Commit 35b5c980 authored by mercury233's avatar mercury233 Committed by GitHub

update Duel.CheckLocation, Card.IsCanBeSpecialSummoned (#104)

parent 613fe16d
......@@ -3021,7 +3021,7 @@ int32 card::is_special_summonable(uint8 playerid, uint32 summon_type) {
pduel->game_field->restore_lp_cost();
return eset.size();
}
int32 card::is_can_be_special_summoned(effect* reason_effect, uint32 sumtype, uint8 sumpos, uint8 sumplayer, uint8 toplayer, uint8 nocheck, uint8 nolimit, uint32 zone) {
int32 card::is_can_be_special_summoned(effect* reason_effect, uint32 sumtype, uint8 sumpos, uint8 sumplayer, uint8 toplayer, uint8 nocheck, uint8 nolimit, uint32 zone, uint8 nozoneusedcheck) {
if(current.location == LOCATION_MZONE)
return FALSE;
if(current.location == LOCATION_REMOVED && (current.position & POS_FACEDOWN))
......@@ -3045,7 +3045,7 @@ int32 card::is_can_be_special_summoned(effect* reason_effect, uint32 sumtype, ui
if(is_status(STATUS_FORBIDDEN))
return FALSE;
if(zone != 0xff) {
if(pduel->game_field->get_useable_count(this, toplayer, LOCATION_MZONE, sumplayer, LOCATION_REASON_TOFIELD, zone) <= 0)
if(pduel->game_field->get_useable_count(this, toplayer, LOCATION_MZONE, sumplayer, LOCATION_REASON_TOFIELD, zone, 0, nozoneusedcheck) <= 0)
return FALSE;
}
pduel->game_field->save_lp_cost();
......
......@@ -284,7 +284,7 @@ public:
int32 get_set_tribute_count();
int32 is_can_be_flip_summoned(uint8 playerid);
int32 is_special_summonable(uint8 playerid, uint32 summon_type);
int32 is_can_be_special_summoned(effect* reason_effect, uint32 sumtype, uint8 sumpos, uint8 sumplayer, uint8 toplayer, uint8 nocheck, uint8 nolimit, uint32 zone);
int32 is_can_be_special_summoned(effect* reason_effect, uint32 sumtype, uint8 sumpos, uint8 sumplayer, uint8 toplayer, uint8 nocheck, uint8 nolimit, uint32 zone, uint8 nozoneusedcheck = 0);
int32 is_setable_mzone(uint8 playerid, uint8 ignore_count, effect* peffect, uint8 min_tribute, uint32 zone = 0x1f);
int32 is_setable_szone(uint8 playerid, uint8 ignore_fd = 0);
int32 is_affect_by_effect(effect* peffect);
......
......@@ -516,13 +516,13 @@ card* field::get_field_card(uint32 playerid, uint32 location, uint32 sequence) {
return 0;
}
// return: the given slot in LOCATION_MZONE or all LOCATION_SZONE is available or not
int32 field::is_location_useable(uint32 playerid, uint32 location, uint32 sequence) {
uint32 flag = player[playerid].disabled_location | player[playerid].used_location;
int32 field::is_location_useable(uint32 playerid, uint32 location, uint32 sequence, uint8 neglect_used) {
uint32 flag = player[playerid].disabled_location | (neglect_used ? 0 : player[playerid].used_location);
if (location == LOCATION_MZONE) {
if(flag & (0x1u << sequence))
return FALSE;
if(sequence >= 5) {
uint32 oppo = player[1 - playerid].disabled_location | player[1 - playerid].used_location;
uint32 oppo = player[1 - playerid].disabled_location | (neglect_used ? 0 : player[1 - playerid].used_location);
if(oppo & (0x1u << (11 - sequence)))
return FALSE;
}
......@@ -546,11 +546,11 @@ int32 field::is_location_useable(uint32 playerid, uint32 location, uint32 sequen
// uplayer: request player, PLAYER_NONE means ignoring EFFECT_MAX_MZONE, EFFECT_MAX_SZONE
// list: store local flag in list
// return: usable count of LOCATION_MZONE or real LOCATION_SZONE of playerid requested by uplayer (may be negative)
int32 field::get_useable_count(card* pcard, uint8 playerid, uint8 location, uint8 uplayer, uint32 reason, uint32 zone, uint32* list) {
int32 field::get_useable_count(card* pcard, uint8 playerid, uint8 location, uint8 uplayer, uint32 reason, uint32 zone, uint32* list, uint8 neglect_used) {
if(core.duel_rule >= 4 && location == LOCATION_MZONE && pcard->current.location == LOCATION_EXTRA)
return get_useable_count_fromex(pcard, playerid, uplayer, zone, list);
else
return get_useable_count(playerid, location, uplayer, reason, zone, list);
return get_useable_count(playerid, location, uplayer, reason, zone, list, neglect_used);
}
int32 field::get_spsummonable_count(card* pcard, uint8 playerid, uint32 zone, uint32* list) {
if(core.duel_rule >= 4 && pcard->current.location == LOCATION_EXTRA)
......@@ -558,8 +558,8 @@ int32 field::get_spsummonable_count(card* pcard, uint8 playerid, uint32 zone, ui
else
return get_tofield_count(playerid, LOCATION_MZONE, zone, list);
}
int32 field::get_useable_count(uint8 playerid, uint8 location, uint8 uplayer, uint32 reason, uint32 zone, uint32* list) {
int32 count = get_tofield_count(playerid, location, zone, list);
int32 field::get_useable_count(uint8 playerid, uint8 location, uint8 uplayer, uint32 reason, uint32 zone, uint32* list, uint8 neglect_used) {
int32 count = get_tofield_count(playerid, location, zone, list, neglect_used);
int32 limit;
if(location == LOCATION_MZONE)
limit = get_mzone_limit(playerid, uplayer, LOCATION_REASON_TOFIELD);
......@@ -569,10 +569,10 @@ int32 field::get_useable_count(uint8 playerid, uint8 location, uint8 uplayer, ui
count = limit;
return count;
}
int32 field::get_tofield_count(uint8 playerid, uint8 location, uint32 zone, uint32* list) {
int32 field::get_tofield_count(uint8 playerid, uint8 location, uint32 zone, uint32* list, uint8 neglect_used) {
if (location != LOCATION_MZONE && location != LOCATION_SZONE)
return 0;
uint32 flag = player[playerid].disabled_location | player[playerid].used_location;
uint32 flag = player[playerid].disabled_location | (neglect_used ? 0 : player[playerid].used_location);
if (location == LOCATION_MZONE)
flag = (flag | ~zone) & 0x1f;
else
......
......@@ -345,11 +345,11 @@ public:
void move_card(uint8 playerid, card* pcard, uint8 location, uint8 sequence, uint8 pzone = FALSE);
void set_control(card* pcard, uint8 playerid, uint16 reset_phase, uint8 reset_count);
card* get_field_card(uint32 playerid, uint32 location, uint32 sequence);
int32 is_location_useable(uint32 playerid, uint32 location, uint32 sequence);
int32 get_useable_count(card* pcard, uint8 playerid, uint8 location, uint8 uplayer, uint32 reason, uint32 zone = 0xff, uint32* list = 0);
int32 is_location_useable(uint32 playerid, uint32 location, uint32 sequence, uint8 neglect_used = 0);
int32 get_useable_count(card* pcard, uint8 playerid, uint8 location, uint8 uplayer, uint32 reason, uint32 zone = 0xff, uint32* list = 0, uint8 neglect_used = 0);
int32 get_spsummonable_count(card* pcard, uint8 playerid, uint32 zone = 0xff, uint32* list = 0);
int32 get_useable_count(uint8 playerid, uint8 location, uint8 uplayer, uint32 reason, uint32 zone = 0xff, uint32* list = 0);
int32 get_tofield_count(uint8 playerid, uint8 location, uint32 zone = 0xff, uint32* list = 0);
int32 get_useable_count(uint8 playerid, uint8 location, uint8 uplayer, uint32 reason, uint32 zone = 0xff, uint32* list = 0, uint8 neglect_used = 0);
int32 get_tofield_count(uint8 playerid, uint8 location, uint32 zone = 0xff, uint32* list = 0, uint8 neglect_used = 0);
int32 get_useable_count_fromex(card* pcard, uint8 playerid, uint8 uplayer, uint32 zone = 0xff, uint32* list = 0);
int32 get_spsummonable_count_fromex(card* pcard, uint8 playerid, uint32 zone = 0xff, uint32* list = 0);
int32 get_mzone_limit(uint8 playerid, uint8 uplayer, uint32 reason);
......
......@@ -1661,13 +1661,16 @@ int32 scriptlib::card_is_can_be_special_summoned(lua_State *L) {
uint32 sumpos = POS_FACEUP;
uint32 toplayer = sumplayer;
uint32 zone = 0xff;
uint32 nozoneusedcheck = 0;
if(lua_gettop(L) >= 7)
sumpos = lua_tointeger(L, 7);
if(lua_gettop(L) >= 8)
toplayer = lua_tointeger(L, 8);
if(lua_gettop(L) >= 9)
zone = lua_tointeger(L, 9);
if(pcard->is_can_be_special_summoned(peffect, sumtype, sumpos, sumplayer, toplayer, nocheck, nolimit, zone))
if(lua_gettop(L) >= 10)
nozoneusedcheck = lua_toboolean(L, 10);
if(pcard->is_can_be_special_summoned(peffect, sumtype, sumpos, sumplayer, toplayer, nocheck, nolimit, zone, nozoneusedcheck))
lua_pushboolean(L, 1);
else
lua_pushboolean(L, 0);
......
......@@ -1646,10 +1646,13 @@ int32 scriptlib::duel_check_location(lua_State *L) {
uint32 playerid = lua_tointeger(L, 1);
uint32 location = lua_tointeger(L, 2);
uint32 sequence = lua_tointeger(L, 3);
uint32 neglect_used = 0;
if(lua_gettop(L) >= 4)
neglect_used = lua_toboolean(L, 4);
if(playerid != 0 && playerid != 1)
return 0;
duel* pduel = interpreter::get_duel_info(L);
lua_pushboolean(L, pduel->game_field->is_location_useable(playerid, location, sequence));
lua_pushboolean(L, pduel->game_field->is_location_useable(playerid, location, sequence, neglect_used));
return 1;
}
int32 scriptlib::duel_get_current_chain(lua_State *L) {
......
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