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windbot
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nanahira
windbot
Commits
f7f028cb
Commit
f7f028cb
authored
Mar 14, 2021
by
nanahira
Browse files
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Plain Diff
add DeckCode
parent
00071a3b
Pipeline
#2633
passed with stages
in 1 minute and 54 seconds
Changes
4
Pipelines
1
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
30 additions
and
4 deletions
+30
-4
Game/GameBehavior.cs
Game/GameBehavior.cs
+22
-4
Game/GameClient.cs
Game/GameClient.cs
+2
-0
Program.cs
Program.cs
+4
-0
WindBotInfo.cs
WindBotInfo.cs
+2
-0
No files found.
Game/GameBehavior.cs
View file @
f7f028cb
...
@@ -18,6 +18,7 @@ namespace WindBot.Game
...
@@ -18,6 +18,7 @@ namespace WindBot.Game
public
Deck
Deck
{
get
;
private
set
;
}
public
Deck
Deck
{
get
;
private
set
;
}
public
Deck
DeckForWin
{
get
;
private
set
;
}
public
Deck
DeckForWin
{
get
;
private
set
;
}
public
Deck
DeckForLose
{
get
;
private
set
;
}
public
Deck
DeckForLose
{
get
;
private
set
;
}
public
string
DeckCode
{
get
;
private
set
;
}
private
GameAI
_ai
;
private
GameAI
_ai
;
...
@@ -47,10 +48,15 @@ namespace WindBot.Game
...
@@ -47,10 +48,15 @@ namespace WindBot.Game
_ai
=
new
GameAI
(
Game
,
_duel
);
_ai
=
new
GameAI
(
Game
,
_duel
);
_ai
.
Executor
=
DecksManager
.
Instantiate
(
_ai
,
_duel
);
_ai
.
Executor
=
DecksManager
.
Instantiate
(
_ai
,
_duel
);
string
deckName
=
Game
.
DeckFile
??
_ai
.
Executor
.
Deck
;
if
(
Game
.
DeckCode
!=
null
)
{
Deck
=
Deck
.
Load
(
deckName
);
DeckCode
=
Game
.
DeckCode
;
DeckForWin
=
Deck
.
Load
(
"Win/"
+
deckName
);
}
else
{
DeckForLose
=
Deck
.
Load
(
"Lose/"
+
deckName
);
DeckCode
=
null
;
string
deckName
=
Game
.
DeckFile
??
_ai
.
Executor
.
Deck
;
Deck
=
Deck
.
Load
(
deckName
);
DeckForWin
=
Deck
.
Load
(
"Win/"
+
deckName
);
DeckForLose
=
Deck
.
Load
(
"Lose/"
+
deckName
);
}
_select_hint
=
0
;
_select_hint
=
0
;
lastDuelResult
=
2
;
lastDuelResult
=
2
;
}
}
...
@@ -152,6 +158,15 @@ namespace WindBot.Game
...
@@ -152,6 +158,15 @@ namespace WindBot.Game
private
BinaryWriter
buildUpdateDeck
(
Deck
targetDeck
)
{
private
BinaryWriter
buildUpdateDeck
(
Deck
targetDeck
)
{
BinaryWriter
deck
=
GamePacketFactory
.
Create
(
CtosMessage
.
UpdateDeck
);
BinaryWriter
deck
=
GamePacketFactory
.
Create
(
CtosMessage
.
UpdateDeck
);
if
(
DeckCode
!=
null
)
{
try
{
byte
[]
deckContent
=
Convert
.
FromBase64String
(
DeckCode
);
deck
.
Write
(
deckContent
);
}
catch
{
_ai
.
OnDeckError
(
"base64 decode"
);
}
return
deck
;
}
deck
.
Write
(
targetDeck
.
Cards
.
Count
+
targetDeck
.
ExtraCards
.
Count
);
deck
.
Write
(
targetDeck
.
Cards
.
Count
+
targetDeck
.
ExtraCards
.
Count
);
//Logger.WriteLine("Main + Extra: " + targetDeck.Cards.Count + targetDeck.ExtraCards.Count);
//Logger.WriteLine("Main + Extra: " + targetDeck.Cards.Count + targetDeck.ExtraCards.Count);
deck
.
Write
(
targetDeck
.
SideCards
.
Count
);
deck
.
Write
(
targetDeck
.
SideCards
.
Count
);
...
@@ -179,6 +194,9 @@ namespace WindBot.Game
...
@@ -179,6 +194,9 @@ namespace WindBot.Game
}
}
private
Deck
pickDeckOnResult
()
{
private
Deck
pickDeckOnResult
()
{
if
(
DeckCode
!=
null
)
{
return
null
;
}
if
(
lastDuelResult
==
0
&&
DeckForWin
!=
null
)
{
if
(
lastDuelResult
==
0
&&
DeckForWin
!=
null
)
{
//Logger.WriteLine("Using deck for win: " + DeckForWin.SideCards[2].Name);
//Logger.WriteLine("Using deck for win: " + DeckForWin.SideCards[2].Name);
return
DeckForWin
;
return
DeckForWin
;
...
...
Game/GameClient.cs
View file @
f7f028cb
...
@@ -14,6 +14,7 @@ namespace WindBot.Game
...
@@ -14,6 +14,7 @@ namespace WindBot.Game
public
string
Username
;
public
string
Username
;
public
string
Deck
;
public
string
Deck
;
public
string
DeckFile
;
public
string
DeckFile
;
public
string
DeckCode
;
public
string
Dialog
;
public
string
Dialog
;
public
int
Hand
;
public
int
Hand
;
public
bool
Debug
;
public
bool
Debug
;
...
@@ -31,6 +32,7 @@ namespace WindBot.Game
...
@@ -31,6 +32,7 @@ namespace WindBot.Game
Username
=
Info
.
Name
;
Username
=
Info
.
Name
;
Deck
=
Info
.
Deck
;
Deck
=
Info
.
Deck
;
DeckFile
=
Info
.
DeckFile
;
DeckFile
=
Info
.
DeckFile
;
DeckCode
=
Info
.
DeckCode
;
Dialog
=
Info
.
Dialog
;
Dialog
=
Info
.
Dialog
;
Hand
=
Info
.
Hand
;
Hand
=
Info
.
Hand
;
Debug
=
Info
.
Debug
;
Debug
=
Info
.
Debug
;
...
...
Program.cs
View file @
f7f028cb
...
@@ -69,6 +69,7 @@ namespace WindBot
...
@@ -69,6 +69,7 @@ namespace WindBot
Info
.
Name
=
Config
.
GetString
(
"Name"
,
Info
.
Name
);
Info
.
Name
=
Config
.
GetString
(
"Name"
,
Info
.
Name
);
Info
.
Deck
=
Config
.
GetString
(
"Deck"
,
Info
.
Deck
);
Info
.
Deck
=
Config
.
GetString
(
"Deck"
,
Info
.
Deck
);
Info
.
DeckFile
=
Config
.
GetString
(
"DeckFile"
,
Info
.
DeckFile
);
Info
.
DeckFile
=
Config
.
GetString
(
"DeckFile"
,
Info
.
DeckFile
);
Info
.
DeckCode
=
Config
.
GetString
(
"DeckCode"
,
Info
.
DeckCode
);
Info
.
Dialog
=
Config
.
GetString
(
"Dialog"
,
Info
.
Dialog
);
Info
.
Dialog
=
Config
.
GetString
(
"Dialog"
,
Info
.
Dialog
);
Info
.
Host
=
Config
.
GetString
(
"Host"
,
Info
.
Host
);
Info
.
Host
=
Config
.
GetString
(
"Host"
,
Info
.
Host
);
Info
.
Port
=
Config
.
GetInt
(
"Port"
,
Info
.
Port
);
Info
.
Port
=
Config
.
GetInt
(
"Port"
,
Info
.
Port
);
...
@@ -108,6 +109,9 @@ namespace WindBot
...
@@ -108,6 +109,9 @@ namespace WindBot
string
deckfile
=
HttpUtility
.
ParseQueryString
(
RawUrl
).
Get
(
"deckfile"
);
string
deckfile
=
HttpUtility
.
ParseQueryString
(
RawUrl
).
Get
(
"deckfile"
);
if
(
deckfile
!=
null
)
if
(
deckfile
!=
null
)
Info
.
DeckFile
=
deckfile
;
Info
.
DeckFile
=
deckfile
;
string
deckcode
=
HttpUtility
.
ParseQueryString
(
RawUrl
).
Get
(
"deckcode"
);
if
(
deckcode
!=
null
)
Info
.
DeckCode
=
deckcode
;
string
dialog
=
HttpUtility
.
ParseQueryString
(
RawUrl
).
Get
(
"dialog"
);
string
dialog
=
HttpUtility
.
ParseQueryString
(
RawUrl
).
Get
(
"dialog"
);
if
(
dialog
!=
null
)
if
(
dialog
!=
null
)
Info
.
Dialog
=
dialog
;
Info
.
Dialog
=
dialog
;
...
...
WindBotInfo.cs
View file @
f7f028cb
...
@@ -7,6 +7,7 @@ namespace WindBot
...
@@ -7,6 +7,7 @@ namespace WindBot
public
string
Name
{
get
;
set
;
}
public
string
Name
{
get
;
set
;
}
public
string
Deck
{
get
;
set
;
}
public
string
Deck
{
get
;
set
;
}
public
string
DeckFile
{
get
;
set
;
}
public
string
DeckFile
{
get
;
set
;
}
public
string
DeckCode
{
get
;
set
;
}
public
string
Dialog
{
get
;
set
;
}
public
string
Dialog
{
get
;
set
;
}
public
string
Host
{
get
;
set
;
}
public
string
Host
{
get
;
set
;
}
public
int
Port
{
get
;
set
;
}
public
int
Port
{
get
;
set
;
}
...
@@ -20,6 +21,7 @@ namespace WindBot
...
@@ -20,6 +21,7 @@ namespace WindBot
Name
=
"WindBot"
;
Name
=
"WindBot"
;
Deck
=
null
;
Deck
=
null
;
DeckFile
=
null
;
DeckFile
=
null
;
DeckCode
=
null
;
Dialog
=
"default"
;
Dialog
=
"default"
;
Host
=
"127.0.0.1"
;
Host
=
"127.0.0.1"
;
Port
=
7911
;
Port
=
7911
;
...
...
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