Commit 67b36590 authored by nanahira's avatar nanahira

Merge branch 'master' of github.com:moecube/ygopro-core

parents 8c0dedfd fa044ebc
...@@ -18,17 +18,16 @@ jobs: ...@@ -18,17 +18,16 @@ jobs:
- name: Install lua - name: Install lua
run: | run: |
bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://www.lua.org/ftp/lua-5.4.7.tar.gz ; exit 0" bash -c "curl -Z --retry 5 --connect-timeout 30 --location --create-dirs --output-dir temp --remote-name-all https://www.lua.org/ftp/lua-5.4.7.tar.gz https://github.com/premake/premake-core/releases/download/v5.0.0-beta2/premake-5.0.0-beta2-windows.zip ; exit 0"
tar xzf lua-5.4.7.tar.gz tar -xzf temp/lua-5.4.7.tar.gz
move lua-5.4.7 lua move lua-5.4.7 lua
- name: Premake - name: Premake
run: | run: |
bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://github.com/premake/premake-core/releases/download/v5.0.0-beta2/premake-5.0.0-beta2-windows.zip ; exit 0" 7z x temp/premake-5.0.0-beta2-windows.zip -opremake-5
7z x premake-5.0.0-beta2-windows.zip move premake/lua.lua lua/premake5.lua
move premake\lua.lua lua\premake5.lua move premake/dll.lua dll.lua
move premake\dll.lua dll.lua ./premake-5/premake5.exe vs2022 --file=dll.lua
.\premake5.exe vs2022 --file=dll.lua
- name: Add msbuild to PATH - name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v2 uses: microsoft/setup-msbuild@v2
......
.vscode/ /.vscode/
/build/
/lua/
/temp/
/premake-5/
/premake5.exe /premake5.exe
/build
/lua
...@@ -2961,6 +2961,7 @@ int32_t field::special_summon_rule(uint16_t step, uint8_t sumplayer, card* targe ...@@ -2961,6 +2961,7 @@ int32_t field::special_summon_rule(uint16_t step, uint8_t sumplayer, card* targe
} }
target->set_status(STATUS_SUMMONING, FALSE); target->set_status(STATUS_SUMMONING, FALSE);
target->set_status(STATUS_PROC_COMPLETE | STATUS_SPSUMMON_TURN, TRUE); target->set_status(STATUS_PROC_COMPLETE | STATUS_SPSUMMON_TURN, TRUE);
target->set_status(STATUS_CANNOT_CHANGE_FORM, TRUE);
target->enable_field_effect(true); target->enable_field_effect(true);
if(target->is_status(STATUS_DISABLED)) if(target->is_status(STATUS_DISABLED))
target->reset(RESET_DISABLE, RESET_EVENT); target->reset(RESET_DISABLE, RESET_EVENT);
...@@ -4710,10 +4711,8 @@ int32_t field::move_to_field(uint16_t step, card* target, uint32_t enable, uint3 ...@@ -4710,10 +4711,8 @@ int32_t field::move_to_field(uint16_t step, card* target, uint32_t enable, uint3
target->clear_relate_effect(); target->clear_relate_effect();
if(ret == RETURN_TEMP_REMOVE_TO_FIELD) { if(ret == RETURN_TEMP_REMOVE_TO_FIELD) {
target->current.reason &= ~REASON_TEMPORARY; target->current.reason &= ~REASON_TEMPORARY;
target->set_status(STATUS_CANNOT_CHANGE_FORM, FALSE);
} }
if(ret == 0 && location != target->current.location if(ret == 0 && location != target->current.location || ret == RETURN_TEMP_REMOVE_TO_FIELD) {
|| ret == RETURN_TEMP_REMOVE_TO_FIELD && target->turnid != infos.turn_id) {
target->set_status(STATUS_SUMMON_TURN, FALSE); target->set_status(STATUS_SUMMON_TURN, FALSE);
target->set_status(STATUS_FLIP_SUMMON_TURN, FALSE); target->set_status(STATUS_FLIP_SUMMON_TURN, FALSE);
target->set_status(STATUS_SPSUMMON_TURN, FALSE); target->set_status(STATUS_SPSUMMON_TURN, FALSE);
......
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