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nanahira
ygopro-core
Commits
2d486e69
Commit
2d486e69
authored
Nov 17, 2025
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' of github.com:moecube/ygopro-core
parents
5a82befc
157cb45d
Changes
4
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Showing
4 changed files
with
31 additions
and
67 deletions
+31
-67
libcard.cpp
libcard.cpp
+13
-50
libduel.cpp
libduel.cpp
+6
-6
libgroup.cpp
libgroup.cpp
+9
-8
processor.cpp
processor.cpp
+3
-3
No files found.
libcard.cpp
View file @
2d486e69
...
@@ -3425,69 +3425,32 @@ int32_t scriptlib::card_add_monster_attribute(lua_State *L) {
...
@@ -3425,69 +3425,32 @@ int32_t scriptlib::card_add_monster_attribute(lua_State *L) {
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
duel
*
pduel
=
pcard
->
pduel
;
duel
*
pduel
=
pcard
->
pduel
;
pcard
->
set_status
(
STATUS_NO_LEVEL
,
FALSE
);
pcard
->
set_status
(
STATUS_NO_LEVEL
,
FALSE
);
// pre-monster
effect
*
peffect
;
effect
*
peffect
=
pduel
->
new_effect
();
auto
add_temp_effect
=
[
&
](
uint32_t
code
,
int32_t
value
,
uint32_t
extra_reset_flag
=
0
)
{
peffect
->
owner
=
pcard
;
peffect
->
type
=
EFFECT_TYPE_SINGLE
;
peffect
->
code
=
EFFECT_PRE_MONSTER
;
peffect
->
flag
[
0
]
=
EFFECT_FLAG_CANNOT_DISABLE
;
peffect
->
reset_flag
=
RESET_CHAIN
+
RESET_EVENT
+
0x47e0000
;
peffect
->
value
=
type
;
pcard
->
add_effect
(
peffect
);
//attribute
if
(
attribute
)
{
peffect
=
pduel
->
new_effect
();
peffect
=
pduel
->
new_effect
();
peffect
->
owner
=
pcard
;
peffect
->
owner
=
pcard
;
peffect
->
type
=
EFFECT_TYPE_SINGLE
;
peffect
->
type
=
EFFECT_TYPE_SINGLE
;
peffect
->
code
=
EFFECT_ADD_ATTRIBUTE
;
peffect
->
code
=
code
;
peffect
->
flag
[
0
]
=
EFFECT_FLAG_CANNOT_DISABLE
;
peffect
->
flag
[
0
]
=
EFFECT_FLAG_CANNOT_DISABLE
;
peffect
->
reset_flag
=
RESET_EVENT
+
0x47e0000
;
peffect
->
reset_flag
=
RESET_EVENT
|
0x47e0000
|
extra_reset_flag
;
peffect
->
value
=
attribut
e
;
peffect
->
value
=
valu
e
;
pcard
->
add_effect
(
peffect
);
pcard
->
add_effect
(
peffect
);
};
add_temp_effect
(
EFFECT_PRE_MONSTER
,
type
,
RESET_CHAIN
);
if
(
attribute
)
{
add_temp_effect
(
EFFECT_CHANGE_ATTRIBUTE
,
attribute
);
}
}
//race
if
(
race
)
{
if
(
race
)
{
peffect
=
pduel
->
new_effect
();
add_temp_effect
(
EFFECT_CHANGE_RACE
,
race
);
peffect
->
owner
=
pcard
;
peffect
->
type
=
EFFECT_TYPE_SINGLE
;
peffect
->
code
=
EFFECT_ADD_RACE
;
peffect
->
flag
[
0
]
=
EFFECT_FLAG_CANNOT_DISABLE
;
peffect
->
reset_flag
=
RESET_EVENT
+
0x47e0000
;
peffect
->
value
=
race
;
pcard
->
add_effect
(
peffect
);
}
}
//level
if
(
level
)
{
if
(
level
)
{
peffect
=
pduel
->
new_effect
();
add_temp_effect
(
EFFECT_CHANGE_LEVEL
,
level
);
peffect
->
owner
=
pcard
;
peffect
->
type
=
EFFECT_TYPE_SINGLE
;
peffect
->
code
=
EFFECT_CHANGE_LEVEL
;
peffect
->
flag
[
0
]
=
EFFECT_FLAG_CANNOT_DISABLE
;
peffect
->
reset_flag
=
RESET_EVENT
+
0x47e0000
;
peffect
->
value
=
level
;
pcard
->
add_effect
(
peffect
);
}
}
//atk
if
(
atk
)
{
if
(
atk
)
{
peffect
=
pduel
->
new_effect
();
add_temp_effect
(
EFFECT_SET_BASE_ATTACK
,
atk
);
peffect
->
owner
=
pcard
;
peffect
->
type
=
EFFECT_TYPE_SINGLE
;
peffect
->
code
=
EFFECT_SET_BASE_ATTACK
;
peffect
->
flag
[
0
]
=
EFFECT_FLAG_CANNOT_DISABLE
;
peffect
->
reset_flag
=
RESET_EVENT
+
0x47e0000
;
peffect
->
value
=
atk
;
pcard
->
add_effect
(
peffect
);
}
}
//def
if
(
def
)
{
if
(
def
)
{
peffect
=
pduel
->
new_effect
();
add_temp_effect
(
EFFECT_SET_BASE_DEFENSE
,
def
);
peffect
->
owner
=
pcard
;
peffect
->
type
=
EFFECT_TYPE_SINGLE
;
peffect
->
code
=
EFFECT_SET_BASE_DEFENSE
;
peffect
->
flag
[
0
]
=
EFFECT_FLAG_CANNOT_DISABLE
;
peffect
->
reset_flag
=
RESET_EVENT
+
0x47e0000
;
peffect
->
value
=
def
;
pcard
->
add_effect
(
peffect
);
}
}
return
0
;
return
0
;
}
}
...
...
libduel.cpp
View file @
2d486e69
...
@@ -1465,14 +1465,14 @@ int32_t scriptlib::duel_confirm_cards(lua_State *L) {
...
@@ -1465,14 +1465,14 @@ int32_t scriptlib::duel_confirm_cards(lua_State *L) {
int32_t
scriptlib
::
duel_sort_decktop
(
lua_State
*
L
)
{
int32_t
scriptlib
::
duel_sort_decktop
(
lua_State
*
L
)
{
check_action_permission
(
L
);
check_action_permission
(
L
);
check_param_count
(
L
,
3
);
check_param_count
(
L
,
3
);
uint32_t
sort_player
=
(
u
int32_t
)
lua_tointeger
(
L
,
1
);
int32_t
sort_player
=
(
int32_t
)
lua_tointeger
(
L
,
1
);
uint32_t
target_player
=
(
u
int32_t
)
lua_tointeger
(
L
,
2
);
int32_t
target_player
=
(
int32_t
)
lua_tointeger
(
L
,
2
);
uint32_t
count
=
(
u
int32_t
)
lua_tointeger
(
L
,
3
);
int32_t
count
=
(
int32_t
)
lua_tointeger
(
L
,
3
);
if
(
sort_player
!=
0
&&
sort_player
!=
1
)
if
(
!
check_playerid
(
sort_player
)
)
return
0
;
return
0
;
if
(
target_player
!=
0
&&
target_player
!=
1
)
if
(
!
check_playerid
(
target_player
)
)
return
0
;
return
0
;
if
(
count
<
1
||
count
>
16
)
if
(
count
<
1
)
return
0
;
return
0
;
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
pduel
->
game_field
->
add_process
(
PROCESSOR_SORT_DECK
,
0
,
0
,
0
,
sort_player
+
(
target_player
<<
16
),
count
);
pduel
->
game_field
->
add_process
(
PROCESSOR_SORT_DECK
,
0
,
0
,
0
,
sort_player
+
(
target_player
<<
16
),
count
);
...
...
libgroup.cpp
View file @
2d486e69
...
@@ -368,12 +368,12 @@ int32_t scriptlib::group_random_select(lua_State *L) {
...
@@ -368,12 +368,12 @@ int32_t scriptlib::group_random_select(lua_State *L) {
check_param
(
L
,
PARAM_TYPE_GROUP
,
1
);
check_param
(
L
,
PARAM_TYPE_GROUP
,
1
);
group
*
pgroup
=
*
(
group
**
)
lua_touserdata
(
L
,
1
);
group
*
pgroup
=
*
(
group
**
)
lua_touserdata
(
L
,
1
);
int32_t
playerid
=
(
int32_t
)
lua_tointeger
(
L
,
2
);
int32_t
playerid
=
(
int32_t
)
lua_tointeger
(
L
,
2
);
uint32_t
count
=
(
u
int32_t
)
lua_tointeger
(
L
,
3
);
int32_t
count
=
(
int32_t
)
lua_tointeger
(
L
,
3
);
int32_t
no_hint
=
lua_toboolean
(
L
,
4
);
int32_t
no_hint
=
lua_toboolean
(
L
,
4
);
duel
*
pduel
=
pgroup
->
pduel
;
duel
*
pduel
=
pgroup
->
pduel
;
group
*
newgroup
=
pduel
->
new_group
();
group
*
newgroup
=
pduel
->
new_group
();
if
(
count
>
pgroup
->
container
.
