Commit 5211263b authored by nanahira's avatar nanahira

Merge branch 'patch-allow-synchro' into develop

parents bb6fd728 3f2f5943
......@@ -1088,10 +1088,10 @@ uint32_t card::get_mat_level(card* pcard, uint32_t level_effect_code, uint32_t a
return get_level();
}
uint32_t card::get_synchro_level(card* pcard) {
return get_mat_level(pcard, EFFECT_SYNCHRO_LEVEL, EFFECT_ALLOW_FOR_SYNCHRO);
return get_mat_level(pcard, EFFECT_SYNCHRO_LEVEL, EFFECT_SYNCHRO_LEVEL_EX);
}
uint32_t card::get_ritual_level(card* pcard) {
return get_mat_level(pcard, EFFECT_RITUAL_LEVEL, EFFECT_ALLOW_FOR_RITUAL);
return get_mat_level(pcard, EFFECT_RITUAL_LEVEL, EFFECT_RITUAL_LEVEL_EX);
}
uint32_t card::check_xyz_level(card* pcard, uint32_t lv) {
if(status & STATUS_NO_LEVEL)
......
......@@ -547,8 +547,8 @@ const std::map<uint64_t, uint64_t> category_checklist{
#define EFFECT_KAISER_COLOSSEUM 370
#define EFFECT_REPLACE_DAMAGE 371
#define EFFECT_XYZ_MIN_COUNT 372
#define EFFECT_ALLOW_FOR_SYNCHRO 373
#define EFFECT_ALLOW_FOR_RITUAL 374
#define EFFECT_SYNCHRO_LEVEL_EX 373
#define EFFECT_RITUAL_LEVEL_EX 374
//#define EVENT_STARTUP 1000
#define EVENT_FLIP 1001
......
......@@ -1868,18 +1868,18 @@ void field::get_ritual_material(uint8_t playerid, effect* peffect, card_set* mat
for(auto& pcard : player[playerid].list_mzone) {
if(pcard && pcard->is_affect_by_effect(peffect)
&& pcard->is_releasable_by_nonsummon(playerid, REASON_EFFECT) && pcard->is_releasable_by_effect(playerid, peffect)
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_ALLOW_FOR_RITUAL)))
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_RITUAL_LEVEL_EX)))
material->insert(pcard);
if(pcard && pcard->is_affected_by_effect(EFFECT_OVERLAY_RITUAL_MATERIAL))
for(auto& mcard : pcard->xyz_materials)
if (no_level || mcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_ALLOW_FOR_RITUAL))
if (no_level || mcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_RITUAL_LEVEL_EX))
material->insert(mcard);
}
for(auto& pcard : player[1 - playerid].list_mzone) {
if(pcard && pcard->is_affect_by_effect(peffect)
&& pcard->is_affected_by_effect(EFFECT_EXTRA_RELEASE) && pcard->is_position(POS_FACEUP)
&& pcard->is_releasable_by_nonsummon(playerid, REASON_EFFECT) && pcard->is_releasable_by_effect(playerid, peffect)
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_ALLOW_FOR_RITUAL)))
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_RITUAL_LEVEL_EX)))
material->insert(pcard);
}
for(auto& pcard : player[playerid].list_hand)
......@@ -1888,11 +1888,11 @@ void field::get_ritual_material(uint8_t playerid, effect* peffect, card_set* mat
for(auto& pcard : player[playerid].list_grave)
if((pcard->data.type & TYPE_MONSTER)
&& pcard->is_affected_by_effect(EFFECT_EXTRA_RITUAL_MATERIAL) && pcard->is_removeable(playerid, POS_FACEUP, REASON_EFFECT)
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_ALLOW_FOR_RITUAL)))
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_RITUAL_LEVEL_EX)))
material->insert(pcard);
for(auto& pcard : player[playerid].list_extra)
if(((pcard->is_affected_by_effect(EFFECT_EXTRA_RITUAL_MATERIAL) || pcard->data.type & TYPE_MONSTER) && pcard->is_affected_by_effect(EFFECT_MAP_OF_HEAVEN) && pcard->is_capable_send_to_grave(playerid))
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_ALLOW_FOR_RITUAL)))
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_RITUAL_LEVEL_EX)))
material->insert(pcard);
}
void field::get_fusion_material(uint8_t playerid, card_set* material_all, card_set* material_base, uint32_t location) {
......
......@@ -99,7 +99,7 @@ interpreter::interpreter(duel* pd): coroutines(256) {
lua_setglobal(lua_state, "EFFECT_EXTRA_TOMAIN_KOISHI");
lua_pushinteger(lua_state, EFFECT_OVERLAY_REMOVE_COST_CHANGE_KOISHI);
lua_setglobal(lua_state, "EFFECT_OVERLAY_REMOVE_COST_CHANGE_KOISHI");
lua_pushinteger(lua_state, EFFECT_ALLOW_FOR_SYNCHRO);
lua_pushinteger(lua_state, EFFECT_SYNCHRO_LEVEL_EX);
lua_setglobal(lua_state, "EFFECT_ALLOW_SYNCHRO_KOISHI"); // for compat only
// lua_pushinteger(lua_state, EFFECT_MINIATURE_GARDEN_GIRL);
// lua_setglobal(lua_state, "EFFECT_MINIATURE_GARDEN_GIRL");
......
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