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Chen Bill authored
* add interpreter::check_filter * add lua_State* to filter_matching_card * add lua_State* to get_release_list * add lua_State* to get_xyz_material * add lua_State* to check_tuner_material * update PROCESSOR_SELECT_SYNCHRO * use ref in PROCESSOR_SELECT_SYNCHRO * push pcard in check_tuner_material * add effect::get_integer_value * clean up field::check_tuner_material * always take mg first * use ref in PROCESSOR_SELECT_SYNCHRO * remove interpreter::check_matching * remove Group.ForEach * use card_set in Duel.SelectSynchroMaterial * using card_set in global * using card_vector in global
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