Commit 0e599a06 authored by salix5's avatar salix5

using effect_set = std::vector<effect*>

parent 6812551e
This diff is collapsed.
...@@ -232,7 +232,7 @@ int32_t effect::get_required_handorset_effects(effect_set* eset, uint8_t playeri ...@@ -232,7 +232,7 @@ int32_t effect::get_required_handorset_effects(effect_set* eset, uint8_t playeri
pduel->lua->add_param(this, PARAM_TYPE_EFFECT); pduel->lua->add_param(this, PARAM_TYPE_EFFECT);
if(pduel->lua->check_condition(peffect->cost, 10)) { if(pduel->lua->check_condition(peffect->cost, 10)) {
available = 2; available = 2;
eset->add_item(peffect); eset->push_back(peffect);
} }
} }
} }
......
...@@ -18,8 +18,6 @@ class duel; ...@@ -18,8 +18,6 @@ class duel;
class group; class group;
class effect; class effect;
struct tevent; struct tevent;
struct effect_set;
struct effect_set_v;
enum effect_flag : uint64_t; enum effect_flag : uint64_t;
enum effect_flag2 : uint64_t; enum effect_flag2 : uint64_t;
enum effect_category :uint64_t; enum effect_category :uint64_t;
......
...@@ -8,7 +8,6 @@ ...@@ -8,7 +8,6 @@
#ifndef EFFECTSET_H_ #ifndef EFFECTSET_H_
#define EFFECTSET_H_ #define EFFECTSET_H_
#include <array>
#include <vector> #include <vector>
#include <algorithm> #include <algorithm>
...@@ -16,96 +15,7 @@ class effect; ...@@ -16,96 +15,7 @@ class effect;
bool effect_sort_id(const effect* e1, const effect* e2); bool effect_sort_id(const effect* e1, const effect* e2);
// std::array<effect*, 64> using effect_set = std::vector<effect*>;
struct effect_set { using effect_set_v = effect_set;
void add_item(effect* peffect) {
if (count >= 64)
return;
container[count++] = peffect;
}
void remove_item(int index) {
if (index < 0 || index >= count)
return;
for(int i = index; i < count - 1; ++i)
container[i] = container[i + 1];
--count;
}
void clear() {
count = 0;
}
int size() const {
return count;
}
void sort() {
if(count < 2)
return;
std::sort(container.begin(), container.begin() + count, effect_sort_id);
}
effect* const& get_last() const {
assert(count);
return container[count - 1];
}
effect*& get_last() {
assert(count);
return container[count - 1];
}
effect* const& operator[] (int index) const {
return container[index];
}
effect*& operator[] (int index) {
return container[index];
}
effect* const& at(int index) const {
return container[index];
}
effect*& at(int index) {
return container[index];
}
private:
std::array<effect*, 64> container{ nullptr };
int count{ 0 };
};
struct effect_set_v {
void add_item(effect* peffect) {
container.push_back(peffect);
}
void remove_item(int index) {
if (index < 0 || index >= (int)container.size())
return;
container.erase(container.begin() + index);
}
void clear() {
container.clear();
}
int size() const {
return (int)container.size();
}
void sort() {
std::sort(container.begin(), container.end(), effect_sort_id);
}
effect* const& get_last() const {
assert(container.size());
return container.back();
}
effect*& get_last() {
assert(container.size());
return container.back();
}
effect* const& operator[] (int index) const {
return container[index];
}
effect*& operator[] (int index) {
return container[index];
}
effect* const& at(int index) const {
return container[index];
}
effect*& at(int index) {
return container[index];
}
private:
std::vector<effect*> container;
};
#endif //EFFECTSET_H_ #endif //EFFECTSET_H_
...@@ -1372,10 +1372,10 @@ void field::filter_field_effect(uint32_t code, effect_set* eset, uint8_t sort) { ...@@ -1372,10 +1372,10 @@ void field::filter_field_effect(uint32_t code, effect_set* eset, uint8_t sort) {
effect* peffect = rg.first->second; effect* peffect = rg.first->second;
++rg.first; ++rg.first;
if (peffect->is_available()) if (peffect->is_available())
eset->add_item(peffect); eset->push_back(peffect);
} }
if(sort) if(sort)
eset->sort(); std::sort(eset->begin(), eset->end(), effect_sort_id);
} }
//Get all cards in the target range of a EFFECT_TYPE_FIELD effect //Get all cards in the target range of a EFFECT_TYPE_FIELD effect
void field::filter_affected_cards(effect* peffect, card_set* cset) { void field::filter_affected_cards(effect* peffect, card_set* cset) {
...@@ -1451,10 +1451,10 @@ void field::filter_player_effect(uint8_t playerid, uint32_t code, effect_set* es ...@@ -1451,10 +1451,10 @@ void field::filter_player_effect(uint8_t playerid, uint32_t code, effect_set* es
for (; rg.first != rg.second; ++rg.first) { for (; rg.first != rg.second; ++rg.first) {
effect* peffect = rg.first->second; effect* peffect = rg.first->second;
if (peffect->is_target_player(playerid) && peffect->is_available()) if (peffect->is_target_player(playerid) && peffect->is_available())
eset->add_item(peffect); eset->push_back(peffect);
} }
if(sort) if(sort)
eset->sort(); std::sort(eset->begin(), eset->end(), effect_sort_id);
} }
int32_t field::filter_matching_card(lua_State* L, int32_t findex, uint8_t self, uint32_t location1, uint32_t location2, group* pgroup, card* pexception, group* pexgroup, uint32_t extraargs, card** pret, int32_t fcount, int32_t is_target) { int32_t field::filter_matching_card(lua_State* L, int32_t findex, uint8_t self, uint32_t location1, uint32_t location2, group* pgroup, card* pexception, group* pexgroup, uint32_t extraargs, card** pret, int32_t fcount, int32_t is_target) {
if(self != 0 && self != 1) if(self != 0 && self != 1)
......
...@@ -1249,7 +1249,7 @@ int32_t scriptlib::duel_is_environment(lua_State *L) { ...@@ -1249,7 +1249,7 @@ int32_t scriptlib::duel_is_environment(lua_State *L) {
effect_set eset; effect_set eset;
pduel->game_field->filter_field_effect(EFFECT_CHANGE_ENVIRONMENT, &eset); pduel->game_field->filter_field_effect(EFFECT_CHANGE_ENVIRONMENT, &eset);
if(eset.size()) { if(eset.size()) {
effect* peffect = eset.get_last(); effect* peffect = eset.back();
if(code == (uint32_t)peffect->get_value() && (playerid == peffect->get_handler_player() || playerid == PLAYER_ALL)) if(code == (uint32_t)peffect->get_value() && (playerid == peffect->get_handler_player() || playerid == PLAYER_ALL))
ret = 1; ret = 1;
} }
......
...@@ -1233,7 +1233,7 @@ int32_t field::process_phase_event(int16_t step, int32_t phase) { ...@@ -1233,7 +1233,7 @@ int32_t field::process_phase_event(int16_t step, int32_t phase) {
effect_set eset; effect_set eset;
filter_player_effect(infos.turn_player, EFFECT_HAND_LIMIT, &eset); filter_player_effect(infos.turn_player, EFFECT_HAND_LIMIT, &eset);
if(eset.size()) if(eset.size())
limit = eset.get_last()->get_value(); limit = eset.back()->get_value();
int32_t hd = (int32_t)player[infos.turn_player].list_hand.size(); int32_t hd = (int32_t)player[infos.turn_player].list_hand.size();
if(hd <= limit) { if(hd <= limit) {
core.units.begin()->step = 24; core.units.begin()->step = 24;
...@@ -3479,7 +3479,7 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui ...@@ -3479,7 +3479,7 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
core.attack_target->filter_effect(EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE, &change_effects, FALSE); core.attack_target->filter_effect(EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE, &change_effects, FALSE);
filter_player_effect(pa, EFFECT_CHANGE_BATTLE_DAMAGE, &change_effects, FALSE); filter_player_effect(pa, EFFECT_CHANGE_BATTLE_DAMAGE, &change_effects, FALSE);
filter_player_effect(1 - pa, EFFECT_CHANGE_BATTLE_DAMAGE, &change_effects, FALSE); filter_player_effect(1 - pa, EFFECT_CHANGE_BATTLE_DAMAGE, &change_effects, FALSE);
change_effects.sort(); std::sort(change_effects.begin(), change_effects.end(), effect_sort_id);
for(uint8_t p = 0; p < 2; ++p) { for(uint8_t p = 0; p < 2; ++p) {
bool double_dam = false; bool double_dam = false;
bool half_dam = false; bool half_dam = false;
...@@ -3600,7 +3600,7 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui ...@@ -3600,7 +3600,7 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
dam_card->filter_effect(EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE, &eset, FALSE); dam_card->filter_effect(EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE, &eset, FALSE);
filter_player_effect(damaged_player, EFFECT_CHANGE_BATTLE_DAMAGE, &eset, FALSE); filter_player_effect(damaged_player, EFFECT_CHANGE_BATTLE_DAMAGE, &eset, FALSE);
filter_player_effect(1 - damaged_player, EFFECT_CHANGE_BATTLE_DAMAGE, &eset, FALSE); filter_player_effect(1 - damaged_player, EFFECT_CHANGE_BATTLE_DAMAGE, &eset, FALSE);
eset.sort(); std::sort(eset.begin(), eset.end(), effect_sort_id);
for(uint8_t p = 0; p < 2; ++p) { for(uint8_t p = 0; p < 2; ++p) {
bool double_dam = false; bool double_dam = false;
bool half_dam = false; bool half_dam = false;
...@@ -4653,7 +4653,7 @@ int32_t field::refresh_location_info(uint16_t step) { ...@@ -4653,7 +4653,7 @@ int32_t field::refresh_location_info(uint16_t step) {
player[0].disabled_location |= value & 0x1f7f; player[0].disabled_location |= value & 0x1f7f;
player[1].disabled_location |= (value >> 16) & 0x1f7f; player[1].disabled_location |= (value >> 16) & 0x1f7f;
} else } else
core.disfield_effects.add_item(eset[i]); core.disfield_effects.push_back(eset[i]);
} }
eset.clear(); eset.clear();
filter_field_effect(EFFECT_USE_EXTRA_MZONE, &eset); filter_field_effect(EFFECT_USE_EXTRA_MZONE, &eset);
...@@ -4662,7 +4662,7 @@ int32_t field::refresh_location_info(uint16_t step) { ...@@ -4662,7 +4662,7 @@ int32_t field::refresh_location_info(uint16_t step) {
uint32_t value = eset[i]->get_value(); uint32_t value = eset[i]->get_value();
player[p].disabled_location |= (value >> 16) & 0x1f; player[p].disabled_location |= (value >> 16) & 0x1f;
if((uint32_t)field_used_count[(value >> 16) & 0x1f] < (value & 0xffff)) if((uint32_t)field_used_count[(value >> 16) & 0x1f] < (value & 0xffff))
core.extra_mzone_effects.add_item(eset[i]); core.extra_mzone_effects.push_back(eset[i]);
} }
eset.clear(); eset.clear();
filter_field_effect(EFFECT_USE_EXTRA_SZONE, &eset); filter_field_effect(EFFECT_USE_EXTRA_SZONE, &eset);
...@@ -4671,7 +4671,7 @@ int32_t field::refresh_location_info(uint16_t step) { ...@@ -4671,7 +4671,7 @@ int32_t field::refresh_location_info(uint16_t step) {
uint32_t value = eset[i]->get_value(); uint32_t value = eset[i]->get_value();
player[p].disabled_location |= (value >> 8) & 0x1f00; player[p].disabled_location |= (value >> 8) & 0x1f00;
if((uint32_t)field_used_count[(value >> 16) & 0x1f] < (value & 0xffff)) if((uint32_t)field_used_count[(value >> 16) & 0x1f] < (value & 0xffff))
core.extra_szone_effects.add_item(eset[i]); core.extra_szone_effects.push_back(eset[i]);
} }
return FALSE; return FALSE;
} }
...@@ -4682,7 +4682,7 @@ int32_t field::refresh_location_info(uint16_t step) { ...@@ -4682,7 +4682,7 @@ int32_t field::refresh_location_info(uint16_t step) {
} }
effect* peffect = core.disfield_effects[0]; effect* peffect = core.disfield_effects[0];
core.units.begin()->peffect = peffect; core.units.begin()->peffect = peffect;
core.disfield_effects.remove_item(0); core.disfield_effects.erase(core.disfield_effects.begin());
if(!peffect->operation) { if(!peffect->operation) {
peffect->value = 0x80; peffect->value = 0x80;
core.units.begin()->step = 0; core.units.begin()->step = 0;
...@@ -4715,7 +4715,7 @@ int32_t field::refresh_location_info(uint16_t step) { ...@@ -4715,7 +4715,7 @@ int32_t field::refresh_location_info(uint16_t step) {
} }
effect* peffect = core.extra_mzone_effects[0]; effect* peffect = core.extra_mzone_effects[0];
core.units.begin()->peffect = peffect; core.units.begin()->peffect = peffect;
core.extra_mzone_effects.remove_item(0); core.extra_mzone_effects.erase(core.extra_mzone_effects.begin());
uint32_t p = peffect->get_handler_player(); uint32_t p = peffect->get_handler_player();
uint32_t mzone_flag = (player[p].disabled_location | player[p].used_location) & 0x1f; uint32_t mzone_flag = (player[p].disabled_location | player[p].used_location) & 0x1f;
if(mzone_flag == 0x1f) { if(mzone_flag == 0x1f) {
...@@ -4754,7 +4754,7 @@ int32_t field::refresh_location_info(uint16_t step) { ...@@ -4754,7 +4754,7 @@ int32_t field::refresh_location_info(uint16_t step) {
} }
effect* peffect = core.extra_szone_effects[0]; effect* peffect = core.extra_szone_effects[0];
core.units.begin()->peffect = peffect; core.units.begin()->peffect = peffect;
core.extra_szone_effects.remove_item(0); core.extra_szone_effects.erase(core.extra_szone_effects.begin());
uint32_t p = peffect->get_handler_player(); uint32_t p = peffect->get_handler_player();
uint32_t szone_flag = ((player[p].disabled_location | player[p].used_location) >> 8) & 0x1f; uint32_t szone_flag = ((player[p].disabled_location | player[p].used_location) >> 8) & 0x1f;
if(szone_flag == 0x1f) { if(szone_flag == 0x1f) {
...@@ -4997,7 +4997,7 @@ int32_t field::adjust_step(uint16_t step) { ...@@ -4997,7 +4997,7 @@ int32_t field::adjust_step(uint16_t step) {
eset.clear(); eset.clear();
pcard->filter_effect(EFFECT_SET_POSITION, &eset); pcard->filter_effect(EFFECT_SET_POSITION, &eset);
if(eset.size()) { if(eset.size()) {
pos = eset.get_last()->get_value(); pos = eset.back()->get_value();
if((pos & 0xff) != pcard->current.position) { if((pos & 0xff) != pcard->current.position) {
pos_adjust.insert(pcard); pos_adjust.insert(pcard);
pcard->position_param = pos; pcard->position_param = pos;
......
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