Commit 4e93b278 authored by wind2009's avatar wind2009

Merge remote-tracking branch 'upstream/master'

parents 0d10c23c 2032a6a0
......@@ -22,7 +22,7 @@ inline void buffer_write_block(unsigned char*& p, const void* src, size_t size)
p += size;
}
template<typename T>
inline void buffer_write(unsigned char*& p, T value) {
inline void buffer_write(unsigned char*& p, const T& value) {
std::memcpy(p, &value, sizeof(T));
p += sizeof(T);
}
......@@ -30,10 +30,10 @@ inline void buffer_write(unsigned char*& p, T value) {
inline void vector_write_block(std::vector<unsigned char>& buffer, const void* src, size_t size) {
const auto len = buffer.size();
buffer.resize(len + size);
std::memcpy(&buffer[len], src, size);
std::memcpy(buffer.data() + len, src, size);
}
template<typename T>
inline void vector_write(std::vector<unsigned char>& buffer, T value) {
inline void vector_write(std::vector<unsigned char>& buffer, const T& value) {
vector_write_block(buffer, &value, sizeof(T));
}
......
......@@ -263,6 +263,8 @@ enum effect_category : uint64_t {
CATEGORY_ANNOUNCE = 0x20000000,
CATEGORY_FUSION_SUMMON = 0x40000000,
CATEGORY_TOEXTRA = 0x80000000,
CATEGORY_MSET = 0x100000000,
CATEGORY_SSET = 0x200000000,
};
const std::map<uint64_t, uint64_t> category_checklist{
......
......@@ -498,13 +498,44 @@ int32_t field::get_pzone_sequence(uint8_t pseq) const {
return 7;
}
}
const card_vector* field::get_field_vector(uint8_t playerid, uint8_t location) const {
if (!check_playerid(playerid))
return nullptr;
switch (location) {
case LOCATION_MZONE:
return &player[playerid].list_mzone;
case LOCATION_SZONE:
return &player[playerid].list_szone;
case LOCATION_DECK:
return &player[playerid].list_main;
case LOCATION_HAND:
return &player[playerid].list_hand;
case LOCATION_GRAVE:
return &player[playerid].list_grave;
case LOCATION_REMOVED:
return &player[playerid].list_remove;
case LOCATION_EXTRA:
return &player[playerid].list_extra;
default:
return nullptr;
}
}
card* field::get_field_card(uint8_t playerid, uint32_t general_location, uint8_t sequence) const {
if (!check_playerid(playerid))
return nullptr;
switch(general_location) {
case LOCATION_MZONE: {
if(sequence < (int32_t)player[playerid].list_mzone.size())
return player[playerid].list_mzone[sequence];
case LOCATION_MZONE:
case LOCATION_DECK:
case LOCATION_HAND:
case LOCATION_GRAVE:
case LOCATION_REMOVED:
case LOCATION_EXTRA: {
auto ptr = get_field_vector(playerid, general_location);
if (!ptr)
return nullptr;
auto& container = *ptr;
if (sequence < container.size())
return container[sequence];
else
return nullptr;
break;
......@@ -531,41 +562,6 @@ card* field::get_field_card(uint8_t playerid, uint32_t general_location, uint8_t
return nullptr;
break;
}
case LOCATION_DECK: {
if(sequence < player[playerid].list_main.size())
return player[playerid].list_main[sequence];
else
return nullptr;
break;
}
case LOCATION_HAND: {
if(sequence < player[playerid].list_hand.size())
return player[playerid].list_hand[sequence];
else
return nullptr;
break;
}
case LOCATION_GRAVE: {
if(sequence < player[playerid].list_grave.size())
return player[playerid].list_grave[sequence];
else
return nullptr;
break;
}
case LOCATION_REMOVED: {
if(sequence < player[playerid].list_remove.size())
return player[playerid].list_remove[sequence];
else
return nullptr;
break;
}
case LOCATION_EXTRA: {
if(sequence < player[playerid].list_extra.size())
return player[playerid].list_extra[sequence];
else
return nullptr;
break;
}
}
return nullptr;
}
......@@ -2692,7 +2688,7 @@ int32_t field::check_tuner_material(lua_State* L, card* pcard, card* tuner, int3
++location_count;
}
if(min == 0) {
if(location_count > 0 && check_with_sum_limit_m(nsyn, lv, 0, 0, 0, 0xffff, 2)) {
if(location_count > 0 && must_list.size() == 0 && check_with_sum_limit_m(nsyn, lv, 0, 0, 0, 0xffff, 2)) {
pduel->restore_assumes();
return TRUE;
}
......@@ -2704,6 +2700,12 @@ int32_t field::check_tuner_material(lua_State* L, card* pcard, card* tuner, int3
}
if(must_list.size()) {
for(auto& mcard : must_list) {
if(mg) {
if(!mg->has_card(mcard)) {
pduel->restore_assumes();
return FALSE;
}
}
if(pcheck)
pcheck->get_value(mcard);
if((mcard->current.location == LOCATION_MZONE && !mcard->is_position(POS_FACEUP)) || !mcard->is_can_be_synchro_material(pcard, tuner)) {
......
