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nanahira
ygopro-core
Commits
10610ff0
Commit
10610ff0
authored
Dec 24, 2023
by
Chen Bill
Browse files
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processor.cpp
processor.cpp
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processor.cpp
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10610ff0
...
@@ -3327,7 +3327,7 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3327,7 +3327,7 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
int32
aa
=
core
.
attacker
->
get_battle_attack
(),
ad
=
core
.
attacker
->
get_battle_defense
();
int32
aa
=
core
.
attacker
->
get_battle_attack
(),
ad
=
core
.
attacker
->
get_battle_defense
();
int32
da
=
0
,
dd
=
0
,
attacker_value
=
aa
,
defender_value
=
0
;
int32
da
=
0
,
dd
=
0
,
attacker_value
=
aa
,
defender_value
=
0
;
uint8
pa
=
core
.
attacker
->
current
.
controler
,
pd
=
PLAYER_NONE
;
uint8
pa
=
core
.
attacker
->
current
.
controler
,
pd
=
PLAYER_NONE
;
uint8
dam
p
=
0
;
uint8
dam
aged_player
=
0
;
effect
*
damchange
=
nullptr
;
effect
*
damchange
=
nullptr
;
card
*
reason_card
=
nullptr
;
card
*
reason_card
=
nullptr
;
uint8
bd
[
2
]
=
{
FALSE
,
FALSE
};
uint8
bd
[
2
]
=
{
FALSE
,
FALSE
};
...
@@ -3345,13 +3345,13 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3345,13 +3345,13 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
if
(
core
.
attack_target
->
is_position
(
POS_ATTACK
))
{
if
(
core
.
attack_target
->
is_position
(
POS_ATTACK
))
{
defender_value
=
da
;
defender_value
=
da
;
if
(
attacker_value
>
defender_value
)
{
if
(
attacker_value
>
defender_value
)
{
dam
p
=
pd
;
dam
aged_player
=
pd
;
core
.
battle_damage
[
dam
p
]
=
attacker_value
-
defender_value
;
core
.
battle_damage
[
dam
aged_player
]
=
attacker_value
-
defender_value
;
reason_card
=
core
.
attacker
;
reason_card
=
core
.
attacker
;
bd
[
1
]
=
TRUE
;
bd
[
1
]
=
TRUE
;
}
else
if
(
attacker_value
<
defender_value
)
{
}
else
if
(
attacker_value
<
defender_value
)
{
dam
p
=
pa
;
dam
aged_player
=
pa
;
core
.
battle_damage
[
dam
p
]
=
defender_value
-
attacker_value
;
core
.
battle_damage
[
dam
aged_player
]
=
defender_value
-
attacker_value
;
reason_card
=
core
.
attack_target
;
reason_card
=
core
.
attack_target
;
bd
[
0
]
=
TRUE
;
bd
[
0
]
=
TRUE
;
}
else
{
}
else
{
...
@@ -3400,10 +3400,10 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3400,10 +3400,10 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
//}
//}
bool
both
=
dp
[
0
]
&&
dp
[
1
];
bool
both
=
dp
[
0
]
&&
dp
[
1
];
if
(
!
both
)
{
if
(
!
both
)
{
dam
p
=
dp
[
0
]
?
0
:
1
;
dam
aged_player
=
dp
[
0
]
?
0
:
1
;
if
(
core
.
attacker
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
)
if
(
core
.
attacker
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
)
||
core
.
attack_target
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
))
{
||
core
.
attack_target
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
))
{
core
.
battle_damage
[
1
-
dam
p
]
=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
=
core
.
battle_damage
[
damaged_player
];
both
=
true
;
both
=
true
;
}
}
}
}
...
@@ -3437,21 +3437,21 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3437,21 +3437,21 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
core
.
battle_damage
[
1
-
pa
]
=
0
;
core
.
battle_damage
[
1
-
pa
]
=
0
;
}
}
}
else
{
}
else
{
if
(
reflect
[
dam
p
])
{
if
(
reflect
[
dam
aged_player
])
{
if
(
!
also
[
1
-
dam
p
])
{
if
(
!
also
[
1
-
dam
aged_player
])
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
core
.
battle_damage
[
dam
p
]
=
0
;
core
.
battle_damage
[
dam
aged_player
]
=
0
;
}
else
{
}
else
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
core
.
battle_damage
[
dam
p
]
=
core
.
battle_damage
[
1
-
damp
];
core
.
battle_damage
[
dam
aged_player
]
=
core
.
battle_damage
[
1
-
damaged_player
];
}
}
}
else
if
(
also
[
dam
p
])
{
}
else
if
(
also
[
dam
aged_player
])
{
if
(
!
reflect
[
1
-
dam
p
])
{
if
(
!
reflect
[
1
-
dam
aged_player
])
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
}
else
{
}
else
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
core
.
battle_damage
[
dam
p
]
+=
core
.
battle_damage
[
1
-
damp
];
core
.
battle_damage
[
dam
aged_player
]
+=
core
.
battle_damage
[
1
-
damaged_player
];
core
.
battle_damage
[
1
-
dam
p
]
=
0
;
core
.
battle_damage
[
1
-
dam
aged_player
]
=
0
;
}
}
}
}
}
}
...
@@ -3506,15 +3506,15 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3506,15 +3506,15 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
}
}
bd
[
1
]
=
TRUE
;
bd
[
1
]
=
TRUE
;
}
else
if
(
attacker_value
<
defender_value
)
{
}
else
if
(
attacker_value
<
defender_value
)
{
dam
p
=
pa
;
dam
aged_player
=
pa
;
core
.
battle_damage
[
dam
p
]
=
defender_value
-
attacker_value
;
core
.
battle_damage
[
dam
aged_player
]
=
defender_value
-
attacker_value
;
reason_card
=
core
.
attack_target
;
reason_card
=
core
.
attack_target
;
}
}
}
}
}
else
{
}
else
{
if
(
attacker_value
!=
0
)
{
if
(
attacker_value
!=
0
)
{
dam
p
=
1
-
pa
;
dam
aged_player
=
1
-
pa
;
core
.
battle_damage
[
dam
p
]
=
attacker_value
;
core
.
battle_damage
[
dam
aged_player
]
=
attacker_value
;
reason_card
=
core
.
attacker
;
reason_card
=
core
.
attacker
;
}
}
}
}
...
@@ -3524,23 +3524,23 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3524,23 +3524,23 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
bool
both
=
false
;
bool
both
=
false
;
if
(
reason_card
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
)
if
(
reason_card
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
)
||
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
))
{
||
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
))
{
core
.
battle_damage
[
1
-
dam
p
]
=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
=
core
.
battle_damage
[
damaged_player
];
both
=
true
;
both
=
true
;
}
}
effect
*
reflect
[
2
]
=
{};
effect
*
reflect
[
2
]
=
{};
if
(
!
dam_card
||
!
(
reflect
[
dam
p
]
=
dam_card
->
is_affected_by_effect
(
EFFECT_REFLECT_BATTLE_DAMAGE
,
reason_card
)))
if
(
!
dam_card
||
!
(
reflect
[
dam
aged_player
]
=
dam_card
->
is_affected_by_effect
(
EFFECT_REFLECT_BATTLE_DAMAGE
,
reason_card
)))
reflect
[
dam
p
]
=
is_player_affected_by_effect
(
damp
,
EFFECT_REFLECT_BATTLE_DAMAGE
);
reflect
[
dam
aged_player
]
=
is_player_affected_by_effect
(
damaged_player
,
EFFECT_REFLECT_BATTLE_DAMAGE
);
if
(
!
(
reflect
[
1
-
dam
p
]
=
reason_card
->
is_affected_by_effect
(
EFFECT_REFLECT_BATTLE_DAMAGE
,
dam_card
)))
if
(
!
(
reflect
[
1
-
dam
aged_player
]
=
reason_card
->
is_affected_by_effect
(
EFFECT_REFLECT_BATTLE_DAMAGE
,
dam_card
)))
reflect
[
1
-
dam
p
]
=
is_player_affected_by_effect
(
1
-
damp
,
EFFECT_REFLECT_BATTLE_DAMAGE
);
reflect
[
1
-
dam
aged_player
]
=
is_player_affected_by_effect
(
1
-
damaged_player
,
EFFECT_REFLECT_BATTLE_DAMAGE
);
bool
also
[
2
]
=
{
false
,
false
};
bool
also
[
2
]
=
{
false
,
false
};
if
(
!
both
if
(
!
both
&&
(
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_ALSO_BATTLE_DAMAGE
)
&&
(
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_ALSO_BATTLE_DAMAGE
)
||
is_player_affected_by_effect
(
dam
p
,
EFFECT_ALSO_BATTLE_DAMAGE
)))
||
is_player_affected_by_effect
(
dam
aged_player
,
EFFECT_ALSO_BATTLE_DAMAGE
)))
also
[
dam
p
]
=
true
;
also
[
dam
aged_player
]
=
true
;
if
(
!
both
if
(
!
both
&&
(
reason_card
->
is_affected_by_effect
(
EFFECT_ALSO_BATTLE_DAMAGE
)
&&
(
reason_card
->
is_affected_by_effect
(
EFFECT_ALSO_BATTLE_DAMAGE
)
||
is_player_affected_by_effect
(
1
-
dam
p
,
EFFECT_ALSO_BATTLE_DAMAGE
)))
||
is_player_affected_by_effect
(
1
-
dam
aged_player
,
EFFECT_ALSO_BATTLE_DAMAGE
)))
also
[
1
-
dam
p
]
=
true
;
also
[
1
-
dam
aged_player
]
=
true
;
if
(
both
)
{
if
(
both
)
{
//turn player's effect applies first
//turn player's effect applies first
if
(
reflect
[
pa
]
&&
reflect
[
pa
]
->
get_handler_player
()
==
pa
)
{
if
(
reflect
[
pa
]
&&
reflect
[
pa
]
->
get_handler_player
()
==
pa
)
{
...
@@ -3557,21 +3557,21 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3557,21 +3557,21 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
core
.
battle_damage
[
1
-
pa
]
=
0
;
core
.
battle_damage
[
1
-
pa
]
=
0
;
}
}
}
else
{
}
else
{
if
(
reflect
[
dam
p
])
{
if
(
reflect
[
dam
aged_player
])
{
if
(
!
also
[
1
-
dam
p
])
{
if
(
!
also
[
1
-
dam
aged_player
])
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
core
.
battle_damage
[
dam
p
]
=
0
;
core
.
battle_damage
[
dam
aged_player
]
=
0
;
}
else
{
}
else
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
core
.
battle_damage
[
dam
p
]
=
core
.
battle_damage
[
1
-
damp
];
core
.
battle_damage
[
dam
aged_player
]
=
core
.
battle_damage
[
1
-
damaged_player
];
}
}
}
else
if
(
also
[
dam
p
])
{
}
else
if
(
also
[
dam
aged_player
])
{
if
(
!
reflect
[
1
-
dam
p
])
{
if
(
!
reflect
[
1
-
dam
aged_player
])
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
}
else
{
}
else
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
core
.
battle_damage
[
dam
p
]
+=
core
.
battle_damage
[
1
-
damp
];
core
.
battle_damage
[
dam
aged_player
]
+=
core
.
battle_damage
[
1
-
damaged_player
];
core
.
battle_damage
[
1
-
dam
p
]
=
0
;
core
.
battle_damage
[
1
-
dam
aged_player
]
=
0
;
}
}
}
}
}
}
...
@@ -3580,8 +3580,8 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3580,8 +3580,8 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
reason_card
->
filter_effect
(
EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
reason_card
->
filter_effect
(
EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
if
(
dam_card
)
if
(
dam_card
)
dam_card
->
filter_effect
(
EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
dam_card
->
filter_effect
(
EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
filter_player_effect
(
dam
p
,
EFFECT_CHANGE_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
filter_player_effect
(
dam
aged_player
,
EFFECT_CHANGE_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
filter_player_effect
(
1
-
dam
p
,
EFFECT_CHANGE_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
filter_player_effect
(
1
-
dam
aged_player
,
EFFECT_CHANGE_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
eset
.
sort
();
eset
.
sort
();
for
(
uint8
p
=
0
;
p
<
2
;
++
p
)
{
for
(
uint8
p
=
0
;
p
<
2
;
++
p
)
{
bool
double_dam
=
false
;
bool
double_dam
=
false
;
...
@@ -3617,14 +3617,14 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3617,14 +3617,14 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
}
}
if
(
reason_card
->
is_affected_by_effect
(
EFFECT_NO_BATTLE_DAMAGE
)
if
(
reason_card
->
is_affected_by_effect
(
EFFECT_NO_BATTLE_DAMAGE
)
||
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
reason_card
)
||
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
reason_card
)
||
is_player_affected_by_effect
(
dam
p
,
EFFECT_AVOID_BATTLE_DAMAGE
))
||
is_player_affected_by_effect
(
dam
aged_player
,
EFFECT_AVOID_BATTLE_DAMAGE
))
core
.
battle_damage
[
dam
p
]
=
0
;
core
.
battle_damage
[
dam
aged_player
]
=
0
;
if
(
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_NO_BATTLE_DAMAGE
)
if
(
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_NO_BATTLE_DAMAGE
)
||
reason_card
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
dam_card
)
||
reason_card
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
dam_card
)
||
is_player_affected_by_effect
(
1
-
dam
p
,
EFFECT_AVOID_BATTLE_DAMAGE
))
||
is_player_affected_by_effect
(
1
-
dam
aged_player
,
EFFECT_AVOID_BATTLE_DAMAGE
))
core
.
battle_damage
[
1
-
dam
p
]
=
0
;
core
.
battle_damage
[
1
-
dam
aged_player
]
=
0
;
}
}
if
(
!
core
.
battle_damage
[
dam
p
]
&&
!
core
.
battle_damage
[
1
-
damp
])
if
(
!
core
.
battle_damage
[
dam
aged_player
]
&&
!
core
.
battle_damage
[
1
-
damaged_player
])
reason_card
=
nullptr
;
reason_card
=
nullptr
;
if
(
pdamchange
)
if
(
pdamchange
)
*
pdamchange
=
damchange
;
*
pdamchange
=
damchange
;
...
...
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