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nanahira
ygopro-core
Commits
68bcbce0
Commit
68bcbce0
authored
Aug 01, 2023
by
salix5
Browse files
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Plain Diff
add HEADER_FLAG_EFFECT
parent
1cb9990c
Changes
4
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Side-by-side
Showing
4 changed files
with
16 additions
and
12 deletions
+16
-12
effect.cpp
effect.cpp
+2
-2
effect.h
effect.h
+4
-0
libcard.cpp
libcard.cpp
+5
-5
libduel.cpp
libduel.cpp
+5
-5
No files found.
effect.cpp
View file @
68bcbce0
...
...
@@ -199,7 +199,7 @@ int32 effect::check_count_limit(uint8 playerid) {
if
(
count_limit
==
0
)
return
FALSE
;
if
(
count_code
)
{
uint32
code
=
count_code
&
0xfffffff
;
uint32
code
=
count_code
&
MAX_CARD_ID
;
uint32
count
=
count_limit_max
;
if
(
code
==
EFFECT_COUNT_CODE_SINGLE
)
{
if
(
pduel
->
game_field
->
get_effect_code
((
count_code
&
0xf0000000
)
|
get_handler
()
->
fieldid
,
PLAYER_NONE
)
>=
count
)
...
...
@@ -665,7 +665,7 @@ void effect::dec_count(uint32 playerid) {
if
(
count_code
==
0
||
is_flag
(
EFFECT_FLAG_NO_TURN_RESET
))
count_limit
-=
1
;
if
(
count_code
)
{
uint32
code
=
count_code
&
0xfffffff
;
uint32
code
=
count_code
&
MAX_CARD_ID
;
if
(
code
==
EFFECT_COUNT_CODE_SINGLE
)
pduel
->
game_field
->
add_effect_code
((
count_code
&
0xf0000000
)
|
get_handler
()
->
fieldid
,
PLAYER_NONE
);
else
...
...
effect.h
View file @
68bcbce0
...
...
@@ -549,6 +549,10 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
#define DOUBLE_DAMAGE 0x80000000
#define HALF_DAMAGE 0x80000001
// flag effect
#define HEADER_FLAG_EFFECT 0x20000000
#define MAX_CARD_ID 0xfffffff
// The type of event in code
#define CODE_CUSTOM 1 // header + id (28 bits)
#define CODE_COUNTER 2 // header + counter_id (16 bits)
...
...
libcard.cpp
View file @
68bcbce0
...
...
@@ -1793,7 +1793,7 @@ int32 scriptlib::card_register_flag_effect(lua_State *L) {
check_param_count
(
L
,
5
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
int32
code
=
(
lua_tointeger
(
L
,
2
)
&
0xfffffff
)
|
0x10000000
;
int32
code
=
(
lua_tointeger
(
L
,
2
)
&
MAX_CARD_ID
)
|
HEADER_FLAG_EFFECT
;
int32
reset
=
(
int32
)
lua_tointeger
(
L
,
3
);
int32
flag
=
(
int32
)
lua_tointeger
(
L
,
4
);
int32
count
=
(
int32
)
lua_tointeger
(
L
,
5
);
...
...
@@ -1827,7 +1827,7 @@ int32 scriptlib::card_get_flag_effect(lua_State *L) {
check_param_count
(
L
,
2
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
int32
code
=
(
lua_tointeger
(
L
,
2
)
&
0xfffffff
)
|
0x10000000
;
int32
code
=
(
lua_tointeger
(
L
,
2
)
&
MAX_CARD_ID
)
|
HEADER_FLAG_EFFECT
;
lua_pushinteger
(
L
,
pcard
->
single_effect
.
count
(
code
));
return
1
;
}
...
...
@@ -1835,7 +1835,7 @@ int32 scriptlib::card_reset_flag_effect(lua_State *L) {
check_param_count
(
L
,
2
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
int32
code
=
(
lua_tointeger
(
L
,
2
)
&
0xfffffff
)
|
0x10000000
;
int32
code
=
(
lua_tointeger
(
L
,
2
)
&
MAX_CARD_ID
)
|
HEADER_FLAG_EFFECT
;
pcard
->
reset
(
code
,
RESET_CODE
);
return
0
;
}
...
...