......@@ -383,6 +383,7 @@ public:
void set_control(card* pcard, uint8_t playerid, uint16_t reset_phase, uint8_t reset_count);
int32_t get_pzone_sequence(uint8_t pseq) const;
const card_vector* get_field_vector(uint8_t playerid, uint8_t location) const;
card* get_field_card(uint8_t playerid, uint32_t general_location, uint8_t sequence) const;
int32_t is_location_useable(uint8_t playerid, uint32_t general_location, uint8_t sequence) const;
int32_t get_useable_count(card* pcard, uint8_t playerid, uint8_t location, uint8_t uplayer, uint32_t reason, uint32_t zone = 0xff, uint32_t* list = nullptr);
......
......@@ -20,7 +20,7 @@ int32_t scriptlib::get_effect_property(lua_State* L, effect_member type) {
if (peffect) {
switch (type) {
case MEMBER_CATEGORY:
value = peffect->category;
value = (lua_Integer)peffect->category;
break;
case MEMBER_CODE:
value = peffect->code;
......@@ -271,7 +271,7 @@ int32_t scriptlib::effect_set_category(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32_t v = (uint32_t)lua_tointeger(L, 2);
uint64_t v = (uint64_t)lua_tointeger(L, 2);
peffect->category = v;
return 0;
}
......
......@@ -59,9 +59,9 @@ public:
return l + (int)(x % range);
}
#pragma warning(disable:4146)
// N % k = (N - k) % k = (-k) % k
// discard (N % range) numbers from the left end so that it is a multiple of range
#pragma warning(disable:4146)
int get_random_integer_v2(int l, int h) {
uint32_t range = (h - l + 1);
uint32_t bound = -range % range;
......@@ -75,7 +75,7 @@ public:
// Fisher-Yates shuffle [first, last)
template<typename T>
void shuffle_vector(std::vector<T>& v, int first = 0, int last = INT32_MAX, int version = 2) {
void shuffle_vector(std::vector<T>& v, int first, int last, int version) {
if ((size_t)last > v.size())
last = (int)v.size();
auto distribution = &mtrandom::get_random_integer_v2;
......@@ -87,6 +87,16 @@ public:
}
}
template<typename T>
void shuffle_vector(std::vector<T>& v) {
shuffle_vector(v, 0, (int)v.size(), 2);
}
template<typename T>
void shuffle_vector(std::vector<T>& v, int first, int last) {
shuffle_vector(v, first, last, 2);
}
private:
std::mt19937 rng;
};
......
......@@ -204,7 +204,7 @@ OCGCORE_API void new_tag_card(intptr_t pduel, uint32_t code, uint8_t owner, uint
* @param buf int32_t array
* @return buffer length in bytes
*/
OCGCORE_API int32_t query_card(intptr_t pduel, uint8_t playerid, uint8_t location, uint8_t sequence, int32_t query_flag, byte* buf, int32_t use_cache) {
OCGCORE_API int32_t query_card(intptr_t pduel, uint8_t playerid, uint8_t location, uint8_t sequence, uint32_t query_flag, byte* buf, int32_t use_cache) {
if (!check_playerid(playerid))
return LEN_FAIL;
duel* ptduel = (duel*)pduel;
......@@ -213,22 +213,13 @@ OCGCORE_API int32_t query_card(intptr_t pduel, uint8_t playerid, uint8_t locatio
if (location == LOCATION_MZONE || location == LOCATION_SZONE)
pcard = ptduel->game_field->get_field_card(playerid, location, sequence);
else {
card_vector* lst = nullptr;
if (location == LOCATION_HAND)
lst = &ptduel->game_field->player[playerid].list_hand;
else if (location == LOCATION_GRAVE)
lst = &ptduel->game_field->player[playerid].list_grave;
else if (location == LOCATION_REMOVED)
lst = &ptduel->game_field->player[playerid].list_remove;
else if (location == LOCATION_EXTRA)
lst = &ptduel->game_field->player[playerid].list_extra;
else if (location == LOCATION_DECK)
lst = &ptduel->game_field->player[playerid].list_main;
else
auto ptr = ptduel->game_field->get_field_vector(playerid, location);
if(!ptr)
return LEN_FAIL;
if (sequence >= (int32_t)lst->size())
auto& lst = *ptr;
if (sequence >= lst.size())
return LEN_FAIL;
pcard = (*lst)[sequence];
pcard = lst[sequence];
}
if (pcard) {
return pcard->get_infos(buf, query_flag, use_cache);
......
