Commit 5a7c9657 authored by Uytrewq's avatar Uytrewq Committed by GitHub

fix summon in damage step (#524)

parent 13b28cd3
......@@ -2132,6 +2132,10 @@ int32 scriptlib::card_is_msetable(lua_State *L) {
check_param_count(L, 3);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
if(pcard->pduel->game_field->core.effect_damage_step) {
lua_pushboolean(L, FALSE);
return 1;
}
uint32 p = pcard->pduel->game_field->core.reason_player;
uint32 ign = lua_toboolean(L, 2);
effect* peffect = nullptr;
......@@ -2174,7 +2178,7 @@ int32 scriptlib::card_is_synchro_summonable(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
if(!(pcard->data.type & TYPE_SYNCHRO)) {
if(!(pcard->data.type & TYPE_SYNCHRO) || pcard->pduel->game_field->core.effect_damage_step) {
lua_pushboolean(L, FALSE);
return 1;
}
......@@ -2210,7 +2214,7 @@ int32 scriptlib::card_is_xyz_summonable(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
if(!(pcard->data.type & TYPE_XYZ)) {
if(!(pcard->data.type & TYPE_XYZ) || pcard->pduel->game_field->core.effect_damage_step) {
lua_pushboolean(L, FALSE);
return 1;
}
......@@ -2238,7 +2242,7 @@ int32 scriptlib::card_is_link_summonable(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**)lua_touserdata(L, 1);
if(!(pcard->data.type & TYPE_LINK)) {
if(!(pcard->data.type & TYPE_LINK) || pcard->pduel->game_field->core.effect_damage_step) {
lua_pushboolean(L, FALSE);
return 1;
}
......@@ -2274,6 +2278,10 @@ int32 scriptlib::card_is_can_be_summoned(lua_State *L) {
check_param_count(L, 3);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
if(pcard->pduel->game_field->core.effect_damage_step) {
lua_pushboolean(L, FALSE);
return 1;
}
uint32 p = pcard->pduel->game_field->core.reason_player;
uint32 ign = lua_toboolean(L, 2);
effect* peffect = nullptr;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment