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nanahira
ygopro-core
Commits
7bd9d70c
Commit
7bd9d70c
authored
Dec 14, 2021
by
mercury233
Committed by
GitHub
Dec 14, 2021
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Plain Diff
fix Duel.IsEnvironment (#425)
parent
c103df2e
Changes
1
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1 changed file
with
6 additions
and
6 deletions
+6
-6
libduel.cpp
libduel.cpp
+6
-6
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libduel.cpp
View file @
7bd9d70c
...
...
@@ -1170,13 +1170,13 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
int32
ret
=
0
,
fc
=
0
;
if
(
loc
&
(
LOCATION_FZONE
+
LOCATION_SZONE
))
{
card
*
pcard
=
pduel
->
game_field
->
player
[
0
].
list_szone
[
5
];
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
)
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
))
{
fc
=
1
;
if
(
code
==
pcard
->
get_code
()
&&
(
playerid
==
0
||
playerid
==
PLAYER_ALL
))
ret
=
1
;
}
pcard
=
pduel
->
game_field
->
player
[
1
].
list_szone
[
5
];
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
)
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
))
{
fc
=
1
;
if
(
code
==
pcard
->
get_code
()
&&
(
playerid
==
1
||
playerid
==
PLAYER_ALL
))
ret
=
1
;
...
...
@@ -1185,13 +1185,13 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
if
(
!
ret
&&
(
loc
&
LOCATION_SZONE
))
{
if
(
playerid
==
0
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
&
pcard
:
pduel
->
game_field
->
player
[
0
].
list_szone
)
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
code
==
pcard
->
get_code
())
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
if
(
playerid
==
1
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
&
pcard
:
pduel
->
game_field
->
player
[
1
].
list_szone
)
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
code
==
pcard
->
get_code
())
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
...
...
@@ -1199,13 +1199,13 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
if
(
!
ret
&&
(
loc
&
LOCATION_MZONE
))
{
if
(
playerid
==
0
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
&
pcard
:
pduel
->
game_field
->
player
[
0
].
list_mzone
)
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
code
==
pcard
->
get_code
())
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
if
(
playerid
==
1
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
&
pcard
:
pduel
->
game_field
->
player
[
1
].
list_mzone
)
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
code
==
pcard
->
get_code
())
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
...
...
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