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nanahira
windbot
Commits
ed0dbcac
Commit
ed0dbcac
authored
Oct 02, 2021
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' into tricky
parents
97608d27
66f2396a
Pipeline
#6003
passed with stage
in 1 minute and 36 seconds
Changes
7
Pipelines
1
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Showing
7 changed files
with
76 additions
and
15 deletions
+76
-15
BotWrapper/bot.conf
BotWrapper/bot.conf
+3
-3
Dialogs/smart.zh-CN.json
Dialogs/smart.zh-CN.json
+1
-1
Dialogs/verre.zh-CN.json
Dialogs/verre.zh-CN.json
+1
-1
Game/AI/Decks/BraveExecutor.cs
Game/AI/Decks/BraveExecutor.cs
+63
-7
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+5
-3
Game/GameBehavior.cs
Game/GameBehavior.cs
+1
-0
README.md
README.md
+2
-0
No files found.
BotWrapper/bot.conf
View file @
ed0dbcac
...
@@ -26,7 +26,7 @@ SUPPORT_MASTER_RULE_2020
...
@@ -26,7 +26,7 @@ SUPPORT_MASTER_RULE_2020
!
P2
-自选卡组
!
P2
-自选卡组
Name
=
P2
Deck
=
Lucky
Dialog
=
gugugu
.
zh
-
CN
Name
=
P2
Deck
=
Lucky
Dialog
=
gugugu
.
zh
-
CN
人机卡组由你选择。随缘出牌。
可将你的卡组文件(.
ydk
)复制到
WindBot
的对应文件夹。
人机卡组由你选择。随缘出牌。
SELECT_DECKFILE
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
SELECT_DECKFILE
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!谜之剑士
LV4
-龙骑星爆
!谜之剑士
LV4
-龙骑星爆
...
@@ -209,7 +209,7 @@ Name=朱露咲浅羽 Deck=Salamangreat Dialog=nlch.zh-CN
...
@@ -209,7 +209,7 @@ Name=朱露咲浅羽 Deck=Salamangreat Dialog=nlch.zh-CN
浅羽的香喷喷曲奇。
浅羽的香喷喷曲奇。
AI_LV3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
AI_LV3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!朱露咲浅羽-真红眼
!朱露咲浅羽-真红眼
龙骑士
Name
=朱露咲浅羽
Deck
=
Dragun
Dialog
=
nlch
.
zh
-
CN
Name
=朱露咲浅羽
Deck
=
Dragun
Dialog
=
nlch
.
zh
-
CN
超魔导真红眼龙骑士卡组。
超魔导真红眼龙骑士卡组。
AI_LV3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
AI_LV3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
...
@@ -232,4 +232,4 @@ AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
...
@@ -232,4 +232,4 @@ AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!濑名歌铃
!濑名歌铃
Name
=濑名歌铃
Deck
=
Brave
Dialog
=
wof
-
Sena
-
Karin
Name
=濑名歌铃
Deck
=
Brave
Dialog
=
wof
-
Sena
-
Karin
????? 卡组。
????? 卡组。
AI_LV
2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
AI_LV
3
SUPPORT_MASTER_RULE_2020
Dialogs/smart.zh-CN.json
View file @
ed0dbcac
...
@@ -12,7 +12,7 @@
...
@@ -12,7 +12,7 @@
"接下来就是我的舞台"
"接下来就是我的舞台"
],
],
"endturn"
:
[
"endturn"
:
[
"
我的回合结束,试试来击溃我吧
"
"
每个人的目的不同,我更注重强度,我只想赢。
"
],
],
"directattack"
:
[
"directattack"
:
[
"老子上了,要你的命"
"老子上了,要你的命"
...
...
Dialogs/verre.zh-CN.json
View file @
ed0dbcac
...
@@ -22,7 +22,7 @@
...
@@ -22,7 +22,7 @@
"directattack"
:
[
"directattack"
:
[
"{0},直接攻击!"
,
"{0},直接攻击!"
,
"不过如此嘛,直接攻击!"
,
"不过如此嘛,直接攻击!"
,
"快走开,我要回去睡觉了。"
,
"快走开,我要回去睡觉了。"
],
],
"attack"
:
[
"attack"
:
[
"{0},攻击{1}!"
,
"{0},攻击{1}!"
,
...
...
Game/AI/Decks/BraveExecutor.cs
View file @
ed0dbcac
...
@@ -53,6 +53,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -53,6 +53,7 @@ namespace WindBot.Game.AI.Decks
public
const
int
BraveToken
=
3285552
;
public
const
int
BraveToken
=
3285552
;
public
const
int
MechaPhantomBeastToken
=
31533705
;
public
const
int
MechaPhantomBeastToken
=
31533705
;
public
const
int
PrimalBeingToken
=
27204312
;
}
}
public
BraveExecutor
(
GameAI
ai
,
Duel
duel
)
public
BraveExecutor
(
GameAI
ai
,
Duel
duel
)
...
@@ -146,7 +147,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -146,7 +147,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
NemesesCorridor
,
SummonForMaterial
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
NemesesCorridor
,
SummonForMaterial
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
DestinyHeroCelestial
,
SummonForMaterial
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
DestinyHeroCelestial
,
SummonForMaterial
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DestinyHeroDasher
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DestinyHeroDasher
,
DestinyHeroDasherEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DestinyHeroCelestial
,
DestinyHeroCelestialEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DestinyHeroCelestial
,
DestinyHeroCelestialEffect
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
...
@@ -163,6 +164,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -163,6 +164,8 @@ namespace WindBot.Game.AI.Decks
private
bool
JetSynchronUsed
=
false
;
private
bool
JetSynchronUsed
=
false
;
private
bool
FusionDestinyUsed
=
false
;
private
bool
FusionDestinyUsed
=
false
;
private
bool
BaronessDeFleurUsed
=
false
;
private
bool
BaronessDeFleurUsed
=
false
;
private
ClientCard
PhoenixTarget
=
null
;
private
int
PhoenixSelectingTarget
=
0
;
public
override
bool
OnSelectHand
()
public
override
bool
OnSelectHand
()
{
{
...
@@ -175,6 +178,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -175,6 +178,8 @@ namespace WindBot.Game.AI.Decks
BeastOLionUsed
=
false
;
BeastOLionUsed
=
false
;
JetSynchronUsed
=
false
;
JetSynchronUsed
=
false
;
FusionDestinyUsed
=
false
;
FusionDestinyUsed
=
false
;
PhoenixTarget
=
null
;
PhoenixSelectingTarget
=
0
;
}
}
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
...
@@ -184,6 +189,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -184,6 +189,8 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
cardData
.
Attack
<=
1000
)
if
(
cardData
.
Attack
<=
1000
)
return
CardPosition
.
FaceUpDefence
;
return
CardPosition
.
FaceUpDefence
;
if
(
Util
.
IsTurn1OrMain2
()
&&
cardData
.
Attack
<=
2500
)
return
CardPosition
.
FaceUpDefence
;
}
}
return
0
;
return
0
;
}
}
...
@@ -207,6 +214,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -207,6 +214,9 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
{
if
(
hint
!=
HintMsg
.
Destroy
)
PhoenixSelectingTarget
=
0
;
if
(
hint
==
HintMsg
.
AddToHand
&&
max
==
1
)
if
(
hint
==
HintMsg
.
AddToHand
&&
max
==
1
)
{
{
foreach
(
ClientCard
card
in
cards
)
foreach
(
ClientCard
card
in
cards
)
...
@@ -234,6 +244,23 @@ namespace WindBot.Game.AI.Decks
...
@@ -234,6 +244,23 @@ namespace WindBot.Game.AI.Decks
return
new
List
<
ClientCard
>(
new
[]
{
card
});
return
new
List
<
ClientCard
>(
new
[]
{
card
});
}
}
}
}
if
(
hint
==
HintMsg
.
Destroy
&&
max
==
1
)
{
PhoenixSelectingTarget
++;
if
(
PhoenixSelectingTarget
>=
2
&&
!
cards
.
Contains
(
PhoenixTarget
))
{
ClientCard
target
=
Util
.
GetProblematicEnemyCard
();
if
(
target
==
null
||
!
cards
.
Contains
(
target
))
target
=
Util
.
GetBestEnemyCard
();
if
(
target
!=
null
&&
cards
.
Contains
(
target
))
return
new
List
<
ClientCard
>(
new
[]
{
target
});
}
}
if
(
hint
==
HintMsg
.
LinkMaterial
&&
cancelable
&&
min
==
0
)
{
// TODO: not working
return
new
List
<
ClientCard
>();
}
return
base
.
OnSelectCard
(
cards
,
min
,
max
,
hint
,
cancelable
);
return
base
.
OnSelectCard
(
cards
,
min
,
max
,
hint
,
cancelable
);
}
}
...
@@ -341,6 +368,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -341,6 +368,7 @@ namespace WindBot.Game.AI.Decks
||
(
Duel
.
Player
==
0
&&
Util
.
IsTurn1OrMain2
())
||
(
Duel
.
Player
==
0
&&
Util
.
IsTurn1OrMain2
())
||
(
Duel
.
Player
==
1
&&
Enemy
.
GetMonsterCount
()
>=
2
))
||
(
Duel
.
Player
==
1
&&
Enemy
.
GetMonsterCount
()
>=
2
))
{
{
PhoenixTarget
=
target
;
AI
.
SelectCard
(
CardId
.
DestinyHeroDestroyPhoenixEnforcer
);
AI
.
SelectCard
(
CardId
.
DestinyHeroDestroyPhoenixEnforcer
);
AI
.
SelectNextCard
(
target
);
AI
.
SelectNextCard
(
target
);
return
true
;
return
true
;
...
@@ -432,10 +460,19 @@ namespace WindBot.Game.AI.Decks
...
@@ -432,10 +460,19 @@ namespace WindBot.Game.AI.Decks
else
else
{
{
// search rider or aquamancer
// search rider or aquamancer
if
(
Bot
.
GetRemainingCount
(
CardId
.
WanderingGryphonRider
,
1
)
==
0
&&
Bot
.
HasInHandOrInMonstersZoneOrInGraveyard
(
CardId
.
AquamancerOfTheSanctuary
))
if
(
Bot
.
GetRemainingCount
(
CardId
.
WanderingGryphonRider
,
1
)
==
0
||
Bot
.
GetHandCount
()
==
0
||
!
Bot
.
HasInMonstersZone
(
CardId
.
BraveToken
))
return
false
;
{
AI
.
SelectCard
(
CardId
.
WanderingGryphonRider
);
AI
.
SelectCard
(
CardId
.
AquamancerOfTheSanctuary
);
AI
.
SelectNextCard
(
GetHandCost
());
if
(
Bot
.
HasInHandOrInMonstersZoneOrInGraveyard
(
CardId
.
AquamancerOfTheSanctuary
))
AI
.
SelectNextCard
(
CardId
.
AquamancerOfTheSanctuary
);
else
AI
.
SelectNextCard
(
GetHandCost
());
}
else
{
AI
.
SelectCard
(
CardId
.
WanderingGryphonRider
);
AI
.
SelectNextCard
(
GetHandCost
());
}
return
true
;
return
true
;
}
}
}
}
...
@@ -494,6 +531,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -494,6 +531,7 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
List
<
int
>
materials
=
new
List
<
int
>{
List
<
int
>
materials
=
new
List
<
int
>{
CardId
.
Sangan
,
CardId
.
Sangan
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
CardId
.
PredaplantVerteAnaconda
,
CardId
.
PredaplantVerteAnaconda
,
CardId
.
SalamangreatAlmiraj
,
CardId
.
SalamangreatAlmiraj
,
CardId
.
LinkSpider
,
CardId
.
LinkSpider
,
...
@@ -647,8 +685,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -647,8 +685,9 @@ namespace WindBot.Game.AI.Decks
private
bool
SalamangreatAlmirajSummon
()
private
bool
SalamangreatAlmirajSummon
()
{
{
if
(
PhoenixNotAvail
())
return
false
;
int
[]
materials
=
new
[]
{
int
[]
materials
=
new
[]
{
CardId
.
Sangan
,
CardId
.
MechaPhantomBeastOLion
,
CardId
.
MechaPhantomBeastOLion
,
CardId
.
JetSynchron
CardId
.
JetSynchron
};
};
...
@@ -669,6 +708,10 @@ namespace WindBot.Game.AI.Decks
...
@@ -669,6 +708,10 @@ namespace WindBot.Game.AI.Decks
{
{
materials
.
Add
(
CardId
.
BraveToken
);
materials
.
Add
(
CardId
.
BraveToken
);
}
}
if
(
Bot
.
GetMonsters
().
Any
(
card
=>
card
.
IsCode
(
CardId
.
PrimalBeingToken
)
&&
card
.
Attack
<=
4000
))
{
materials
.
Add
(
CardId
.
PrimalBeingToken
);
}
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
==
0
)
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
==
0
)
return
false
;
return
false
;
AI
.
SelectMaterials
(
materials
);
AI
.
SelectMaterials
(
materials
);
...
@@ -700,7 +743,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -700,7 +743,7 @@ namespace WindBot.Game.AI.Decks
private
bool
PhoenixNotAvail
()
private
bool
PhoenixNotAvail
()
{
{
return
Bot
.
GetRemainingCount
(
CardId
.
FusionDestiny
,
3
)
==
0
||
Bot
.
HasInHand
(
CardId
.
FusionDestiny
)
return
Bot
.
LifePoints
<=
2000
||
Bot
.
GetRemainingCount
(
CardId
.
FusionDestiny
,
3
)
==
0
||
Bot
.
HasInHand
(
CardId
.
FusionDestiny
)
||
!
Bot
.
HasInExtra
(
CardId
.
PredaplantVerteAnaconda
)
||
!
Bot
.
HasInExtra
(
CardId
.
DestinyHeroDestroyPhoenixEnforcer
)
||
!
Bot
.
HasInExtra
(
CardId
.
PredaplantVerteAnaconda
)
||
!
Bot
.
HasInExtra
(
CardId
.
DestinyHeroDestroyPhoenixEnforcer
)
||
(
Bot
.
GetRemainingCount
(
CardId
.
DestinyHeroCelestial
,
1
)
==
0
&&
!
Bot
.
HasInHand
(
CardId
.
DestinyHeroCelestial
))
||
(
Bot
.
GetRemainingCount
(
CardId
.
DestinyHeroCelestial
,
1
)
==
0
&&
!
Bot
.
HasInHand
(
CardId
.
DestinyHeroCelestial
))
||
(
Bot
.
GetRemainingCount
(
CardId
.
DestinyHeroDasher
,
1
)
==
0
&&
!
Bot
.
HasInHand
(
CardId
.
DestinyHeroDasher
));
||
(
Bot
.
GetRemainingCount
(
CardId
.
DestinyHeroDasher
,
1
)
==
0
&&
!
Bot
.
HasInHand
(
CardId
.
DestinyHeroDasher
));
...
@@ -712,6 +755,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -712,6 +755,7 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
List
<
int
>
materials
=
new
List
<
int
>{
List
<
int
>
materials
=
new
List
<
int
>{
_CardId
.
GamecieltheSeaTurtleKaiju
,
CardId
.
AquamancerOfTheSanctuary
,
CardId
.
AquamancerOfTheSanctuary
,
CardId
.
Sangan
,
CardId
.
Sangan
,
CardId
.
SalamangreatAlmiraj
,
CardId
.
SalamangreatAlmiraj
,
...
@@ -807,6 +851,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -807,6 +851,11 @@ namespace WindBot.Game.AI.Decks
}
}
}
}
private
bool
DestinyHeroDasherEffect
()
{
return
Bot
.
Hand
.
Count
(
card
=>
card
.
IsMonster
())
>
1
;
}
private
bool
DestinyHeroCelestialEffect
()
private
bool
DestinyHeroCelestialEffect
()
{
{
if
(!
Bot
.
HasInGraveyard
(
CardId
.
DestinyHeroDasher
))
if
(!
Bot
.
HasInGraveyard
(
CardId
.
DestinyHeroDasher
))
...
@@ -860,6 +909,10 @@ namespace WindBot.Game.AI.Decks
...
@@ -860,6 +909,10 @@ namespace WindBot.Game.AI.Decks
private
bool
BaronessDeFleurEffect
()
private
bool
BaronessDeFleurEffect
()
{
{
if
(
Duel
.
LastChainPlayer
==
0
)
{
return
false
;
}
if
(
Duel
.
LastChainPlayer
==
1
)
if
(
Duel
.
LastChainPlayer
==
1
)
{
{
BaronessDeFleurUsed
=
true
;
BaronessDeFleurUsed
=
true
;
...
@@ -886,6 +939,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -886,6 +939,9 @@ namespace WindBot.Game.AI.Decks
private
bool
VirtualWorldKyubiShenshenSummon
()
private
bool
VirtualWorldKyubiShenshenSummon
()
{
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
DestinyHeroDestroyPhoenixEnforcer
))
return
false
;
int
[]
materials
=
new
[]
{
int
[]
materials
=
new
[]
{
CardId
.
CoralDragon
,
CardId
.
CoralDragon
,
...
...
Game/AI/DefaultExecutor.cs
View file @
ed0dbcac
...
@@ -106,6 +106,7 @@ namespace WindBot.Game.AI
...
@@ -106,6 +106,7 @@ namespace WindBot.Game.AI
public
const
int
MacroCosmos
=
30241314
;
public
const
int
MacroCosmos
=
30241314
;
public
const
int
UpstartGoblin
=
70368879
;
public
const
int
UpstartGoblin
=
70368879
;
public
const
int
CyberEmergency
=
60600126
;
public
const
int
CyberEmergency
=
60600126
;
public
const
int
TheAgentOfCreationVenus
=
64734921
;
public
const
int
EaterOfMillions
=
63845230
;
public
const
int
EaterOfMillions
=
63845230
;
...
@@ -471,7 +472,8 @@ namespace WindBot.Game.AI
...
@@ -471,7 +472,8 @@ namespace WindBot.Game.AI
int
[]
ignoreList
=
{
int
[]
ignoreList
=
{
_CardId
.
MacroCosmos
,
_CardId
.
MacroCosmos
,
_CardId
.
UpstartGoblin
,
_CardId
.
UpstartGoblin
,
_CardId
.
CyberEmergency
_CardId
.
CyberEmergency
,
_CardId
.
TheAgentOfCreationVenus
};
};
if
(
Util
.
GetLastChainCard
().
IsCode
(
ignoreList
))
if
(
Util
.
GetLastChainCard
().
IsCode
(
ignoreList
))
return
false
;
return
false
;
...
@@ -793,14 +795,14 @@ namespace WindBot.Game.AI
...
@@ -793,14 +795,14 @@ namespace WindBot.Game.AI
_CardId
.
JudgmentDragon
,
_CardId
.
JudgmentDragon
,
_CardId
.
TopologicTrisbaena
_CardId
.
TopologicTrisbaena
};
};
int
[]
destroyAllOpponentList
=
int
[]
destroyAllOpponent
Spell
List
=
{
{
_CardId
.
HarpiesFeatherDuster
,
_CardId
.
HarpiesFeatherDuster
,
_CardId
.
DarkMagicAttack
_CardId
.
DarkMagicAttack
};
};
if
(
Util
.
ChainContainsCard
(
destroyAllList
))
return
true
;
if
(
Util
.
ChainContainsCard
(
destroyAllList
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponent
List
,
true
)
)
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponent
SpellList
,
true
)
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
return
true
;
// TODO: ChainContainsCard(id, player)
// TODO: ChainContainsCard(id, player)
return
false
;
return
false
;
}
}
...
...
Game/GameBehavior.cs
View file @
ed0dbcac
...
@@ -1041,6 +1041,7 @@ namespace WindBot.Game
...
@@ -1041,6 +1041,7 @@ namespace WindBot.Game
int
seq
=
packet
.
ReadByte
();
int
seq
=
packet
.
ReadByte
();
packet
.
ReadByte
();
// pos
packet
.
ReadByte
();
// pos
}
}
if
(
count2
==
0
)
cancelable
=
false
;
IList
<
ClientCard
>
selected
=
func
(
cards
,
(
finishable
?
0
:
1
),
1
,
_select_hint
,
cancelable
);
IList
<
ClientCard
>
selected
=
func
(
cards
,
(
finishable
?
0
:
1
),
1
,
_select_hint
,
cancelable
);
...
...
README.md
View file @
ed0dbcac
...
@@ -79,6 +79,8 @@ WindBot can run as a "server", provide a http interface to create bot.
...
@@ -79,6 +79,8 @@ WindBot can run as a "server", provide a http interface to create bot.
*
BlueEyesMaxDragon
*
BlueEyesMaxDragon
*
Brave
*
ChainBurn
*
ChainBurn
*
DarkMagician
*
DarkMagician
...
...
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