Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-core
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
ygopro-core
Commits
3f2f5943
Commit
3f2f5943
authored
Feb 15, 2025
by
nanahira
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
rename effect
parent
b172bc82
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
9 additions
and
9 deletions
+9
-9
card.cpp
card.cpp
+2
-2
effect.h
effect.h
+2
-2
field.cpp
field.cpp
+5
-5
No files found.
card.cpp
View file @
3f2f5943
...
@@ -1039,10 +1039,10 @@ uint32_t card::get_mat_level(card* pcard, uint32_t level_effect_code, uint32_t a
...
@@ -1039,10 +1039,10 @@ uint32_t card::get_mat_level(card* pcard, uint32_t level_effect_code, uint32_t a
return
get_level
();
return
get_level
();
}
}
uint32_t
card
::
get_synchro_level
(
card
*
pcard
)
{
uint32_t
card
::
get_synchro_level
(
card
*
pcard
)
{
return
get_mat_level
(
pcard
,
EFFECT_SYNCHRO_LEVEL
,
EFFECT_
ALLOW_FOR_SYNCHRO
);
return
get_mat_level
(
pcard
,
EFFECT_SYNCHRO_LEVEL
,
EFFECT_
SYNCHRO_LEVEL_EX
);
}
}
uint32_t
card
::
get_ritual_level
(
card
*
pcard
)
{
uint32_t
card
::
get_ritual_level
(
card
*
pcard
)
{
return
get_mat_level
(
pcard
,
EFFECT_RITUAL_LEVEL
,
EFFECT_
ALLOW_FOR_RITUAL
);
return
get_mat_level
(
pcard
,
EFFECT_RITUAL_LEVEL
,
EFFECT_
RITUAL_LEVEL_EX
);
}
}
uint32_t
card
::
check_xyz_level
(
card
*
pcard
,
uint32_t
lv
)
{
uint32_t
card
::
check_xyz_level
(
card
*
pcard
,
uint32_t
lv
)
{
if
(
status
&
STATUS_NO_LEVEL
)
if
(
status
&
STATUS_NO_LEVEL
)
...
...
effect.h
View file @
3f2f5943
...
@@ -530,8 +530,8 @@ const std::map<uint64_t, uint64_t> category_checklist{
...
@@ -530,8 +530,8 @@ const std::map<uint64_t, uint64_t> category_checklist{
#define EFFECT_KAISER_COLOSSEUM 370
#define EFFECT_KAISER_COLOSSEUM 370
#define EFFECT_REPLACE_DAMAGE 371
#define EFFECT_REPLACE_DAMAGE 371
#define EFFECT_XYZ_MIN_COUNT 372
#define EFFECT_XYZ_MIN_COUNT 372
#define EFFECT_
ALLOW_FOR_SYNCHRO
373
#define EFFECT_
SYNCHRO_LEVEL_EX
373
#define EFFECT_
ALLOW_FOR_RITUAL
374
#define EFFECT_
RITUAL_LEVEL_EX
374
//#define EVENT_STARTUP 1000
//#define EVENT_STARTUP 1000
#define EVENT_FLIP 1001
#define EVENT_FLIP 1001
...
...
field.cpp
View file @
3f2f5943
...
@@ -1842,18 +1842,18 @@ void field::get_ritual_material(uint8_t playerid, effect* peffect, card_set* mat
...
@@ -1842,18 +1842,18 @@ void field::get_ritual_material(uint8_t playerid, effect* peffect, card_set* mat
for
(
auto
&
pcard
:
player
[
playerid
].
list_mzone
)
{
for
(
auto
&
pcard
:
player
[
playerid
].
list_mzone
)
{
if
(
pcard
&&
pcard
->
is_affect_by_effect
(
peffect
)
if
(
pcard
&&
pcard
->
is_affect_by_effect
(
peffect
)
&&
pcard
->
is_releasable_by_nonsummon
(
playerid
,
REASON_EFFECT
)
&&
pcard
->
is_releasable_by_effect
(
playerid
,
peffect
)
&&
pcard
->
is_releasable_by_nonsummon
(
playerid
,
REASON_EFFECT
)
&&
pcard
->
is_releasable_by_effect
(
playerid
,
peffect
)
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
ALLOW_FOR_RITUAL
)))
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
RITUAL_LEVEL_EX
)))
material
->
insert
(
pcard
);
material
->
insert
(
pcard
);
if
(
pcard
&&
pcard
->
is_affected_by_effect
(
EFFECT_OVERLAY_RITUAL_MATERIAL
))
if
(
pcard
&&
pcard
->
is_affected_by_effect
(
EFFECT_OVERLAY_RITUAL_MATERIAL
))
for
(
auto
&
mcard
:
pcard
->
xyz_materials
)
for
(
auto
&
mcard
:
pcard
->
xyz_materials
)
if
(
no_level
||
mcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
ALLOW_FOR_RITUAL
))
if
(
no_level
||
mcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
RITUAL_LEVEL_EX
))
material
->
insert
(
mcard
);
material
->
insert
(
mcard
);
}
}
for
(
auto
&
pcard
:
player
[
1
-
playerid
].
list_mzone
)
{
for
(
auto
&
pcard
:
player
[
1
-
playerid
].
list_mzone
)
{
if
(
pcard
&&
pcard
->
is_affect_by_effect
(
peffect
)
if
(
pcard
&&
pcard
->
is_affect_by_effect
(
peffect
)
&&
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RELEASE
)
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RELEASE
)
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
is_releasable_by_nonsummon
(
playerid
,
REASON_EFFECT
)
&&
pcard
->
is_releasable_by_effect
(
playerid
,
peffect
)
&&
pcard
->
is_releasable_by_nonsummon
(
playerid
,
REASON_EFFECT
)
&&
pcard
->
is_releasable_by_effect
(
playerid
,
peffect
)
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
ALLOW_FOR_RITUAL
)))
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
RITUAL_LEVEL_EX
)))
material
->
insert
(
pcard
);
material
->
insert
(
pcard
);
}
}
for
(
auto
&
pcard
:
player
[
playerid
].
list_hand
)
for
(
auto
&
pcard
:
player
[
playerid
].
list_hand
)
...
@@ -1862,11 +1862,11 @@ void field::get_ritual_material(uint8_t playerid, effect* peffect, card_set* mat
...
@@ -1862,11 +1862,11 @@ void field::get_ritual_material(uint8_t playerid, effect* peffect, card_set* mat
for
(
auto
&
pcard
:
player
[
playerid
].
list_grave
)
for
(
auto
&
pcard
:
player
[
playerid
].
list_grave
)
if
((
pcard
->
data
.
type
&
TYPE_MONSTER
)
if
((
pcard
->
data
.
type
&
TYPE_MONSTER
)
&&
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RITUAL_MATERIAL
)
&&
pcard
->
is_removeable
(
playerid
,
POS_FACEUP
,
REASON_EFFECT
)
&&
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RITUAL_MATERIAL
)
&&
pcard
->
is_removeable
(
playerid
,
POS_FACEUP
,
REASON_EFFECT
)
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
ALLOW_FOR_RITUAL
)))
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
RITUAL_LEVEL_EX
)))
material
->
insert
(
pcard
);
material
->
insert
(
pcard
);
for
(
auto
&
pcard
:
player
[
playerid
].
list_extra
)
for
(
auto
&
pcard
:
player
[
playerid
].
list_extra
)
if
(
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RITUAL_MATERIAL
)
if
(
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RITUAL_MATERIAL
)
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
ALLOW_FOR_RITUAL
)))
&&
(
no_level
||
pcard
->
get_level
()
>
0
||
pcard
->
is_affected_by_effect
(
EFFECT_
RITUAL_LEVEL_EX
)))
material
->
insert
(
pcard
);
material
->
insert
(
pcard
);
}
}
void
field
::
get_fusion_material
(
uint8_t
playerid
,
card_set
*
material_all
,
card_set
*
material_base
,
uint32_t
location
)
{
void
field
::
get_fusion_material
(
uint8_t
playerid
,
card_set
*
material_all
,
card_set
*
material_base
,
uint32_t
location
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment