Commit 70d40dac authored by nanahira's avatar nanahira

Merge branch 'master' of github.com:Fluorohydride/ygopro-core

parents 6d90b448 9663d39e
This diff is collapsed.
......@@ -297,9 +297,9 @@ public:
void filter_immune_effect();
void filter_disable_related_cards();
int32 filter_summon_procedure(uint8 playerid, effect_set* eset, uint8 ignore_count, uint8 min_tribute, uint32 zone);
int32 check_summon_procedure(effect* peffect, uint8 playerid, uint8 ignore_count, uint8 min_tribute, uint32 zone);
int32 check_summon_procedure(effect* proc, uint8 playerid, uint8 ignore_count, uint8 min_tribute, uint32 zone);
int32 filter_set_procedure(uint8 playerid, effect_set* eset, uint8 ignore_count, uint8 min_tribute, uint32 zone);
int32 check_set_procedure(effect* peffect, uint8 playerid, uint8 ignore_count, uint8 min_tribute, uint32 zone);
int32 check_set_procedure(effect* proc, uint8 playerid, uint8 ignore_count, uint8 min_tribute, uint32 zone);
void filter_spsummon_procedure(uint8 playerid, effect_set* eset, uint32 summon_type);
void filter_spsummon_procedure_g(uint8 playerid, effect_set* eset);
effect* is_affected_by_effect(int32 code);
......@@ -315,8 +315,8 @@ public:
int32 check_cost_condition(int32 ecode, int32 playerid, int32 sumtype);
int32 is_summonable_card();
int32 is_fusion_summonable_card(uint32 summon_type);
int32 is_spsummonable(effect* peffect);
int32 is_summonable(effect* peffect, uint8 min_tribute, uint32 zone = 0x1f, uint32 releasable = 0xff00ff);
int32 is_spsummonable(effect* proc);
int32 is_summonable(effect* proc, uint8 min_tribute, uint32 zone = 0x1f, uint32 releasable = 0xff00ff);
int32 is_can_be_summoned(uint8 playerid, uint8 ingore_count, effect* peffect, uint8 min_tribute, uint32 zone = 0x1f);
int32 get_summon_tribute_count();
int32 get_set_tribute_count();
......@@ -325,18 +325,18 @@ public:
int32 is_can_be_special_summoned(effect* reason_effect, uint32 sumtype, uint8 sumpos, uint8 sumplayer, uint8 toplayer, uint8 nocheck, uint8 nolimit, uint32 zone);
int32 is_setable_mzone(uint8 playerid, uint8 ignore_count, effect* peffect, uint8 min_tribute, uint32 zone = 0x1f);
int32 is_setable_szone(uint8 playerid, uint8 ignore_fd = 0, uint8 toplayer = 2, uint32 zone = 0xff);
int32 is_affect_by_effect(effect* peffect);
int32 is_affect_by_effect(effect* reason_effect);
int32 is_destructable();
int32 is_destructable_by_battle(card* pcard);
effect* check_indestructable_by_effect(effect* peffect, uint8 playerid);
int32 is_destructable_by_effect(effect* peffect, uint8 playerid);
effect* check_indestructable_by_effect(effect* reason_effect, uint8 playerid);
int32 is_destructable_by_effect(effect* reason_effect, uint8 playerid);
int32 is_removeable(uint8 playerid, uint8 pos, uint32 reason);
int32 is_removeable_as_cost(uint8 playerid, uint8 pos);
int32 is_attack_decreasable_as_cost(uint8 playerid, int32 val);
int32 is_defense_decreasable_as_cost(uint8 playerid, int32 val);
int32 is_releasable_by_summon(uint8 playerid, card* pcard);
int32 is_releasable_by_nonsummon(uint8 playerid);
int32 is_releasable_by_effect(uint8 playerid, effect* peffect);
int32 is_releasable_by_effect(uint8 playerid, effect* reason_effect);
int32 is_capable_send_to_grave(uint8 playerid);
int32 is_capable_send_to_hand(uint8 playerid);
int32 is_capable_send_to_deck(uint8 playerid);
......@@ -353,7 +353,7 @@ public:
int32 is_capable_change_control();
int32 is_control_can_be_changed(int32 ignore_mzone, uint32 zone);
int32 is_capable_be_battle_target(card* pcard);
int32 is_capable_be_effect_target(effect* peffect, uint8 playerid);
int32 is_capable_be_effect_target(effect* reason_effect, uint8 playerid);
int32 is_capable_overlay(uint8 playerid);
int32 is_can_be_fusion_material(card* fcard, uint32 summon_type);
int32 is_can_be_synchro_material(card* scard, card* tuner = 0);
......