@@ -1843,7 +1843,7 @@ int32 scriptlib::card_set_flag_effect_label(lua_State *L) {
check_param_count
(
L
,
3
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
uint32
code
=
(
lua_tointeger
(
L
,
2
)
&
0xfffffff
)
|
0x10000000
;
uint32
code
=
(
lua_tointeger
(
L
,
2
)
&
MAX_CARD_ID
)
|
HEADER_FLAG_EFFECT
;
int32
lab
=
(
int32
)
lua_tointeger
(
L
,
3
);
auto
eit
=
pcard
->
single_effect
.
find
(
code
);
if
(
eit
==
pcard
->
single_effect
.
end
())
...
...
@@ -1859,7 +1859,7 @@ int32 scriptlib::card_get_flag_effect_label(lua_State *L) {
check_param_count
(
L
,
2
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
uint32
code
=
(
lua_tointeger
(
L
,
2
)
&
0xfffffff
)
|
0x10000000
;
uint32
code
=
(
lua_tointeger
(
L
,
2
)
&
MAX_CARD_ID
)
|
HEADER_FLAG_EFFECT
;
auto
rg
=
pcard
->
single_effect
.
equal_range
(
code
);
int32
count
=
0
;
for
(;
rg
.
first
!=
rg
.
second
;
++
rg
.
first
,
++
count
)
...
...
libduel.cpp
View file @
68bcbce0
...
...
@@ -85,7 +85,7 @@ int32 scriptlib::duel_register_flag_effect(lua_State *L) {
int32
playerid
=
(
int32
)
lua_tointeger
(
L
,
1
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
int32
code
=
(
lua_tointeger
(
L
,
2
)
&
0xfffffff
)
|
0x10000000
;
int32
code
=
(
lua_tointeger
(
L
,
2
)
&
MAX_CARD_ID
)
|
HEADER_FLAG_EFFECT
;
int32
reset
=
(
int32
)
lua_tointeger
(
L
,
3
);
int32
flag
=
(
int32
)
lua_tointeger
(
L
,
4
);
int32
count
=
(
int32
)
lua_tointeger
(
L
,
5
);
...
...
@@ -118,7 +118,7 @@ int32 scriptlib::duel_get_flag_effect(lua_State *L) {
int32
playerid
=
(
int32
)
lua_tointeger
(
L
,
1
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
int32
code
=
(
lua_tointeger
(
L
,
2
)
&
0xfffffff
)
|
0x10000000
;
int32
code
=
(
lua_tointeger
(
L
,
2
)
&
MAX_CARD_ID
)
|
HEADER_FLAG_EFFECT
;
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
effect_set
eset
;
pduel
->
game_field
->
filter_player_effect
(
playerid
,
code
,
&
eset
);
...
...
@@ -130,7 +130,7 @@ int32 scriptlib::duel_reset_flag_effect(lua_State *L) {
int32
playerid
=
(
int32
)
lua_tointeger
(
L
,
1
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
uint32
code
=
(
lua_tointeger
(
L
,
2
)
&
0xfffffff
)
|
0x10000000
;
uint32
code
=
(
lua_tointeger
(
L
,
2
)
&
MAX_CARD_ID
)
|
HEADER_FLAG_EFFECT
;
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
auto
pr
=
pduel
->
game_field
->
effects
.
aura_effect
.
equal_range
(
code
);
for
(;
pr
.
first
!=
pr
.
second
;
)
{
...
...
@@ -146,7 +146,7 @@ int32 scriptlib::duel_set_flag_effect_label(lua_State *L) {
int32
playerid
=
(
int32
)
lua_tointeger
(
L
,
1
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
uint32
code
=
(
lua_tointeger
(
L
,
2
)
&
0xfffffff
)
|
0x10000000
;
uint32
code
=
(
lua_tointeger
(
L
,
2
)
&
MAX_CARD_ID
)
|
HEADER_FLAG_EFFECT
;
int32
lab
=
(
int32
)
lua_tointeger
(
L
,
3
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
effect_set
eset
;
...
...
@@ -165,7 +165,7 @@ int32 scriptlib::duel_get_flag_effect_label(lua_State *L) {
int32
playerid
=
(
int32
)
lua_tointeger
(
L
,
1
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
uint32
code
=
(
lua_tointeger
(
L
,
2
)
&
0xfffffff
)
|
0x10000000
;
uint32
code
=
(
lua_tointeger
(
L
,
2
)
&
MAX_CARD_ID
)
|
HEADER_FLAG_EFFECT
;
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
effect_set
eset
;
pduel
->
game_field
->
filter_player_effect
(
playerid
,
code
,
&
eset
);
...
...
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