size
())
if
(
count
>
(
int32_t
)
pgroup
->
container
.
size
())
count
=
(
u
int32_t
)
pgroup
->
container
.
size
();
count
=
(
int32_t
)
pgroup
->
container
.
size
();
if
(
count
==
0
)
{
if
(
count
==
0
)
{
interpreter
::
group2value
(
L
,
newgroup
);
interpreter
::
group2value
(
L
,
newgroup
);
return
1
;
return
1
;
...
@@ -381,12 +381,13 @@ int32_t scriptlib::group_random_select(lua_State *L) {
...
@@ -381,12 +381,13 @@ int32_t scriptlib::group_random_select(lua_State *L) {
if
(
count
==
pgroup
->
container
.
size
())
if
(
count
==
pgroup
->
container
.
size
())
newgroup
->
container
=
pgroup
->
container
;
newgroup
->
container
=
pgroup
->
container
;
else
{
else
{
while
(
newgroup
->
container
.
size
()
<
count
)
{
card_vector
cv
(
pgroup
->
container
.
begin
(),
pgroup
->
container
.
end
());
int32_t
i
=
pduel
->
get_next_integer
(
0
,
(
int32_t
)
pgroup
->
container
.
size
()
-
1
)
;
int32_t
back
=
(
int32_t
)
cv
.
size
()
-
1
;
auto
cit
=
pgroup
->
container
.
begin
();
for
(
int32_t
i
=
0
;
i
<
count
;
++
i
)
{
std
::
advance
(
cit
,
i
);
int32_t
r
=
pduel
->
get_next_integer
(
i
,
back
);
newgroup
->
container
.
insert
(
*
cit
);
std
::
swap
(
cv
[
i
],
cv
[
r
]
);
}
}
newgroup
->
container
.
insert
(
cv
.
begin
(),
cv
.
begin
()
+
count
);
}
}
if
(
no_hint
)
{
if
(
no_hint
)
{
interpreter
::
group2value
(
L
,
newgroup
);
interpreter
::
group2value
(
L
,
newgroup
);
...
...
processor.cpp
View file @
2d486e69
...
@@ -675,15 +675,15 @@ uint32_t field::process() {
...
@@ -675,15 +675,15 @@ uint32_t field::process() {
++
it
->
step
;
++
it
->
step
;
}
else
{
}
else
{
if
(
returns
.
bvalue
[
0
]
!=
0xff
)
{
if
(
returns
.
bvalue
[
0
]
!=
0xff
)
{
card
*
tc
[
1
6
];
card
*
tc
[
25
6
];
for
(
i
=
0
;
i
<
count
;
++
i
)
for
(
i
=
0
;
i
<
count
;
++
i
)
player
[
target_player
].
list_main
.
pop_back
();
player
[
target_player
].
list_main
.
pop_back
();
for
(
i
=
0
;
i
<
count
;
++
i
)
for
(
i
=
0
;
i
<
count
;
++
i
)
tc
[
returns
.
bvalue
[
i
]]
=
core
.
select_cards
[
i
];
tc
[
returns
.
bvalue
[
i
]]
=
core
.
select_cards
[
i
];
for
(
i
=
0
;
i
<
count
;
++
i
)
{
for
(
i
=
0
;
i
<
count
;
++
i
)
{
player
[
target_player
].
list_main
.
push_back
(
tc
[
count
-
i
-
1
]);
player
[
target_player
].
list_main
.
push_back
(
tc
[
count
-
1
-
i
]);
tc
[
count
-
i
-
1
]
->
current
.
sequence
=
(
uint8_t
)
player
[
target_player
].
list_main
.
size
()
-
1
;
}
}
reset_sequence
(
target_player
,
LOCATION_DECK
);
auto
clit
=
player
[
target_player
].
list_main
.
rbegin
();
auto
clit
=
player
[
target_player
].
list_main
.
rbegin
();
for
(
i
=
0
;
i
<
count
;
++
i
,
++
clit
)
{
for
(
i
=
0
;
i
<
count
;
++
i
,
++
clit
)
{
card
*
pcard
=
*
clit
;
card
*
pcard
=
*
clit
;
...
...
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