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nanahira
ygopro-core
Commits
3d2ddc73
Commit
3d2ddc73
authored
Aug 11, 2025
by
nanahira
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Merge branch 'master' of github.com:Fluorohydride/ygopro-core into develop
parents
0c4898b2
a006a56b
Changes
2
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2 changed files
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13 additions
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3 deletions
+13
-3
README.md
README.md
+5
-1
libdebug.cpp
libdebug.cpp
+8
-2
No files found.
README.md
View file @
3d2ddc73
...
@@ -21,7 +21,11 @@ Interface provided function that handles error messages.
...
@@ -21,7 +21,11 @@ Interface provided function that handles error messages.
These functions create the game itself and then manipulate it.
These functions create the game itself and then manipulate it.
-
`intptr_t create_duel(uint_fast32_t seed);`
-
`intptr_t create_duel(uint_fast32_t seed);`
Create a the instance of the duel with a PRNG seed.
(Deprecated) Create an instance of
`duel`
with 1 uint32 PRNG seed.
This function is reserved for replay mode only.
-
`intptr_t create_duel_v2(uint32_t seed_sequence[]);`
Create an instance of
`duel`
with PRNG seed
`seed_sequence[]`
of length
`SEED_COUNT`
.
-
`void start_duel(intptr_t pduel, uint32_t options);`
-
`void start_duel(intptr_t pduel, uint32_t options);`
Start the duel.
Start the duel.
...
...
libdebug.cpp
View file @
3d2ddc73
...
@@ -155,6 +155,10 @@ int32_t scriptlib::debug_reload_field_begin(lua_State *L) {
...
@@ -155,6 +155,10 @@ int32_t scriptlib::debug_reload_field_begin(lua_State *L) {
pduel
->
game_field
->
core
.
duel_rule
=
1
;
pduel
->
game_field
->
core
.
duel_rule
=
1
;
else
else
pduel
->
game_field
->
core
.
duel_rule
=
CURRENT_RULE
;
pduel
->
game_field
->
core
.
duel_rule
=
CURRENT_RULE
;
if
(
pduel
->
game_field
->
core
.
duel_rule
==
MASTER_RULE3
)
{
pduel
->
game_field
->
player
[
0
].
szone_size
=
8
;
pduel
->
game_field
->
player
[
1
].
szone_size
=
8
;
}
return
0
;
return
0
;
}
}
int32_t
scriptlib
::
debug_reload_field_end
(
lua_State
*
L
)
{
int32_t
scriptlib
::
debug_reload_field_end
(
lua_State
*
L
)
{
...
@@ -185,10 +189,12 @@ int32_t scriptlib::debug_set_ai_name(lua_State *L) {
...
@@ -185,10 +189,12 @@ int32_t scriptlib::debug_set_ai_name(lua_State *L) {
int32_t
scriptlib
::
debug_show_hint
(
lua_State
*
L
)
{
int32_t
scriptlib
::
debug_show_hint
(
lua_State
*
L
)
{
#if !defined(YGOPRO_SERVER_MODE) || defined(YGOPRO_ENABLE_DEBUG_FUNC)
#if !defined(YGOPRO_SERVER_MODE) || defined(YGOPRO_ENABLE_DEBUG_FUNC)
check_param_count
(
L
,
1
);
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_STRING
,
1
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
lua_getglobal
(
L
,
"tostring"
);
lua_pushvalue
(
L
,
-
2
);
lua_pcall
(
L
,
1
,
1
,
0
);
pduel
->
write_buffer8
(
MSG_SHOW_HINT
);
pduel
->
write_buffer8
(
MSG_SHOW_HINT
);
const
char
*
pstr
=
lua_tostring
(
L
,
1
);
const
char
*
pstr
=
lua_tostring
(
L
,
-
1
);
int
len
=
(
int
)
std
::
strlen
(
pstr
);
int
len
=
(
int
)
std
::
strlen
(
pstr
);
if
(
len
>
SIZE_HINT_MSG
-
1
)
if
(
len
>
SIZE_HINT_MSG
-
1
)
len
=
SIZE_HINT_MSG
-
1
;
len
=
SIZE_HINT_MSG
-
1
;
...
...
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