_value
;
reason_card
=
core
.
attacker
;
reason_card
=
core
.
attacker
;
bd
[
1
]
=
TRUE
;
bd
[
1
]
=
TRUE
;
}
else
if
(
a
<
d
)
{
}
else
if
(
a
ttacker_value
<
defender_value
)
{
damp
=
pa
;
damp
=
pa
;
core
.
battle_damage
[
damp
]
=
d
-
a
;
core
.
battle_damage
[
damp
]
=
d
efender_value
-
attacker_value
;
reason_card
=
core
.
attack_target
;
reason_card
=
core
.
attack_target
;
bd
[
0
]
=
TRUE
;
bd
[
0
]
=
TRUE
;
}
else
{
}
else
{
if
(
a
!=
0
)
{
if
(
a
ttacker_value
!=
0
)
{
bd
[
0
]
=
TRUE
;
bd
[
0
]
=
TRUE
;
bd
[
1
]
=
TRUE
;
bd
[
1
]
=
TRUE
;
}
}
}
}
}
else
{
}
else
{
d
=
dd
;
d
efender_value
=
dd
;
if
(
a
>
d
)
{
if
(
a
ttacker_value
>
defender_value
)
{
effect_set
eset
;
effect_set
eset
;
core
.
attacker
->
filter_effect
(
EFFECT_PIERCE
,
&
eset
);
core
.
attacker
->
filter_effect
(
EFFECT_PIERCE
,
&
eset
);
if
(
eset
.
size
())
{
if
(
eset
.
size
())
{
...
@@ -3371,9 +3371,9 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3371,9 +3371,9 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
dp
[
1
-
eset
[
i
]
->
get_handler_player
()]
=
1
;
dp
[
1
-
eset
[
i
]
->
get_handler_player
()]
=
1
;
if
(
dp
[
0
])
if
(
dp
[
0
])
core
.
battle_damage
[
0
]
=
a
-
d
;
core
.
battle_damage
[
0
]
=
a
ttacker_value
-
defender_value
;
if
(
dp
[
1
])
if
(
dp
[
1
])
core
.
battle_damage
[
1
]
=
a
-
d
;
core
.
battle_damage
[
1
]
=
a
ttacker_value
-
defender_value
;
bool
double_damage
=
false
;
bool
double_damage
=
false
;
//bool half_damage = false;
//bool half_damage = false;
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
...
@@ -3505,16 +3505,16 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3505,16 +3505,16 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
reason_card
=
core
.
attacker
;
reason_card
=
core
.
attacker
;
}
}
bd
[
1
]
=
TRUE
;
bd
[
1
]
=
TRUE
;
}
else
if
(
a
<
d
)
{
}
else
if
(
a
ttacker_value
<
defender_value
)
{
damp
=
pa
;
damp
=
pa
;
core
.
battle_damage
[
damp
]
=
d
-
a
;
core
.
battle_damage
[
damp
]
=
d
efender_value
-
attacker_value
;
reason_card
=
core
.
attack_target
;
reason_card
=
core
.
attack_target
;
}
}
}
}
}
else
{
}
else
{
if
(
a
!=
0
)
{
if
(
a
ttacker_value
!=
0
)
{
damp
=
1
-
pa
;
damp
=
1
-
pa
;
core
.
battle_damage
[
damp
]
=
a
;
core
.
battle_damage
[
damp
]
=
a
ttacker_value
;
reason_card
=
core
.
attacker
;
reason_card
=
core
.
attacker
;
}
}
}
}
...
...
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