......@@ -1292,6 +1292,11 @@ void field::remove_oath_effect(effect* reason_effect) {
}
}
}
void field::release_oath_relation(effect* reason_effect) {
for(auto& oeit : effects.oath)
if(oeit.second == reason_effect)
oeit.second = 0;
}
void field::reset_phase(uint32 phase) {
for(auto eit = effects.pheff.begin(); eit != effects.pheff.end();) {
auto rm = eit++;
......@@ -2901,7 +2906,7 @@ int32 field::is_player_can_discard_deck_as_cost(uint8 playerid, int32 count) {
}
return TRUE;
}
int32 field::is_player_can_discard_hand(uint8 playerid, card * pcard, effect * peffect, uint32 reason) {
int32 field::is_player_can_discard_hand(uint8 playerid, card * pcard, effect * reason_effect, uint32 reason) {
if(pcard->current.location != LOCATION_HAND)
return FALSE;
effect_set eset;
......@@ -2911,7 +2916,7 @@ int32 field::is_player_can_discard_hand(uint8 playerid, card * pcard, effect * p
return FALSE;
pduel->lua->add_param(eset[i], PARAM_TYPE_EFFECT);
pduel->lua->add_param(pcard, PARAM_TYPE_CARD);
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(reason, PARAM_TYPE_INT);
if (pduel->lua->check_condition(eset[i]->target, 4))
return FALSE;
......@@ -2987,7 +2992,7 @@ int32 field::is_player_can_spsummon(uint8 playerid) {
}
return is_player_can_spsummon_count(playerid, 1);
}
int32 field::is_player_can_spsummon(effect* peffect, uint32 sumtype, uint8 sumpos, uint8 playerid, uint8 toplayer, card* pcard) {
int32 field::is_player_can_spsummon(effect* reason_effect, uint32 sumtype, uint8 sumpos, uint8 playerid, uint8 toplayer, card* pcard) {
if(pcard->is_affected_by_effect(EFFECT_CANNOT_SPECIAL_SUMMON))
return FALSE;
if(pcard->is_status(STATUS_FORBIDDEN))
......@@ -3018,7 +3023,7 @@ int32 field::is_player_can_spsummon(effect* peffect, uint32 sumtype, uint8 sumpo
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
pduel->lua->add_param(sumpos, PARAM_TYPE_INT);
pduel->lua->add_param(toplayer, PARAM_TYPE_INT);
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
if (pduel->lua->check_condition(eset[i]->target, 7))
return FALSE;
}
......
......@@ -393,6 +393,7 @@ public:
void add_effect(effect* peffect, uint8 owner_player = 2);
void remove_effect(effect* peffect);
void remove_oath_effect(effect* reason_effect);
void release_oath_relation(effect* reason_effect);
void reset_phase(uint32 phase);
void reset_chain();
void add_effect_code(uint32 code, uint32 playerid);
......@@ -457,13 +458,13 @@ public:
int32 is_player_can_draw(uint8 playerid);
int32 is_player_can_discard_deck(uint8 playerid, int32 count);
int32 is_player_can_discard_deck_as_cost(uint8 playerid, int32 count);
int32 is_player_can_discard_hand(uint8 playerid, card* pcard, effect* peffect, uint32 reason);
int32 is_player_can_discard_hand(uint8 playerid, card* pcard, effect* reason_effect, uint32 reason);
int32 is_player_can_action(uint8 playerid, uint32 actionlimit);
int32 is_player_can_summon(uint32 sumtype, uint8 playerid, card* pcard, uint8 toplayer);
int32 is_player_can_mset(uint32 sumtype, uint8 playerid, card* pcard, uint8 toplayer);
int32 is_player_can_sset(uint8 playerid, card* pcard);
int32 is_player_can_spsummon(uint8 playerid);
int32 is_player_can_spsummon(effect* peffect, uint32 sumtype, uint8 sumpos, uint8 playerid, uint8 toplayer, card* pcard);
int32 is_player_can_spsummon(effect* reason_effect, uint32 sumtype, uint8 sumpos, uint8 playerid, uint8 toplayer, card* pcard);
int32 is_player_can_flipsummon(uint8 playerid, card* pcard);
int32 is_player_can_spsummon_monster(uint8 playerid, uint8 toplayer, uint8 sumpos, uint32 sumtype, card_data* pdata);
int32 is_player_can_spsummon_count(uint8 playerid, uint32 count);
......
This diff is collapsed.
......@@ -4307,9 +4307,7 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
core.units.begin()->step = 9;
return FALSE;
}
for(auto& oeit : effects.oath)
if(oeit.second == peffect)
oeit.second = 0;
release_oath_relation(peffect);
break_effect();
core.chain_solving = TRUE;
raise_event((card*)0, EVENT_CHAIN_SOLVING, peffect, 0, cait->triggering_player, cait->triggering_player, cait->chain_count);
......
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