......@@ -53,7 +53,7 @@ OCGCORE_API int32_t get_message(intptr_t pduel, byte* buf);
OCGCORE_API uint32_t process(intptr_t pduel);
OCGCORE_API void new_card(intptr_t pduel, uint32_t code, uint8_t owner, uint8_t playerid, uint8_t location, uint8_t sequence, uint8_t position);
OCGCORE_API void new_tag_card(intptr_t pduel, uint32_t code, uint8_t owner, uint8_t location);
OCGCORE_API int32_t query_card(intptr_t pduel, uint8_t playerid, uint8_t location, uint8_t sequence, int32_t query_flag, byte* buf, int32_t use_cache);
OCGCORE_API int32_t query_card(intptr_t pduel, uint8_t playerid, uint8_t location, uint8_t sequence, uint32_t query_flag, byte* buf, int32_t use_cache);
OCGCORE_API int32_t query_field_count(intptr_t pduel, uint8_t playerid, uint8_t location);
OCGCORE_API int32_t query_field_card(intptr_t pduel, uint8_t playerid, uint8_t location, uint32_t query_flag, byte* buf, int32_t use_cache);
OCGCORE_API int32_t query_field_info(intptr_t pduel, byte* buf);
......
......@@ -2708,8 +2708,10 @@ int32_t field::special_summon_rule(uint16_t step, uint8_t sumplayer, card* targe
info.limit_link_maxc = core.limit_link_maxc;
target->filter_spsummon_procedure(sumplayer, &eset, summon_type, info);
target->filter_spsummon_procedure_g(sumplayer, &eset);
if(!eset.size())
return TRUE;
if(!eset.size()) {
core.units.begin()->step = 17;
return FALSE;
}
core.select_effects.clear();
core.select_options.clear();
for(effect_set::size_type i = 0; i < eset.size(); ++i) {
......@@ -2759,8 +2761,10 @@ int32_t field::special_summon_rule(uint16_t step, uint8_t sumplayer, card* targe
return FALSE;
}
case 2: {
if(!returns.ivalue[0])
return TRUE;
if(!returns.ivalue[0]) {
core.units.begin()->step = 17;
return FALSE;
}
effect_set eset;
target->filter_effect(EFFECT_SPSUMMON_COST, &eset);
if(eset.size()) {
......@@ -2982,6 +2986,27 @@ int32_t field::special_summon_rule(uint16_t step, uint8_t sumplayer, card* targe
}
return TRUE;
}
case 18: {
if(core.limit_tuner) {
core.limit_tuner = 0;
}
if(core.limit_syn) {
pduel->delete_group(core.limit_syn);
core.limit_syn = 0;
}
if(core.limit_xyz) {
pduel->delete_group(core.limit_xyz);
core.limit_xyz = 0;
}
if(core.limit_link_card) {
core.limit_link_card = 0;
}
if(core.limit_link) {
pduel->delete_group(core.limit_link);
core.limit_link = 0;
}
return TRUE;
}
case 20: {
// EFFECT_SPSUMMON_PROC_G (Pendulum Summon)
effect* peffect = core.units.begin()->peffect;
......@@ -3620,7 +3645,7 @@ int32_t field::destroy(uint16_t step, group * targets, effect * reason_effect, u
core.hint_timing[pcard->current.controler] |= TIMING_DESTROY;
raise_single_event(pcard, 0, EVENT_DESTROY, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
adjust_instant();
adjust_disable_check_list();
process_single_event();
raise_event(targets->container, EVENT_DESTROY, reason_effect, reason, reason_player, 0, 0);
process_instant_event();
......@@ -3655,6 +3680,7 @@ int32_t field::destroy(uint16_t step, group * targets, effect * reason_effect, u
}
returns.ivalue[0] = (int32_t)core.operated_set.size();
pduel->delete_group(targets);
adjust_self_destroy_set();
return TRUE;
}
case 10: {
