Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-core
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
ygopro-core
Commits
5ba39d79
Commit
5ba39d79
authored
Aug 14, 2022
by
mercury233
Committed by
GitHub
Aug 14, 2022
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
add Duel.GetTargetsRelatedToChain (#458)
parent
d76e1fca
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
16 additions
and
0 deletions
+16
-0
libduel.cpp
libduel.cpp
+15
-0
scriptlib.h
scriptlib.h
+1
-0
No files found.
libduel.cpp
View file @
5ba39d79
...
@@ -2226,6 +2226,20 @@ int32 scriptlib::duel_get_first_target(lua_State *L) {
...
@@ -2226,6 +2226,20 @@ int32 scriptlib::duel_get_first_target(lua_State *L) {
interpreter
::
card2value
(
L
,
pcard
);
interpreter
::
card2value
(
L
,
pcard
);
return
(
int32
)
ch
->
target_cards
->
container
.
size
();
return
(
int32
)
ch
->
target_cards
->
container
.
size
();
}
}
int32
scriptlib
::
duel_get_targets_relate_to_chain
(
lua_State
*
L
)
{
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
group
*
pgroup
=
pduel
->
new_group
();
chain
*
ch
=
pduel
->
game_field
->
get_chain
(
0
);
if
(
ch
&&
ch
->
target_cards
&&
ch
->
target_cards
->
container
.
size
()
>
0
)
{
for
(
auto
&
pcard
:
ch
->
target_cards
->
container
)
{
if
(
pcard
->
is_has_relation
(
*
ch
))
{
pgroup
->
container
.
insert
(
pcard
);
}
}
}
interpreter
::
group2value
(
L
,
pgroup
);
return
1
;
}
int32
scriptlib
::
duel_get_current_phase
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_get_current_phase
(
lua_State
*
L
)
{
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
lua_pushinteger
(
L
,
pduel
->
game_field
->
infos
.
phase
);
lua_pushinteger
(
L
,
pduel
->
game_field
->
infos
.
phase
);
...
@@ -4675,6 +4689,7 @@ static const struct luaL_Reg duellib[] = {
...
@@ -4675,6 +4689,7 @@ static const struct luaL_Reg duellib[] = {
{
"GetChainInfo"
,
scriptlib
::
duel_get_chain_info
},
{
"GetChainInfo"
,
scriptlib
::
duel_get_chain_info
},
{
"GetChainEvent"
,
scriptlib
::
duel_get_chain_event
},
{
"GetChainEvent"
,
scriptlib
::
duel_get_chain_event
},
{
"GetFirstTarget"
,
scriptlib
::
duel_get_first_target
},
{
"GetFirstTarget"
,
scriptlib
::
duel_get_first_target
},
{
"GetTargetsRelateToChain"
,
scriptlib
::
duel_get_targets_relate_to_chain
},
{
"GetCurrentPhase"
,
scriptlib
::
duel_get_current_phase
},
{
"GetCurrentPhase"
,
scriptlib
::
duel_get_current_phase
},
{
"SkipPhase"
,
scriptlib
::
duel_skip_phase
},
{
"SkipPhase"
,
scriptlib
::
duel_skip_phase
},
{
"IsDamageCalculated"
,
scriptlib
::
duel_is_damage_calculated
},
{
"IsDamageCalculated"
,
scriptlib
::
duel_is_damage_calculated
},
...
...
scriptlib.h
View file @
5ba39d79
...
@@ -478,6 +478,7 @@ public:
...
@@ -478,6 +478,7 @@ public:
static
int32
duel_get_chain_info
(
lua_State
*
L
);
static
int32
duel_get_chain_info
(
lua_State
*
L
);
static
int32
duel_get_chain_event
(
lua_State
*
L
);
static
int32
duel_get_chain_event
(
lua_State
*
L
);
static
int32
duel_get_first_target
(
lua_State
*
L
);
static
int32
duel_get_first_target
(
lua_State
*
L
);
static
int32
duel_get_targets_relate_to_chain
(
lua_State
*
L
);
static
int32
duel_get_current_phase
(
lua_State
*
L
);
static
int32
duel_get_current_phase
(
lua_State
*
L
);
static
int32
duel_skip_phase
(
lua_State
*
L
);
static
int32
duel_skip_phase
(
lua_State
*
L
);
static
int32
duel_is_damage_calculated
(
lua_State
*
L
);
static
int32
duel_is_damage_calculated
(
lua_State
*
L
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment