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nanahira
ygopro-core
Commits
35b5c980
Commit
35b5c980
authored
Jul 28, 2017
by
mercury233
Committed by
GitHub
Jul 28, 2017
Browse files
Options
Browse Files
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Email Patches
Plain Diff
update Duel.CheckLocation, Card.IsCanBeSpecialSummoned (#104)
parent
613fe16d
Changes
6
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Side-by-side
Showing
6 changed files
with
24 additions
and
18 deletions
+24
-18
card.cpp
card.cpp
+2
-2
card.h
card.h
+1
-1
field.cpp
field.cpp
+9
-9
field.h
field.h
+4
-4
libcard.cpp
libcard.cpp
+4
-1
libduel.cpp
libduel.cpp
+4
-1
No files found.
card.cpp
View file @
35b5c980
...
...
@@ -3021,7 +3021,7 @@ int32 card::is_special_summonable(uint8 playerid, uint32 summon_type) {
pduel
->
game_field
->
restore_lp_cost
();
return
eset
.
size
();
}
int32
card
::
is_can_be_special_summoned
(
effect
*
reason_effect
,
uint32
sumtype
,
uint8
sumpos
,
uint8
sumplayer
,
uint8
toplayer
,
uint8
nocheck
,
uint8
nolimit
,
uint32
zone
)
{
int32
card
::
is_can_be_special_summoned
(
effect
*
reason_effect
,
uint32
sumtype
,
uint8
sumpos
,
uint8
sumplayer
,
uint8
toplayer
,
uint8
nocheck
,
uint8
nolimit
,
uint32
zone
,
uint8
nozoneusedcheck
)
{
if
(
current
.
location
==
LOCATION_MZONE
)
return
FALSE
;
if
(
current
.
location
==
LOCATION_REMOVED
&&
(
current
.
position
&
POS_FACEDOWN
))
...
...
@@ -3045,7 +3045,7 @@ int32 card::is_can_be_special_summoned(effect* reason_effect, uint32 sumtype, ui
if
(
is_status
(
STATUS_FORBIDDEN
))
return
FALSE
;
if
(
zone
!=
0xff
)
{
if
(
pduel
->
game_field
->
get_useable_count
(
this
,
toplayer
,
LOCATION_MZONE
,
sumplayer
,
LOCATION_REASON_TOFIELD
,
zone
)
<=
0
)
if
(
pduel
->
game_field
->
get_useable_count
(
this
,
toplayer
,
LOCATION_MZONE
,
sumplayer
,
LOCATION_REASON_TOFIELD
,
zone
,
0
,
nozoneusedcheck
)
<=
0
)
return
FALSE
;
}
pduel
->
game_field
->
save_lp_cost
();
...
...
card.h
View file @
35b5c980
...
...
@@ -284,7 +284,7 @@ public:
int32
get_set_tribute_count
();
int32
is_can_be_flip_summoned
(
uint8
playerid
);
int32
is_special_summonable
(
uint8
playerid
,
uint32
summon_type
);
int32
is_can_be_special_summoned
(
effect
*
reason_effect
,
uint32
sumtype
,
uint8
sumpos
,
uint8
sumplayer
,
uint8
toplayer
,
uint8
nocheck
,
uint8
nolimit
,
uint32
zone
);
int32
is_can_be_special_summoned
(
effect
*
reason_effect
,
uint32
sumtype
,
uint8
sumpos
,
uint8
sumplayer
,
uint8
toplayer
,
uint8
nocheck
,
uint8
nolimit
,
uint32
zone
,
uint8
nozoneusedcheck
=
0
);
int32
is_setable_mzone
(
uint8
playerid
,
uint8
ignore_count
,
effect
*
peffect
,
uint8
min_tribute
,
uint32
zone
=
0x1f
);
int32
is_setable_szone
(
uint8
playerid
,
uint8
ignore_fd
=
0
);
int32
is_affect_by_effect
(
effect
*
peffect
);
...
...
field.cpp
View file @
35b5c980
...
...
@@ -516,13 +516,13 @@ card* field::get_field_card(uint32 playerid, uint32 location, uint32 sequence) {
return
0
;
}
// return: the given slot in LOCATION_MZONE or all LOCATION_SZONE is available or not
int32
field
::
is_location_useable
(
uint32
playerid
,
uint32
location
,
uint32
sequence
)
{
uint32
flag
=
player
[
playerid
].
disabled_location
|
player
[
playerid
].
used_location
;
int32
field
::
is_location_useable
(
uint32
playerid
,
uint32
location
,
uint32
sequence
,
uint8
neglect_used
)
{
uint32
flag
=
player
[
playerid
].
disabled_location
|
(
neglect_used
?
0
:
player
[
playerid
].
used_location
)
;
if
(
location
==
LOCATION_MZONE
)
{
if
(
flag
&
(
0x1u
<<
sequence
))
return
FALSE
;
if
(
sequence
>=
5
)
{
uint32
oppo
=
player
[
1
-
playerid
].
disabled_location
|
player
[
1
-
playerid
].
used_location
;
uint32
oppo
=
player
[
1
-
playerid
].
disabled_location
|
(
neglect_used
?
0
:
player
[
1
-
playerid
].
used_location
)
;
if
(
oppo
&
(
0x1u
<<
(
11
-
sequence
)))
return
FALSE
;
}
...
...
@@ -546,11 +546,11 @@ int32 field::is_location_useable(uint32 playerid, uint32 location, uint32 sequen
// uplayer: request player, PLAYER_NONE means ignoring EFFECT_MAX_MZONE, EFFECT_MAX_SZONE
// list: store local flag in list
// return: usable count of LOCATION_MZONE or real LOCATION_SZONE of playerid requested by uplayer (may be negative)
int32
field
::
get_useable_count
(
card
*
pcard
,
uint8
playerid
,
uint8
location
,
uint8
uplayer
,
uint32
reason
,
uint32
zone
,
uint32
*
list
)
{
int32
field
::
get_useable_count
(
card
*
pcard
,
uint8
playerid
,
uint8
location
,
uint8
uplayer
,
uint32
reason
,
uint32
zone
,
uint32
*
list
,
uint8
neglect_used
)
{
if
(
core
.
duel_rule
>=
4
&&
location
==
LOCATION_MZONE
&&
pcard
->
current
.
location
==
LOCATION_EXTRA
)
return
get_useable_count_fromex
(
pcard
,
playerid
,
uplayer
,
zone
,
list
);
else
return
get_useable_count
(
playerid
,
location
,
uplayer
,
reason
,
zone
,
list
);
return
get_useable_count
(
playerid
,
location
,
uplayer
,
reason
,
zone
,
list
,
neglect_used
);
}
int32
field
::
get_spsummonable_count
(
card
*
pcard
,
uint8
playerid
,
uint32
zone
,
uint32
*
list
)
{
if
(
core
.
duel_rule
>=
4
&&
pcard
->
current
.
location
==
LOCATION_EXTRA
)
...
...
@@ -558,8 +558,8 @@ int32 field::get_spsummonable_count(card* pcard, uint8 playerid, uint32 zone, ui
else
return
get_tofield_count
(
playerid
,
LOCATION_MZONE
,
zone
,
list
);
}
int32
field
::
get_useable_count
(
uint8
playerid
,
uint8
location
,
uint8
uplayer
,
uint32
reason
,
uint32
zone
,
uint32
*
list
)
{
int32
count
=
get_tofield_count
(
playerid
,
location
,
zone
,
list
);
int32
field
::
get_useable_count
(
uint8
playerid
,
uint8
location
,
uint8
uplayer
,
uint32
reason
,
uint32
zone
,
uint32
*
list
,
uint8
neglect_used
)
{
int32
count
=
get_tofield_count
(
playerid
,
location
,
zone
,
list
,
neglect_used
);
int32
limit
;
if
(
location
==
LOCATION_MZONE
)
limit
=
get_mzone_limit
(
playerid
,
uplayer
,
LOCATION_REASON_TOFIELD
);
...
...
@@ -569,10 +569,10 @@ int32 field::get_useable_count(uint8 playerid, uint8 location, uint8 uplayer, ui
count
=
limit
;
return
count
;
}
int32
field
::
get_tofield_count
(
uint8
playerid
,
uint8
location
,
uint32
zone
,
uint32
*
list
)
{
int32
field
::
get_tofield_count
(
uint8
playerid
,
uint8
location
,
uint32
zone
,
uint32
*
list
,
uint8
neglect_used
)
{
if
(
location
!=
LOCATION_MZONE
&&
location
!=
LOCATION_SZONE
)
return
0
;
uint32
flag
=
player
[
playerid
].
disabled_location
|
player
[
playerid
].
used_location
;
uint32
flag
=
player
[
playerid
].
disabled_location
|
(
neglect_used
?
0
:
player
[
playerid
].
used_location
)
;
if
(
location
==
LOCATION_MZONE
)
flag
=
(
flag
|
~
zone
)
&
0x1f
;
else
...
...
field.h
View file @
35b5c980
...
...
@@ -345,11 +345,11 @@ public:
void
move_card
(
uint8
playerid
,
card
*
pcard
,
uint8
location
,
uint8
sequence
,
uint8
pzone
=
FALSE
);
void
set_control
(
card
*
pcard
,
uint8
playerid
,
uint16
reset_phase
,
uint8
reset_count
);
card
*
get_field_card
(
uint32
playerid
,
uint32
location
,
uint32
sequence
);
int32
is_location_useable
(
uint32
playerid
,
uint32
location
,
uint32
sequence
);
int32
get_useable_count
(
card
*
pcard
,
uint8
playerid
,
uint8
location
,
uint8
uplayer
,
uint32
reason
,
uint32
zone
=
0xff
,
uint32
*
list
=
0
);
int32
is_location_useable
(
uint32
playerid
,
uint32
location
,
uint32
sequence
,
uint8
neglect_used
=
0
);
int32
get_useable_count
(
card
*
pcard
,
uint8
playerid
,
uint8
location
,
uint8
uplayer
,
uint32
reason
,
uint32
zone
=
0xff
,
uint32
*
list
=
0
,
uint8
neglect_used
=
0
);
int32
get_spsummonable_count
(
card
*
pcard
,
uint8
playerid
,
uint32
zone
=
0xff
,
uint32
*
list
=
0
);
int32
get_useable_count
(
uint8
playerid
,
uint8
location
,
uint8
uplayer
,
uint32
reason
,
uint32
zone
=
0xff
,
uint32
*
list
=
0
);
int32
get_tofield_count
(
uint8
playerid
,
uint8
location
,
uint32
zone
=
0xff
,
uint32
*
list
=
0
);
int32
get_useable_count
(
uint8
playerid
,
uint8
location
,
uint8
uplayer
,
uint32
reason
,
uint32
zone
=
0xff
,
uint32
*
list
=
0
,
uint8
neglect_used
=
0
);
int32
get_tofield_count
(
uint8
playerid
,
uint8
location
,
uint32
zone
=
0xff
,
uint32
*
list
=
0
,
uint8
neglect_used
=
0
);
int32
get_useable_count_fromex
(
card
*
pcard
,
uint8
playerid
,
uint8
uplayer
,
uint32
zone
=
0xff
,
uint32
*
list
=
0
);
int32
get_spsummonable_count_fromex
(
card
*
pcard
,
uint8
playerid
,
uint32
zone
=
0xff
,
uint32
*
list
=
0
);
int32
get_mzone_limit
(
uint8
playerid
,
uint8
uplayer
,
uint32
reason
);
...
...
libcard.cpp
View file @
35b5c980
...
...
@@ -1661,13 +1661,16 @@ int32 scriptlib::card_is_can_be_special_summoned(lua_State *L) {
uint32
sumpos
=
POS_FACEUP
;
uint32
toplayer
=
sumplayer
;
uint32
zone
=
0xff
;
uint32
nozoneusedcheck
=
0
;
if
(
lua_gettop
(
L
)
>=
7
)
sumpos
=
lua_tointeger
(
L
,
7
);
if
(
lua_gettop
(
L
)
>=
8
)
toplayer
=
lua_tointeger
(
L
,
8
);
if
(
lua_gettop
(
L
)
>=
9
)
zone
=
lua_tointeger
(
L
,
9
);
if
(
pcard
->
is_can_be_special_summoned
(
peffect
,
sumtype
,
sumpos
,
sumplayer
,
toplayer
,
nocheck
,
nolimit
,
zone
))
if
(
lua_gettop
(
L
)
>=
10
)
nozoneusedcheck
=
lua_toboolean
(
L
,
10
);
if
(
pcard
->
is_can_be_special_summoned
(
peffect
,
sumtype
,
sumpos
,
sumplayer
,
toplayer
,
nocheck
,
nolimit
,
zone
,
nozoneusedcheck
))
lua_pushboolean
(
L
,
1
);
else
lua_pushboolean
(
L
,
0
);
...
...
libduel.cpp
View file @
35b5c980
...
...
@@ -1646,10 +1646,13 @@ int32 scriptlib::duel_check_location(lua_State *L) {
uint32
playerid
=
lua_tointeger
(
L
,
1
);
uint32
location
=
lua_tointeger
(
L
,
2
);
uint32
sequence
=
lua_tointeger
(
L
,
3
);
uint32
neglect_used
=
0
;
if
(
lua_gettop
(
L
)
>=
4
)
neglect_used
=
lua_toboolean
(
L
,
4
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
lua_pushboolean
(
L
,
pduel
->
game_field
->
is_location_useable
(
playerid
,
location
,
sequence
));
lua_pushboolean
(
L
,
pduel
->
game_field
->
is_location_useable
(
playerid
,
location
,
sequence
,
neglect_used
));
return
1
;
}
int32
scriptlib
::
duel_get_current_chain
(
lua_State
*
L
)
{
...
...
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