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nanahira
ygopro-core
Commits
7a6a7819
Commit
7a6a7819
authored
Dec 24, 2023
by
Chen Bill
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workaround: change battle damage take min
parent
a4fc4689
Changes
1
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with
10 additions
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5 deletions
+10
-5
processor.cpp
processor.cpp
+10
-5
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processor.cpp
View file @
7a6a7819
...
...
@@ -3587,21 +3587,26 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
bool
double_dam
=
false
;
bool
half_dam
=
false
;
int32
dam_value
=
-
1
;
int32
current_min
=
INT32_MAX
;
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
int32
val
=
-
1
;
if
(
!
eset
[
i
]
->
is_flag
(
EFFECT_FLAG_PLAYER_TARGET
))
{
pduel
->
lua
->
add_param
(
p
,
PARAM_TYPE_INT
);
val
=
eset
[
i
]
->
get_value
(
1
);
}
else
if
(
eset
[
i
]
->
is_target_player
(
p
))
}
else
if
(
eset
[
i
]
->
is_target_player
(
p
))
val
=
eset
[
i
]
->
get_value
();
if
(
val
==
0
)
{
if
(
val
==
0
)
{
dam_value
=
0
;
break
;
}
else
if
(
val
>
0
)
}
else
if
(
val
>
0
&&
val
<
current_min
)
{
current_min
=
val
;
dam_value
=
val
;
else
if
(
val
==
DOUBLE_DAMAGE
)
}
else
if
(
val
==
DOUBLE_DAMAGE
)
double_dam
=
true
;
else
if
(
val
==
HALF_DAMAGE
)
else
if
(
val
==
HALF_DAMAGE
)
half_dam
=
true
;
}
if
(
double_dam
&&
half_dam
)
{
...
...
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