......@@ -5304,6 +5330,14 @@ int32_t field::select_synchro_material(int16_t step, uint8_t playerid, card* pca
case 0: {
if(core.select_cards.size() == 0)
return TRUE;
if(core.summon_cancelable == FALSE && mg && min == max && mg->container.size() == min + 1) {
group* pgroup = pduel->new_group();
pgroup->container.insert(mg->container.begin(), mg->container.end());
pduel->lua->add_param(pgroup, PARAM_TYPE_GROUP);
pduel->restore_assumes();
core.limit_tuner = 0;
return TRUE;
}
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(playerid);
......@@ -5365,13 +5399,10 @@ int32_t field::select_synchro_material(int16_t step, uint8_t playerid, card* pca
}
if(!smat)
return FALSE;
--min;
--max;
core.units.begin()->arg2 = min + (max << 16);
effect* pcheck = tuner->is_affected_by_effect(EFFECT_SYNCHRO_CHECK);
if(pcheck)
pcheck->get_value(smat);
if(min == 0) {
if(min == 1 && max == 1) {
group* pgroup = pduel->new_group();
pgroup->container.insert(tuner);
pgroup->container.insert(smat);
......@@ -5475,7 +5506,7 @@ int32_t field::select_synchro_material(int16_t step, uint8_t playerid, card* pca
card* pm = *cit;
if(start != cit)
std::iter_swap(start, cit);
if(check_other_synchro_material(nsyn, lv, min - 1, max - 1, mcount + 1))
if(check_other_synchro_material(nsyn, lv, min - mcount, max - mcount, mcount + 1))
core.select_cards.push_back(pm);
if(start != cit)
std::iter_swap(start, cit);
......@@ -5543,6 +5574,7 @@ int32_t field::select_synchro_material(int16_t step, uint8_t playerid, card* pca
}
case 7: {
int32_t lv = pcard->get_level();
int32_t mcount = (int32_t)core.must_select_cards.size();
if(core.global_flag & GLOBALFLAG_SCRAP_CHIMERA) {
effect* peffect = nullptr;
for(auto& pm : core.select_cards) {
......@@ -5589,7 +5621,7 @@ int32_t field::select_synchro_material(int16_t step, uint8_t playerid, card* pca
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(playerid);
pduel->write_buffer32(512);
add_process(PROCESSOR_SELECT_SUM, 0, 0, 0, lv, playerid, min, max);
add_process(PROCESSOR_SELECT_SUM, 0, 0, 0, lv, playerid, min - (mcount - 1), max - (mcount - 1));
return FALSE;
}
case 8: {
......@@ -5617,6 +5649,7 @@ int32_t field::select_synchro_material(int16_t step, uint8_t playerid, card* pca
}
case 10: {
int32_t lv = pcard->get_level();
int32_t mcount = (int32_t)core.must_select_cards.size();
if(returns.ivalue[0]) {
effect* peffect = nullptr;
for(auto& pm : core.select_cards) {
......@@ -5642,7 +5675,7 @@ int32_t field::select_synchro_material(int16_t step, uint8_t playerid, card* pca
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(playerid);
pduel->write_buffer32(512);
add_process(PROCESSOR_SELECT_SUM, 0, 0, 0, lv, playerid, min, max);
add_process(PROCESSOR_SELECT_SUM, 0, 0, 0, lv, playerid, min - (mcount - 1), max - (mcount - 1));
core.units.begin()->step = 7;
return FALSE;
}
......
......@@ -3919,6 +3919,9 @@ int32_t field::process_turn(uint16_t step, uint8_t turn_player) {
}
return FALSE;
}
// ensure "entered 2nd Battle Phase" marker stored in `arg2` do not carry over into Main Phase 2.
core.units.begin()->arg2 = 0;
core.skip_m2 = FALSE;
if(returns.ivalue[0] == 3) { // End Phase
core.skip_m2 = TRUE;
......
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